<worn in ear> a tiny golden hoop (magic) (humming)
<worn around neck> a hardened cured leather medallion
<worn around neck> a blood-stained brass collar
<worn on body> a human-made obsidian tunic
<worn about body> a scarlet cavalier's cloak
<worn about waist> the sacred braid of Lady Sklera (magic) (glowing)
<worn on hands> some patched hide gauntlets
<primary weapon> a high quality mining pick
<held> a staff of woodland vigor
<worn on legs> an extemely large pair of silken pants
<worn on feet> some boots of forest running
Teru gets a few coins from the corpse of a meditative gladiator.
< 527h/582H 167v/167V Pos: standing >
Teru puts a small pile of coins into a large net [superior].
< 527h/582H 167v/167V Pos: standing >
Teru gets a cyan colored potion from his large net [superior].
< 527h/582H 167v/167V Pos: standing >
the corpse of a meditative gladiator does not contain the coins.
Teru quaffs a cyan colored potion.
Teru appears invigorated.
Teru's skin gains the texture and toughness of bark.
< 527h/582H 167v/167V Pos: standing >
It appears to be the corpse of a meditative gladiator.
Nothing.
< 527h/582H 167v/167V Pos: standing >
You don't have anything to put in it.
< 527h/582H 167v/167V Pos: standing >
Into what?
< 528h/582H 167v/167V Pos: standing >
Experience till level: 5590249
< 528h/582H 167v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 528h/582H 167v/167V Pos: standing >
< 529h/582H 167v/167V Pos: standing >
A Gladiator Meditation Chamber
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.
Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
< 529h/582H 167v/167V Pos: standing >
The South Hall
Obvious exits: -N -E -S -W
Teru trots in from the north.
< 529h/582H 166v/167V Pos: standing >
The South Hall
Obvious exits: -N# -E -S# -W
Teru trots in from the west.
< 530h/582H 165v/167V Pos: standing >
< 530h/582H 165v/167V Pos: standing >
Ok.
< 530h/582H 166v/167V Pos: standing >
An Empty Meditation Chamber
Obvious exits: -N -SE#
Teru trots in from the north.
< 530h/582H 165v/167V Pos: standing >
Ok.
< 531h/582H 167v/167V Pos: standing >
You quickly scan the area.
You see nothing.
< 531h/582H 167v/167V Pos: standing >
A Small Cave
Obvious exits: -S# -NW
Teru trots in from the northwest.
< 531h/582H 166v/167V Pos: standing >
Someone suddenly attacks Teru!
< 531h/582H 166v/167V Pos: standing >
Teru's skin seems to turn to stone.
< 531h/582H 166v/167V Pos: standing >
A devious Bloodhawk spy is knocked to the ground by Teru's skillful bash!
< 531h/582H 166v/167V Pos: standing >
Are you mad!?
< 532h/582H 166v/167V Pos: standing >
Teru attacks a devious Bloodhawk spy. [4 hits]
A devious Bloodhawk spy attacks Teru. [0 hits]
< 532h/582H 166v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 532h/582H 166v/167V Pos: standing >
Ok.
< 532h/582H 166v/167V Pos: standing >
Your group consists of ( 2/30):
( Head) 532/582 hit, 166/167 move Jevad
(Front) 1014/1062 hit, 250/252 move Teru
< 532h/582H 166v/167V Pos: standing >
Teru attacks a devious Bloodhawk spy. [3 hits]
A devious Bloodhawk spy attacks Teru. [0 hits]
< 533h/582H 166v/167V Pos: standing >
< 533h/582H 166v/167V Pos: standing >
Teru nods.
< 533h/582H 166v/167V Pos: standing >
You start chanting...
< 533h/582H 166v/167V Pos: standing >
Casting: sunray ***
Teru attacks a devious Bloodhawk spy. [4 hits]
A devious Bloodhawk spy attacks Teru. [0 hits]
< 533h/582H 166v/167V Pos: standing >
Casting: sunray **
< 534h/582H 166v/167V Pos: standing >
Casting: sunray *
< 534h/582H 166v/167V Pos: standing >
Casting: sunray
The spiritual aura about your body fades.
< 534h/582H 166v/167V Pos: standing >
You complete your spell...
[Damage: 141 ] You unleash light in a focused, searing ray at a devious Bloodhawk spy!
< 534h/582H 166v/167V Pos: standing >
A devious Bloodhawk spy clambers to his feet.
Teru attacks a devious Bloodhawk spy. [2 hits]
A devious Bloodhawk spy wields a barbed stiletto [superior].
A devious Bloodhawk spy attacks Teru. [2 hits]
< 534h/582H 167v/167V Pos: standing >
Your group consists of ( 2/30):
( Head) 534/582 hit, 167/167 move Jevad
(Front) 1012/1062 hit, 250/252 move Teru
< 534h/582H 167v/167V Pos: standing >
A devious Bloodhawk spy is knocked to the ground by Teru's skillful bash!
< 534h/582H 167v/167V Pos: standing >
You start chanting...
< 535h/582H 167v/167V Pos: standing >
Casting: soulshield
< 535h/582H 167v/167V Pos: standing >
Teru attacks a devious Bloodhawk spy. [4 hits]
A devious Bloodhawk spy attacks Teru. [0 hits]
< 535h/582H 167v/167V Pos: standing >
You complete your spell...
A holy aura forms around you!
< 535h/582H 167v/167V Pos: standing >
A Small Cave
Obvious exits: -S# -NW#
A few drops of fresh blood are scattered around the area.
Teru Legionary of The Empire (Centaur)(large) stands in mid-air here, fighting a devious Bloodhawk spy.(Gold Aura)
A devious Bloodhawk spy sits in mid-air here, fighting Teru.(Red Aura)
< 535h/582H 167v/167V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 536h/582H 167v/167V Pos: standing >
Teru attacks a devious Bloodhawk spy. [4 hits]
A devious Bloodhawk spy attacks Teru. [0 hits]
< 536h/582H 167v/167V Pos: standing >
You must commune with nature more before invoking its power.
< 536h/582H 167v/167V Pos: standing >
You can't find it!
< 536h/582H 167v/167V Pos: standing >
Teru attacks a devious Bloodhawk spy. [4 hits]
A devious Bloodhawk spy attacks Teru. [0 hits]
< 537h/582H 167v/167V Pos: standing >
A devious Bloodhawk spy clambers to his feet.
< 537h/582H 167v/167V Pos: standing >
You start chanting...
< 537h/582H 167v/167V Pos: standing >
Casting: natures touch
< 537h/582H 167v/167V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
A devious Bloodhawk spy is knocked to the ground by Teru's skillful bash!
< 537h/582H 167v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 550h/582H 167v/167V Pos: standing >
Teru attacks a devious Bloodhawk spy. [3 hits]
A devious Bloodhawk spy attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
Your group consists of ( 2/30):
( Head) 589/582 hit, 167/167 move Jevad
(Front) 1012/1062 hit, 250/252 move Teru
< 589h/582H 167v/167V Pos: standing >
You start chanting...
< 589h/582H 167v/167V Pos: standing >
Casting: sunray *
Teru attacks a devious Bloodhawk spy. [3 hits]
A devious Bloodhawk spy attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
Casting: sunray
< 589h/582H 167v/167V Pos: standing >
You complete your spell...
[Damage: 138 ] A devious Bloodhawk spy is struck by your ray of sunlight, and is destroyed instantly!
A devious Bloodhawk spy is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a devious Bloodhawk spy's last actions in this world.
< 589h/582H 167v/167V Pos: standing >
You get a few coins from the corpse of a devious Bloodhawk spy.
There were: 3 platinum coins, 18 gold coins.
< 589h/582H 167v/167V Pos: standing >
It appears to be the corpse of a devious Bloodhawk spy.
a pitch-black sash of the Bloodhawk gang
a barbed stiletto [superior]
a barbed stiletto
< 589h/582H 167v/167V Pos: standing >
Ok.
You put 3 platinum, 18 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 589h/582H 167v/167V Pos: standing >
Into what?
< 589h/582H 167v/167V Pos: standing >
< 589h/582H 167v/167V Pos: standing >
You get a pitch-black sash of the Bloodhawk gang from the corpse of a devious Bloodhawk spy.
You get a barbed stiletto [superior] from the corpse of a devious Bloodhawk spy.
You get a barbed stiletto from the corpse of a devious Bloodhawk spy.
< 589h/582H 167v/167V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 589h/582H 167v/167V Pos: standing >
You see nothing special about him.
Teru appears to be Centaur and has a few scratches.
He's large in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He's encased in a shimmering globe!
<worn on head> a heavy human-sized helm made from dragon's skull [superior]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear> a well-crafted crystal earring
<worn in ear> a lightning earring [poor] [86%]
<worn on face> a tribal warlord mask [79%]
<worn around neck> a copper medallion of a serpent
<worn around neck> a golden collar of the lion (illuminating) [86%]
<worn on body> the platemail of the DragonLord (magic)
<worn on horse body> a sturdy saddle (magic)
<worn about body> some blue platemail [superior]
<worn on tail> some mithril ringlets [superior] (magic)
<worn as quiver> a quiver smeared with blood
<worn about waist> a pitch-black sash of the Bloodhawk gang [poor]
<worn on belt buckle>a leafy mask of Silvanos (magic)
<worn on arms> some blue steel sleeves encrusted with diamonds
<held as shield> the holy shield of blessed defense (magic) (glowing) (humming) (illuminating)
<worn around wrist> an elven bracelet of precision of dexterity (magic)
<worn around wrist> an elven bracelet of precision (magic)
<worn on hands> a pair of gladiator combat gauntlets [poor]
<worn on finger> a jagged nightstone ring of strength (glowing)
<worn on finger> a ring of earth (magic)
<primary weapon> the Soulsword (magic) (humming)
< 589h/582H 167v/167V Pos: standing >
< 589h/582H 167v/167V Pos: standing >
Ok.
< 589h/582H 167v/167V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 589h/582H 167v/167V Pos: standing >
An Empty Meditation Chamber
Obvious exits: -N -SE
Teru trots in from the southeast.
< 589h/582H 166v/167V Pos: standing >
The South Hall
Obvious exits: -N# -E -S -W
Teru trots in from the south.
< 589h/582H 165v/167V Pos: standing >
Ok.
< 589h/582H 166v/167V Pos: standing >
A Gladiator Meditation Chamber
Obvious exits: -S
Numerous prayer icons, candles, and scripture rests in this chamber.
A meditative gladiator kneels here, preparing for his next fight.
Teru trots in from the south.
< 589h/582H 165v/167V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Experience till level: 5546633
< 589h/582H 167v/167V Pos: standing >
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator is knocked to the ground by Teru's skillful bash!
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [3 hits]
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
You start chanting...
< 589h/582H 167v/167V Pos: standing >
Casting: sunray *
< 589h/582H 167v/167V Pos: standing >
Casting: sunray
< 589h/582H 167v/167V Pos: standing >
You complete your spell...
a meditative gladiator seems to be blinded!
[Damage: 141 ] You unleash light in a focused, searing ray at a meditative gladiator!
< 589h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [4 hits]
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [1 hits]
< 589h/582H 167v/167V Pos: standing >
You start chanting...
< 589h/582H 167v/167V Pos: standing >
Casting: armor
< 589h/582H 167v/167V Pos: standing >
You complete your spell...
< 589h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [4 hits]
< 589h/582H 167v/167V Pos: standing >
You start chanting...
< 589h/582H 167v/167V Pos: standing >
Casting: barkskin
< 589h/582H 167v/167V Pos: standing >
You complete your spell...
A meditative gladiator clambers to its feet.
A meditative gladiator attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator is knocked to the ground by Teru's skillful bash!
< 589h/582H 167v/167V Pos: standing >
You start chanting...
< 589h/582H 167v/167V Pos: standing >
Casting: bless *
Teru attacks a meditative gladiator. [4 hits]
< 589h/582H 167v/167V Pos: standing >
Casting: bless
< 589h/582H 167v/167V Pos: standing >
You complete your spell...
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [4 hits]
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [1 hits]
< 589h/582H 167v/167V Pos: standing >
You must commune with nature more before invoking its power.
< 589h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [3 hits]
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator clambers to its feet.
Teru easily ducks under a meditative gladiator's lame kick.
A meditative gladiator attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [4 hits]
A meditative gladiator is knocked to the ground by Teru's skillful bash!
< 589h/582H 167v/167V Pos: standing >
Your group consists of ( 2/30):
( Head) 589/582 hit, 167/167 move Jevad
(Front) 1005/1062 hit, 251/252 move Teru
< 589h/582H 167v/167V Pos: standing >
You could sure use some comfort right about now.
< 589h/582H 167v/167V Pos: standing >
Autosaving...
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [3 hits]
< 589h/582H 167v/167V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
You currently have the following spell slots available:
1st circle: 9 of 10 ( 5 seconds)
2nd circle: 7 of 10 ( 23 seconds)
3rd circle: 9 of 9
4th circle: 0 of 8 ( 90 seconds)
5th circle: 6 of 7 ( 12 seconds)
6th circle: 6 of 6
7th circle: 5 of 5
8th circle: 4 of 4
9th circle: 1 of 1
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [4 hits]
< 589h/582H 167v/167V Pos: standing >
< 589h/582H 167v/167V Pos: standing >
Teru comforts you, with an understanding look in his eye.
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [1 hits]
You nod.
< 589h/582H 167v/167V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator clambers to its feet.
Teru attacks a meditative gladiator. [2 hits]
< 589h/582H 167v/167V Pos: standing >
< 589h/582H 167v/167V Pos: standing >
Your group consists of ( 2/30):
( Head) 589/582 hit, 167/167 move Jevad
(Front) 1004/1062 hit, 251/252 move Teru
A meditative gladiator is knocked to the ground by Teru's skillful bash!
< 589h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [0 hits]
< 589h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [3 hits]
< 589h/582H 167v/167V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 589h/582H 167v/167V Pos: standing >
You say in common 'com now set as commune alias'
< 588h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [1 hits]
< 588h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [3 hits]
< 588h/582H 167v/167V Pos: standing >
Your group consists of ( 2/30):
( Head) 588/582 hit, 167/167 move Jevad
(Front) 1003/1062 hit, 251/252 move Teru
< 588h/582H 167v/167V Pos: standing >
< 588h/582H 167v/167V Pos: standing >
A meditative gladiator attacks Teru. [0 hits]
< 588h/582H 167v/167V Pos: standing >
Teru attacks a meditative gladiator. [4 hits]
< 588h/582H 167v/167V Pos: standing >
Teru tries to step in front of you, but doesn't make it in time.
A vampire antipaladin snaps into visibility.
Out of nowhere, a vampire antipaladin stabs you in the back.
OUCH! That really did HURT!
[Damage: 4 ] A vampire antipaladin suffers from contact with the aura about you.
Out of nowhere, a vampire antipaladin stabs you in the back.
[Damage: 2 ] A vampire antipaladin suffers from contact with the aura about you.
With a swift tug a vampire antipaladin wrenches the weapon free, ramming it into you again.
Out of nowhere, a vampire antipaladin stabs you in the back.
[Damage: 2 ] A vampire antipaladin suffers from contact with the aura about you.
< 409h/582H 167v/167V Pos: standing >
< T: Jevad TP: sta TC: few wounds E: a vampire antipaladin sta EP: few scratches >
You start chanting...
< 409h/582H 167v/167V Pos: standing >
< T: Jevad TP: sta TC: few wounds E: a vampire antipaladin sta EP: few scratches >
A vampire antipaladin attempts to flee.
A vampire antipaladin leaves south.
< 409h/582H 167v/167V Pos: standing >
Casting: sunray ***
A vampire antipaladin enters from the south.
< 409h/582H 167v/167V Pos: standing >
Teru bravely steps in front of you, shielding you from harm!
A vampire antipaladin attempts to stab Teru in the back, but Teru's stone skin quickly absorbs the impact before fading away!
A vampire antipaladin places a mithril dagger in the back of Teru, resulting in some strange noises and some blood.
A vampire antipaladin twists the blade causing Teru to writhe in agony,
< 409h/582H 167v/167V Pos: standing >
A winged hellhound closes the curtain.
< 409h/582H 167v/167V Pos: standing >
Casting: sunray **
< 409h/582H 167v/167V Pos: standing >
A vampire antipaladin attempts to flee.
A vampire antipaladin tries to flee, but can't make it out of here!
< 409h/582H 167v/167V Pos: standing >
Casting: sunray *
< 409h/582H 167v/167V Pos: standing >
Teru attacks a vampire antipaladin. [0 hits]
A meditative gladiator clambers to its feet.
Teru's eyes roll as a meditative gladiator plants a foot in his face.
A meditative gladiator attacks Teru. [0 hits]
< 409h/582H 167v/167V Pos: standing >
A vampire antipaladin attempts to flee.
A vampire antipaladin tries to flee, but can't make it out of here!
< 409h/582H 167v/167V Pos: standing >
Casting: sunray
< 409h/582H 167v/167V Pos: standing >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 409h/582H 167v/167V Pos: standing >
Teru's skin seems to turn to stone.
< 409h/582H 167v/167V Pos: standing >
You complete your spell...
[Damage: 163 ] A meditative gladiator is struck by your ray of sunlight, and is destroyed instantly!
A meditative gladiator is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a meditative gladiator cause a sickening chill to run up your spine.
A vampire antipaladin attempts to flee.
A vampire antipaladin tries to flee, but can't make it out of here!
< 409h/582H 167v/167V Pos: standing >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the words 'stunning visions'
A winged hellhound's stunning visions seem to entrance Teru!
Teru is stunned!
Teru gets a few coins from the corpse of a meditative gladiator.
< 409h/582H 167v/167V Pos: standing >
A vampire antipaladin attacks Teru. [2 hits]
< 409h/582H 167v/167V Pos: standing >
Alas, you cannot go that way. . . .
< 409h/582H 167v/167V Pos: standing >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
A vampire antipaladin attempts to flee.
A vampire antipaladin tries to flee, but can't make it out of here!
the corpse of a meditative gladiator does not contain the coins.
< 409h/582H 167v/167V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
It appears to be the corpse of a meditative gladiator.
Nothing.
Teru seems to be trying to shake off his woozy feeling.
< 409h/582H 167v/167V Pos: standing >
You don't have anything to put in it.
< 409h/582H 167v/167V Pos: standing >
Into what?
< 409h/582H 167v/167V Pos: standing >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the word 'hammer'
The sphere circling Teru's body darts in front of a winged hellhound's assault!
< 409h/582H 167v/167V Pos: standing >
A vampire antipaladin attempts to flee.
A vampire antipaladin tries to flee, but can't make it out of here!
< 409h/582H 167v/167V Pos: standing >
< 409h/582H 167v/167V Pos: standing >
A vampire antipaladin attempts to flee.
A vampire antipaladin tries to flee, but can't make it out of here!
< 409h/582H 167v/167V Pos: standing >
Teru seems to be trying to shake off his woozy feeling.
< 409h/582H 167v/167V Pos: standing >
I see nothing suitable there.
< 409h/582H 167v/167V Pos: standing >
Teru attacks a vampire antipaladin. [1 hits]
< 409h/582H 167v/167V Pos: standing >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 409h/582H 167v/167V Pos: standing >
< 409h/582H 167v/167V Pos: standing >
A winged hellhound snaps into visibility.
Teru bravely steps in front of you, shielding you from harm!
A winged hellhound completes his spell...
A winged hellhound utters the words 'stunning visions'
< 409h/582H 167v/167V Pos: standing >
A vampire antipaladin attacks Teru. [2 hits]
< 409h/582H 167v/167V Pos: standing >
A vampire antipaladin attempts to flee.
A vampire antipaladin tries to flee, but can't make it out of here!
< 409h/582H 167v/167V Pos: standing >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 409h/582H 167v/167V Pos: standing >
A Gladiator Meditation Chamber
Obvious exits: -S#
Fresh blood splatters cover the area.
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.
A winged beast from hell stands here reeking with malevolence. (casting) (Red Aura)
A vampire antipaladin is standing here, busy with his own matters.(Red Aura)
Teru Legionary of The Empire (Centaur)(large) stands with a stunned look in mid-air here, fighting a vampire antipaladin.(Gold Aura)
< 409h/582H 167v/167V Pos: standing >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 299h/582H 167v/167V Pos: standing >
Spheres begin rotating around Teru.
You feel nature's energy flow into your 4th circle of knowledge.
< 300h/582H 167v/167V Pos: standing >
A vampire antipaladin turns to focus his attack on Jevad!
< 300h/582H 167v/167V Pos: standing >
You are rescued by Teru, you are confused, but grateful!
< 300h/582H 167v/167V Pos: standing >
A winged hellhound starts casting an offensive spell called 'hammer'.
A winged hellhound snaps into visibility.
< 300h/582H 167v/167V Pos: standing >
Teru attacks a vampire antipaladin. [1 hits]
< 300h/582H 167v/167V Pos: standing >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 189h/582H 167v/167V Pos: standing >
You start chanting...
< 189h/582H 167v/167V Pos: standing >
A vampire antipaladin attacks Teru. [2 hits]
< 189h/582H 167v/167V Pos: standing >
A winged hellhound starts casting an offensive spell called 'stunning visions'.
A winged hellhound snaps into visibility.
< 189h/582H 167v/167V Pos: standing >
Casting: full heal ***
< 189h/582H 167v/167V Pos: standing >
Teru tries to step in front of you, but doesn't make it in time.
A winged hellhound completes his spell...
A winged hellhound utters the words 'stunning visions'
A winged hellhound causes visions to dance before your eyes mesmerizing you!.
The world starts spinning, and your ears are ringing!
< 189h/582H 167v/167V Pos: standing >
Impossible! You can't concentrate enough!
You abort your prayer before it's done!
< 189h/582H 167v/167V Pos: standing >
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 189h/582H 167v/167V Pos: standing >
Teru tries to step in front of you, but doesn't make it in time.
A winged hellhound completes his spell...
A winged hellhound utters the word 'hammer'
A winged hellhound creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
< 72h/582H 167v/167V Pos: standing >
Teru attacks a vampire antipaladin. [0 hits]
< 72h/582H 167v/167V Pos: standing >
A vampire antipaladin attacks Teru. [3 hits]
A winged hellhound starts casting an offensive spell.
A winged hellhound snaps into visibility.
< 72h/582H 167v/167V Pos: standing >
A vampire antipaladin turns to focus his attack on Jevad!
Teru bravely steps in front of you, shielding you from harm!
< 72h/582H 167v/167V Pos: standing >
A winged hellhound snaps into visibility.
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound's massive hammer is the last thing you ever see.