<worn on body> a suit of leather armor
<worn about body> a roperskin cloak
<worn about waist> a dwarf skin belt
<worn on belt buckle>a rotting cloth bag
<attached to belt> a rugged adventurers satchel
<worn on arms> some deep brown cloth sleeves
<held as shield> a small round wooden shield
<worn around wrist> a bronze-colored bracer
<worn around wrist> a bronze-colored bracer
<worn on hands> a pair of brown leather gloves
<primary weapon> a small wooden mace
<worn on legs> some deep brown cloth pants
<worn on feet> a pair of common leather shoes
Obvious exits: -North -East -South -West
< 60h/60H 36v/111V Pos: standing >
^^^..*.****
MM^^^^*.*****
MMM^^^^*+******
MMMM^^^*+M****
^^MM^^^@+***
^^^MM^^^+**
^^MMMM^++^^ ^^^
^+^MMM^^^^^^^
+MMMMM^^^MM
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West
< 60h/60H 37v/111V Pos: standing >
You currently have the following spell slots available:
1st circle: 6 of 6
< 60h/60H 39v/111V Pos: standing >
< 60h/60H 41v/111V Pos: standing >
^^..**++++.
M^^^..*.*****
MMM^^^^*.******
MMM^^^^*+******
^MMM^^^@+M****
^^MM^^^*+***
^^^MM^^^+**
^MMMM^++^M ^^
+^MMM^^^^^^
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West
< 60h/60H 40v/111V Pos: standing >
^..**++++..
^^^..*.******
MM^^^^*.*******
MM^^^^*+*******
MMM^^^*@***** *
^MM^^^*+***
^^MM^^^+** ^
MMMM^++^M ^^^
^MMM^^^^^^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 60h/60H 39v/111V Pos: standing >
..*********
^^..**++++...
M^^^..*.*******
MM^^^^*.*******
MM^^^^*@*******
MMM^^^*+***** *
^MM^^^*+***
^MM^^^+**
MMM^++^^ ^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 60h/60H 39v/111V Pos: standing >
.*******..*
^..**********
^^^..**++++...+
M^^^..*.*******
MM^^^^*@*******
MM^^^^*+*******
MMM^^^*+***** *
MM^^^*+***
MM^^^+**
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 60h/60H 38v/111V Pos: standing >
*******...^
..*******..**
^^..***********
^^^..**++++...+
M^^^..*@*******
MM^^^^*.*******
MM^^^^*+*******
MM^^^*+*****
M^^^*+***
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 60h/60H 36v/111V Pos: standing >
< 60h/60H 37v/111V Pos: standing >
*****.^^..^
.*******...^*
^..*******..***
^^..***********
^^^..**@+++...+
M^^^..*.*******
MM^^^^*.*******
M^^^^*+******
M^^^*+*****
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 60h/60H 37v/111V Pos: standing >
****.^^..^^
*******...^**
..*******..****
^..************
^^..**+@++...++
^^^..*.********
M^^^^*.********
^^^^*+*******
^^^*+*****
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 60h/60H 36v/111V Pos: standing >
***.^^..^^*
******...^***
.*******..*****
..*************
^..**++@+...+++
^^..*.*********
^^^^*.*********
^^^*+********
^^*+***** *
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 60h/60H 35v/111V Pos: standing >
You feel less righteous.
You feel less righteous.
< 60h/60H 35v/111V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 60h/60H 36v/111V Pos: standing >
**.^^..^^**
*****...^****
*******..******
.**************
..**+++@...+++.
^..*.**********
^^^*.*********
^^*+********
^*+***** *
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 60h/60H 35v/111V Pos: standing >
*....^^^^^*
**M.^^..^^***
******...^*****
*******..******
.*****M@*******
..**++++...+++.
^..*.**********
^^*.*********
^*+********
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West
< 60h/60H 35v/111V Pos: standing >
...^MMMMMMM
**....^^^^^*^
****.^^..^^****
******...^*****
*******@.******
.**************
..**++++...+++.
..*.*********
^*.********
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 60h/60H 33v/111V Pos: standing >
^^^MMMMMMMM
*...^MMMMMMM^
***....^^^^^*^*
****.^^..^^****
******.@.^*****
*******..******
.**************
.**++++...+++
.*.********
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 60h/60H 32v/111V Pos: standing >
< 60h/60H 33v/111V Pos: standing >
.^MMMMMMMMM
.^^^MMMMMMMM^
**...^MMMMMMM^*
***....^^^^^*^*
****.^^@.^^****
******...^*****
*******..******
*************
**++++...++
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 60h/60H 33v/111V Pos: standing >
A Winding Path
A winding pathway leads leads into a dark forest. On either side of the path
are large, dark brown bushes, full of sickly yellow thornes. Towering far
overhead are the lowest branchs of the forest canopy, oddly they are all
covered with what appears to be spiderwebs. Every exposed branch and trunk
are covered with midnight black vines. The pathway leads into darkness.
Obvious exits: -North -East -South -West
< 60h/60H 31v/111V Pos: standing >
Bend in a Winding Path
A winding pathway leads leads into a dark forest. On either side of the path
are large, dark brown bushes, full of sickly yellow thornes. Towering far
overhead are the lowest branchs of the forest canopy, oddly they are all
covered with what appears to be spiderwebs. Every exposed branch and trunk
are covered with midnight black vines. The pathway leads into darkness.
Obvious exits: -South -West
A mature urd stands here looking bored.
< 60h/60H 31v/111V Pos: standing >
You would need a lot of luck and great equipment!
< 60h/60H 35v/111V Pos: standing >
The urd skulks though the trees trying to sneak up on it prey. His rat-like
tail, however, trails behind him, making his position rather obvious. Barely
three feet tall, his is covered with brick red scales. His wings are half
unfolded as if he was ready to take off if he sighted something tasty.
A mature urd appears to be Goblin and is in excellent condition.
He's small in size.
< 60h/60H 36v/111V Pos: standing >
Score information for Rakor
Level: 5 Race: Duergar Class: Blighter Sex: Male
Hit points: 60(60) Moves: 38(111)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 3 platinum 19 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 43 minutes
Received data: 1.0690 MB this session.
Send data: 0.0031 MB this session.
Compression ratio: none
Send data: 0.0031 MB this session.
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 0.85
Leaderboard Points: 50
Active Spells:
--------------
thornskin (23 minutes)
< 60h/60H 38v/111V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
invisibility
*ultravision
*forest sight
*dayblind
*vulnerable to sun
*magical reduction
< 60h/60H 40v/111V Pos: standing >
Skill
1h bludgeon 14
1h piercing 20
1h slashing 11
bandage 18
carve 10
clerical spell knowledge 16
climb 18
concentration 18
double attack 14
fishing 10
kick 8
mount 8
quick chant 20
retreat 20
salvage 7
swim 17
< 60h/60H 45v/111V Pos: standing >
You miss a mature urd.
< 60h/60H 50v/111V Pos: standing >
< T: Rakor TP: sta TC:excellent E: mature sta EP: excellent >
You dodge a mature urd's vicious attack.
You dodge a mature urd's vicious attack.
You suddenly see a mature urd's foot in your chest.
[Damage: 1 ] As a mature urd strikes you, you smile as he tears his flesh!
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: few scratches >
[Damage: 1 ] -=[Your weak bludgeon strikes a mature urd.]=-
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: small wounds >
You start chanting...
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: small wounds >
You complete your spell...
[Damage: 4 ] Your touch sends shivers of pain through a mature urd's body.
You dodge a mature urd's vicious attack.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: few wounds >
You start chanting...
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: few wounds >
You complete your spell...
[Damage: 8 ] Your touch sends shivers of pain through a mature urd's body.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: pretty hurt >
A mature urd dodges your futile attack.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: pretty hurt >
A mature urd misses you.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: pretty hurt >
You start chanting...
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: pretty hurt >
You complete your spell...
[Damage: 1 ] Your touch sends shivers of pain through a mature urd's body.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: pretty hurt >
A mature urd misses you.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: pretty hurt >
You start chanting...
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: pretty hurt >
You complete your spell...
[Damage: 3 ] Your touch sends shivers of pain through a mature urd's body.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: awful >
You start chanting...
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: awful >
A mature urd misses you.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: awful >
You complete your spell...
[Damage: 1 ] Your touch sends shivers of pain through a mature urd's body.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: awful >
[Damage: 1 ] -=[Your weak bludgeon strikes a mature urd hard.]=-
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: bleeding, close to death >
You start chanting...
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: bleeding, close to death >
You lost your concentration!
You abort your prayer before it's done!
You dodge a mature urd's vicious attack.
You dodge a mature urd's vicious attack.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: bleeding, close to death >
You start chanting...
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: bleeding, close to death >
You lost your concentration!
You abort your prayer before it's done!
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: bleeding, close to death >
You dodge a mature urd's vicious attack.
A mature urd misses you.
A mature urd's kick parts your hair but does little else.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: bleeding, close to death >
A mature urd dodges your futile attack.
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: bleeding, close to death >
You start chanting...
< 57h/60H 51v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: mature sta EP: bleeding, close to death >
You complete your spell...
[Damage: 6 ] Your touch sends shivers of pain through a mature urd's body.
A mature urd is mortally wounded, and will die soon, if not aided.
< 57h/60H 51v/111V Pos: standing >
<[Damage: 7 ] You punt a mature urd across the room, he lands in a heap of broken flesh.
A mature urd is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a mature urd's last actions in this world.
< 57h/60H 51v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 57h/60H 51v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a mature urd is made of flesh and appears to be of slightly above average quality.
The corpse of a mature urd has an item value of 1.
It appears to be the corpse of a mature urd.
4 coins
< 57h/60H 51v/111V Pos: standing >
You get 4 coins from the corpse of a mature urd.
There were: 2 silver coins, 2 copper coins.
< 57h/60H 51v/111V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
You currently have the following spell slots available:
1st circle: 1 of 6 ( 47 seconds)
< 58h/60H 55v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 59h/60H 62v/111V Pos: standing >
< 60h/60H 69v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 60h/60H 77v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 60h/60H 92v/111V Pos: standing >
Autosaving...
< 60h/60H 96v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 60h/60H 108v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 60h/60H 111v/111V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
< 60h/60H 111v/111V Pos: standing >
Bend in a Winding Path
Obvious exits: -South -West
The corpse of a mature urd is lying here.
< 60h/60H 111v/111V Pos: standing >
Bend in a Winding Path
A winding pathway leads leads into a dark forest. On either side of the path
are large, dark brown bushes, full of sickly yellow thornes. Towering far
overhead are the lowest branchs of the forest canopy, oddly they are all
covered with what appears to be spiderwebs. Every exposed branch and trunk
are covered with midnight black vines. The pathway leads into darkness.
Obvious exits: -North -East
< 60h/60H 109v/111V Pos: standing >
The sun rises over the northern horizon.
< 60h/60H 109v/111V Pos: standing >
Edge of a Deep Ravine
This ravine has been formed by the River Cu'L Torik which roars unseen far
below. A rickity swinging bridge crossing the ravine can be seen to the north.
The bridge looks extremely unsound and the framework of stakes attaching the
bridge to the edge of the ravine is very old and half rotted. On this side of
the ravine, part of the ground where the bridge was originally attached has
been undermined and has almost completely washed away. Some attempts to repair
it seem to have been made, however, as a vine rope is tied to the framework
and leads back to the woods where the other end is tied to a tree.
Obvious exits: -North -South
< 60h/60H 107v/111V Pos: standing >
Swinging Bridge over the River Cu'L Torik
Made of large twisted strands of vines and rotting wooden planks, the bridge
does not look like it would support too much weight. It is only wide enough
for one person to go across at one time. Even though the river is not visible
from the this far up the ravine, its constant roar drowns out all other
sounds. The slightest breeze sets the bridge swinging wildly, making crossing
it an act of pure faith.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
< 60h/60H 106v/111V Pos: standing >
Swinging Bridge over the River Cu'L Torik
Made of large twisted strands of vines and rotting wooden planks, the bridge
does not look like it would support too much weight. It is only wide enough
for one person to go across at one time. Even though the river is not visible
from the this far up the ravine, its constant roar drowns out all other
sounds. The slightest breeze sets the bridge swinging wildly, making crossing
it an act of pure faith.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
< 60h/60H 105v/111V Pos: standing >
Swinging Bridge over the River Cu'L Torik
Made of large twisted strands of vines and rotting wooden planks, the bridge
does not look like it would support too much weight. It is only wide enough
for one person to go across at one time. Even though the river is not visible
from the this far up the ravine, its constant roar drowns out all other
sounds. The slightest breeze sets the bridge swinging wildly, making crossing
it an act of pure faith.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
A young orgillon soldier waits for his orders.
A young urd warrior stands here practicing his skills.
< 60h/60H 104v/111V Pos: standing >
Do you feel lucky, punk?
< 60h/60H 107v/111V Pos: standing >
Fairly easy.
< 60h/60H 109v/111V Pos: standing >
A young orgillon soldier seems to be just a BIT out of reach.
< 60h/60H 111v/111V Pos: standing >
[Damage: 1 ] -=[Your weak bludgeon strikes a young urd warrior.]=-
< 60h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:excellent E: young sta EP: small wounds >
A young urd warrior misses you.
You suddenly see a young urd warrior's foot in your chest.
[Damage: 1 ] As a young urd warrior strikes you, you smile as he tears his flesh!
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: small wounds >
A young urd warrior dodges your futile attack.
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: small wounds >
You start chanting...
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: small wounds >
A young orgillon soldier assists a young urd warrior heroically.
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: small wounds >
You complete your spell...
[Damage: 3 ] Your touch sends shivers of pain through a young urd warrior's body.
You dodge a young urd warrior's vicious attack.
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: nasty wounds >
You start chanting...
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: nasty wounds >
You complete your spell...
[Damage: 3 ] Your touch sends shivers of pain through a young urd warrior's body.
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: awful >
A young urd warrior dodges your futile attack.
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: awful >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
You start chanting...
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: awful >
You dodge a young urd warrior's vicious attack.
< 55h/60H 111v/111V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: young sta EP: awful >
You complete your spell...
[Damage: 8 ] Your touch sends shivers of pain through a young urd warrior's body.
A young urd warrior is mortally wounded, and will die soon, if not aided.
< 55h/60H 111v/111V Pos: standing >
<You start chanting...
< 55h/60H 111v/111V Pos: standing >
<
< 55h/60H 111v/111V Pos: standing >
<You complete your spell...
[Damage: 7 ] Your light wounds are enough to send a young urd warrior over the brink....
A young urd warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a young urd warrior.
< 55h/60H 111v/111V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 55h/60H 111v/111V Pos: standing >
Hints are now turned OFF.
< 55h/60H 111v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 56h/60H 111v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 59h/60H 111v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 60h/60H 111v/111V Pos: standing >
The day has begun.
< 60h/60H 111v/111V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 60h/60H 111v/111V Pos: standing >
< 60h/60H 111v/111V Pos: standing >
Swinging Bridge over the River Cu'L Torik
Obvious exits: -North -East
Fresh blood covers everything in the area.
The corpse of a young urd warrior is lying here.
A young orgillon soldier waits for his orders.
< 60h/60H 111v/111V Pos: standing >
You get 2 coins from the corpse of a young urd warrior.
There were: 1 silver coin, 1 copper coin.
< 60h/60H 111v/111V Pos: standing >
Swinging Bridge over the River Cu'L Torik
Obvious exits: -North -East
The corpse of a young urd warrior is lying here.
A young orgillon soldier waits for his orders.
< 60h/60H 111v/111V Pos: standing >
Swinging Bridge over the River Cu'L Torik
Made of large twisted strands of vines and rotting wooden planks, the bridge
does not look like it would support too much weight. It is only wide enough
for one person to go across at one time. Even though the river is not visible
from the this far up the ravine, its constant roar drowns out all other
sounds. The slightest breeze sets the bridge swinging wildly, making crossing
it an act of pure faith.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
< 60h/60H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 60h/60H 109v/111V Pos: standing >
Swinging Bridge over the River Cu'L Torik
Made of large twisted strands of vines and rotting wooden planks, the bridge
does not look like it would support too much weight. It is only wide enough
for one person to go across at one time. Even though the river is not visible
from the this far up the ravine, its constant roar drowns out all other
sounds. The slightest breeze sets the bridge swinging wildly, making crossing
it an act of pure faith.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
< 60h/60H 107v/111V Pos: standing >
Edge of a Deep Ravine
This ravine has been formed by the River Cu'L Torik which roars unseen far
below. A rickity swinging bridge crossing the ravine can be seen to the north.
The bridge looks extremely unsound and the framework of stakes attaching the
bridge to the edge of the ravine is very old and half rotted. On this side of
the ravine, part of the ground where the bridge was originally attached has
been undermined and has almost completely washed away. Some attempts to repair
it seem to have been made, however, as a vine rope is tied to the framework
and leads back to the woods where the other end is tied to a tree.
Obvious exits: -North -South
< 60h/60H 105v/111V Pos: standing >
Bend in a Winding Path
A winding pathway leads leads into a dark forest. On either side of the path
are large, dark brown bushes, full of sickly yellow thornes. Towering far
overhead are the lowest branchs of the forest canopy, oddly they are all
covered with what appears to be spiderwebs. Every exposed branch and trunk
are covered with midnight black vines. The pathway leads into darkness.
Obvious exits: -North -East
< 60h/60H 104v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 60h/60H 104v/111V Pos: standing >
< 60h/60H 105v/111V Pos: standing >
Bend in a Winding Path
A winding pathway leads leads into a dark forest. On either side of the path
are large, dark brown bushes, full of sickly yellow thornes. Towering far
overhead are the lowest branchs of the forest canopy, oddly they are all
covered with what appears to be spiderwebs. Every exposed branch and trunk
are covered with midnight black vines. The pathway leads into darkness.
Obvious exits: -South -West
The corpse of a mature urd is lying here.
< 60h/60H 103v/111V Pos: standing >
A Winding Path
A winding pathway leads leads into a dark forest. On either side of the path
are large, dark brown bushes, full of sickly yellow thornes. Towering far
overhead are the lowest branchs of the forest canopy, oddly they are all
covered with what appears to be spiderwebs. Every exposed branch and trunk
are covered with midnight black vines. The pathway leads into darkness.
Obvious exits: -North -East -South -West
< 60h/60H 103v/111V Pos: standing >
Argh!!! It's too bright!
< 60h/60H 102v/111V Pos: standing >
It is lightly snowing.
< 60h/60H 104v/111V Pos: standing >
Argh!!! It's too bright!
< 60h/60H 102v/111V Pos: standing >
Argh!!! It's too bright!
< 60h/60H 100v/111V Pos: standing >
Argh!!! It's too bright!
< 60h/60H 100v/111V Pos: standing >
< 60h/60H 102v/111V Pos: standing >
The heat from the sun saps your life away!
< 53h/60H 111v/111V Pos: standing >
Argh!!! It's too bright!
< 53h/60H 111v/111V Pos: standing >
Argh!!! It's too bright!
< 53h/60H 109v/111V Pos: standing >
Argh!!! It's too bright!
< 53h/60H 107v/111V Pos: standing >
Argh!!! It's too bright!
< 53h/60H 108v/111V Pos: standing >
< 53h/60H 111v/111V Pos: standing >
Argh!!! It's too bright!
< 53h/60H 109v/111V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 53h/60H 109v/111V Pos: standing >
A Winding Path
A winding pathway leads leads into a dark forest. On either side of the path
are large, dark brown bushes, full of sickly yellow thornes. Towering far
overhead are the lowest branchs of the forest canopy, oddly they are all
covered with what appears to be spiderwebs. Every exposed branch and trunk
are covered with midnight black vines. The pathway leads into darkness.
Obvious exits: -North -East -South -West
< 53h/60H 108v/111V Pos: standing >
Bend in a Winding Path
A winding pathway leads leads into a dark forest. On either side of the path
are large, dark brown bushes, full of sickly yellow thornes. Towering far
overhead are the lowest branchs of the forest canopy, oddly they are all
covered with what appears to be spiderwebs. Every exposed branch and trunk
are covered with midnight black vines. The pathway leads into darkness.
Obvious exits: -South -West
The corpse of a mature urd is lying here.
< 53h/60H 106v/111V Pos: standing >
A Winding Path
A winding pathway leads leads into a dark forest. On either side of the path
are large, dark brown bushes, full of sickly yellow thornes. Towering far
overhead are the lowest branchs of the forest canopy, oddly they are all
covered with what appears to be spiderwebs. Every exposed branch and trunk
are covered with midnight black vines. The pathway leads into darkness.
Obvious exits: -North -East -South -West
< 53h/60H 107v/111V Pos: standing >
Argh!!! It's too bright!
< 53h/60H 107v/111V Pos: standing >
The heat from the sun saps your life away!
< 46h/60H 110v/111V Pos: standing >
Brief mode on.
< 46h/60H 111v/111V Pos: standing >
Argh!!! It's too bright!
< 46h/60H 111v/111V Pos: standing >
A Gnome snaps into visibility.
< 46h/60H 111v/111V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'holy word'
You hear a word of power, and die instantly.