<worn on head> a circlet of jodani wood [superior]
<worn on eyes> a hardened crystal visor
<worn in ear> a troglodyte earring [poor]
<worn in ear> a troglodyte earring [superior]
<worn on face> a mask of white feathers [poor]
<worn on body> some cured hide robes (glowing)
<worn as quiver> an embroidered illithid-hide backsheath
<worn around wrist> a crude sapphire wristguard
<worn around wrist> a shimmering brass bracer
<worn on finger> a band of snakeskin
<worn on finger> a glowing diamond ring
<primary weapon> a red sphere
<worn on legs> a pair of greasy trousers
<worn on feet> some fanged marble shoes
In the Dark Troglodyte Caves
The caves continue here into the dark, unforgiving stone. The air here is
musty and unpleasant to breath. Small traces of heat can be seen on the stone
floor, slowly fading back to the cold emptiness of the dark. The ground is
rough and uneven, but appears to be in better condition that most of the rest
of the troglodyte cave system. The ceiling is cracked and crumbling, but the
rubble one would expect has been cleared away. This tunnel seems to stretch
to the north, but the dark is so pervasive one cannot actually measure the true
distance it goes back into the stone. One may travel further into the cave
system to the north or back to the lower level by climbing down the stone steps
below.
Obvious exits: -North -Down
Squinty (Gnome)(small) stands in mid-air here.
< 222h/301H 88v/100V Pos: standing >
Squinty leaves north.
You follow Squinty.
Approaching the End of the Troglodyte Caves
The cave begins to grow very hot. There are hundreds of small carvings
in the stone, all seeming to have magical qualities. The stone walls are very
smooth yet the floor remains very rough. There is a huge set of stone doors to
the north. There is no light at all this deep into the earth. This part of
the caves is about as close to the center of the Black Dog Mountains as one can
get. The cave is very stable but it is still very possible that an earthquake
could cave this cave in. There are small bones near the wall and they look
humanoid. The smell is very musky and the air feels damp. There seems to be
a great deal of commotion going on nearby. One may travel north or south from
this point in the troglodyte caves.
Obvious exits: -North# -South
Squinty (Gnome)(small) stands in mid-air here.
A large troglodyte warrior stands here protecting his clan.
A large troglodyte warrior stands here protecting his clan.
< 222h/301H 86v/100V Pos: standing >
Squinty finds a troglodyte key!
< 222h/301H 87v/100V Pos: standing >
< 223h/301H 88v/100V Pos: standing >
You get a troglodyte key.
< 223h/301H 90v/100V Pos: standing >
*click*
< 223h/301H 92v/100V Pos: standing >
Ok.
< 223h/301H 93v/100V Pos: standing >
Squinty leaves north.
You follow Squinty.
In the Troglodyte Chieftains Throne Room.
This room is the large throne room of the troglodyte chieftain. The room
is very dark, as is all the area here under the Black Dog Mountains. The room
can hold up to thirty people, but the chieftain is reputedly very paranoid and
will seldom allows anyone of even his immediate family to enter. There is a
large yet simple throne here near the northern wall. There are small rugs
located in many places in the throne room that have piles of food or gems on
them. The room smells very bad as trologdytes don't value sanitation or other
forms of cleanliness. This throne room is essentially a fortified barracks
where the chief can come for safety. There are no side rooms which is rather
surprising for a chief of this size of an underground clan. It appears that
there are plans to make a side room to the east as there is a small pile of
tools there. There is a large door to the south to prevent unwanted visitors.
One may travel south from this point in the troglodyte caves.
Obvious exits: -South
The corpse of the troglodyte chieftain is lying here.
A large steel bordered throne rests here on a small platform
Squinty (Gnome)(small) stands in mid-air here.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A huge cave spider stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 224h/301H 91v/100V Pos: standing >
A huge cave spider suddenly attacks Squinty!
< 224h/301H 92v/100V Pos: standing >
Ok.
< 224h/301H 93v/100V Pos: standing >
*Click*
< 224h/301H 94v/100V Pos: standing >
The troglodyte chieftain starts casting a spell.
< 224h/301H 95v/100V Pos: standing >
You start chanting...
< 224h/301H 95v/100V Pos: standing >
Squinty attacks a huge cave spider. [0 hits]
A huge cave spider attacks Squinty. [0 hits]
< 225h/301H 96v/100V Pos: standing >
You complete your spell...
[Damage: 200 ] Your mighty fist smashes into a huge cave spider's body, killing it instantly!
A huge cave spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a huge cave spider's gurgling and choking signals its demise.
< 225h/301H 97v/100V Pos: standing >
the corpse of a huge cave spider appears to be empty.
< 225h/301H 98v/100V Pos: standing >
A troglodyte bodyguard stands to the side, evaluating the fray.
The troglodyte chieftain completes his spell...
The troglodyte chieftain utters the word 'saihpzfgszze'
The troglodyte chieftain points at a purple worm.
A purple worm begins to move much more quickly.
You don't have anything to put in it.
Squinty says in gnome 'oh shit'
< 225h/301H 98v/100V Pos: standing >
In the Troglodyte Chieftains Throne Room.
Obvious exits: -South#
Fresh blood covers everything in the area.
The corpse of a huge cave spider is lying here.
The corpse of the troglodyte chieftain is lying here.
A large steel bordered throne rests here on a small platform
Squinty (Gnome)(small) stands in mid-air here, fighting a huge cave spider.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A large cave lizard stands here.
A huge cave spider stands in mid-air here, fighting Squinty.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 225h/301H 99v/100V Pos: standing >
Squinty starts casting an offensive spell.
< 225h/301H 100v/100V Pos: standing >
A huge cave spider kicks Squinty in the stomach, rendering him breathless.
A huge cave spider attacks Squinty. [0 hits]
< 225h/301H 100v/100V Pos: standing >
A troglodyte bodyguard is waving a platinum coin around wanting to make a bet on the outcome.
Squinty completes his spell...
Squinty utters the words 'gragpuio eabratizgg'
Squinty utters a word of dark speech, and a shadowy hand coalesces near a huge cave spider!
< 225h/301H 100v/100V Pos: standing >
You start chanting...
< 226h/301H 100v/100V Pos: standing >
Squinty attacks a huge cave spider. [0 hits]
A huge cave spider attacks Squinty. [0 hits]
< 226h/301H 100v/100V Pos: standing >
Casting: bigbys clenched fist
< 226h/301H 100v/100V Pos: standing >
You complete your spell...
[Damage: 197 ] Your mighty fist smashes into a huge cave spider's body, killing it instantly!
A huge cave spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a huge cave spider's gurgling and choking signals its demise.
< 226h/301H 100v/100V Pos: standing >
the corpse of a huge cave spider appears to be empty.
< 226h/301H 100v/100V Pos: standing >
You don't have anything to put in it.
< 226h/301H 100v/100V Pos: standing >
In the Troglodyte Chieftains Throne Room.
Obvious exits: -South#
Puddles of fresh blood cover the ground.
[2] The corpse of a huge cave spider is lying here.
The corpse of the troglodyte chieftain is lying here.
A large steel bordered throne rests here on a small platform
Squinty (Gnome)(small) stands in mid-air here.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A large cave lizard stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 227h/301H 100v/100V Pos: standing >
Squinty sits down in a comfortable spot.
< 227h/301H 100v/100V Pos: standing >
Squinty opens a spellbook and begins studying it intently.
< 227h/301H 100v/100V Pos: standing >
The troglodyte chieftain starts casting a spell.
< 227h/301H 100v/100V Pos: standing >
The troglodyte chieftain completes his spell...
The troglodyte chieftain utters the words 'yufz xabrae'
The troglodyte chieftain points at a troglodyte bodyguard.
< 227h/301H 100v/100V Pos: standing >
The door is closed.
The closed door blocks your farsight.
< 228h/301H 100v/100V Pos: standing >
It's already locked!
< 229h/301H 100v/100V Pos: standing >
You have memorized the following spells:
( 8th circle) 1 - fly
2 - immolate
1 - shadow shield
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 1 - teleport
1 - fireball
2 - blink
( 5th circle) 3 - cone of cold
3 - dimension door
( 4th circle) 4 - lightning bolt
1 - levitate
3 - dispel magic
( 3rd circle) 3 - concealment
5 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 7th) bigbys clenched fist
13 seconds: ( 7th) bigbys clenched fist
19 seconds: ( 6th) fireball
25 seconds: ( 6th) fireball
31 seconds: ( 7th) bigbys clenched fist
38 seconds: ( 7th) bigbys clenched fist
You can memorize 1 1st, 2 2nd, 1 5th and 1 9th circle spell(s).
< 229h/301H 100v/100V Pos: standing >
You sit down and relax.
< 229h/301H 100v/100V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - fly
2 - immolate
1 - shadow shield
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 1 - teleport
1 - fireball
2 - blink
( 5th circle) 3 - cone of cold
3 - dimension door
( 4th circle) 4 - lightning bolt
1 - levitate
3 - dispel magic
( 3rd circle) 3 - concealment
5 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 7th) bigbys clenched fist
13 seconds: ( 7th) bigbys clenched fist
19 seconds: ( 6th) fireball
25 seconds: ( 6th) fireball
31 seconds: ( 7th) bigbys clenched fist
38 seconds: ( 7th) bigbys clenched fist
You can memorize 1 1st, 2 2nd, 1 5th and 1 9th circle spell(s).
You continue your study.
< 229h/301H 100v/100V Pos: sitting >
You start meditating...
< 229h/301H 100v/100V Pos: sitting >
Squinty says in gnome 'stone'
< 229h/301H 100v/100V Pos: sitting >
< 229h/301H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 230h/301H 100v/100V Pos: sitting >
The troglodyte chieftain starts casting a spell called 'greater spirit ward'.
Squinty closes his book and grins malevolently.
< 230h/301H 100v/100V Pos: sitting >
The troglodyte chieftain completes his spell...
The troglodyte chieftain points at a purple worm.
A purple worm glows visibly as a faint white halo surrounds it.
< 231h/301H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 231h/301H 100v/100V Pos: sitting >
Squinty clambers to his feet.
< 231h/301H 100v/100V Pos: sitting >
< 231h/301H 100v/100V Pos: sitting >
You have finished memorizing fireball.
< 232h/301H 100v/100V Pos: sitting >
You stop meditating.
The door is closed.
The closed door blocks your farsight.
< 233h/301H 100v/100V Pos: sitting >
You start meditating...
< 233h/301H 100v/100V Pos: sitting >
You have finished memorizing fireball.
< 233h/301H 100v/100V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing bigbys clenched fist.
< 234h/301H 100v/100V Pos: sitting >
You stop meditating.
Your group consists of ( 2/30):
( Head) 226/226 hit, 177/177 move Squinty
(Front) 235/301 hit, 100/100 move Kradir
< 235h/301H 100v/100V Pos: sitting >
The winds of time have reclaimed the corpse of the troglodyte chieftain.
The corpse of the troglodyte chieftain crumbles to dust and blows away.
< 235h/301H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 236h/301H 100v/100V Pos: sitting >
The troglodyte chieftain starts casting a spell.
You clamber to your feet.
< 236h/301H 100v/100V Pos: standing >
The troglodyte chieftain completes his spell...
The troglodyte chieftain utters the words 'yufz xabrae'
The troglodyte chieftain points at a large cave lizard.
< 237h/301H 100v/100V Pos: standing >
In the Troglodyte Chieftains Throne Room.
Obvious exits: -South#
Puddles of fresh blood cover the ground.
[2] The corpse of a huge cave spider is lying here.
A large steel bordered throne rests here on a small platform
Squinty (Gnome)(small) stands in mid-air here.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A large cave lizard stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 237h/301H 100v/100V Pos: standing >
< 237h/301H 100v/100V Pos: standing >
Experience till level: 4936603
< 237h/301H 100v/100V Pos: standing >
< 238h/301H 100v/100V Pos: standing >
The troglodyte chieftain starts casting a spell called 'fire ward'.
< 238h/301H 100v/100V Pos: standing >
< 238h/301H 100v/100V Pos: standing >
The troglodyte chieftain completes his spell...
The troglodyte chieftain utters the words 'fire ward'
The troglodyte chieftain points at a large cave lizard.
< 238h/301H 100v/100V Pos: standing >
In the Troglodyte Chieftains Throne Room.
Obvious exits: -South#
Puddles of fresh blood cover the ground.
[2] The corpse of a huge cave spider is lying here.
A large steel bordered throne rests here on a small platform
Squinty (Gnome)(small) stands in mid-air here.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A large cave lizard stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 238h/301H 100v/100V Pos: standing >
You quickly scan the area.
You see nothing.
< 238h/301H 100v/100V Pos: standing >
No-one by that name here...
< 239h/301H 100v/100V Pos: standing >
The troglodyte chieftain starts casting a spell called 'cold ward'.
< 239h/301H 100v/100V Pos: standing >
< 239h/301H 100v/100V Pos: standing >
The troglodyte chieftain completes his spell...
The troglodyte chieftain utters the words 'qare xabrae'
The troglodyte chieftain points at a troglodyte bodyguard.
< 240h/301H 100v/100V Pos: standing >
< 240h/301H 100v/100V Pos: standing >
< 240h/301H 100v/100V Pos: standing >
< 240h/301H 100v/100V Pos: standing >
< 240h/301H 100v/100V Pos: standing >
< 241h/301H 100v/100V Pos: standing >
< 241h/301H 100v/100V Pos: standing >
< 241h/301H 100v/100V Pos: standing >
In the Troglodyte Chieftains Throne Room.
Obvious exits: -South#
Puddles of fresh blood cover the ground.
[2] The corpse of a huge cave spider is lying here.
A large steel bordered throne rests here on a small platform
Squinty (Gnome)(small) stands in mid-air here.
A large cave lizard stands here.
A large cave lizard stands here.
A large cave lizard stands here.
A strong troglodyte bodyguard stands here protecting his chief.
A strong troglodyte bodyguard stands here protecting his chief.
The chieftain of the troglodytes stands here looking vicious.
A large cave lizard stands here.
A large cave lizard stands here.
A huge cave spider stands here.
A short purple worm wriggles about here.
< 242h/301H 100v/100V Pos: standing >
< 242h/301H 100v/100V Pos: standing >
< 242h/301H 100v/100V Pos: standing >
< 243h/301H 100v/100V Pos: standing >
< 243h/301H 100v/100V Pos: standing >
Squinty says in gnome 'lets do it'
< 243h/301H 100v/100V Pos: standing >
You say in gnome 'okay'
< 243h/301H 100v/100V Pos: standing >
*click*
< 244h/301H 100v/100V Pos: standing >
Ok.
< 244h/301H 100v/100V Pos: standing >
The troglodyte chieftain starts casting a spell.
< 244h/301H 100v/100V Pos: standing >
Squinty leaves south.
You follow Squinty.
Approaching the End of the Troglodyte Caves
The cave begins to grow very hot. There are hundreds of small carvings
in the stone, all seeming to have magical qualities. The stone walls are very
smooth yet the floor remains very rough. There is a huge set of stone doors to
the north. There is no light at all this deep into the earth. This part of
the caves is about as close to the center of the Black Dog Mountains as one can
get. The cave is very stable but it is still very possible that an earthquake
could cave this cave in. There are small bones near the wall and they look
humanoid. The smell is very musky and the air feels damp. There seems to be
a great deal of commotion going on nearby. One may travel north or south from
this point in the troglodyte caves.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Squinty (Gnome)(small) stands in mid-air here.
A large troglodyte warrior stands here protecting his clan.
A large troglodyte warrior stands here protecting his clan.
< 244h/301H 98v/100V Pos: standing >
Squinty closes the door.
< 244h/301H 98v/100V Pos: standing >
Squinty leaves south.
You follow Squinty.
In the Dark Troglodyte Caves
The caves continue here into the dark, unforgiving stone. The air here is
musty and unpleasant to breath. Small traces of heat can be seen on the stone
floor, slowly fading back to the cold emptiness of the dark. The ground is
rough and uneven, but appears to be in better condition that most of the rest
of the troglodyte cave system. The ceiling is cracked and crumbling, but the
rubble one would expect has been cleared away. This tunnel seems to stretch
to the north, but the dark is so pervasive one cannot actually measure the true
distance it goes back into the stone. One may travel further into the cave
system to the north or back to the lower level by climbing down the stone steps
below.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
Squinty (Gnome)(small) stands in mid-air here.
< 245h/301H 96v/100V Pos: standing >
Squinty leaves down.
You follow Squinty.
In the Dark Troglodyte Caves
The dark and eerie troglodyte caves continue to wind through the dark
stone of the Black Dog mountains. The air here seems to have an unshakable
stench that permeates all. The ground here is quite smooth, almost perfectly
so, from the hard work of a stone worker. The walls here are rough and uneven
and cast ominous shadows, obvious danger regions and concealing hiding places.
Long and jagged scars have been cut into the stone, most likely from a wicked
battle. The ceiling here is stained with a thick layer of soot from a long
since extinguised fire. There is a sense here of being watched, as if perhaps
the stone itself can hear and see invaders. The cold stone of the troglodyte
caverns is unyielding and constant, a being from an age long since past. There
is a set of foot holds chiseled into the stone for access to a layer of tunnels
further up. One may travel up and west from this point in the troglodyte
cave system.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
Squinty (Gnome)(small) stands in mid-air here.
< 245h/301H 94v/100V Pos: standing >
< 245h/301H 94v/100V Pos: standing >
Squinty leaves west.
You follow Squinty.
In the Dark Troglodyte Caves
The musty smell in this section of the troglodyte cave system is almost
unbearable. The creatures that claim these caves are the troglodytes, but a
more deadly being can be found here. The troglodyte people carry with them a
virus that is usually deadly to those who breath the air of the outside world.
The disease is a big problem for any outsiders that walk these caverns, but its
not as if many outsiders ever visit this place. These caverns have remained
secure and protected by the troglodyte people since they originally inhabited
these caves several hundred years earlier. The walls here have a temporary
look to them, as if the work is not yet finished. The ground here is littered
with bits of chipped stone and larger pieces of roughly cut stones. One may
continue through the troglodyte caves by traveling east or south from this
point.
Obvious exits: -East -South
Fresh blood splatters cover the area.
Squinty (Gnome)(small) stands in mid-air here.
< 245h/301H 92v/100V Pos: standing >
Squinty leaves south.
You follow Squinty.
In the Dark Troglodyte Caves
The troglodyte caves continue here winding through the cold black stone.
The air here is less musty and dirty, as if the floor and walls have been kept
clean from debris and filth. The walls have a little more of a finished look
to them, as if the natural stone has been mined away to widen the corridor.
The ceiling above is rough and uneven, large recessions in the stone in places
that provide a good hiding nook filled with shadows. The floor is rahter well
maintained as well and is quite smooth. The sounds of chanting and muffled
shouts is evident, as if something of a congregation seems to be forming some
where in the dark. The air here has some movement, although this far into the
troglodyte complex, any air movement is likely to be man-made instead of the
naturally forming currents of the surface. The darkness is pervasive and feels
unnatural, as if lurkers in the dark await the chance to show themselves. One
may travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a troglodyte berserker is lying here.
Squinty (Gnome)(small) stands in mid-air here.
< 245h/301H 91v/100V Pos: standing >
Squinty leaves south.
You follow Squinty.
In the Dark Troglodyte Caves
The dark and gloomy caves of the troglodyte people continue here as they
wind through the cold stone. The stone here seems to vibrate, almost hum as
deep underground forces make such movement possible. There are large cracks
and holes in the stone walls and floor, most likely ancient as a great amount
of dust is visible in some of the holes. There are several dark recesses in
the walls, places perfect for ambush or hiding. There are footprints in the
dust, in fact a good deal of traffic is evident in this dusty tunnel. The air
is stale and not very fresh, but as compared to some of the previous tunnels
toward the entrance of the cave, this troglodyte tunnel is a flowerbed. The
floor is covered with small bone fragments and food scraps, leavings of the
troglodyte warriors that frequent this tunnel system. One may travel east or
north from this point in the troglodyte caverns.
Obvious exits: -North -East
Fresh blood covers everything in the area.
Squinty (Gnome)(small) stands in mid-air here.
A troglodyte female prowls through the caves here.
< 245h/301H 89v/100V Pos: standing >
Squinty leaves north.
You follow Squinty.
In the Dark Troglodyte Caves
The troglodyte caves continue here winding through the cold black stone.
The air here is less musty and dirty, as if the floor and walls have been kept
clean from debris and filth. The walls have a little more of a finished look
to them, as if the natural stone has been mined away to widen the corridor.
The ceiling above is rough and uneven, large recessions in the stone in places
that provide a good hiding nook filled with shadows. The floor is rahter well
maintained as well and is quite smooth. The sounds of chanting and muffled
shouts is evident, as if something of a congregation seems to be forming some
where in the dark. The air here has some movement, although this far into the
troglodyte complex, any air movement is likely to be man-made instead of the
naturally forming currents of the surface. The darkness is pervasive and feels
unnatural, as if lurkers in the dark await the chance to show themselves. One
may travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a troglodyte berserker is lying here.
Squinty (Gnome)(small) stands in mid-air here.
< 245h/301H 88v/100V Pos: standing >
Squinty leaves west.
You follow Squinty.
A Dark Storage Room in the Troglodyte Caves
This dark storage room is used to store whatever wares are acquired on
the surface raids. The troglodytes are often packrats, taking and storing
almost anything. This room is filled with boxes and barrels, all used to store
any goods they got back to their lair. The room smells bad because quite often
the troglodytes forget about what they have amassed and it rots. The floor is
covered with scraps of food and various other trinkets. No doors are needed in
the clan because there is no way to really hide anything. Everyone shares here
unless its something very nice. In that case it would go to the chieftain.
There is usually someone here to make sure that everything is kept in order.
One may travel east to leave this dark storage room.
Obvious exits: -East
Squinty (Gnome)(small) stands in mid-air here.
A shifty eyed troglodyte lurks here in the dark.
< 245h/301H 86v/100V Pos: standing >
Squinty leaves east.
You follow Squinty.
In the Dark Troglodyte Caves
The troglodyte caves continue here winding through the cold black stone.
The air here is less musty and dirty, as if the floor and walls have been kept
clean from debris and filth. The walls have a little more of a finished look
to them, as if the natural stone has been mined away to widen the corridor.
The ceiling above is rough and uneven, large recessions in the stone in places
that provide a good hiding nook filled with shadows. The floor is rahter well
maintained as well and is quite smooth. The sounds of chanting and muffled
shouts is evident, as if something of a congregation seems to be forming some
where in the dark. The air here has some movement, although this far into the
troglodyte complex, any air movement is likely to be man-made instead of the
naturally forming currents of the surface. The darkness is pervasive and feels
unnatural, as if lurkers in the dark await the chance to show themselves. One
may travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a troglodyte berserker is lying here.
Squinty (Gnome)(small) stands in mid-air here.
< 245h/301H 85v/100V Pos: standing >
Squinty leaves south.
You follow Squinty.
In the Dark Troglodyte Caves
The dark and gloomy caves of the troglodyte people continue here as they
wind through the cold stone. The stone here seems to vibrate, almost hum as
deep underground forces make such movement possible. There are large cracks
and holes in the stone walls and floor, most likely ancient as a great amount
of dust is visible in some of the holes. There are several dark recesses in
the walls, places perfect for ambush or hiding. There are footprints in the
dust, in fact a good deal of traffic is evident in this dusty tunnel. The air
is stale and not very fresh, but as compared to some of the previous tunnels
toward the entrance of the cave, this troglodyte tunnel is a flowerbed. The
floor is covered with small bone fragments and food scraps, leavings of the
troglodyte warriors that frequent this tunnel system. One may travel east or
north from this point in the troglodyte caverns.
Obvious exits: -North -East
Fresh blood covers everything in the area.
Squinty (Gnome)(small) stands in mid-air here.
A troglodyte female prowls through the caves here.
< 245h/301H 84v/100V Pos: standing >
< 245h/301H 84v/100V Pos: standing >
Squinty leaves east.
You follow Squinty.
In the Dark Troglodyte Caves
The troglodyte caves continue here as they wind further and further from
the warm light of the outside world. The cold stone here is as black as a dark
nightmare. The walls and floor have been slightly altered by the stone workers
to level out and smooth them. The ceiling remains in its natural state with
tiny stalactites protruding downward like sharp fangs. The floor is littered
with various sizes of bones, most of which appear to be rather small. The
troglodyte people are the most feared creatures of the deep for the human
populations surrounding this area. The troglodyte raids of human villages is
as legendary as it is always imminent. The tunnel here continues to wind
through the narrow tunnels. The darkness is complete and quite difficult to
pierce with even the strongest of magical lights. The tunnel continues to the
west or up via the stone stairway.
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.
Squinty (Gnome)(small) stands in mid-air here.
A troglodyte female prowls through the caves here.
< 246h/301H 83v/100V Pos: standing >
< 246h/301H 84v/100V Pos: standing >
An ice elemental enters from above.
Squinty leaves up.
You follow Squinty.
In the Dark Hidden Passage of the Troglodyte Caves
This narrow landing is the beginning of a highly secret and closely
guarded area within the troglodyte cave complex. The narrow stone platform is
not a naturally formed prepice. There is a long and winding set of stairs that
leads down into a lower level of the troglodyte cave complex connected to the
landing. The air here is calm and undisturbed, smelling musty and stale. The
ceiling of this small room is many yards above, beyond the range of torches or
other forms of man-made light. This room is the entrance to a highly guarded
series of tunnels, although the immediate purpose is not readily evident. The
tunnel here is not the naturally forming and twisting tunnels of the previous
tunnels in this system. These walls are smooth and worked with fine masonry
and stone working tools. This is the entrance to the lowest layer of the cave
complex. One may travel down further or east from this point.
Obvious exits: -East -Down
Fresh blood splatters cover the area.
The corpse of a troglodyte female is lying here.
Squinty (Gnome)(small) stands in mid-air here.
< 246h/301H 83v/100V Pos: standing >
Squinty leaves east.
You follow Squinty.
In the Dark Troglodyte Caves
The troglodyte caves continue here near the disgusting cess pool. The
cess pool is a water filled chamber filled with water and filth. The ground
here is damp and this landing above the cess pool is prone to mildew. The
ceiling here rises high up, almost out of the range of normal vision. The cave
ceiling is covered with long and jagged stalactites, silent guardians ever
vigilant over the night that never ends. This room is rather large and spreads
out to like an "L". The northern wall is covered with various glyphs and crude
troglodyte signs, written in their primative language. The western wall is
rather plain, yet smooth, as if a stone mason worked hard to make the wall
completely flat. A slight breeze seems to waft from the western wall, which is
odd since no holes or vents are visible. To the east, a tight tunnel winds
into the stone, a side tunnel it would seem. Below is the cess pool, a watery
tunnel leading back into the troglodyte cave complex.
Obvious exits: -East -West -Down
A few drops of fresh blood are scattered around the area.
Squinty (Gnome)(small) stands in mid-air here.
< 246h/301H 82v/100V Pos: standing >
An ice elemental enters from the west.
Squinty leaves east.
You follow Squinty.
In the Dark Troglodyte Caves
The dark tunnel continues to wind through the black rock here. The cold
and stale air doesn't move, an unchanging and constant odor in the darkness.
The troglodyte caves are a harsh environment, filled with constant danger,
impending doom, and lurking evils. The deadly creatures that live in these
dark tunnels are hunters of the night, and are quite proficient in warfare.
The tunnel floor is rough and uneven, littered with many small bones and pieces
of rotten flesh. The walls here are filled with shadowy alcoves, providing
hiding and ambush places ideal for this dark cave system. The troglodyte race
is a rare and infrequent visitor to the surface of this realm, yet those of the
surface world are never seen this far into the troglodyte complex. One may
travel further in this cave system by traveling east or west from this point.
Obvious exits: -East -West
The corpse of a troglodyte assassin is lying here.
The corpse of a troglodyte male is lying here.
The corpse of a troglodyte berserker is lying here.
The corpse of a troglodyte male is lying here.
A battered human corpse hangs here from a barbed hook.
Squinty (Gnome)(small) stands in mid-air here.
A troglodyte female wanders around snarling.
A troglodyte assassin sneaks through the tunnels here.
< 246h/301H 81v/100V Pos: standing >
A troglodyte assassin attempts to stab Squinty in the back, but Squinty's stone skin quickly absorbs the impact before fading away!
A troglodyte assassin places a troglodyte dagger [poor] in the back of Squinty, resulting in some strange noises and some blood.
< 246h/301H 82v/100V Pos: standing >
An ice elemental enters from the west.
< 247h/301H 82v/100V Pos: standing >
Squinty starts casting an offensive spell.
< 247h/301H 84v/100V Pos: standing >
Squinty completes his spell...
Squinty utters the words 'gragpuio eabratizgg'
Squinty utters a word of dark speech, and a shadowy hand coalesces near a troglodyte assassin!
< 247h/301H 85v/100V Pos: standing >
A Kobold starts casting an offensive spell.
< 247h/301H 85v/100V Pos: standing >
A troglodyte assassin attempts to flee.
A troglodyte assassin leaves west.
You start chanting...
< 247h/301H 86v/100V Pos: standing >
Casting: bigbys clenched fist
< 248h/301H 88v/100V Pos: standing >
You complete your spell...
[Damage: 214 ] Your mighty fist smashes into an ice elemental's body, killing it instantly!
An ice elemental is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an ice elemental dies in agony.
A blank look overcomes an ice elemental's face for a moment, before it shatters into tiny fragments!
An ice elemental stops following a Kobold.
< 248h/301H 88v/100V Pos: standing >
Squinty leaves west.
< 248h/301H 88v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
< 212h/301H 89v/100V Pos: standing >
<A Kobold starts casting an offensive spell.
< 212h/301H 89v/100V Pos: standing >
<You're too busy fighting to be pulling things out of bags!
< 212h/301H 89v/100V Pos: standing >
<You attack a Kobold. [0 hits]
Sorry, you aren't allowed to do that in combat.
< 212h/301H 89v/100V Pos: standing >
<You start chanting...
< 212h/301H 89v/100V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 151h/301H 89v/100V Pos: standing >
<A Kobold starts casting an offensive spell called 'cone of cold'.
< 151h/301H 89v/100V Pos: standing >
<You complete your spell...
[Damage: 108 ] Your giant fist of force causes a Kobold to stagger in agony!
A Kobold attacks you. [0 hits]
< 151h/301H 89v/100V Pos: standing >
<A Kobold starts casting an offensive spell.
< 151h/301H 89v/100V Pos: standing >
<You start chanting...
< 151h/301H 89v/100V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH! That really did HURT!
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
< 46h/301H 89v/100V Pos: standing >
<Casting: bigbys clenched fist
< 46h/301H 89v/100V Pos: standing >
<You complete your spell...
[Damage: 107 ] Your giant fist of force causes a Kobold to stagger in agony!
< 46h/301H 89v/100V Pos: standing >
<A Kobold attacks you. [0 hits]
A Kobold starts casting an offensive spell called 'cone of cold'.
< 46h/301H 89v/100V Pos: standing >
<A Kobold starts casting an offensive spell.
< 46h/301H 89v/100V Pos: standing >
<
< 46h/301H 89v/100V Pos: standing >
<You attempt to flee...
In the Dark Troglodyte Caves
The troglodyte caves continue here near the disgusting cess pool. The
cess pool is a water filled chamber filled with water and filth. The ground
here is damp and this landing above the cess pool is prone to mildew. The
ceiling here rises high up, almost out of the range of normal vision. The cave
ceiling is covered with long and jagged stalactites, silent guardians ever
vigilant over the night that never ends. This room is rather large and spreads
out to like an "L". The northern wall is covered with various glyphs and crude
troglodyte signs, written in their primative language. The western wall is
rather plain, yet smooth, as if a stone mason worked hard to make the wall
completely flat. A slight breeze seems to waft from the western wall, which is
odd since no holes or vents are visible. To the east, a tight tunnel winds
into the stone, a side tunnel it would seem. Below is the cess pool, a watery
tunnel leading back into the troglodyte cave complex.
Obvious exits: -East -West -Down
Fresh blood splatters cover the area.
A troglodyte assassin sneaks through the tunnels here.
You flee westward!
< 46h/301H 60v/100V Pos: standing >
You attempt to flee...
In the Dark Troglodyte Caves
The dark tunnel continues to wind through the black rock here. The cold
and stale air doesn't move, an unchanging and constant odor in the darkness.
The troglodyte caves are a harsh environment, filled with constant danger,
impending doom, and lurking evils. The deadly creatures that live in these
dark tunnels are hunters of the night, and are quite proficient in warfare.
The tunnel floor is rough and uneven, littered with many small bones and pieces
of rotten flesh. The walls here are filled with shadowy alcoves, providing
hiding and ambush places ideal for this dark cave system. The troglodyte race
is a rare and infrequent visitor to the surface of this realm, yet those of the
surface world are never seen this far into the troglodyte complex. One may
travel further in this cave system by traveling east or west from this point.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a troglodyte assassin is lying here.
The corpse of a troglodyte male is lying here.
The corpse of a troglodyte berserker is lying here.
The corpse of a troglodyte male is lying here.
A battered human corpse hangs here from a barbed hook.
A Kobold (small) La Resistance stands, floating here. (casting)
A Kobold (small) stands in mid-air here. (casting)
A troglodyte female wanders around snarling.
You flee eastward!
< 46h/301H 33v/100V Pos: standing >
Squinty enters from the west.
< 46h/301H 33v/100V Pos: standing >
A troglodyte assassin enters from the west.
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold's massive hammer is the last thing you ever see.
Your soldier's marble buckler was completely destroyed by the massive blow!
Your spiked bark charm was completely destroyed by the massive blow!
Your frozen electrum belt was completely destroyed by the massive blow!