The death of [51 MindFlayer] Aktosh The Empire (Lich)

in Outskirts of The Crowded Markets of Ixarkon

from the perspective of [54 Shock Reaver] Znar La Resistance (Revenant)

<worn as a badge>    an emblem of Shanatar royalty [poor] [81%]             
<worn on head>       the icecrown of the frost revenants (glowing)[239h 56m 4s]
<worn on eyes>       a soulstone visor [superior] [86%]             
<worn in ear>        a wyrmskin scale
<worn in ear>        a lightning earring [superior] [83%]             
<worn around neck>   an emerald pendant of the ice drake [superior]
<worn around neck>   a necklace of halfling ears [71%]             
<worn on body>       the burnt full plate of a death knight [poor]
<worn about body>    a heavy lion-skin cloak [77%]             
<worn on back>       leather alchemist sack [87%]             
<worn as quiver>     a quiver smeared with blood [64%]             
<worn about waist>   a belt of soft feathers [84%]             
<worn on belt buckle>a cold steel axe called 'Brainripper' [superior] (glowing) (electrified) [72%]             
<attached to belt>   a stamina concoction
<worn on arms>       some shoulder guards of black scales
<worn around wrist>  the bloody eyeballs on a sinew of dexterity [80%]             
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [87%]             
<worn on hands>      obsidian gauntlets [52%]             
<worn on finger>     Zorobabi's circular stone ring [superior]
<worn on finger>     a shiny crimson ring (invis)
<primary weapon>     the sword of fire and flame (glowing) (electrified)[239h 56m 4s]
<secondary weapon>   the King's blade of Aravne (humming) (electrified)
<worn on legs>       leggings smeared with blood [77%]             
<worn on feet>       a pair of shadowseed stone boots [superior] [86%]             

Saif leaves south.
Daq leaves south.
Fren leaves south.
You follow Laz.

Clearing in the Black Land Mass
   The black land mass seems to thin out to a transparent platform, hovering
only mere feet over limbo.  This clearing is strangely lower then the rest
of the black land mass, however when walking back towards it the level
seems not to change.  Whatever intense magical darkness that filled the
black land mass is vacant in this portion of the outer planes, however.
Obvious exits: -North -East
Fren La Resistance (Troll)(large) stands in mid-air here.
Daq La Resistance (Orc)(medium) stands in mid-air here.
Saif La Resistance (Kobold)(small) stands in mid-air here.
Ghuleh La Resistance (Orc)(medium) stands in mid-air here.
Bryken La Resistance (Minotaur)(huge) stands, floating here.
Javok La Resistance (Troll)(large) stands in mid-air here.
*Washu La Resistance (Drow Elf)(medium) stands, floating here.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Aq enters from the north.
Obeen enters from the north.
Gou enters from the north.
Rolsek enters from the north.
Zij enters from the north.

< 1020h/1020H 143v/150V Pos: standing >
Laz starts casting a spell.

< 1020h/1020H 146v/150V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.

< 1020h/1020H 147v/150V Pos: standing >
Laz completes his spell...
Laz utters the words 'wagg pzar'
A warm feeling fills your body.

< 1020h/1020H 148v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1020h/1020H 148v/150V Pos: standing >
Laz has been kicked out of Daq's group.

< 1020h/1020H 150v/150V Pos: standing >
Laz is now a member of Daq's group.

< 1020h/1020H 150v/150V Pos: standing >
Laz starts casting a spell.

< 1020h/1020H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1020h/1020H 150v/150V Pos: standing >
Laz completes his spell...
Laz utters the words 'ofajs candusqarr'
Laz utters a single word and Daq disappears.
Laz utters a single word and Obeen disappears.
Laz utters a single word and Nib disappears.
Laz utters a single word and Gou disappears.
Laz utters a single word and Xzyo disappears.
Laz utters a single word and Javok disappears.
Laz utters a single word and Fren disappears.
Laz utters a single word and Nil disappears.
Laz utters a single word and Aq disappears.
A Stone Tunnel In The Rockspire
   A large stone tunnel, roughly six feet in diameter, has been
carved out of the soft stone of the Rockspire.  The tunnel floor
is set with many small slabs of quarried slate placed neatly side
by side. The Rockspire is beset with numerous tunnels snaking
throughout the core of the mountain but most are impossible to
find unless the Elder Brain allows them to be found. The winding
tunnel continues to the east and makes a sharp turn to head up
here.
Obvious exits: -West -Up
Aq La Resistance (Kobold)(small) stands in mid-air here.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
Fren La Resistance (Troll)(large) stands in mid-air here.
Javok La Resistance (Troll)(large) stands in mid-air here.
*Xzyo La Resistance (Orc)(medium) stands in mid-air here.
Gou La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Gou's head.
Nib La Resistance (Orc)(medium) stands in mid-air here.
*Obeen La Resistance (Kobold)(small) stands in mid-air here.
Daq La Resistance (Orc)(medium) stands in mid-air here.
A poorly-dressed illithid commoner travels the city.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
Ghuleh suddenly fades into this reality, muttering a word of thanks.
Washu suddenly fades into this reality, muttering a word of thanks.
Zij suddenly fades into this reality, muttering a word of thanks.
Rolsek suddenly fades into this reality, muttering a word of thanks.
Bryken suddenly fades into this reality, muttering a word of thanks.
Saif suddenly fades into this reality, muttering a word of thanks.
Laz suddenly fades into this reality, muttering a word of thanks.

< 1020h/1020H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1020h/1020H 150v/150V Pos: standing >
Nil stops following Laz.

< 1020h/1020H 150v/150V Pos: standing >
Aq stops following Laz.

< 1020h/1020H 150v/150V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Fren.
Xzyo smiles happily.

< 1020h/1020H 150v/150V Pos: standing >
Rolsek stops following Laz.

< 1020h/1020H 150v/150V Pos: standing >
Aq sits down in a comfortable spot.

< 1020h/1020H 150v/150V Pos: standing >
Rolsek salutes briskly.

< 1020h/1020H 150v/150V Pos: standing >
Gou stops following Laz.

< 1020h/1020H 150v/150V Pos: standing >
Nib stops following Laz.

< 1020h/1020H 150v/150V Pos: standing >
Xzyo stops following Laz.

< 1020h/1020H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Nib thanks Laz heartily.

< 1020h/1020H 150v/150V Pos: standing >
Your heroic urges slowly fade away.
You feel the world speeding up around you.

< 985h/985H 150v/150V Pos: standing >
Xzyo lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
Daq lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 985h/985H 150v/150V Pos: standing >
Laz's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
Ghuleh lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 985h/985H 150v/150V Pos: standing >
Ghuleh stops following Laz.
Fren yawns. Sleepy head!

< 1018h/1018H 150v/150V Pos: standing >
Gou sits down in a comfortable spot.

< 1018h/1018H 150v/150V Pos: standing >
Zij stops following Laz.

< 1018h/1018H 150v/150V Pos: standing >
A Stone Tunnel In The Rockspire
Obvious exits: -West -Up
Laz La Resistance (Orc)(medium) stands in mid-air here.
Saif La Resistance (Kobold)(small) stands in mid-air here.
Bryken La Resistance (Minotaur)(huge) stands, floating here.
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.
*Zij La Resistance (Orc)(medium) stands, floating here.
*Washu La Resistance (Drow Elf)(medium) stands, floating here.
Ghuleh La Resistance (Orc)(medium) stands in mid-air here.
Aq La Resistance (Kobold)(small) sits resting.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
Fren La Resistance (Troll)(large) stands in mid-air here.
Javok La Resistance (Troll)(large) stands in mid-air here.
*Xzyo La Resistance (Orc)(medium) stands in mid-air here.
Gou La Resistance (Drow Elf)(medium) sits resting.
An impenetrable globe of darkness floats near Gou's head.
Nib La Resistance (Orc)(medium) stands in mid-air here.
*Obeen La Resistance (Kobold)(small) stands in mid-air here.
Daq La Resistance (Orc)(medium) stands in mid-air here.
A poorly-dressed illithid commoner travels the city.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
Fren yawns. Sleepy head!

< 1018h/1018H 150v/150V Pos: standing >
Daq stops following Laz.

< 1018h/1018H 150v/150V Pos: standing >
Xzyo starts casting a spell.

< 1018h/1018H 150v/150V Pos: standing >
a brain golem is suddenly surrounded by a green mist!
Zij sings a song that makes you feel safe from dragons.
Fren says 'darkness'
Fren's mace of light and darkness grows pitch black!
The room goes dark!

< 1018h/1018H 150v/150V Pos: standing >
A poorly-dressed commoner leaves up.

< 1018h/1018H 150v/150V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 1018h/1018H 150v/150V Pos: standing >
Aq lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 1018h/1018H 150v/150V Pos: standing >
Aq opens a midnight blue tome with silver bindings and begins studying it intently.

< 1018h/1018H 150v/150V Pos: standing >
Xzyo completes his spell...
Xzyo utters the word 'uoculoihuyl'

< 1018h/1018H 150v/150V Pos: standing >
Aq closes his book and grins malevolently.

< 1018h/1018H 150v/150V Pos: standing >
Ghuleh sits down.

< 1018h/1018H 150v/150V Pos: standing >
Autosaving...
a brain golem is suddenly surrounded by a green mist!
Zij sings a song that makes you feel safe from dragons.
Ghuleh relaxes a bit.

< 1018h/1018H 150v/150V Pos: standing >
Ghuleh stares off into space, entering a meditative trance.
Aq clambers to his feet.

< 1018h/1018H 150v/150V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
Aq sits down in a comfortable spot.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Saif stops following Laz.

< 1018h/1018H 150v/150V Pos: standing >
Saif sneaks west.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
Aq opens a midnight blue tome with silver bindings and begins studying it intently.

< 1018h/1018H 150v/150V Pos: standing >
Aq closes his book and grins malevolently.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Aq clambers to his feet.

< 1018h/1018H 150v/150V Pos: standing >
Ghuleh snaps out of his meditative trance, grinning widely.

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.

< 1018h/1018H 150v/150V Pos: standing >
Ghuleh clambers to his feet.

< 1018h/1018H 150v/150V Pos: standing >
A poorly-dressed commoner enters from above.

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Bryken.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Bryken.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Fren.

< 1018h/1018H 150v/150V Pos: standing >
A well-dressed commoner enters from above.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
You attempt to give consent...

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Rolsek leaves west.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.

< 1018h/1018H 150v/150V Pos: standing >
A poorly-dressed commoner leaves up.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
A well-dressed commoner leaves west.

< 1018h/1018H 150v/150V Pos: standing >
Zij puts a few coins into a bag of collection.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Nib.

< 1018h/1018H 150v/150V Pos: standing >
Washu starts casting a spell.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Washu completes her spell...
Washu utters the words 'rzggzf gaiqhjabral'
Washu's is encased in a solid white aura!

< 1018h/1018H 150v/150V Pos: standing >
Xzyo stops using a pitch black spellbook.
Washu sits down in a comfortable spot.

< 1018h/1018H 150v/150V Pos: standing >
Washu takes out her unholy symbol and begins praying intently.

< 1018h/1018H 150v/150V Pos: standing >
Washu raises her unholy symbol and smiles malevolently.

< 1018h/1018H 150v/150V Pos: standing >
Nil is suddenly surrounded by a green mist!

< 1018h/1018H 150v/150V Pos: standing >
Xzyo gives a pitch black spellbook to Obeen.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Zij is going away from keyboard for a few moments.

< 1018h/1018H 150v/150V Pos: standing >
Zij calmly lights a cigarette and takes a puff.
Washu clambers to her feet.

< 1018h/1018H 150v/150V Pos: standing >
Zij sighs loudly.

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Fren.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
A well-dressed commoner enters from above.
Obeen sits down in a comfortable spot.

< 1018h/1018H 150v/150V Pos: standing >
Bryken has just shared his epic task with you!

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Xzyo starts casting a spell.

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 1018h/1018H 150v/150V Pos: standing >
Xzyo completes his spell...
Xzyo utters the words 'wuiaf qfzahuai'
A quill suddenly appears.

< 1018h/1018H 150v/150V Pos: standing >
Obeen stops using an oval seastone [superior].

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
Obeen stops using a rune-covered svalich wood quarterstaff.
Obeen snaps into visibility.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Obeen grabs a pitch black spellbook.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
Fren leaves west.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Washu stops following Laz.
Washu now follows Laz.

< 1018h/1018H 150v/150V Pos: standing >
The blood-red glow surrounding you fades away.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
A well-dressed commoner gets a quill.
A well-dressed commoner grabs a quill.

< 1018h/1018H 150v/150V Pos: standing >
Javok leaves west.
Bryken leaves west.

< 1018h/1018H 150v/150V Pos: standing >
Ghuleh leaves west.

< 1018h/1018H 150v/150V Pos: standing >
Gou now follows Laz.

< 1018h/1018H 150v/150V Pos: standing >
Daq leaves west.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Xzyo starts casting a spell called 'minor creation'.

< 1018h/1018H 150v/150V Pos: standing >
Obeen clambers to his feet.

< 1018h/1018H 150v/150V Pos: standing >
Xzyo completes his spell...
Xzyo utters the words 'wuiaf qfzahuai'
A quill suddenly appears.

< 1018h/1018H 150v/150V Pos: standing >
A Stone Tunnel In The Rockspire
Obvious exits: -West -Up
A quill lies here, discarded.
A well-dressed illithid commoner travels the city.
Laz La Resistance (Orc)(medium) stands in mid-air here.
*Zij La Resistance (Orc)(medium) stands, floating here.
*Washu La Resistance (Drow Elf)(medium) stands, floating here.
Aq La Resistance (Kobold)(small) stands in mid-air here.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
*Xzyo La Resistance (Orc)(medium) stands in mid-air here.
Gou La Resistance (Drow Elf)(medium) sits resting.
An impenetrable globe of darkness floats near Gou's head.
Obeen La Resistance (Kobold)(small) stands in mid-air here.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.

< 1018h/1018H 150v/150V Pos: standing >
Xzyo snickers softly.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Obeen gets a quill.

< 1018h/1018H 150v/150V Pos: standing >
Obeen sits down in a comfortable spot.

< 1018h/1018H 150v/150V Pos: standing >
Obeen grabs a quill.

< 1018h/1018H 150v/150V Pos: standing >
Xzyo says 'deflect'
Xzyo's blackened staff of Netheril begins to send out ripples of pure magical energy!
A translucent field flashes around a well-dressed commoner, then vanishes.
A translucent field flashes around Laz, then vanishes.
A translucent field flashes around Zij, then vanishes.
A translucent field flashes around Nil, then vanishes.
A translucent field flashes around Xzyo, then vanishes.
A translucent field flashes around a brain golem, then vanishes.
A translucent field flashes around a brain golem, then vanishes.
A translucent field flashes around a brain golem, then vanishes.
A translucent field flashes around a brain golem, then vanishes.

< 1018h/1018H 150v/150V Pos: standing >
A well-dressed commoner leaves up.

< 1018h/1018H 150v/150V Pos: standing >
A Stone Tunnel In The Rockspire
Obvious exits: -West -Up
Laz La Resistance (Orc)(medium) stands in mid-air here.
*Zij La Resistance (Orc)(medium) stands, floating here.
*Washu La Resistance (Drow Elf)(medium) stands, floating here.
Aq La Resistance (Kobold)(small) stands in mid-air here.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
*Xzyo La Resistance (Orc)(medium) stands in mid-air here.
Gou La Resistance (Drow Elf)(medium) sits resting.
An impenetrable globe of darkness floats near Gou's head.
Obeen La Resistance (Kobold)(small) sits resting.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Obeen stops using a pitch black spellbook.

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.

< 1018h/1018H 150v/150V Pos: standing >
Obeen gives a pitch black spellbook to Xzyo.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
Obeen stops using a quill.

< 1018h/1018H 150v/150V Pos: standing >
Obeen drops a quill.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Obeen grabs an oval seastone [superior].

< 1018h/1018H 150v/150V Pos: standing >
Obeen wields a rune-covered svalich wood quarterstaff.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
Zij sings a song that makes you feel safe from dragons.
Zij finishes his song.

< 1018h/1018H 150v/150V Pos: standing >
Zij starts playing an ugly green horn [superior] and singing aloud.

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >

< 1018h/1018H 150v/150V Pos: standing >
A Stone Tunnel In The Rockspire
   A large stone tunnel, roughly five feet in diameter, has been
carved out of the soft stone of the Rockspire.  The tunnel floor
is set with many small slabs of quarried slate placed neatly side
by side. The Rockspire is beset with numerous tunnels snaking
throughout the core of the mountain but most are impossible to
find unless the Elder Brain allows them to be found. The winding
tunnel continues to the east, and meets with the foyer of the
Rockspire to the west.
Obvious exits: -East -West
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.
A hulking golem made from brain tissue guards the area.

< 1018h/1018H 148v/150V Pos: standing >

< 1018h/1018H 148v/150V Pos: standing >
Nil enters from the east.

< 1018h/1018H 148v/150V Pos: standing >
The magenta glow surrounding you fades away.
Foyer of the Rockspire
   A grand foyer serves as the entrance, and waiting room, for
any who visit the Rockspire fortress that dominates the city of
Ixarkon.  Hulking brain golems stand silent, motionless,
following some hidden agenda only their creaters know.  The air
seems to crackle from the awesome mental power concentrated in
the Rockspire, for this is where the elders of the community meet
and consult with the elder brain.  Two side passages snake off
from the foyer to the east and west; a cavernous meeting room is
to the north.  Massive iron gates lead out to the city.
Obvious exits: -North -East -South -West
A well-dressed illithid commoner travels the city.
A hulking golem made from brain tissue guards the Rockspire.
A hulking golem made from brain tissue guards the Rockspire.
A hulking golem made from brain tissue guards the Rockspire.

< 1018h/1018H 146v/150V Pos: standing >
Nil enters from the east.

< 1018h/1018H 146v/150V Pos: standing >
Iron Gates of the Rockspire
   A massive ziggurat spirals high into the air, casting its
ominous presence over the illithid settlement of Ixarkon.  The
ziggurat has been molded and shaped by the illithids tender
ministrations out of the living rock of the cavern as a home for
the elder brain of the community, as well as a home fit for their
deities should they choose to visit the underworld.  Massive iron
gates seem to grow out of the very rock, closing off the entrance of
the Rockspire to all uninvited guests.  A narrow trail winds its
way down to the cavern below here, where can be seen the bustling
markets of the city.
Obvious exits: -North -Down
A hulking golem made from brain tissue guards the Rockspire.
A hulking golem made from brain tissue guards the Rockspire.
A hulking golem made from brain tissue guards the Rockspire.

< 1018h/1018H 144v/150V Pos: standing >
Nil enters from the north.

< 1018h/1018H 145v/150V Pos: standing >
Nil leaves down.
A Narrow Trail Leading Toward the Rockspire
   A narrow dusty trail breaks off from the northern edge of the
bustling market district of Ixarkon and heads northward.  The
trail lies in the shadow of the massive Rockspire, a tremendous
stone ziggurat which houses the Elder Brain of the city as well
as many other important inhabitants such as the high priest of
Ilsensine.  The trail seems relatively well-used; the few
illithid travelers seem to be ones of higher rank in the city.
Occasionally a brain golem lumbers out of the Rockspire to watch
over the illithid's domain in the caverns below. The trail
scrambles upward here toward the front gate of the Rockspire, and
southward lie the markets of the city.
Obvious exits: -South -Up
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
A well-dressed illithid commoner travels the city.

< 1018h/1018H 144v/150V Pos: standing >
Nil leaves south.

< 1018h/1018H 145v/150V Pos: standing >

< 1018h/1018H 149v/150V Pos: standing >
Gou floats in from above.

< 1018h/1018H 150v/150V Pos: standing >
The Markets of Ixarkon
   These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon.  Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares.  Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price.  A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes.  The markets to the south and to the west an impromptu
slave fight seems to be being wagered upon.  A narrow trail leads
north away from the markets here, headed toward the Rockspire,
the ziggurat which houses the Elder Brain.
Obvious exits: -North -South -West
A richly dressed illithid browses the market.
A richly dressed illithid browses the market.

< 1018h/1018H 148v/150V Pos: standing >
You quickly scan the area.
Gou who is close by to your north.
A well-dressed commoner who is close by to your north.
An illithid merchant who is close by to your south.
A drow slave who is close by to your south.
A well-dressed commoner who is not far off to your south.
Rolsek who is not far off to your south.
An illithid clothing merchant who is not far off to your south.
A slave fighter who is close by to your west.
Bryken who is not far off to your west.
Javok who is not far off to your west.

< 1018h/1018H 148v/150V Pos: standing >
The Markets of Ixarkon
   Illithid commoners and wealthy merchants comingle in the
sprawling bazaar that is the market of Ixarkon.  Exotic wares
captured in far off raids sell alongside more mundane goods such
as food and clothing.  Nearly as numerous in the markets as the
illithids are slaves from nearly every race imaginable; a few
drow and ogre slaves can be seen being led through the crowd not
to mention the more common goblin slaves.  More terrifying than
the powerful illithids, massive brain golems police the markets
ensuring that nothing goes amiss.  These brute constructs of the
illithid's are extremely powerful, and as a consequence nothing
much ever goes wrong in Ixarkon.  To the north, south and west
the sprawling markets continue; to the east crowd dies down it.
Obvious exits: -North -East -South -West
A richly dressed illithid browses the market.
A drow slave stands here, being led to the slave markets.

< 1018h/1018H 146v/150V Pos: standing >
You quickly scan the area.
Gou who is close by to your north.
An illithid merchant who is close by to your north.
An illithid merchant who is close by to your north.
A humanoid slave who is not far off to your east.
A well-dressed commoner who is close by to your south.
Rolsek who is close by to your south.
An illithid clothing merchant who is close by to your south.
Nil who is close by to your west.
Nib who is close by to your west.
A Lich who is close by to your west.
An auctioneer who is close by to your west.
An illithid merchant who is not far off to your west.
An illithid merchant who is not far off to your west.
A goblin slave who is not far off to your west.
A duergar slave who is a brief walk away to your west.

< 1018h/1018H 146v/150V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 1018h/1018H 147v/150V Pos: standing >
Washu sneaks in from the north.

< 1018h/1018H 148v/150V Pos: standing >
Daq enters from the south.

< 1018h/1018H 148v/150V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
The Great Auction Blocks of Ixarkon
   The gathering throng of illithids concentrates around the
large stone platform set in the middle of the great market
district of the city. Slaves of innumerable races are led up a
short series of steps atop the platform, and silently bid on by
the surrounding throng.  A few of the slaves are then led off by
their new owners, whether for hard labor or a light snack is
unknown.  The few slaves that aren't bid on are either led back
to the city's plantations or sold to some of the city's food
merchants in private auctions.  The markets of the city surround
the auction block in all directions; to the north a crowd of
illithids seem to be wagering on a contest of some sorts.
Obvious exits: -North -East -South -West
Bryken La Resistance (Minotaur)(huge) stands, floating here.
Javok La Resistance (Troll)(large) stands in mid-air here.
Nil La Resistance (Drow Elf)(medium) stands in mid-air here.
Nib La Resistance (Orc)(medium) stands in mid-air here.
A richly dressed illithid browses the market.
An illithid auctioneer oversees the slave markets.

< 1018h/1018H 147v/150V Pos: standing >
The Markets of Ixarkon
   These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon.  Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares.  Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price.  A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes.  The markets continue to the north, east and south; the
throng peters out to the west.
Obvious exits: -North -East -South -West
*A Lich (medium) Magister Militum of The Empire stands in mid-air here, fighting an illithid merchant.
An impenetrable globe of darkness floats near a Lich's head.
A richly dressed illithid browses the market.
An illithid merchant stands here, fighting a Lich.
A goblin slave stands here, being led to the slave markets.

< 1018h/1018H 145v/150V Pos: standing >
An illithid merchant suddenly attacks a Lich!
An illithid merchant misses a Lich.

< 1018h/1018H 145v/150V Pos: standing >
Nil enters from the east.
Javok enters from the east.
Bryken enters from the east.
A Lich attempts to flee.
A Lich leaves west.

< 1018h/1018H 146v/150V Pos: standing >

< 1018h/1018H 146v/150V Pos: standing >
Slay whom?

< 1018h/1018H 147v/150V Pos: standing >
Nil leaves west.
Washu sneaks in from the east.

< 1018h/1018H 148v/150V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
   A few illithids traverse this somewhat less crowded path near
the bustling markets of the city.  Numerous slaves of many races
comingle with their illithid masters in the cities markets; many
walking through here are being led to the auction block for sale
by their masters. From this vantage point an excellent view of
the commanding Rockspire can be seen; the immense stone ziggurat
houses the Elder Brain of Ixarkon and is the seat of the
communities leadership.  The markets are to the east; a trail
winds through the outskirts to the south.
Obvious exits: -East -South
Nil La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) 
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting a Lich.
*A Lich (medium) Magister Militum of The Empire sits in mid-air here, fighting Nib.
An impenetrable globe of darkness floats near a Lich's head.
A duergar slave stands here, being led to the slave markets.

< 1018h/1018H 146v/150V Pos: standing >
A Lich snaps into visibility.
[Damage:  8 ] Your fine slash strikes a Lich very hard.
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage:  1 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Lich!

< 1018h/1018H 147v/150V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Lich sit EP:  awful >
 A Lich detonates, pieces of flesh splatter across the room.
A Lich's foggy visor [superior] shattered in bits as the tortured body spasms and quivers!
A Lich's shadow mask shattered in bits as the tortured body spasms and quivers!
A Lich is dead! R.I.P.
You receive your share of experience.