The death of [ 5 Blighter] Rakor (Duergar)

in Rugged Hillside of the Northern Wilds

from the perspective of [51 Zealot] Choron The Empire (Gnome)

<worn on head>       the headdress of the Hammer
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[238h 17m 49s]
<worn in ear>        a pulsating diamond earring (glowing)
<worn in ear>        a pulsating diamond earring (glowing)
<worn on face>       the mask of deceptions [superior] (magic) (humming) [80%]             
<worn around neck>   a charm made of dwarf bone
<worn around neck>   a string of disembodied hands [superior]
<worn on body>       the burnt full plate of a death knight [superior]
<worn about body>    the cloak of shadow dragons [superior]
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [61%]             
<worn about waist>   a girdle of giant strength [superior] (magic)
<worn on belt buckle>a silver belt-buckle of dragon teeth [superior] (glowing)
<attached to belt>   lucky alchemist sack
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some flaming emerald vambraces [82%]             
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a sapphire and gold bracelet
<worn on hands>      some tricksters gloves [superior] (magic)
<worn on finger>     some mithril ringlets (magic)
<worn on finger>     a ring of barbarian flesh [superior]
<primary weapon>     a barbed whip dubbed 'Cometstrike' (magic)
<worn on legs>       greaves of cracked bluestone of damage (glowing)
<worn on feet>       a pair of dusty boots (glowing)


< 674h/674H 128v/139V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West
A large iguana is looking for insects to eat.

< 674h/674H 126v/139V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West

< 674h/674H 125v/139V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.

< 674h/674H 123v/139V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West

< 674h/674H 122v/139V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West

< 674h/674H 120v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South

< 674h/674H 119v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 120v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 120v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 121v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -North -West

< 674h/674H 120v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 121v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 121v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 122v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 674h/674H 120v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 674h/674H 119v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South -West

< 674h/674H 117v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 674h/674H 116v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 674h/674H 114v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -North -West

< 674h/674H 113v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South

< 674h/674H 111v/139V Pos: standing >

< 674h/674H 113v/139V Pos: standing >

< 674h/674H 116v/139V Pos: standing >
You purge 'holy word' from your thoughts.

< 674h/674H 118v/139V Pos: standing >
You purge 'holy word' from your thoughts.

< 674h/674H 118v/139V Pos: standing >
You purge 'holy word' from your thoughts.

< 674h/674H 119v/139V Pos: standing >
You sit down and relax.

< 674h/674H 120v/139V Pos: sitting >
You are praying for plane shift, which will take about 7 seconds.

< 674h/674H 125v/139V Pos: sitting >
You are praying for plane shift, which will take about 7 seconds.

< 674h/674H 126v/139V Pos: sitting >
You are praying for plane shift, which will take about 7 seconds.

< 674h/674H 127v/139V Pos: sitting >
You start meditating...

< 674h/674H 134v/139V Pos: sitting >

< 674h/674H 139v/139V Pos: sitting >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 674h/674H 139v/139V Pos: sitting >
You have finished praying for plane shift.

< 674h/674H 139v/139V Pos: sitting >
You have finished praying for plane shift.

< 674h/674H 139v/139V Pos: sitting >

< 674h/674H 139v/139V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 674h/674H 139v/139V Pos: sitting >
You clamber to your feet.

< 674h/674H 139v/139V Pos: standing >

< 674h/674H 139v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -North -West

< 674h/674H 137v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 674h/674H 135v/139V Pos: standing >
Alas, you cannot go that way. . . .

< 674h/674H 135v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 674h/674H 133v/139V Pos: standing >
Saving Choron.

< 674h/674H 133v/139V Pos: standing >
You quickly scan the area.
You see nothing.

< 674h/674H 134v/139V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South -West

< 674h/674H 133v/139V Pos: standing >
 
   .^.^MMMMMMM    
  .^^.^^MMMMMMM   
 .^.^M^.^MMMMMMM  
 .^^.M^^MMMMMMM   
 *....^^@^MMMM    
 **..^.^.^MMMM    
 ***.^.^^.MMMM    
  **.^..^^MMMM    
   *.^^.^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 674h/674H 131v/139V Pos: standing >
 
   ^.^.^MMMMMM    
  ..^^.^^MMMMMM   
 ..^.^M^.^MMMMMM  
 *.^^.M^^MMMMMMM  
 **....^@^^MMMM   
 ***..^.^.^MMMM   
 ****.^.^^.MMMM   
  ***.^..^^MMMM   
   **.^^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 674h/674H 130v/139V Pos: standing >
 
   .^.^.^MMMMM    
  ^..^^.^^MMMMM   
 ...^.^M^.^MMMMM  
 **.^^.M^^MMMMMM  
 ***....@^^^MMMM  
 ****..^.^.^MMMM  
 *****.^.^^.MMMM  
  ****.^..^^MMM   
   ***.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 674h/674H 129v/139V Pos: standing >
You start chanting...

< 674h/674H 134v/139V Pos: standing >
Casting: plane shift 

< 674h/674H 136v/139V Pos: standing >
You complete your spell...
You materialize in the air plane!
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East -South -West -Up -Down

< 674h/674H 137v/139V Pos: standing >
You quickly scan the area.
A winter wolf who is close by to your north.
A jinni noble who is a brief walk away to your north.
A powerful jann who is a brief walk away to your north.
Choron who is in the distance to your north.
A winter wolf who is close by to your east.
An air elemental who is a brief walk away to your east.
An air elemental who is rather far off to your east.
Choron who is in the distance to your east.
A jinni noble who is not far off to your south.
A powerful jann who is not far off to your south.
A winter wolf who is rather far off to your south.
Choron who is in the distance to your south.
An air elemental who is close by to your west.
An air elemental who is not far off to your west.
A winter wolf who is rather far off to your west.
Choron who is in the distance above you.
Choron who is in the distance below you.

< 674h/674H 139v/139V Pos: standing >
You start chanting...

< 674h/674H 139v/139V Pos: standing >
Casting: plane shift 

< 674h/674H 139v/139V Pos: standing >
You complete your spell...
You materialize in the prime plane!
 
 ****M  
 ^*@**  
 ^.***  
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West

< 674h/674H 139v/139V Pos: standing >
You quickly scan the area.
A wild ettercap who is a brief walk away to your east.

< 674h/674H 139v/139V Pos: standing >
 
 *****  
 **@*M  
 ^****  
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West

< 674h/674H 137v/139V Pos: standing >
You quickly scan the area.
A hungry ettercap who is not far off to your east.

< 674h/674H 137v/139V Pos: standing >
You purge 'plane shift' from your thoughts.

< 674h/674H 137v/139V Pos: standing >
You purge 'plane shift' from your thoughts.

< 674h/674H 137v/139V Pos: standing >
A hungry ettercap enters from the east.
You purge 'plane shift' from your thoughts.

< 674h/674H 137v/139V Pos: standing >
You don't have that spell in your memory!

< 674h/674H 137v/139V Pos: standing >
You don't have that spell in your memory!

< 674h/674H 138v/139V Pos: standing >
A hungry ettercap suddenly attacks YOU!
A hungry ettercap misses you.

< 674h/674H 138v/139V Pos: standing >
< T: Choron TP: sta TC:excellent E: hungry sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 674h/674H 138v/139V Pos: standing >
< T: Choron TP: sta TC:excellent E: hungry sta EP: excellent >
 You have memorized the following spells:
(11th circle)  1 - plague
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - holy word
( 8th circle)  2 - dispel magic
               3 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               1 - continual light
               1 - flame strike
               3 - wither
( 5th circle)  7 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  1 - remove poison
               1 - sense life
               3 - cause critical
               5 - disease
( 2nd circle)  8 - blindness
               2 - preserve
( 1st circle)  4 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

You can pray 3 9th circle spell(s).

< 674h/674H 138v/139V Pos: standing >
< T: Choron TP: sta TC:excellent E: hungry sta EP: excellent >
 You are already standing.

< 674h/674H 138v/139V Pos: standing >
< T: Choron TP: sta TC:excellent E: hungry sta EP: excellent >
 It is lightly snowing.

< 674h/674H 138v/139V Pos: standing >
< T: Choron TP: sta TC:excellent E: hungry sta EP: excellent >
 Your devotion to your god causes you to unleash a Flurry of attacks against !
Your improved dexterity grants you an additional attack!
[Damage:  4 ] Your decent whip strikes a hungry ettercap.
[Damage:  4 ] Your whip strikes a hungry ettercap.
[Damage:  7 ] Your fine whip strikes a hungry ettercap hard.
[Damage:  3 ] Your crude whip strikes a hungry ettercap.
[Damage:  9 ] Your fine whip strikes a hungry ettercap very hard.

< 674h/674H 138v/139V Pos: standing >
< T: Choron TP: sta TC:excellent E: hungry sta EP:  few wounds >
 You dodge a hungry ettercap's vicious attack.
A hungry ettercap misses you.
You suddenly see a hungry ettercap's foot in your chest.
[Damage:  1 ] A hungry ettercap suffers from contact with the aura about you.

< 672h/674H 138v/139V Pos: standing >
< T: Choron TP: sta TC:few scratches E: hungry sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your fine whip strikes a hungry ettercap hard.
A hungry ettercap dodges your futile attack.
[Damage:  6 ] Your fine whip strikes a hungry ettercap hard.
[Damage:  2 ] Your whip strikes a hungry ettercap.
You start chanting...

< 672h/674H 138v/139V Pos: standing >
< T: Choron TP: sta TC:few scratches E: hungry sta EP:  nasty wounds >
 You complete your spell...
[Damage: 54 ] A hungry ettercap dies instantly from the power of your holy word.
A hungry ettercap is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a hungry ettercap's gurgling and choking signals his demise.

< 672h/674H 138v/139V Pos: standing >
You sit down and relax.

< 672h/674H 138v/139V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - plague
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
( 8th circle)  2 - dispel magic
               3 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               1 - continual light
               1 - flame strike
               3 - wither
( 5th circle)  7 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  1 - remove poison
               1 - sense life
               3 - cause critical
               5 - disease
( 2nd circle)  8 - blindness
               2 - preserve
( 1st circle)  4 - armor
               4 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    7 seconds:  ( 9th) holy word

You can pray 3 9th circle spell(s).
You continue your praying.

< 672h/674H 138v/139V Pos: sitting >
You are praying for holy word, which will take about 7 seconds.

< 674h/674H 139v/139V Pos: sitting >
You are praying for holy word, which will take about 7 seconds.

< 674h/674H 139v/139V Pos: sitting >
You are praying for holy word, which will take about 7 seconds.

< 674h/674H 139v/139V Pos: sitting >
You start meditating...

< 674h/674H 139v/139V Pos: sitting >
You have finished praying for holy word.

< 674h/674H 139v/139V Pos: sitting >
You have finished praying for holy word.

< 674h/674H 139v/139V Pos: sitting >
You have finished praying for holy word.

< 674h/674H 139v/139V Pos: sitting >
You have finished praying for holy word.
Your prayers are complete.

< 674h/674H 139v/139V Pos: sitting >
You clamber to your feet.

< 674h/674H 139v/139V Pos: standing >
You say in gnome 'invisible'
Your cloak of shadow dragons [superior] hums briefly.
You vanish.

< 674h/674H 139v/139V Pos: standing >
 
 *****  
 **@**  
 ^****  
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a hungry ettercap is lying here.

< 674h/674H 139v/139V Pos: standing >
 
 ****.  
 **@**  
 ****M  
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West

< 674h/674H 137v/139V Pos: standing >
 
 ***..  
 **@*.  
 ***M*  
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West

< 674h/674H 135v/139V Pos: standing >
 
 **.^^  
 **@..  
 ****.  
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West

< 674h/674H 133v/139V Pos: standing >
 
   ***.^^MMM^^    
  ****..^MMMMMM   
 *****...^MMMMMM  
 .*****.^^^MMMMM  
 .******@..^MMMM  
 ..******....^^^  
 ^^^******.^^..^  
  .^.*******...   
   ^..*******.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 132v/139V Pos: standing >
 
   ***.^^MMM^^    
  ****..^MMMMMM   
 *****...^MMMMMM  
 .*****.^^^MMMMM  
 .******@..^MMMM  
 ..******....^^^  
 ^^^******.^^..^  
  .^.*******...   
   ^..*******.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 133v/139V Pos: standing >
 
   **.^^MMM^^^    
  ***..^MMMMMMM   
 ****...^MMMMMMM  
 *****.^^^MMMMMM  
 ******.@.^MMMMM  
 .******....^^^^  
 ^^******.^^..^^  
  ^.*******...^   
   ..*******..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 132v/139V Pos: standing >
 
   *.^^MMM^^^^    
  **..^MMMMMMMM   
 ***...^MMMMMMMM  
 ****.^^^MMMMMMM  
 *****..@^MMMMMM  
 ******....^^^^^  
 ^******.^^..^^*  
  .*******...^*   
   .*******..*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 131v/139V Pos: standing >
 
   *..^MMMMMMM    
  **...^MMMMMMM   
 ****.^^^MMMMMMM  
 *****...^MMMMMM  
 ******.@..^^^^^  
 ^******.^^..^^*  
 ^.*******...^**  
  ..*******..**   
   ..*********    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 129v/139V Pos: standing >
 
   *...^MMMMMM    
  ***.^^^MMMMMM   
 *****...^MMMMMM  
 ******....^^^^^  
 ^******@^^..^^*  
 ^.*******...^**  
 ^..*******..***  
  ^..**********   
   ^..**M+++..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 128v/139V Pos: standing >
 
   ...^MMMMMMM    
  **.^^^MMMMMMM   
 ****...^MMMMMMM  
 *****....^^^^^*  
 ******.@^..^^**  
 .*******...^***  
 ..*******..****  
  ..***********   
   ..**M+++...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 126v/139V Pos: standing >
 
   ..^MMMMMMMM    
  *.^^^MMMMMMMM   
 ***...^MMMMMMM^  
 ****....^^^^^*^  
 *****.^@..^^***  
 *******...^****  
 .*******..*****  
  .************   
   .**M+++...+    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 125v/139V Pos: standing >
 
   .^MMMMMMMMM    
  .^^^MMMMMMMM^   
 **...^MMMMMMM^*  
 ***....^^^^^*^*  
 ****.^^@.^^****  
 ******...^*****  
 *******..******  
  *************   
   **M+++...++    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 124v/139V Pos: standing >
 
   ^MMMMMMMMMM    
  ^^^MMMMMMMM^^   
 *...^MMMMMMM^**  
 **....^^^^^*^**  
 ***.^^.@^^*****  
 *****...^******  
 ******..*******  
  *************   
   *M+++...+++    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 122v/139V Pos: standing >
 
   MMMMMMMMMMM    
  ^^MMMMMMMM^^*   
 ...^MMMMMMM^***  
 *....^P^^^*^***  
 **.^^..@^******  
 ****...^*******  
 *****..********  
  *************   
   M+++...+++.    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 121v/139V Pos: standing >
 
   MMMMMMMMMM^    
  ^MMMMMMMM^^**   
 ..^MMMMMMM^***+  
 ....^P^^^*^***+  
 *.^^..^@******.  
 ***...^*******.  
 ****..********+  
  *************   
   +++...+++.+    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 121v/139V Pos: standing >
 
   MMMMMMMMMM^    
  MMMMMMMMMMM^*   
 ^^MMMMMMMM^^**+  
 ..^MMMMMMM^***+  
 ....^P^@^*^***+  
 *.^^..^^******.  
 ***...^*******.  
  ***..********   
   ***********    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 119v/139V Pos: standing >
 
   MMMMMMMMMMM    
  ^MMMMMMMMMMM^   
 ^^^MMMMMMMM^^**  
 ...^MMMMMMM^***  
 *....^P@^^*^***  
 **.^^..^^******  
 ****...^*******  
  ****..*******   
   ***********    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 674h/674H 118v/139V Pos: standing >
You quickly scan the area.
You see nothing.

< 674h/674H 118v/139V Pos: standing >
 
   MMMMMMMMMMM    
  .^MMMMMMMMMMM   
 .^^^MMMMMMMM^^*  
 *...^MMMMMMM^**  
 **....^@^^^*^**  
 ***.^^..^^*****  
 *****...^******  
  *****..******   
   ***********    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
A Duergar (medium) stands here.(Red Aura)

< 674h/674H 118v/139V Pos: standing >
You quickly scan the area.
You see nothing.

< 674h/674H 119v/139V Pos: standing >
You start chanting...
You snap into visibility.

< 674h/674H 122v/139V Pos: standing >
You complete your spell...
[Damage: 250 ] A Duergar dies instantly from the power of your holy word.
A Duergar is dead! R.I.P.
You receive your share of experience.