<worn on head> a ghastly diamond helmet from BogenTok
<worn on eyes> a diamond eyepiece [superior] (magic) [65%]
<worn in ear> a small copper colored earring [poor] (magic)
<worn in ear> a circle of thorns [superior]
<worn on face> the face of an illithid lord [poor]
<worn around neck> a blood-stained bronze choker
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> a cloak of vitality (magic)
<worn about waist> a sinister flesh girth from Cloud Giant Kingdom
<worn on arms> some elven chainmail sleeves [superior] (magic)
<held as shield> a boreal dragonscale heater shield
<worn around wrist> an exquisite dragonscale wristguard
<worn around wrist> a small silvery bracelet [poor] (glowing)
<worn on hands> some spiked gauntlets of the Sixth Legion [poor]
<worn on finger> a titanium ring (magic) (glowing) [75%]
<worn on finger> a glowing copper ring
<primary weapon> the mace of mentality
<worn on feet> a pair of dusty boots [superior] (glowing)
Znar suddenly fades into this reality, muttering a word of thanks.
Ghuleh suddenly fades into this reality, muttering a word of thanks.
Washu suddenly fades into this reality, muttering a word of thanks.
Zij suddenly fades into this reality, muttering a word of thanks.
Rolsek suddenly fades into this reality, muttering a word of thanks.
Bryken suddenly fades into this reality, muttering a word of thanks.
Saif suddenly fades into this reality, muttering a word of thanks.
Laz suddenly fades into this reality, muttering a word of thanks.
Character attributes for Nil
Level: 53 Race: Drow Elf Class: Psionicist / Pyrokinetic
Age: 108 yrs / 6 mths Height: 69 inches Weight: 136 lbs Size: medium
Actual (Base) Actual (Base)
Str: 63 ( 70) Pow: 131 (119)
Dex: 95 ( 86) Int: 126 (105)
Agi: 108 ( 83) Wis: 92 ( 80)
Con: 94 (104) Cha: 72 ( 80) Luc: 80 ( 80)
Equipped Items: 18 Carried weight: 14
Armor Points: -306 Reduces melee damage taken by 30.6%
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 145%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 14 Damroll: 10
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[-3] FEA[27]
BRE[5] SPE[-45]
Load carried: Paltry
< 689h/689H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 689h/689H 206v/206V Pos: standing >
You stop following Laz.
< 689h/689H 206v/206V Pos: standing >
Aq stops following Laz.
< 689h/689H 206v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Fren.
Xzyo smiles happily.
A Stone Tunnel In The Rockspire
Obvious exits: -West -Up
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Saif La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
Bryken La Resistance (Minotaur)(huge) stands, floating here.(Red Aura)
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
*Zij La Resistance (Orc)(medium) stands, floating here.(Red Aura)
*Washu La Resistance (Drow Elf)(medium) stands, floating here.(Red Aura)
Ghuleh La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
Aq La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
Fren La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
*Xzyo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Gou La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gou's head.
Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Obeen La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
Daq La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A poorly-dressed illithid commoner travels the city.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
< 689h/689H 206v/206V Pos: standing >
Rolsek stops following Laz.
< 689h/689H 206v/206V Pos: standing >
Aq sits down in a comfortable spot.
< 689h/689H 206v/206V Pos: standing >
Rolsek salutes briskly.
< 689h/689H 206v/206V Pos: standing >
Gou stops following Laz.
< 689h/689H 206v/206V Pos: standing >
Nib stops following Laz.
< 689h/689H 206v/206V Pos: standing >
Xzyo stops following Laz.
< 689h/689H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Nib thanks Laz heartily.
< 689h/689H 206v/206V Pos: standing >
Your heroic urges slowly fade away.
< 665h/665H 206v/206V Pos: standing >
Xzyo lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
Daq lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 665h/665H 206v/206V Pos: standing >
Laz's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
Ghuleh lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 665h/665H 206v/206V Pos: standing >
Ghuleh stops following Laz.
Fren yawns. Sleepy head!
< 692h/692H 206v/206V Pos: standing >
Gou sits down in a comfortable spot.
< 692h/692H 206v/206V Pos: standing >
Zij stops following Laz.
< 692h/692H 206v/206V Pos: standing >
Fren yawns. Sleepy head!
< 692h/692H 206v/206V Pos: standing >
Daq stops following Laz.
< 692h/692H 206v/206V Pos: standing >
Xzyo starts casting a spell.
< 692h/692H 206v/206V Pos: standing >
a brain golem is suddenly surrounded by a green mist!
Zij sings a song that makes you feel safe from dragons.
Fren says 'darkness'
Fren's mace of light and darkness grows pitch black!
The room goes dark!
< 692h/692H 206v/206V Pos: standing >
A poorly-dressed commoner leaves up.
< 692h/692H 206v/206V Pos: standing >
a brain golem is suddenly surrounded by a green mist!
< 692h/692H 206v/206V Pos: standing >
Aq lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 692h/692H 206v/206V Pos: standing >
Aq opens a midnight blue tome with silver bindings and begins studying it intently.
< 692h/692H 206v/206V Pos: standing >
Xzyo completes his spell...
Xzyo utters the word 'uoculoihuyl'
< 692h/692H 206v/206V Pos: standing >
Aq closes his book and grins malevolently.
< 692h/692H 206v/206V Pos: standing >
Ghuleh sits down.
< 692h/692H 206v/206V Pos: standing >
a brain golem is suddenly surrounded by a green mist!
Zij sings a song that makes you feel safe from dragons.
Ghuleh relaxes a bit.
< 692h/692H 206v/206V Pos: standing >
Ghuleh stares off into space, entering a meditative trance.
Aq clambers to his feet.
< 692h/692H 206v/206V Pos: standing >
a brain golem is suddenly surrounded by a green mist!
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Aq sits down in a comfortable spot.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Saif stops following Laz.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Aq opens a midnight blue tome with silver bindings and begins studying it intently.
< 692h/692H 206v/206V Pos: standing >
Aq closes his book and grins malevolently.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Aq clambers to his feet.
< 692h/692H 206v/206V Pos: standing >
Ghuleh snaps out of his meditative trance, grinning widely.
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.
< 692h/692H 206v/206V Pos: standing >
Ghuleh clambers to his feet.
< 692h/692H 206v/206V Pos: standing >
A poorly-dressed commoner enters from above.
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Bryken.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Bryken.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Fren.
< 692h/692H 206v/206V Pos: standing >
A well-dressed commoner enters from above.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Rolsek leaves west.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Score information for Nil
Level: 53 Race: Drow Elf Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 692(692) Mana: 1177(1177) Moves: 206(206)
Coins carried: 46 platinum 5 gold 5 silver 3 copper
Coins in bank: 24014 platinum 454 gold 24 silver 0 copper
Playing time: 6 days / 1 hours/ 21 minutes
Received data: 2.1136 MB this session.
Send data: 0.0193 MB this session.
Compression ratio: 87%
Title: La Resistance
Group Leader: Daq
Status: Standing.
Epic points(total): 8040(16202) Current task: find runestone of The Temple to Skrentherlog
Epic Bonus: Epic Points Bonus (34.68%)
Frags: +2.29 Deaths: 28
Consenting: Zij
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments: Inertial-Barrier Ultravision Farsee Fly Haste
Songs: Song of Dragons
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 916
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
roar of heroes (5 minutes)
protection from lightning (16 minutes)
protection from acid (16 minutes)
protection from gas (16 minutes)
protection from cold (16 minutes)
protection from fire (16 minutes)
haste (9 minutes)
globe of invulnerability (6 minutes)
war cry (2 minutes)
energy containment (28 minutes)
intellect fortress (19 minutes)
inertial barrier (25 minutes)
flesh armor (20 minutes)
biofeedback (less than a minute remaining)
aura sight (23 minutes)
vitality (11 minutes)
fly (77 minutes)
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.
< 692h/692H 206v/206V Pos: standing >
A poorly-dressed commoner leaves up.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Znar.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Znar.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
A well-dressed commoner leaves west.
< 692h/692H 206v/206V Pos: standing >
Zij puts a few coins into a bag of collection.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
The green mist around your body fades.
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.
< 692h/692H 206v/206V Pos: standing >
Washu starts casting a spell.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Washu completes her spell...
Washu utters the words 'rzggzf gaiqhjabral'
Washu's is encased in a solid white aura!
< 692h/692H 206v/206V Pos: standing >
Xzyo stops using a pitch black spellbook.
You begin to focus your will...
Washu sits down in a comfortable spot.
< 692h/692H 206v/206V Pos: standing >
Washu takes out her unholy symbol and begins praying intently.
< 692h/692H 206v/206V Pos: standing >
Casting: biofeedback
Washu raises her unholy symbol and smiles malevolently.
< 692h/692H 206v/206V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!
< 692h/692H 206v/206V Pos: standing >
Xzyo gives a pitch black spellbook to Obeen.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Zij is going away from keyboard for a few moments.
< 692h/692H 206v/206V Pos: standing >
Zij calmly lights a cigarette and takes a puff.
Washu clambers to her feet.
< 692h/692H 206v/206V Pos: standing >
Zij sighs loudly.
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Fren.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
A well-dressed commoner enters from above.
Obeen sits down in a comfortable spot.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Xzyo starts casting a spell.
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 692h/692H 206v/206V Pos: standing >
Xzyo completes his spell...
Xzyo utters the words 'wuiaf qfzahuai'
A quill suddenly appears.
< 692h/692H 206v/206V Pos: standing >
Obeen stops using an oval seastone [superior].
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Obeen stops using a rune-covered svalich wood quarterstaff.
Obeen snaps into visibility.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Obeen grabs a pitch black spellbook.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Fren leaves west.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 692h/692H 206v/206V Pos: standing >
Nib sneaks west.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Washu stops following Laz.
Washu now follows Laz.
< 692h/692H 206v/206V Pos: standing >
The blood-red glow surrounding you fades away.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
A well-dressed commoner gets a quill.
A well-dressed commoner grabs a quill.
< 692h/692H 206v/206V Pos: standing >
Javok leaves west.
Bryken leaves west.
< 692h/692H 206v/206V Pos: standing >
Ghuleh leaves west.
< 692h/692H 206v/206V Pos: standing >
Gou now follows Laz.
< 692h/692H 206v/206V Pos: standing >
Daq leaves west.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Xzyo starts casting a spell.
< 692h/692H 206v/206V Pos: standing >
Obeen clambers to his feet.
< 692h/692H 206v/206V Pos: standing >
Xzyo completes his spell...
Xzyo utters the words 'wuiaf qfzahuai'
A quill suddenly appears.
< 692h/692H 206v/206V Pos: standing >
Xzyo snickers softly.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Obeen gets a quill.
< 692h/692H 206v/206V Pos: standing >
Obeen sits down in a comfortable spot.
< 692h/692H 206v/206V Pos: standing >
A Stone Tunnel In The Rockspire
Obvious exits: -West -Up
A well-dressed illithid commoner travels the city.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Zij La Resistance (Orc)(medium) stands, floating here.(Red Aura)
*Washu La Resistance (Drow Elf)(medium) stands, floating here.(Red Aura)
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
Aq La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Xzyo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Gou La Resistance (Drow Elf)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Gou's head.
Obeen La Resistance (Kobold)(small) sits resting.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
< 692h/692H 206v/206V Pos: standing >
Obeen grabs a quill.
< 692h/692H 206v/206V Pos: standing >
Xzyo says 'deflect'
Xzyo's blackened staff of Netheril begins to send out ripples of pure magical energy!
A translucent field flashes around a well-dressed commoner, then vanishes.
A translucent field flashes around Laz, then vanishes.
A translucent field flashes around Zij, then vanishes.
A translucent field briefly flashes around your body, then fades.
A translucent field flashes around Xzyo, then vanishes.
A translucent field flashes around a brain golem, then vanishes.
A translucent field flashes around a brain golem, then vanishes.
A translucent field flashes around a brain golem, then vanishes.
A translucent field flashes around a brain golem, then vanishes.
< 692h/692H 206v/206V Pos: standing >
A well-dressed commoner leaves up.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Obeen stops using a pitch black spellbook.
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
< 692h/692H 206v/206V Pos: standing >
Obeen gives a pitch black spellbook to Xzyo.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Obeen stops using a quill.
< 692h/692H 206v/206V Pos: standing >
Obeen drops a quill.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Obeen grabs an oval seastone [superior].
< 692h/692H 206v/206V Pos: standing >
Obeen wields a rune-covered svalich wood quarterstaff.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Zij finishes his song.
< 692h/692H 206v/206V Pos: standing >
Zij starts playing an ugly green horn [superior] and singing aloud.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
Znar sneaks west.
< 692h/692H 206v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
A Stone Tunnel In The Rockspire
A large stone tunnel, roughly five feet in diameter, has been
carved out of the soft stone of the Rockspire. The tunnel floor
is set with many small slabs of quarried slate placed neatly side
by side. The Rockspire is beset with numerous tunnels snaking
throughout the core of the mountain but most are impossible to
find unless the Elder Brain allows them to be found. The winding
tunnel continues to the east, and meets with the foyer of the
Rockspire to the west.
Obvious exits: -East -West
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
< 692h/692H 204v/206V Pos: standing >
Znar sneaks west.
< 692h/692H 204v/206V Pos: standing >
The magenta glow surrounding you fades away.
Foyer of the Rockspire
A grand foyer serves as the entrance, and waiting room, for
any who visit the Rockspire fortress that dominates the city of
Ixarkon. Hulking brain golems stand silent, motionless,
following some hidden agenda only their creaters know. The air
seems to crackle from the awesome mental power concentrated in
the Rockspire, for this is where the elders of the community meet
and consult with the elder brain. Two side passages snake off
from the foyer to the east and west; a cavernous meeting room is
to the north. Massive iron gates lead out to the city.
Obvious exits: -North -East -South -West
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
A well-dressed illithid commoner travels the city.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
There are residual brain waves in the area.
< 692h/692H 202v/206V Pos: standing >
Iron Gates of the Rockspire
A massive ziggurat spirals high into the air, casting its
ominous presence over the illithid settlement of Ixarkon. The
ziggurat has been molded and shaped by the illithids tender
ministrations out of the living rock of the cavern as a home for
the elder brain of the community, as well as a home fit for their
deities should they choose to visit the underworld. Massive iron
gates seem to grow out of the very rock, closing off the entrance of
the Rockspire to all uninvited guests. A narrow trail winds its
way down to the cavern below here, where can be seen the bustling
markets of the city.
Obvious exits: -North -Down
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
< 692h/692H 201v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 692h/692H 202v/206V Pos: standing >
A Narrow Trail Leading Toward the Rockspire
A narrow dusty trail breaks off from the northern edge of the
bustling market district of Ixarkon and heads northward. The
trail lies in the shadow of the massive Rockspire, a tremendous
stone ziggurat which houses the Elder Brain of the city as well
as many other important inhabitants such as the high priest of
Ilsensine. The trail seems relatively well-used; the few
illithid travelers seem to be ones of higher rank in the city.
Occasionally a brain golem lumbers out of the Rockspire to watch
over the illithid's domain in the caverns below. The trail
scrambles upward here toward the front gate of the Rockspire, and
southward lie the markets of the city.
Obvious exits: -South -Up
A well-dressed illithid commoner travels the city.(Red Aura)
Znar sneaks in from above.
< 692h/692H 200v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 692h/692H 202v/206V Pos: standing >
The Markets of Ixarkon
These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon. Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares. Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price. A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes. The markets to the south and to the west an impromptu
slave fight seems to be being wagered upon. A narrow trail leads
north away from the markets here, headed toward the Rockspire,
the ziggurat which houses the Elder Brain.
Obvious exits: -North -South -West
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
There are residual brain waves in the area.
< 692h/692H 201v/206V Pos: standing >
The Markets of Ixarkon
Illithid commoners and wealthy merchants comingle in the
sprawling bazaar that is the market of Ixarkon. Exotic wares
captured in far off raids sell alongside more mundane goods such
as food and clothing. Nearly as numerous in the markets as the
illithids are slaves from nearly every race imaginable; a few
drow and ogre slaves can be seen being led through the crowd not
to mention the more common goblin slaves. More terrifying than
the powerful illithids, massive brain golems police the markets
ensuring that nothing goes amiss. These brute constructs of the
illithid's are extremely powerful, and as a consequence nothing
much ever goes wrong in Ixarkon. To the north, south and west
the sprawling markets continue; to the east crowd dies down it.
Obvious exits: -North -East -South -West
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)
< 692h/692H 199v/206V Pos: standing >
You quickly scan the area.
An illithid merchant who is close by to your north.
An illithid merchant who is close by to your north.
Znar who is not far off to your north.
A well-dressed commoner who is not far off to your north.
A humanoid slave who is not far off to your east.
Rolsek who is close by to your south.
Daq who is close by to your south.
An illithid clothing merchant who is close by to your south.
Nib who is close by to your west.
A Lich who is close by to your west.
An illithid merchant who is close by to your west.
An auctioneer who is close by to your west.
An illithid merchant who is not far off to your west.
An illithid merchant who is not far off to your west.
A goblin slave who is not far off to your west.
A duergar slave who is a brief walk away to your west.
< 692h/692H 202v/206V Pos: standing >
< 692h/692H 206v/206V Pos: standing >
The Great Auction Blocks of Ixarkon
The gathering throng of illithids concentrates around the
large stone platform set in the middle of the great market
district of the city. Slaves of innumerable races are led up a
short series of steps atop the platform, and silently bid on by
the surrounding throng. A few of the slaves are then led off by
their new owners, whether for hard labor or a light snack is
unknown. The few slaves that aren't bid on are either led back
to the city's plantations or sold to some of the city's food
merchants in private auctions. The markets of the city surround
the auction block in all directions; to the north a crowd of
illithids seem to be wagering on a contest of some sorts.
Obvious exits: -North -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting a Lich.(Red Aura)
A Lich (medium) Magister Militum of The Empire sits in mid-air here, fighting an illithid merchant.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
An illithid merchant stands here, fighting a Lich.(Red Aura)
An auctioneer stands in mid-air here, fighting a Lich.(Red Aura)
< 692h/692H 204v/206V Pos: standing >
You begin to focus your will...
< 692h/692H 204v/206V Pos: standing >
An illithid merchant misses a Lich.
An illithid merchant's spell flows around a Lich, leaving him unharmed!
A Lich snaps into visibility.
< 692h/692H 204v/206V Pos: standing >
Your mental manipulations become a reality...
Your spell flows around a Lich, leaving him unharmed!
[Damage: 31 ] You feel a warm sense of satisfaction as explosions engulf a Lich.
An auctioneer misses a Lich.
An auctioneer's spell flows around a Lich, leaving him unharmed!
A Lich snaps into visibility.
< 692h/692H 204v/206V Pos: standing >
You are surrounded by a blood-red glow.
You begin to focus your will...
< 692h/692H 205v/206V Pos: standing >
An illithid merchant dodges a Lich's attack.
< 692h/692H 206v/206V Pos: standing >
A Lich snaps into visibility.
Nib's crude slash strikes a Lich.
The aura of displacement around a Lich absorbs most of the assault!
Nib's slash grazes a Lich.
< 692h/692H 206v/206V Pos: standing >
Your mental manipulations become a reality...
A Lich snaps into visibility.
[Damage: 46 ] You feel a warm sense of satisfaction as explosions engulf a Lich.
Your brain hurts as a black haze fills the sky!
Javok enters from the west.
Bryken enters from the west.
< 692h/692H 206v/206V Pos: standing >
A Lich clambers to his feet.
< 692h/692H 206v/206V Pos: standing >
A Lich attempts to flee.
A Lich leaves west.
< 692h/692H 206v/206V Pos: standing >
You failed.
< 692h/692H 206v/206V Pos: standing >
You failed.
< 692h/692H 206v/206V Pos: standing >
You failed.
Znar sneaks in from the east.
< 692h/692H 206v/206V Pos: standing >
Nib sneaks west.
< 692h/692H 206v/206V Pos: standing >
The Markets of Ixarkon
These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon. Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares. Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price. A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes. The markets continue to the north, east and south; the
throng peters out to the west.
Obvious exits: -North -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*A Lich (medium) Magister Militum of The Empire stands in mid-air here, fighting an illithid merchant.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
An illithid merchant stands here, fighting a Lich.(Red Aura)
An illithid merchant stands here, fighting a Lich.(Red Aura)
A goblin slave stands here, being led to the slave markets.(Red Aura)
Javok enters from the east.
Bryken enters from the east.
A Lich attempts to flee.
A Lich leaves west.
< 692h/692H 204v/206V Pos: standing >
You failed.
< 692h/692H 204v/206V Pos: standing >
You failed.
< 692h/692H 204v/206V Pos: standing >
The Markets of Ixarkon
Obvious exits: -North -East -South -West
Bryken La Resistance (Minotaur)(huge) stands, floating here.(Red Aura)
Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
A goblin slave stands here, being led to the slave markets.(Red Aura)
< 692h/692H 204v/206V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
A few illithids traverse this somewhat less crowded path near
the bustling markets of the city. Numerous slaves of many races
comingle with their illithid masters in the cities markets; many
walking through here are being led to the auction block for sale
by their masters. From this vantage point an excellent view of
the commanding Rockspire can be seen; the immense stone ziggurat
houses the Elder Brain of Ixarkon and is the seat of the
communities leadership. The markets are to the east; a trail
winds through the outskirts to the south.
Obvious exits: -East -South
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting a Lich.(Red Aura)
*A Lich (medium) Magister Militum of The Empire sits in mid-air here, fighting Nib.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
A duergar slave stands here, being led to the slave markets.(Red Aura)
< 692h/692H 202v/206V Pos: standing >
You begin to focus your will...
< 692h/692H 202v/206V Pos: standing >
Znar suddenly attacks a Lich!
A Lich snaps into visibility.
Znar's fine slash strikes a Lich very hard.
Searing bolts of black lightning flow forth from Znar's sword of fire and flame, causing a Lich to scream in pain!
< 692h/692H 202v/206V Pos: standing >
Your mental manipulations become a reality...
[Damage: 93 ] You explode a Lich, satisfied yet? Good...
A Lich's foggy visor [superior] shattered in bits as the tortured body spasms and quivers!
A Lich's shadow mask shattered in bits as the tortured body spasms and quivers!
A Lich is dead! R.I.P.
You receive your share of experience.