<worn as a badge> the symbol of chaos (magic)
<worn on head> a twined marble coif
<worn on face> a mask of beastkind (magic)
<worn around neck> a soldier's ivory gorget
<worn around neck> a fanged sapphire pendant
<worn on body> a glowing bone robe
<worn about body> a dusty cloak of traveling [poor]
<worn about waist> a scarlet silk sash
<worn on belt buckle>a quill
<held as shield> a small round wooden shield
<worn around wrist> a drow-skin bracelet
<worn around wrist> an adamantite bracelet (magic)
<worn on hands> some frozen flesh claws from The Desert City of Venan'Trut
<worn on finger> a small metallic ring (magic)
<primary weapon> a steel dagger
<worn on legs> some frost-rimed sapphire greaves from The Desert City of Venan'Trut
<worn on feet> a pair of dusty boots [poor]
Crispen leaves east.
The juggling thri-kreen leaves east.
< 226h/226H 177v/177V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 226h/226H 177v/177V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -West# -Down
Fresh blood splatters cover the area.
Kradir Legionary of The Empire (Gnome)(small) sits resting.
A troglodyte female wanders around snarling.
< 226h/226H 177v/177V Pos: standing >
Ok.
< 226h/226H 177v/177V Pos: standing >
Kradir clambers to his feet.
Kradir, looking very frustrated, packs up his book.
You muster up your lungpower and scream "MOVING!!!".
< 226h/226H 177v/177V Pos: standing >
In the Dark Hidden Passage of the Troglodyte Caves
This narrow landing is the beginning of a highly secret and closely
guarded area within the troglodyte cave complex. The narrow stone platform is
not a naturally formed prepice. There is a long and winding set of stairs that
leads down into a lower level of the troglodyte cave complex connected to the
landing. The air here is calm and undisturbed, smelling musty and stale. The
ceiling of this small room is many yards above, beyond the range of torches or
other forms of man-made light. This room is the entrance to a highly guarded
series of tunnels, although the immediate purpose is not readily evident. The
tunnel here is not the naturally forming and twisting tunnels of the previous
tunnels in this system. These walls are smooth and worked with fine masonry
and stone working tools. This is the entrance to the lowest layer of the cave
complex. One may travel down further or east from this point.
Obvious exits: -East -Down
The corpse of a troglodyte female is lying here.
Kradir enters from the east.
< 226h/226H 175v/177V Pos: standing >
Ok.
< 226h/226H 175v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here as they wind further and further from
the warm light of the outside world. The cold stone here is as black as a dark
nightmare. The walls and floor have been slightly altered by the stone workers
to level out and smooth them. The ceiling remains in its natural state with
tiny stalactites protruding downward like sharp fangs. The floor is littered
with various sizes of bones, most of which appear to be rather small. The
troglodyte people are the most feared creatures of the deep for the human
populations surrounding this area. The troglodyte raids of human villages is
as legendary as it is always imminent. The tunnel here continues to wind
through the narrow tunnels. The darkness is complete and quite difficult to
pierce with even the strongest of magical lights. The tunnel continues to the
west or up via the stone stairway.
Obvious exits: -West -Up
Kradir floats in from above.
< 226h/226H 173v/177V Pos: standing >
In the Dark Troglodyte Caves
The dark and gloomy caves of the troglodyte people continue here as they
wind through the cold stone. The stone here seems to vibrate, almost hum as
deep underground forces make such movement possible. There are large cracks
and holes in the stone walls and floor, most likely ancient as a great amount
of dust is visible in some of the holes. There are several dark recesses in
the walls, places perfect for ambush or hiding. There are footprints in the
dust, in fact a good deal of traffic is evident in this dusty tunnel. The air
is stale and not very fresh, but as compared to some of the previous tunnels
toward the entrance of the cave, this troglodyte tunnel is a flowerbed. The
floor is covered with small bone fragments and food scraps, leavings of the
troglodyte warriors that frequent this tunnel system. One may travel east or
north from this point in the troglodyte caverns.
Obvious exits: -North -East
Kradir enters from the east.
< 226h/226H 171v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 226h/226H 171v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here winding through the cold black stone.
The air here is less musty and dirty, as if the floor and walls have been kept
clean from debris and filth. The walls have a little more of a finished look
to them, as if the natural stone has been mined away to widen the corridor.
The ceiling above is rough and uneven, large recessions in the stone in places
that provide a good hiding nook filled with shadows. The floor is rahter well
maintained as well and is quite smooth. The sounds of chanting and muffled
shouts is evident, as if something of a congregation seems to be forming some
where in the dark. The air here has some movement, although this far into the
troglodyte complex, any air movement is likely to be man-made instead of the
naturally forming currents of the surface. The darkness is pervasive and feels
unnatural, as if lurkers in the dark await the chance to show themselves. One
may travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South -West
The corpse of a troglodyte berserker is lying here.
A troglodyte female prowls through the caves here.
Kradir enters from the south.
< 226h/226H 170v/177V Pos: standing >
In the Dark Troglodyte Caves
The musty smell in this section of the troglodyte cave system is almost
unbearable. The creatures that claim these caves are the troglodytes, but a
more deadly being can be found here. The troglodyte people carry with them a
virus that is usually deadly to those who breath the air of the outside world.
The disease is a big problem for any outsiders that walk these caverns, but its
not as if many outsiders ever visit this place. These caverns have remained
secure and protected by the troglodyte people since they originally inhabited
these caves several hundred years earlier. The walls here have a temporary
look to them, as if the work is not yet finished. The ground here is littered
with bits of chipped stone and larger pieces of roughly cut stones. One may
continue through the troglodyte caves by traveling east or south from this
point.
Obvious exits: -East -South
Kradir enters from the south.
< 226h/226H 168v/177V Pos: standing >
In the Dark Troglodyte Caves
The dark and eerie troglodyte caves continue to wind through the dark
stone of the Black Dog mountains. The air here seems to have an unshakable
stench that permeates all. The ground here is quite smooth, almost perfectly
so, from the hard work of a stone worker. The walls here are rough and uneven
and cast ominous shadows, obvious danger regions and concealing hiding places.
Long and jagged scars have been cut into the stone, most likely from a wicked
battle. The ceiling here is stained with a thick layer of soot from a long
since extinguised fire. There is a sense here of being watched, as if perhaps
the stone itself can hear and see invaders. The cold stone of the troglodyte
caverns is unyielding and constant, a being from an age long since past. There
is a set of foot holds chiseled into the stone for access to a layer of tunnels
further up. One may travel up and west from this point in the troglodyte
cave system.
Obvious exits: -West -Up
Kradir enters from the west.
< 226h/226H 166v/177V Pos: standing >
In the Dark Troglodyte Caves
The caves continue here into the dark, unforgiving stone. The air here is
musty and unpleasant to breath. Small traces of heat can be seen on the stone
floor, slowly fading back to the cold emptiness of the dark. The ground is
rough and uneven, but appears to be in better condition that most of the rest
of the troglodyte cave system. The ceiling is cracked and crumbling, but the
rubble one would expect has been cleared away. This tunnel seems to stretch
to the north, but the dark is so pervasive one cannot actually measure the true
distance it goes back into the stone. One may travel further into the cave
system to the north or back to the lower level by climbing down the stone steps
below.
Obvious exits: -North -Down
Kradir floats in from below.
< 226h/226H 165v/177V Pos: standing >
Approaching the End of the Troglodyte Caves
The cave begins to grow very hot. There are hundreds of small carvings
in the stone, all seeming to have magical qualities. The stone walls are very
smooth yet the floor remains very rough. There is a huge set of stone doors to
the north. There is no light at all this deep into the earth. This part of
the caves is about as close to the center of the Black Dog Mountains as one can
get. The cave is very stable but it is still very possible that an earthquake
could cave this cave in. There are small bones near the wall and they look
humanoid. The smell is very musky and the air feels damp. There seems to be
a great deal of commotion going on nearby. One may travel north or south from
this point in the troglodyte caves.
Obvious exits: -North# -South
A large troglodyte warrior stands here protecting his clan.
A large troglodyte warrior stands here protecting his clan.
Kradir enters from the south.
< 226h/226H 163v/177V Pos: standing >
You find a troglodyte key!
< 226h/226H 164v/177V Pos: standing >
Kradir gets a troglodyte key.
< 226h/226H 167v/177V Pos: standing >
Kradir unlocks the door.
< 226h/226H 169v/177V Pos: standing >
Kradir opens the door.
< 226h/226H 170v/177V Pos: standing >
You do not see a key here.
< 226h/226H 170v/177V Pos: standing >
In the Troglodyte Chieftains Throne Room.
This room is the large throne room of the troglodyte chieftain. The room
is very dark, as is all the area here under the Black Dog Mountains. The room
can hold up to thirty people, but the chieftain is reputedly very paranoid and
will seldom allows anyone of even his immediate family to enter. There is a
large yet simple throne here near the northern wall. There are small rugs
located in many places in the throne room that have piles of food or gems on
them. The room smells very bad as trologdytes don't value sanitation or other
forms of cleanliness. This throne room is essentially a fortified barracks
where the chief can come for safety. There are no side rooms which is rather
surprising for a chief of this size of an underground clan. It appears that
there are plans to make a side room to the east as there is a small pile of
tools there. There is a large door to the south to prevent unwanted visitors.
One may travel south from this point in the troglodyte caves.
Obvious exits: -South
The corpse of the troglodyte chieftain is lying here.
A large steel bordered throne rests here on a small platform
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A huge cave spider stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
Kradir enters from the south.
< 226h/226H 168v/177V Pos: standing >
A huge cave spider suddenly attacks YOU!
A huge cave spider misses you.
Sorry, you aren't allowed to do that in combat.
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
Kradir closes the door.
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
Kradir locks the door.
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
The troglodyte chieftain starts casting a spell called 'pantherspeed'.
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
Kradir starts casting an offensive spell.
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
You miss a huge cave spider.
You dodge a huge cave spider's vicious attack.
You dodge a huge cave spider's vicious attack.
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
Kradir completes his spell...
Kradir utters the words 'buoblg qrunsoqpze yugh'
Kradir's magic fist punches a huge cave spider into so much pulp!
A huge cave spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a huge cave spider's gurgling and choking signals its demise.
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
Saving Squinty.
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
A troglodyte bodyguard stands to the side, evaluating the fray.
The troglodyte chieftain completes his spell...
The troglodyte chieftain utters the word 'pantherspeed'
The troglodyte chieftain points at a purple worm.
A purple worm begins to move much more quickly.
You say in gnome 'oh shit'
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
You start chanting...
< 226h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:excellent E: spider sta EP: excellent >
A huge cave spider misses you.
You suddenly see a huge cave spider's foot in your chest.
< 225h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: spider sta EP: excellent >
A troglodyte bodyguard is waving a platinum coin around wanting to make a bet on the outcome.
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a huge cave spider!
The globe around a huge cave spider's body flares as it bears the brunt of your assault!
The globe around a huge cave spider's body flares as it bears the brunt of your assault!
< 225h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: spider sta EP: excellent >
Kradir starts casting an offensive spell.
< 225h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: spider sta EP: excellent >
A huge cave spider dodges your futile attack.
You dodge a huge cave spider's vicious attack.
< 225h/226H 169v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: spider sta EP: excellent >
Kradir completes his spell...
Kradir utters the words 'bigbys clenched fist'
Kradir's magic fist punches a huge cave spider into so much pulp!
A huge cave spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a huge cave spider's gurgling and choking signals its demise.
< 225h/226H 169v/177V Pos: standing >
Saving Squinty.
< 225h/226H 169v/177V Pos: standing >
In the Troglodyte Chieftains Throne Room.
Obvious exits: -South#
Puddles of fresh blood cover the ground.
[2] The corpse of a huge cave spider is lying here.
The corpse of the troglodyte chieftain is lying here.
A large steel bordered throne rests here on a small platform
Kradir Legionary of The Empire (Gnome)(small) stands in mid-air here.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A large cave lizard stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 225h/226H 169v/177V Pos: standing >
You are three quarters the way to your next level.
< 225h/226H 170v/177V Pos: standing >
You sit down and relax.
< 225h/226H 170v/177V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - protect undead
1 - raise wraith
( 6th circle) 4 - cone of cold
1 - enervation
( 5th circle) 1 - teleport
4 - heal undead
( 4th circle) 7 - life leech
( 3rd circle) 4 - embalm
1 - sense follower
( 2nd circle) 9 - chill touch
( 1st circle) 7 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: ( 1st) slashing darkness
7 seconds: ( 1st) slashing darkness
16 seconds: ( 5th) heal undead
26 seconds: ( 7th) protect undead
30 seconds: ( 1st) slashing darkness
You can memorize 3 3rd and 1 6th circle spell(s).
You continue your study.
< 225h/226H 171v/177V Pos: sitting >
You start meditating...
< 225h/226H 171v/177V Pos: sitting >
The troglodyte chieftain starts casting a spell.
< 225h/226H 174v/177V Pos: sitting >
You have finished memorizing slashing darkness.
< 225h/226H 177v/177V Pos: sitting >
The troglodyte chieftain completes his spell...
The troglodyte chieftain points at a troglodyte bodyguard.
< 226h/226H 177v/177V Pos: sitting >
You have finished memorizing slashing darkness.
< 226h/226H 177v/177V Pos: sitting >
You have finished memorizing heal undead.
< 226h/226H 177v/177V Pos: sitting >
Kradir sits down in a comfortable spot.
< 226h/226H 177v/177V Pos: sitting >
Kradir opens a spellbook and begins studying it intently.
< 226h/226H 177v/177V Pos: sitting >
You have finished memorizing protect undead.
You feel your skin soften and return to normal.
< 226h/226H 177v/177V Pos: sitting >
You stop meditating.
You say in gnome 'stone'
< 226h/226H 177v/177V Pos: sitting >
You are three quarters the way to your next level.
< 226h/226H 177v/177V Pos: sitting >
You start meditating...
< 226h/226H 177v/177V Pos: sitting >
The troglodyte chieftain starts casting a spell called 'greater spirit ward'.
You have finished memorizing slashing darkness.
Your studies are complete.
< 226h/226H 177v/177V Pos: sitting >
The troglodyte chieftain completes his spell...
The troglodyte chieftain points at a purple worm.
A purple worm glows visibly as a faint white halo surrounds it.
< 226h/226H 177v/177V Pos: sitting >
You clamber to your feet.
< 226h/226H 177v/177V Pos: standing >
The winds of time have reclaimed the corpse of the troglodyte chieftain.
The corpse of the troglodyte chieftain crumbles to dust and blows away.
< 226h/226H 177v/177V Pos: standing >
Kradir closes his book and smiles broadly.
< 226h/226H 177v/177V Pos: standing >
The troglodyte chieftain starts casting a spell.
Kradir clambers to his feet.
< 226h/226H 177v/177V Pos: standing >
The troglodyte chieftain completes his spell...
The troglodyte chieftain utters the words 'yufz xabrae'
The troglodyte chieftain points at a large cave lizard.
< 226h/226H 177v/177V Pos: standing >
< 226h/226H 177v/177V Pos: standing >
In the Troglodyte Chieftains Throne Room.
Obvious exits: -South#
Puddles of fresh blood cover the ground.
[2] The corpse of a huge cave spider is lying here.
A large steel bordered throne rests here on a small platform
Kradir Legionary of The Empire (Gnome)(small) stands in mid-air here.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A large cave lizard stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 226h/226H 177v/177V Pos: standing >
< 226h/226H 177v/177V Pos: standing >
The troglodyte chieftain starts casting a spell.
< 226h/226H 177v/177V Pos: standing >
< 226h/226H 177v/177V Pos: standing >
The troglodyte chieftain completes his spell...
The troglodyte chieftain utters the words 'yufz xabrae'
The troglodyte chieftain points at a large cave lizard.
< 226h/226H 177v/177V Pos: standing >
You are three quarters the way to your next level.
< 226h/226H 177v/177V Pos: standing >
Squinty appears to be Gnome and is in excellent condition.
He's small in size.
He is in the front rank.
His body seems to be made of stone!
< 226h/226H 177v/177V Pos: standing >
In the Troglodyte Chieftains Throne Room.
Obvious exits: -South#
Puddles of fresh blood cover the ground.
[2] The corpse of a huge cave spider is lying here.
A large steel bordered throne rests here on a small platform
Kradir Legionary of The Empire (Gnome)(small) stands in mid-air here.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A large cave lizard stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 226h/226H 177v/177V Pos: standing >
The troglodyte chieftain starts casting a spell.
< 226h/226H 177v/177V Pos: standing >
The troglodyte chieftain completes his spell...
The troglodyte chieftain utters the words 'cold ward'
The troglodyte chieftain points at a troglodyte bodyguard.
< 226h/226H 177v/177V Pos: standing >
< 226h/226H 177v/177V Pos: standing >
< 226h/226H 177v/177V Pos: standing >
< 226h/226H 177v/177V Pos: standing >
< 226h/226H 177v/177V Pos: standing >
< 226h/226H 177v/177V Pos: standing >
< 226h/226H 177v/177V Pos: standing >
You say in gnome 'lets do it'
< 226h/226H 177v/177V Pos: standing >
In the Troglodyte Chieftains Throne Room.
Obvious exits: -South#
Puddles of fresh blood cover the ground.
[2] The corpse of a huge cave spider is lying here.
A large steel bordered throne rests here on a small platform
Kradir Legionary of The Empire (Gnome)(small) stands in mid-air here.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A large cave lizard stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 226h/226H 177v/177V Pos: standing >
Kradir says in gnome 'okay'
< 226h/226H 177v/177V Pos: standing >
Kradir unlocks the door.
< 226h/226H 177v/177V Pos: standing >
Kradir opens the door.
< 226h/226H 177v/177V Pos: standing >
The troglodyte chieftain starts casting a spell called 'spirit armor'.
< 226h/226H 177v/177V Pos: standing >
Approaching the End of the Troglodyte Caves
The cave begins to grow very hot. There are hundreds of small carvings
in the stone, all seeming to have magical qualities. The stone walls are very
smooth yet the floor remains very rough. There is a huge set of stone doors to
the north. There is no light at all this deep into the earth. This part of
the caves is about as close to the center of the Black Dog Mountains as one can
get. The cave is very stable but it is still very possible that an earthquake
could cave this cave in. There are small bones near the wall and they look
humanoid. The smell is very musky and the air feels damp. There seems to be
a great deal of commotion going on nearby. One may travel north or south from
this point in the troglodyte caves.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A large troglodyte warrior stands here protecting his clan.
A large troglodyte warrior stands here protecting his clan.
Kradir enters from the north.
< 226h/226H 175v/177V Pos: standing >
Ok.
< 226h/226H 175v/177V Pos: standing >
In the Dark Troglodyte Caves
The caves continue here into the dark, unforgiving stone. The air here is
musty and unpleasant to breath. Small traces of heat can be seen on the stone
floor, slowly fading back to the cold emptiness of the dark. The ground is
rough and uneven, but appears to be in better condition that most of the rest
of the troglodyte cave system. The ceiling is cracked and crumbling, but the
rubble one would expect has been cleared away. This tunnel seems to stretch
to the north, but the dark is so pervasive one cannot actually measure the true
distance it goes back into the stone. One may travel further into the cave
system to the north or back to the lower level by climbing down the stone steps
below.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
Kradir enters from the north.
< 226h/226H 173v/177V Pos: standing >
In the Dark Troglodyte Caves
The dark and eerie troglodyte caves continue to wind through the dark
stone of the Black Dog mountains. The air here seems to have an unshakable
stench that permeates all. The ground here is quite smooth, almost perfectly
so, from the hard work of a stone worker. The walls here are rough and uneven
and cast ominous shadows, obvious danger regions and concealing hiding places.
Long and jagged scars have been cut into the stone, most likely from a wicked
battle. The ceiling here is stained with a thick layer of soot from a long
since extinguised fire. There is a sense here of being watched, as if perhaps
the stone itself can hear and see invaders. The cold stone of the troglodyte
caverns is unyielding and constant, a being from an age long since past. There
is a set of foot holds chiseled into the stone for access to a layer of tunnels
further up. One may travel up and west from this point in the troglodyte
cave system.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
Kradir floats in from above.
< 226h/226H 171v/177V Pos: standing >
< 226h/226H 171v/177V Pos: standing >
In the Dark Troglodyte Caves
The musty smell in this section of the troglodyte cave system is almost
unbearable. The creatures that claim these caves are the troglodytes, but a
more deadly being can be found here. The troglodyte people carry with them a
virus that is usually deadly to those who breath the air of the outside world.
The disease is a big problem for any outsiders that walk these caverns, but its
not as if many outsiders ever visit this place. These caverns have remained
secure and protected by the troglodyte people since they originally inhabited
these caves several hundred years earlier. The walls here have a temporary
look to them, as if the work is not yet finished. The ground here is littered
with bits of chipped stone and larger pieces of roughly cut stones. One may
continue through the troglodyte caves by traveling east or south from this
point.
Obvious exits: -East -South
Fresh blood splatters cover the area.
Kradir enters from the east.
< 226h/226H 169v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here winding through the cold black stone.
The air here is less musty and dirty, as if the floor and walls have been kept
clean from debris and filth. The walls have a little more of a finished look
to them, as if the natural stone has been mined away to widen the corridor.
The ceiling above is rough and uneven, large recessions in the stone in places
that provide a good hiding nook filled with shadows. The floor is rahter well
maintained as well and is quite smooth. The sounds of chanting and muffled
shouts is evident, as if something of a congregation seems to be forming some
where in the dark. The air here has some movement, although this far into the
troglodyte complex, any air movement is likely to be man-made instead of the
naturally forming currents of the surface. The darkness is pervasive and feels
unnatural, as if lurkers in the dark await the chance to show themselves. One
may travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a troglodyte berserker is lying here.
Kradir enters from the north.
< 226h/226H 168v/177V Pos: standing >
In the Dark Troglodyte Caves
The dark and gloomy caves of the troglodyte people continue here as they
wind through the cold stone. The stone here seems to vibrate, almost hum as
deep underground forces make such movement possible. There are large cracks
and holes in the stone walls and floor, most likely ancient as a great amount
of dust is visible in some of the holes. There are several dark recesses in
the walls, places perfect for ambush or hiding. There are footprints in the
dust, in fact a good deal of traffic is evident in this dusty tunnel. The air
is stale and not very fresh, but as compared to some of the previous tunnels
toward the entrance of the cave, this troglodyte tunnel is a flowerbed. The
floor is covered with small bone fragments and food scraps, leavings of the
troglodyte warriors that frequent this tunnel system. One may travel east or
north from this point in the troglodyte caverns.
Obvious exits: -North -East
Fresh blood covers everything in the area.
A troglodyte female prowls through the caves here.
Kradir enters from the north.
< 226h/226H 166v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here winding through the cold black stone.
The air here is less musty and dirty, as if the floor and walls have been kept
clean from debris and filth. The walls have a little more of a finished look
to them, as if the natural stone has been mined away to widen the corridor.
The ceiling above is rough and uneven, large recessions in the stone in places
that provide a good hiding nook filled with shadows. The floor is rahter well
maintained as well and is quite smooth. The sounds of chanting and muffled
shouts is evident, as if something of a congregation seems to be forming some
where in the dark. The air here has some movement, although this far into the
troglodyte complex, any air movement is likely to be man-made instead of the
naturally forming currents of the surface. The darkness is pervasive and feels
unnatural, as if lurkers in the dark await the chance to show themselves. One
may travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a troglodyte berserker is lying here.
Kradir enters from the south.
< 226h/226H 165v/177V Pos: standing >
A Dark Storage Room in the Troglodyte Caves
This dark storage room is used to store whatever wares are acquired on
the surface raids. The troglodytes are often packrats, taking and storing
almost anything. This room is filled with boxes and barrels, all used to store
any goods they got back to their lair. The room smells bad because quite often
the troglodytes forget about what they have amassed and it rots. The floor is
covered with scraps of food and various other trinkets. No doors are needed in
the clan because there is no way to really hide anything. Everyone shares here
unless its something very nice. In that case it would go to the chieftain.
There is usually someone here to make sure that everything is kept in order.
One may travel east to leave this dark storage room.
Obvious exits: -East
A shifty eyed troglodyte lurks here in the dark.
Kradir enters from the east.
< 226h/226H 163v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here winding through the cold black stone.
The air here is less musty and dirty, as if the floor and walls have been kept
clean from debris and filth. The walls have a little more of a finished look
to them, as if the natural stone has been mined away to widen the corridor.
The ceiling above is rough and uneven, large recessions in the stone in places
that provide a good hiding nook filled with shadows. The floor is rahter well
maintained as well and is quite smooth. The sounds of chanting and muffled
shouts is evident, as if something of a congregation seems to be forming some
where in the dark. The air here has some movement, although this far into the
troglodyte complex, any air movement is likely to be man-made instead of the
naturally forming currents of the surface. The darkness is pervasive and feels
unnatural, as if lurkers in the dark await the chance to show themselves. One
may travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a troglodyte berserker is lying here.
Kradir enters from the west.
< 226h/226H 162v/177V Pos: standing >
In the Dark Troglodyte Caves
The dark and gloomy caves of the troglodyte people continue here as they
wind through the cold stone. The stone here seems to vibrate, almost hum as
deep underground forces make such movement possible. There are large cracks
and holes in the stone walls and floor, most likely ancient as a great amount
of dust is visible in some of the holes. There are several dark recesses in
the walls, places perfect for ambush or hiding. There are footprints in the
dust, in fact a good deal of traffic is evident in this dusty tunnel. The air
is stale and not very fresh, but as compared to some of the previous tunnels
toward the entrance of the cave, this troglodyte tunnel is a flowerbed. The
floor is covered with small bone fragments and food scraps, leavings of the
troglodyte warriors that frequent this tunnel system. One may travel east or
north from this point in the troglodyte caverns.
Obvious exits: -North -East
Fresh blood covers everything in the area.
A troglodyte female prowls through the caves here.
Kradir enters from the north.
< 226h/226H 161v/177V Pos: standing >
Alas, you cannot go that way. . . .
< 226h/226H 161v/177V Pos: standing >
< 226h/226H 161v/177V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your east.
< 226h/226H 161v/177V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your east.
< 226h/226H 162v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here as they wind further and further from
the warm light of the outside world. The cold stone here is as black as a dark
nightmare. The walls and floor have been slightly altered by the stone workers
to level out and smooth them. The ceiling remains in its natural state with
tiny stalactites protruding downward like sharp fangs. The floor is littered
with various sizes of bones, most of which appear to be rather small. The
troglodyte people are the most feared creatures of the deep for the human
populations surrounding this area. The troglodyte raids of human villages is
as legendary as it is always imminent. The tunnel here continues to wind
through the narrow tunnels. The darkness is complete and quite difficult to
pierce with even the strongest of magical lights. The tunnel continues to the
west or up via the stone stairway.
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.
A troglodyte female prowls through the caves here.
Kradir enters from the west.
< 226h/226H 160v/177V Pos: standing >
< 226h/226H 161v/177V Pos: standing >
An ice elemental enters from above.
In the Dark Hidden Passage of the Troglodyte Caves
This narrow landing is the beginning of a highly secret and closely
guarded area within the troglodyte cave complex. The narrow stone platform is
not a naturally formed prepice. There is a long and winding set of stairs that
leads down into a lower level of the troglodyte cave complex connected to the
landing. The air here is calm and undisturbed, smelling musty and stale. The
ceiling of this small room is many yards above, beyond the range of torches or
other forms of man-made light. This room is the entrance to a highly guarded
series of tunnels, although the immediate purpose is not readily evident. The
tunnel here is not the naturally forming and twisting tunnels of the previous
tunnels in this system. These walls are smooth and worked with fine masonry
and stone working tools. This is the entrance to the lowest layer of the cave
complex. One may travel down further or east from this point.
Obvious exits: -East -Down
Fresh blood splatters cover the area.
The corpse of a troglodyte female is lying here.
Kradir floats in from below.
< 226h/226H 160v/177V Pos: standing >
You quickly scan the area.
A troglodyte female who is not far off to your east.
A troglodyte assassin who is not far off to your east.
A troglodyte berserker who is a brief walk away to your east.
A troglodyte female who is close by below you.
< 226h/226H 160v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here near the disgusting cess pool. The
cess pool is a water filled chamber filled with water and filth. The ground
here is damp and this landing above the cess pool is prone to mildew. The
ceiling here rises high up, almost out of the range of normal vision. The cave
ceiling is covered with long and jagged stalactites, silent guardians ever
vigilant over the night that never ends. This room is rather large and spreads
out to like an "L". The northern wall is covered with various glyphs and crude
troglodyte signs, written in their primative language. The western wall is
rather plain, yet smooth, as if a stone mason worked hard to make the wall
completely flat. A slight breeze seems to waft from the western wall, which is
odd since no holes or vents are visible. To the east, a tight tunnel winds
into the stone, a side tunnel it would seem. Below is the cess pool, a watery
tunnel leading back into the troglodyte cave complex.
Obvious exits: -East -West -Down
A few drops of fresh blood are scattered around the area.
Kradir enters from the west.
< 226h/226H 159v/177V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your east.
A troglodyte assassin who is close by to your east.
A troglodyte berserker who is not far off to your east.
< 226h/226H 159v/177V Pos: standing >
An ice elemental enters from the west.
In the Dark Troglodyte Caves
The dark tunnel continues to wind through the black rock here. The cold
and stale air doesn't move, an unchanging and constant odor in the darkness.
The troglodyte caves are a harsh environment, filled with constant danger,
impending doom, and lurking evils. The deadly creatures that live in these
dark tunnels are hunters of the night, and are quite proficient in warfare.
The tunnel floor is rough and uneven, littered with many small bones and pieces
of rotten flesh. The walls here are filled with shadowy alcoves, providing
hiding and ambush places ideal for this dark cave system. The troglodyte race
is a rare and infrequent visitor to the surface of this realm, yet those of the
surface world are never seen this far into the troglodyte complex. One may
travel further in this cave system by traveling east or west from this point.
Obvious exits: -East -West
The corpse of a troglodyte assassin is lying here.
The corpse of a troglodyte male is lying here.
The corpse of a troglodyte berserker is lying here.
The corpse of a troglodyte male is lying here.
A battered human corpse hangs here from a barbed hook.
A troglodyte female wanders around snarling.
A troglodyte assassin sneaks through the tunnels here.
Kradir enters from the west.
< 226h/226H 158v/177V Pos: standing >
A troglodyte assassin attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a troglodyte assassin stabs you in the back.
Sorry, you aren't allowed to do that in combat.
< 225h/226H 159v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 225h/226H 159v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 225h/226H 159v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
An ice elemental enters from the west.
< 225h/226H 159v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
You start chanting...
< 225h/226H 159v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a troglodyte assassin!
The globe around a troglodyte assassin's body flares as it bears the brunt of your assault!
The globe around a troglodyte assassin's body flares as it bears the brunt of your assault!
< 225h/226H 159v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
A Kobold starts casting an offensive spell.
< 225h/226H 159v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
A troglodyte assassin misses you.
A troglodyte assassin attempts to flee.
A troglodyte assassin leaves west.
Kradir starts casting an offensive spell.
< 225h/226H 159v/177V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -West
The corpse of a troglodyte assassin is lying here.
The corpse of a troglodyte male is lying here.
The corpse of a troglodyte berserker is lying here.
The corpse of a troglodyte male is lying here.
A battered human corpse hangs here from a barbed hook.
A Kobold (small) La Resistance stands, floating here.
An ice elemental is here chilling the room. (minion)
A Kobold (small) stands in mid-air here. (casting)
Kradir Legionary of The Empire (Gnome)(small) stands in mid-air here. (casting)
A troglodyte female wanders around snarling.
< 225h/226H 159v/177V Pos: standing >
Kradir completes his spell...
Kradir utters the words 'buoblg qrunsoqpze yugh'
Kradir's magic fist punches an ice elemental into so much pulp!
An ice elemental is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an ice elemental dies in agony.
A blank look overcomes an ice elemental's face for a moment, before it shatters into tiny fragments!
An ice elemental stops following a Kobold.
< 225h/226H 159v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here near the disgusting cess pool. The
cess pool is a water filled chamber filled with water and filth. The ground
here is damp and this landing above the cess pool is prone to mildew. The
ceiling here rises high up, almost out of the range of normal vision. The cave
ceiling is covered with long and jagged stalactites, silent guardians ever
vigilant over the night that never ends. This room is rather large and spreads
out to like an "L". The northern wall is covered with various glyphs and crude
troglodyte signs, written in their primative language. The western wall is
rather plain, yet smooth, as if a stone mason worked hard to make the wall
completely flat. A slight breeze seems to waft from the western wall, which is
odd since no holes or vents are visible. To the east, a tight tunnel winds
into the stone, a side tunnel it would seem. Below is the cess pool, a watery
tunnel leading back into the troglodyte cave complex.
Obvious exits: -East -West -Down
A few drops of fresh blood are scattered around the area.
A troglodyte assassin sneaks through the tunnels here.
< 225h/226H 158v/177V Pos: standing >
Saving Squinty.
< 225h/226H 158v/177V Pos: standing >
In the Dark Hidden Passage of the Troglodyte Caves
This narrow landing is the beginning of a highly secret and closely
guarded area within the troglodyte cave complex. The narrow stone platform is
not a naturally formed prepice. There is a long and winding set of stairs that
leads down into a lower level of the troglodyte cave complex connected to the
landing. The air here is calm and undisturbed, smelling musty and stale. The
ceiling of this small room is many yards above, beyond the range of torches or
other forms of man-made light. This room is the entrance to a highly guarded
series of tunnels, although the immediate purpose is not readily evident. The
tunnel here is not the naturally forming and twisting tunnels of the previous
tunnels in this system. These walls are smooth and worked with fine masonry
and stone working tools. This is the entrance to the lowest layer of the cave
complex. One may travel down further or east from this point.
Obvious exits: -East -Down
Fresh blood splatters cover the area.
The corpse of a troglodyte female is lying here.
< 225h/226H 156v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here near the disgusting cess pool. The
cess pool is a water filled chamber filled with water and filth. The ground
here is damp and this landing above the cess pool is prone to mildew. The
ceiling here rises high up, almost out of the range of normal vision. The cave
ceiling is covered with long and jagged stalactites, silent guardians ever
vigilant over the night that never ends. This room is rather large and spreads
out to like an "L". The northern wall is covered with various glyphs and crude
troglodyte signs, written in their primative language. The western wall is
rather plain, yet smooth, as if a stone mason worked hard to make the wall
completely flat. A slight breeze seems to waft from the western wall, which is
odd since no holes or vents are visible. To the east, a tight tunnel winds
into the stone, a side tunnel it would seem. Below is the cess pool, a watery
tunnel leading back into the troglodyte cave complex.
Obvious exits: -East -West -Down
A few drops of fresh blood are scattered around the area.
A troglodyte assassin sneaks through the tunnels here.
< 225h/226H 154v/177V Pos: standing >
Out of nowhere, a troglodyte assassin stabs you in the back.
< 217h/226H 155v/177V Pos: standing >
< T: Squinty TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
A troglodyte assassin parries your futile lunge at him.
You attempt to flee...
In the Dark Troglodyte Caves Filled With Water
This section of the troglodyte caves is half filled with water. The black
water is very near freezing temperature in a normal setting, but this far below
the surface the water has different properties. The amount of salt and mineral
content in the water makes its freezing point much lower than surface water.
The tunnel here is tight and hard to maneuver in, made even more difficult by
the amount of water resting on the floor. The air here is very cold and hard
to breath. The water itself is very dirty, filled with the disgusting leavings
of the troglodyte people. Essentially this water filled tunnel is one large,
community latrine. The creatures that dwell here have to dispose of their
waste somewhere. One may travel up or south from this point in the caves of
the troglodytes.
Obvious exits: -South -Up
Fresh blood covers everything in the area.
You flee downward!
< 217h/226H 127v/177V Pos: standing >
In the Dark Troglodyte Caves Filled With Water
This tight passageway is filled with the filth and remains of the creatures
that live in these caverns. The water is murky and quite cold. The water is
stagnant and does not move, allowing the filth and murk to settle to the bottom
of the passage. The troglodyte people have no other way to dispose of their
waste, so this passage is filled with their filth. The tunnel is completely
filled with the murky water, and no air is available above, below or on the
sides. There are also bones and skulls, some submerged in the filthy sediment
on the bottom, some floating, susupended in the liquid. The walls here are
rough and uneven, but without any outlet or escape route for the water that
has accumulated here. One may travel north further through the murky tunnel
or up out of this mess.
Obvious exits: -North -Up
A few drops of fresh blood are scattered around the area.
< 217h/226H 126v/177V Pos: standing >
In the Dark Troglodyte Caves Filled With Water
This section of the troglodyte caves is half filled with water. The black
water is very near freezing temperature in a normal setting, but this far below
the surface the water has different properties. The amount of salt and mineral
content in the water makes its freezing point much lower than surface water.
The tunnel here is tight and hard to maneuver in, made even more difficult by
the amount of water resting on the floor. The air here is very cold and hard
to breath. The water itself is very dirty, filled with the disgusting leavings
of the troglodyte people. Essentially this water filled tunnel is one large,
community latrine. The creatures that dwell here have to dispose of their
waste somewhere. One may travel up or south from this point in the caves of
the troglodytes.
Obvious exits: -South -Up
Fresh blood covers everything in the area.
< 217h/226H 126v/177V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue here near the disgusting cess pool. The
cess pool is a water filled chamber filled with water and filth. The ground
here is damp and this landing above the cess pool is prone to mildew. The
ceiling here rises high up, almost out of the range of normal vision. The cave
ceiling is covered with long and jagged stalactites, silent guardians ever
vigilant over the night that never ends. This room is rather large and spreads
out to like an "L". The northern wall is covered with various glyphs and crude
troglodyte signs, written in their primative language. The western wall is
rather plain, yet smooth, as if a stone mason worked hard to make the wall
completely flat. A slight breeze seems to waft from the western wall, which is
odd since no holes or vents are visible. To the east, a tight tunnel winds
into the stone, a side tunnel it would seem. Below is the cess pool, a watery
tunnel leading back into the troglodyte cave complex.
Obvious exits: -East -West -Down
Puddles of fresh blood cover the ground.
A troglodyte assassin sneaks through the tunnels here.
< 217h/226H 124v/177V Pos: standing >
In the Dark Troglodyte Caves
The dark tunnel continues to wind through the black rock here. The cold
and stale air doesn't move, an unchanging and constant odor in the darkness.
The troglodyte caves are a harsh environment, filled with constant danger,
impending doom, and lurking evils. The deadly creatures that live in these
dark tunnels are hunters of the night, and are quite proficient in warfare.
The tunnel floor is rough and uneven, littered with many small bones and pieces
of rotten flesh. The walls here are filled with shadowy alcoves, providing
hiding and ambush places ideal for this dark cave system. The troglodyte race
is a rare and infrequent visitor to the surface of this realm, yet those of the
surface world are never seen this far into the troglodyte complex. One may
travel further in this cave system by traveling east or west from this point.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a troglodyte assassin is lying here.
The corpse of a troglodyte male is lying here.
The corpse of a troglodyte berserker is lying here.
The corpse of a troglodyte male is lying here.
A battered human corpse hangs here from a barbed hook.
Kradir Legionary of The Empire (Gnome)(small) stands in mid-air here.
A Kobold (small) La Resistance stands, floating here. (casting)
A Kobold (small) stands in mid-air here. (casting)
A troglodyte female wanders around snarling.
< 217h/226H 123v/177V Pos: standing >
A troglodyte assassin enters from the west.
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold's hammer strikes Kradir smashing him into the ground!
Kradir's soldier's marble buckler was completely destroyed by the massive blow!
Kradir's spiked bark charm was completely destroyed by the massive blow!
Kradir's frozen electrum belt was completely destroyed by the massive blow!
Kradir is dead! R.I.P.