<worn as a badge> a daemonic serpent insignia [poor]
<worn on head> a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a dangling spider earring (magic)
<worn in ear> an enchanted earring of constitution
<worn on face> a white hot mask of living flame (glowing) [89%]
<worn around neck> the medallion of kossuth (magic)
<worn around neck> a sinister obsidian torque [71%]
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a translucent cloak of the ancients (magic) (glowing) [83%]
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>a salamander scale shield
<worn on arms> some vambraces of holy might (magic) [88%]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a blackened bluestone bracer (glowing)
<worn around wrist> a blackened bluestone bracer (glowing)
<worn on hands> the gloves of the mind (magic)
<worn on finger> an ablazed gold ring of fire
<worn on finger> a ring called 'Soulcatcher'
<held> the holy githzerai bible [superior] (magic) (glowing)
<worn on legs> a black and red kilt [88%]
<worn on feet> the mage boots of the maelstrom
Rosman, brother of Ramous and priest of Verspin blesses passing gladiators.(Gold Aura)
< 882h/882H 230v/232V Pos: standing >
A maintenance worker leaves north.
A mime leaves north.
You follow a mime.
The North Hall
Obvious exits: -N -S
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 230v/232V Pos: standing >
A maintenance worker leaves north.
A mime leaves north.
You follow a mime.
A Bend in the North Hall
Obvious exits: -E -S
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 229v/232V Pos: standing >
< 882h/882H 230v/232V Pos: standing >
A maintenance worker leaves east.
A mime leaves east.
You follow a mime.
The North Hall
Obvious exits: -N# -E -S# -W
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.
< 882h/882H 229v/232V Pos: standing >
A maintenance worker leaves east.
A mime leaves east.
You follow a mime.
The North Hall
Obvious exits: -N -E -S# -W
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 229v/232V Pos: standing >
A maintenance worker leaves west.
A mime leaves west.
You follow a mime.
The North Hall
Obvious exits: -N# -E -S# -W
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.
< 882h/882H 230v/232V Pos: standing >
A maintenance worker opens the door.
< 882h/882H 232v/232V Pos: standing >
A maintenance worker leaves north.
A mime leaves north.
You follow a mime.
A Gladiator Resting Chamber
Obvious exits: -S
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 231v/232V Pos: standing >
A maintenance worker closes the door.
< 882h/882H 231v/232V Pos: standing >
A maintenance worker opens the door.
< 882h/882H 231v/232V Pos: standing >
A maintenance worker leaves south.
A mime leaves south.
You follow a mime.
The North Hall
Obvious exits: -N -E -S# -W
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.
< 882h/882H 230v/232V Pos: standing >
A maintenance worker closes the door.
< 882h/882H 230v/232V Pos: standing >
You quickly scan the area.
You see nothing.
< 882h/882H 232v/232V Pos: standing >
A maintenance worker opens the door.
< 882h/882H 232v/232V Pos: standing >
A maintenance worker leaves south.
A mime leaves south.
You follow a mime.
A Gladiator Resting Chamber
Obvious exits: -N
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 231v/232V Pos: standing >
A maintenance worker closes the door.
< 882h/882H 231v/232V Pos: standing >
A maintenance worker opens the door.
< 882h/882H 231v/232V Pos: standing >
A maintenance worker leaves north.
A mime leaves north.
You follow a mime.
The North Hall
Obvious exits: -N# -E -S -W
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.
< 882h/882H 230v/232V Pos: standing >
A maintenance worker closes the door.
< 882h/882H 230v/232V Pos: standing >
A maintenance worker leaves east.
A mime leaves east.
You follow a mime.
The North Hall
Obvious exits: -N -E -S# -W
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 230v/232V Pos: standing >
You quickly scan the area.
A maintenance worker who is close by to your west.
< 882h/882H 232v/232V Pos: standing >
The North Hall
Obvious exits: -N -E -S# -W
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
A maintenance worker starts casting a spell.
< 882h/882H 232v/232V Pos: standing >
A maintenance worker completes his spell...
A maintenance worker utters the words 'gpaeax hgruzzr'
The North Hall
Obvious exits: -N -E -S# -W
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 232v/232V Pos: standing >
You start chanting...
A maintenance worker sits down in a comfortable spot.
< 882h/882H 232v/232V Pos: standing >
A maintenance worker opens a midnight blue tome with silver bindings and begins studying it intently.
< 882h/882H 232v/232V Pos: standing >
Casting: spirit jump *
< 882h/882H 232v/232V Pos: standing >
Casting: spirit jump
< 882h/882H 232v/232V Pos: standing >
A maintenance worker closes his book and grins malevolently.
< 882h/882H 232v/232V Pos: standing >
You complete your spell...
^.**^
M..^M.
...^.
. ^^
^^ @^
*. M
*^
^.
M M
A Small Fisherman's Dock
Obvious exits: -N -E -S -W
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
You start chanting...
< 882h/882H 232v/232V Pos: standing >
Casting: spirit jump *
< 882h/882H 232v/232V Pos: standing >
Casting: spirit jump
< 882h/882H 232v/232V Pos: standing >
You complete your spell...
A Plush Meeting Hall within the Church
Obvious exits: -W
A delegate of the zilverran stands in the corner.(Red Aura)
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
The delegate and representative of a major trading company, this man is
given the responsibility of keeping the companies dealings in this quarter
of the world financially sound. As such, he feels no remorse about his
communication and dealings with the church, profit is his god.
A zilverran delegate appears to be Human and is in excellent condition.
He's medium in size.
< 882h/882H 232v/232V Pos: standing >
You quickly scan the area.
You see nothing.
< 882h/882H 232v/232V Pos: standing >
You sit down.
< 882h/882H 232v/232V Pos: sitting >
You wiggle to find the most comfortable position.
< 882h/882H 232v/232V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - horrid wilting
( 9th circle) 4 - arieks shattering iceball
1 - shadow vision
( 8th circle) 1 - dispel magic
1 - corrosive blast
1 - faluzures vitality
( 7th circle) 3 - greater soul disturbance
2 - waves of fatigue
1 - sap nature
( 6th circle) 7 - greater mending
( 5th circle) 7 - molten spray
1 - create pond
( 4th circle) 1 - pantherspeed
1 - summon beast
1 - hawkvision
5 - scorching touch
( 3rd circle) 5 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 8 - flameburst
2 - thornskin
( 1st circle) 8 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
4 seconds: (10th) etherportal
9 seconds: ( 8th) spirit jump
13 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 882h/882H 232v/232V Pos: sitting >
You start meditating...
< 882h/882H 232v/232V Pos: sitting >
You have finished memorizing etherportal.
< 882h/882H 232v/232V Pos: sitting >
You have finished memorizing spirit jump.
< 882h/882H 232v/232V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 882h/882H 232v/232V Pos: sitting >
You clamber to your feet.
< 882h/882H 232v/232V Pos: standing >
Saving Ghuleh.
< 882h/882H 232v/232V Pos: standing >
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W# -D
< 882h/882H 231v/232V Pos: standing >
You quickly scan the area.
A zilverran delegate who is close by to your east.
< 882h/882H 231v/232V Pos: standing >
A Grand Stairway within the Church
Obvious exits: -S -U
< 882h/882H 230v/232V Pos: standing >
You quickly scan the area.
A fervent church acolyte who is close by to your south.
A pompous church spokesman who is not far off to your south.
A church official who is not far off to your south.
< 882h/882H 231v/232V Pos: standing >
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
A fervent church acolyte wanders about aimlessly.(Red Aura)
< 882h/882H 231v/232V Pos: standing >
You quickly scan the area.
A fervent church acolyte who is close by to your east.
The church publisher who is close by to your east.
The church editor who is close by to your east.
A pompous church spokesman who is close by to your south.
A church official who is close by to your south.
A meek church academic who is close by to your west.
< 882h/882H 231v/232V Pos: standing >
Within the Church Archives
Obvious exits: -E -NW -SW
A meek church academic examines the bookshelves.(Red Aura)
< 882h/882H 230v/232V Pos: standing >
You quickly scan the area.
A fervent church acolyte who is close by to your east.
A fervent church acolyte who is not far off to your east.
The church publisher who is not far off to your east.
The church editor who is not far off to your east.
A skinny church scholar who is close by to your northwest.
A scraggly church scholar who is close by to your northwest.
A scrawny church scholar who is close by to your northwest.
A church guardsman who is close by to your southwest.
The church head scholar who is close by to your southwest.
< 882h/882H 230v/232V Pos: standing >
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
A fervent church acolyte wanders about aimlessly.(Red Aura)
< 882h/882H 231v/232V Pos: standing >
The Printing Press within the Church
Obvious exits: -W -NE -SE
A fervent church acolyte wanders about aimlessly.(Red Aura)
The church publisher reviews the publishing expense accounts.(Red Aura)
The church editor stands here looking over a pamphlet for errors.(Red Aura)
< 882h/882H 230v/232V Pos: standing >
Propaganda Writing Rooms wthin the Church
Obvious exits: -SW -SE
A devoted church spin doctor prepares a document for printing.(Red Aura)
A church creative writer scrawls down propaganda.(Red Aura)
< 882h/882H 229v/232V Pos: standing >
You quickly scan the area.
A fervent church acolyte who is close by to your southwest.
The church publisher who is close by to your southwest.
The church editor who is close by to your southwest.
A muscular church member who is close by to your southeast.
< 882h/882H 231v/232V Pos: standing >
This young man's job consists of putting the final touches on a document
before it is printed. As such he makes sure that the 'spin' that the
article has is in exactly the correct manner that the church desires. He
has sent many articles back to the writers, and as such is nto a favorite
among them.
A devoted church spin doctor appears to be Human and is in excellent condition.
He's medium in size.
<held> a bloody piece of flesh
< 882h/882H 232v/232V Pos: standing >
Printing Supply Room within the Church
Obvious exits: -NW -SW
A muscular church member shuffles rolls of paper about.(Red Aura)
< 882h/882H 231v/232V Pos: standing >
The job of this man consists of shuffling the large rolls of paper that
are used for the pamphlets about. He is immense in size, his muscles no
doubt largely increased by his work.
A muscular church member appears to be Human and is in excellent condition.
He's medium in size.
< 882h/882H 231v/232V Pos: standing >
Behind a Large Printing Press within the Church
Obvious exits: -NW -NE
A gnomish inventor hired by the church maintains the printing press.
< 882h/882H 230v/232V Pos: standing >
This small gnome was hired by the church to produce and maintain the
printing presses. He is responsible for the design of them, and also is
the only one who understands how they work. His large ears are covered
by tufts of hair and his eyes bounce about the room as if they had a life
of their own.
A gnomish inventor appears to be Gnome and is in excellent condition.
He's small in size.
< 882h/882H 232v/232V Pos: standing >
The Printing Press within the Church
Obvious exits: -W -NE -SE
A fervent church acolyte wanders about aimlessly.(Red Aura)
The church publisher reviews the publishing expense accounts.(Red Aura)
The church editor stands here looking over a pamphlet for errors.(Red Aura)
< 882h/882H 231v/232V Pos: standing >
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
A fervent church acolyte wanders about aimlessly.(Red Aura)
< 882h/882H 230v/232V Pos: standing >
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S# -W#
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)
< 882h/882H 229v/232V Pos: standing >
You quickly scan the area.
A fervent church acolyte who is not far off to your north.
< 882h/882H 230v/232V Pos: standing >
Ok.
< 882h/882H 232v/232V Pos: standing >
Before a Massive Stone Church
Obvious exits: -N -S
A wild-eyed agnostic looks at the church doors with skepticism.
< 882h/882H 231v/232V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 882h/882H 231v/232V Pos: standing >
A Narrow Canyon leading to the Church
Obvious exits: -N -S
A warmage has been hired by the church to keep out unwanted intruders.
< 882h/882H 229v/232V Pos: standing >
Dressed in robes of crimson, this mage is a member of a group of mages
that sell themselves out as mercenaries. His specialty is that of combat
magic, and he appears very adept at what he does. His hairy gnome ears
stick out an an unusual angle, and his eyes are dark and reflect no light.
He has been hired by the church to keep out those who are not members, and
to let only those with the possibility of conversion to the church faith
to enter.
A hired warmage appears to be Gnome and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He is encased in killing ice!
He's encased in a shimmering globe!
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
Saving Ghuleh.
< 882h/882H 232v/232V Pos: standing >
Looks like an exit.
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams. You are flying, colors flow past
you like paint in a river. Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below. You close your eyes as the ground
rushes towards you...
You open your eyes and see:
A Room Full of Maps
Obvious exits: -W#
A mime stands, apparently asleep.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
A human officer stands here examining the maps.(Gold Aura)
Are you really here? It must be a dream, you must be sleeping.
< 882h/882H 232v/232V Pos: standing >
Autosaving...
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
You wake up.
< 882h/882H 232v/232V Pos: standing >
You see some of the tension leave a mime's body.
You tense up and become more alert.
< 882h/882H 232v/232V Pos: standing >
You are already standing.
< 882h/882H 232v/232V Pos: standing >
You are already standing.
< 882h/882H 232v/232V Pos: standing >
A mime clambers to his feet.
< 882h/882H 232v/232V Pos: standing >
A Room Full of Maps
Obvious exits: -W#
A mime walks around here, looking foolish.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
A human officer stands here examining the maps.(Gold Aura)
< 882h/882H 232v/232V Pos: standing >
A mime sits down in a comfortable spot.
< 882h/882H 232v/232V Pos: standing >
A mime opens a midnight blue tome with silver bindings and begins studying it intently.
< 882h/882H 232v/232V Pos: standing >
You nod.
< 882h/882H 232v/232V Pos: standing >
You nod.
< 882h/882H 232v/232V Pos: standing >
Your group consists of ( 3/30):
( Head) 666/666 hit, 218/218 move Saif
(Front) 361/361 hit, 135/139 move Meth
(Front) 882/882 hit, 232/232 move Ghuleh
< 882h/882H 232v/232V Pos: standing >
A mime closes his book and grins malevolently.
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
Saving Ghuleh.
< 882h/882H 232v/232V Pos: standing >
A Room Full of Maps
Obvious exits: -W#
A mime sits resting.(Red Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
A human officer stands here examining the maps.(Gold Aura)
< 882h/882H 232v/232V Pos: standing >
A mime clambers to his feet.
< 882h/882H 232v/232V Pos: standing >
A mime gets a staff of swirling smoke and flame from his rugged adventurers satchel.
< 882h/882H 232v/232V Pos: standing >
A mime grabs a staff of swirling smoke and flame.
It glows brightly.
< 882h/882H 232v/232V Pos: standing >
A mime taps a staff of swirling smoke and flame three times on the ground.
You vanish.
A mime slowly fades out of existence.
a maintenance worker slowly fades out of existence.
a human officer slowly fades out of existence.
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
A Room Full of Maps
Obvious exits: -W#
*A mime walks around here, looking foolish.(Red Aura)
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
*A human officer stands here examining the maps.(Gold Aura)
< 882h/882H 232v/232V Pos: standing >
A mime stops using a staff of swirling smoke and flame.
< 882h/882H 232v/232V Pos: standing >
A mime puts a staff of swirling smoke and flame into a rugged adventurers satchel.
< 882h/882H 232v/232V Pos: standing >
A mime sits down in a comfortable spot.
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
A mime clambers to his feet.
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
< 882h/882H 232v/232V Pos: standing >
A Room Full of Maps
Obvious exits: -W#
*A mime walks around here, looking foolish.(Red Aura)
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
*A human officer stands here examining the maps.(Gold Aura)
A maintenance worker opens the door.
< 882h/882H 232v/232V Pos: standing >
A maintenance worker leaves west.
A mime leaves west.
You follow a mime.
The End of a Hallway
Obvious exits: -E -S -W#
*A mime walks around here, looking foolish.(Red Aura)
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 231v/232V Pos: standing >
A maintenance worker closes the door.
< 882h/882H 231v/232V Pos: standing >
A maintenance worker leaves south.
A mime leaves south.
You follow a mime.
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
*A mime walks around here, looking foolish.(Red Aura)
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 230v/232V Pos: standing >
A maintenance worker leaves south.
A mime leaves south.
You follow a mime.
A Hallway Connecting the Barracks
Obvious exits: -N -E -S -W
*A mime walks around here, looking foolish.(Red Aura)
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
< 882h/882H 231v/232V Pos: standing >
< 882h/882H 231v/232V Pos: standing >
A maintenance worker leaves west.
A mime leaves west.
You follow a mime.
Inside Sleeping Quarters
Obvious exits: -E
*A mime walks around here, looking foolish.(Red Aura)
*A maintenance worker walks through the hallways, cleaning up after the gladiators.(Red Aura)
Grelim, the grand druid stands here, fighting a resting patrol guard. (minion)
Grelim, the grand druid stands here. (minion)
A Grey Elf (medium), floating sits atop a snow buffalo.
A resting patrol guard stands here, fighting Grelim, the grand druid.(Gold Aura)
< 882h/882H 230v/232V Pos: standing >
A maintenance worker closes the door.
< 882h/882H 230v/232V Pos: standing >
A Grey Elf dismounts a snow buffalo.
< 882h/882H 230v/232V Pos: standing >
A mime starts casting an offensive spell.
A mime snaps into visibility.
You start chanting...
You snap into visibility.
A Grey Elf starts casting a spell.
< 882h/882H 232v/232V Pos: standing >
A resting patrol guard's mighty bludgeon strikes Grelim, the grand druid.
A resting patrol guard's impressive bludgeon wounds Grelim, the grand druid.
< 882h/882H 232v/232V Pos: standing >
You snap into visibility.
Casting: waves of fatigue
A resting patrol guard parries Grelim, the grand druid's lunge at him.
< 882h/882H 232v/232V Pos: standing >
A mime completes his spell...
A mime utters the word 'boulder'
A huge boulder created by a mime hits a Grey Elf causing him to scream out in agony!
You complete your spell...
A Grey Elf looks really tired.
< 882h/882H 232v/232V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'qaihaui bzuio'
A Grey Elf points at a resting patrol guard whose form begins to phase in and out from this plane of existence...
< 882h/882H 232v/232V Pos: standing >
A mime starts casting an offensive spell called 'boulder'.
< 882h/882H 232v/232V Pos: standing >
You start chanting...
You snap into visibility.
< 882h/882H 232v/232V Pos: standing >
You snap into visibility.
Casting: waves of fatigue
A mime completes his spell...
A mime utters the word 'bajroculof'
A huge boulder created by a mime hits a Grey Elf causing him to scream out in agony!
< 882h/882H 232v/232V Pos: standing >
You complete your spell...
A Grey Elf looks really tired.
< 882h/882H 232v/232V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 882h/882H 232v/232V Pos: standing >
A resting patrol guard's impressive bludgeon wounds Grelim, the grand druid.
A mime starts casting an offensive spell called 'boulder'.
< 882h/882H 232v/232V Pos: standing >
Grelim, the grand druid's decent punch strikes a resting patrol guard hard.
< 882h/882H 232v/232V Pos: standing >
You start chanting...
You snap into visibility.
< 882h/882H 232v/232V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 882h/882H 232v/232V Pos: standing >
A mime completes his spell...
A mime utters the word 'boulder'
A mime's spell flows around a Grey Elf, leaving him unharmed!
< 882h/882H 232v/232V Pos: standing >
You snap into visibility.
Casting: arieks shattering iceball
< 882h/882H 232v/232V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 162 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf is mortally wounded, and will die soon, if not aided.
< 882h/882H 232v/232V Pos: standing >
A mime starts casting an offensive spell.
< 882h/882H 232v/232V Pos: standing >
You start chanting...
You snap into visibility.
< 882h/882H 232v/232V Pos: standing >
A mime completes his spell...
A mime utters the word 'bajroculof'
A mime's boulder rolls into a Grey Elf flattening him!
A Grey Elf's high quality mining pick was completely destroyed by the massive blow!
A Grey Elf's finely woven gray cloak was completely destroyed by the massive blow!
A Grey Elf's leggings of insanity was completely destroyed by the massive blow!
A Grey Elf's mithril and gold earring [superior] was completely destroyed by the massive blow!
A Grey Elf's thin length of twisted cord [poor] was completely destroyed by the massive blow!
A Grey Elf makes a magical gesture, sending Grelim, the grand druid back to the nether plane.
Grelim, the grand druid stops following a Grey Elf.
A Grey Elf makes a magical gesture, sending Grelim, the grand druid back to the nether plane.
Grelim, the grand druid stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.