The death of [36 Controller] Crispen (Grey Elf)

in Inside Sleeping Quarters

from the perspective of [36 Controller] Crispen (Grey Elf)

<worn as a badge>    the essence of Auril
<worn on eyes>       some polished chrome-coloured sunglasses [superior]
<worn in ear>        a mithril and gold earring [superior]
<worn on face>       an opaque mask of coloured glass
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a mysterious robe [82%]             
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<held as shield>     a patched marble tower shield
<worn around wrist>  a small bracelet made of roots [poor]
<worn around wrist>  a diabolical ruby bracelet
<worn on hands>      some glittering obsidian talons from Enclave of the Opal Phoenix
<worn on finger>     a bluestone ring (magic)
<worn on finger>     an unique brass signet from Rift Valley Jungle

Easy.

< 252h/252H 141v/141V Pos: standing >
The Entrance to a Human Outpost
Obvious exits: -N -E -S -W
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 252h/252H 141v/141V Pos: standing >
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W

< 252h/252H 141v/141V Pos: standing >
You quickly scan the area.
A young patrol guard who is close by to your north.
A massive guard who is close by to your south.
A massive guard who is close by to your south.
A young mage guard who is close by to your south.
A ruthless mercenary who is close by to your south.
A Tharnadian cleric who is close by to your south.
A young patrol guard who is close by to your west.

< 252h/252H 141v/141V Pos: standing >
In a Rocky Passage
Obvious exits: -S -D
A guard makes his rounds through the outpost.

< 252h/252H 141v/141V Pos: standing >
    This man has been ordered to do the boring job of patrolling the
barracks. While inexperienced compared to many of the soldiers in the
outpost, he is definitely no easy opponent to fight. He bears the
Tharnadian crest on his shoulder.
A young patrol guard appears to be Human and is in excellent condition.
He's medium in size.

<primary weapon>     a white steel saber

< 252h/252H 141v/141V Pos: standing >
You could do it with a needle!

< 252h/252H 141v/141V Pos: standing >
In an Armoury
Obvious exits: -N# -U
The outpost armorer stands here willing to sell items to visitors.

< 252h/252H 141v/141V Pos: standing >
It seems to be locked.

< 252h/252H 141v/141V Pos: standing >
The door seems to be closed.

< 252h/252H 141v/141V Pos: standing >
You quickly scan the area.
A young patrol guard who is close by above you.

< 252h/252H 141v/141V Pos: standing >
You don't find anything you didn't see before.

< 252h/252H 141v/141V Pos: standing >
In a Rocky Passage
Obvious exits: -S -D
A guard makes his rounds through the outpost.

< 252h/252H 141v/141V Pos: standing >
In an Armoury
Obvious exits: -N# -U
The outpost armorer stands here willing to sell items to visitors.

< 252h/252H 141v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 252h/252H 141v/141V Pos: standing >
In a Rocky Passage
Obvious exits: -S -D
A guard makes his rounds through the outpost.

< 252h/252H 141v/141V Pos: standing >
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W

< 252h/252H 141v/141V Pos: standing >
The Entrance to a Human Outpost
Obvious exits: -N -E -S -W
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 252h/252H 141v/141V Pos: standing >
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W

< 252h/252H 141v/141V Pos: standing >
In a Well-Lit Passage
Obvious exits: -E -W
A guard makes his rounds through the outpost.

< 252h/252H 141v/141V Pos: standing >
In a Well-Lit Passage
Obvious exits: -N -E

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
A guard makes his rounds through the barracks.
A guard makes his rounds through the barracks.

< 252h/252H 141v/141V Pos: standing >
Ok.

< 252h/252H 141v/141V Pos: standing >
Inside Sleeping Quarters
Obvious exits: -E
A soldier rests here during his break.

< 252h/252H 141v/141V Pos: standing >
    This man is taking advantage of what little free time he has to rest.
He is still wearing a partial set of armor, and has his weapon nearby in
case of any surprises. He looks very tough and would be a vicious opponent
in battle.
A resting patrol guard appears to be Human and is in excellent condition.
He's medium in size.


< 252h/252H 141v/141V Pos: standing >
You would need a lot of luck and great equipment!

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W
A guard makes his rounds through the barracks.
A guard makes his rounds through the barracks.

< 252h/252H 141v/141V Pos: standing >
Ok.

< 252h/252H 141v/141V Pos: standing >
Inside Sleeping Quarters
Obvious exits: -W
A guard makes his rounds through the barracks.
A tired and sick looking guard sleeps here.
A tired and sick looking guard sleeps here.
A tired and sick looking guard sleeps here.
A tired and sick looking guard sleeps here.
A soldier rests here during his break.
A tired and sick looking guard sleeps here.
A tired and sick looking guard sleeps here.
A tired and sick looking guard sleeps here.
A tired and sick looking guard sleeps here.

< 252h/252H 141v/141V Pos: standing >
Autosaving...

< 252h/252H 141v/141V Pos: standing >
You do not see that here.

< 252h/252H 141v/141V Pos: standing >
A young patrol guard enters from the west.
A young patrol guard leaves west.

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E -S -W
A guard makes his rounds through the barracks.
A guard makes his rounds through the barracks.

< 252h/252H 141v/141V Pos: standing >
Inside Sleeping Quarters
Obvious exits: -E
A guard makes his rounds through the barracks.
A soldier rests here during his break.

< 252h/252H 141v/141V Pos: standing >
Ok.

< 252h/252H 141v/141V Pos: standing >
You could do it with a needle!

< 252h/252H 141v/141V Pos: standing >
    This man is taking advantage of what little free time he has to rest.
He is still wearing a partial set of armor, and has his weapon nearby in
case of any surprises. He looks very tough and would be a vicious opponent
in battle.
A resting patrol guard appears to be Human and is in excellent condition.
He's medium in size.


< 252h/252H 141v/141V Pos: standing >
Ok.

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E -S -W
A guard makes his rounds through the barracks.

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#

< 252h/252H 141v/141V Pos: standing >
Ok.

< 252h/252H 141v/141V Pos: standing >
Inside Sleeping Quarters
Obvious exits: -E
A soldier rests here during his break.

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W

< 252h/252H 141v/141V Pos: standing >
Ok.

< 252h/252H 141v/141V Pos: standing >
Inside Sleeping Quarters
Obvious exits: -W
A soldier rests here during his break.

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E -S -W

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#

< 252h/252H 141v/141V Pos: standing >
Ok.

< 252h/252H 141v/141V Pos: standing >
Inside Sleeping Quarters
Obvious exits: -E
A soldier rests here during his break.

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W

< 252h/252H 141v/141V Pos: standing >
Ok.

< 252h/252H 141v/141V Pos: standing >
Inside Sleeping Quarters
Obvious exits: -W
A soldier rests here during his break.

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E -S -W

< 252h/252H 141v/141V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 252h/252H 141v/141V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number		          Mob Name		
   400003                a lesser conjured being       
----------------------------------------------------------------------------
   82862                 a tall longbowman                
----------------------------------------------------------------------------
   37128                 a tinker                      
----------------------------------------------------------------------------
   39101                 a brawny barbarian                  
----------------------------------------------------------------------------
   16688                 the maitre d'                       
----------------------------------------------------------------------------
   40400                 a stern paladin                   
----------------------------------------------------------------------------
   40409                 the juggling thri-kreen
----------------------------------------------------------------------------
   40420                 a priestess in training         
----------------------------------------------------------------------------
   40408                 a guard of the upper level     
----------------------------------------------------------------------------
   40411                 a relaxing traveller                
----------------------------------------------------------------------------
   40414                 a worn-out grey elf               
----------------------------------------------------------------------------
   93903                 Grelim, the grand druid        
----------------------------------------------------------------------------
   5711                  the brownie elder                   
----------------------------------------------------------------------------
   38484                 a noble lord                        
----------------------------------------------------------------------------
   38483                 a former soldier                    
----------------------------------------------------------------------------
   87850                 a meek church academic      
----------------------------------------------------------------------------
   83102                 a stumbling drunk goblin
----------------------------------------------------------------------------
   83108                 a relaxing Alatorin guard     
----------------------------------------------------------------------------
   87848                 a young paladin                
----------------------------------------------------------------------------
   67111                 a disciple                        
----------------------------------------------------------------------------

< 252h/252H 141v/141V Pos: standing >
You open your Summoners tome which reveals the following information....
You glean they are: 
Level 32 
Class: Warrior 
Base Hitpoints: 232

< 252h/252H 141v/141V Pos: standing >
You utter a quick incantation, calling forth a red shape who softly says 'Your wish is my command, master!'
Grelim, the grand druid starts following you.

< 252h/252H 141v/141V Pos: standing >
Grelim, the grand druid is now a member of your group.

< 252h/252H 141v/141V Pos: standing >

		Score information for Crispen

Level: 36   Race: Grey Elf   Class: Summoner / Controller Sex: Male
Hit points: 252(252)  Moves: 141(141)
Coins carried:   29 platinum    83 gold     5 silver     8 copper
Coins in bank:  120 platinum     7 gold     0 silver     0 copper
Playing time: 0 days / 19 hours/ 29 minutes
Received data: 0.3135 MB this session.
Send data:     0.0128 MB this session.
Compression ratio: 83%
83%
Followers:
   Grelim, the grand druid
Status:  Standing in a snow buffalo's saddle.
Epic points(total): 6(6)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Consenting: snow buffalo
Detecting:       Invisible Magic Life Heat
Protected from:  Fire
Enchantments:    Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  363 

Active Spells:
--------------
conjure elemental (less than a minute remaining)
detect invisibility (26 minutes)
aid (less than a minute remaining)


< 252h/252H 141v/141V Pos: standing >

		Score information for Crispen

Level: 36   Race: Grey Elf   Class: Summoner / Controller Sex: Male
Hit points: 252(252)  Moves: 141(141)
Coins carried:   29 platinum    83 gold     5 silver     8 copper
Coins in bank:  120 platinum     7 gold     0 silver     0 copper
Playing time: 0 days / 19 hours/ 30 minutes
Received data: 0.3143 MB this session.
Send data:     0.0128 MB this session.
Compression ratio: 83%
83%
Followers:
   Grelim, the grand druid
Status:  Standing in a snow buffalo's saddle.
Epic points(total): 6(6)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Consenting: snow buffalo
Detecting:       Invisible Magic Life Heat
Protected from:  Fire
Enchantments:    Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  363 

Active Spells:
--------------
conjure elemental (less than a minute remaining)
detect invisibility (25 minutes)
aid (less than a minute remaining)


< 252h/252H 141v/141V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number		          Mob Name		
   400003                a lesser conjured being       
----------------------------------------------------------------------------
   82862                 a tall longbowman                
----------------------------------------------------------------------------
   37128                 a tinker                      
----------------------------------------------------------------------------
   39101                 a brawny barbarian                  
----------------------------------------------------------------------------
   16688                 the maitre d'                       
----------------------------------------------------------------------------
   40400                 a stern paladin                   
----------------------------------------------------------------------------
   40409                 the juggling thri-kreen
----------------------------------------------------------------------------
   40420                 a priestess in training         
----------------------------------------------------------------------------
   40408                 a guard of the upper level     
----------------------------------------------------------------------------
   40411                 a relaxing traveller                
----------------------------------------------------------------------------
   40414                 a worn-out grey elf               
----------------------------------------------------------------------------
   93903                 Grelim, the grand druid        
----------------------------------------------------------------------------
   5711                  the brownie elder                   
----------------------------------------------------------------------------
   38484                 a noble lord                        
----------------------------------------------------------------------------
   38483                 a former soldier                    
----------------------------------------------------------------------------
   87850                 a meek church academic      
----------------------------------------------------------------------------
   83102                 a stumbling drunk goblin
----------------------------------------------------------------------------
   83108                 a relaxing Alatorin guard     
----------------------------------------------------------------------------
   87848                 a young paladin                
----------------------------------------------------------------------------
   67111                 a disciple                        
----------------------------------------------------------------------------

< 252h/252H 141v/141V Pos: standing >
You must wait a short time before calling another minion into existence.

< 252h/252H 141v/141V Pos: standing >
You must wait a short time before calling another minion into existence.

< 252h/252H 141v/141V Pos: standing >
You must wait a short time before calling another minion into existence.

< 252h/252H 141v/141V Pos: standing >
You must wait a short time before calling another minion into existence.

< 252h/252H 141v/141V Pos: standing >
You must wait a short time before calling another minion into existence.

< 252h/252H 141v/141V Pos: standing >
You must wait a short time before calling another minion into existence.

< 252h/252H 141v/141V Pos: standing >
The aid of nature leaves you.
Your uglier side seems to eminate as you call forth your minion.
You utter a quick incantation, calling forth a red shape who softly says 'Your wish is my command, master!'
Grelim, the grand druid starts following you.

< 252h/252H 141v/141V Pos: standing >
Grelim, the grand druid is now a member of your group.
Grelim, the grand druid already grouped by you.

< 252h/252H 141v/141V Pos: standing >
Your group consists of ( 3/30):
( Head)   252/252   hit,  141/141  move Crispen
(Front)   364/364   hit,  152/152  move Grelim, the grand druid
(Front)   291/291   hit,  158/158  move Grelim, the grand druid

< 252h/252H 141v/141V Pos: standing >
Ok.
Grelim, the grand druid starts casting a spell.
Grelim, the grand druid starts casting a spell.

< 252h/252H 141v/141V Pos: standing >
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the words 'wuzruttu zuharuhl'
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the words 'wuzruttu zuharuhl'

< 252h/252H 141v/141V Pos: standing >
Your group consists of ( 3/30):
( Head)   252/252   hit,  141/141  move Crispen
(Front)   504/504   hit,  192/192  move Grelim, the grand druid
(Front)   431/431   hit,  198/198  move Grelim, the grand druid

< 252h/252H 141v/141V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E -S -W
Grelim, the grand druid stands here. (minion) 
Grelim, the grand druid stands here. (minion) 

< 252h/252H 141v/141V Pos: standing >
Inside Sleeping Quarters
Obvious exits: -E
A soldier rests here during his break.
Grelim, the grand druid enters from the east.
Grelim, the grand druid enters from the east.

< 252h/252H 141v/141V Pos: standing >
Ok.
Grelim, the grand druid starts casting an offensive spell.
Grelim, the grand druid starts casting an offensive spell.

< 252h/252H 141v/141V Pos: standing >
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the word 'qlqraiz'
Grelim, the grand druid's cyclone tears at a resting patrol guard, pounding and rending flesh!
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the word 'qlqraiz'
Grelim, the grand druid's cyclone tears at a resting patrol guard, pounding and rending flesh!
Grelim, the grand druid dodges a resting patrol guard's attack.
A resting patrol guard hits Grelim, the grand druid with a mighty kick to his chest.

< 252h/252H 141v/141V Pos: standing >
A resting patrol guard parries Grelim, the grand druid's lunge at him.
Grelim, the grand druid's fine punch strikes a resting patrol guard.

< 252h/252H 141v/141V Pos: standing >
Ok.
Grelim, the grand druid starts casting an offensive spell.
Grelim, the grand druid starts casting an offensive spell.

< 252h/252H 141v/141V Pos: standing >
A resting patrol guard's bludgeon wounds Grelim, the grand druid.
A resting patrol guard's awesome bludgeon strikes Grelim, the grand druid hard.

< 252h/252H 141v/141V Pos: standing >
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the word 'qlqraiz'
Grelim, the grand druid's cyclone tears at a resting patrol guard, pounding and rending flesh!
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the word 'qlqraiz'
Grelim, the grand druid's cyclone tears at a resting patrol guard, pounding and rending flesh!

< 252h/252H 141v/141V Pos: standing >
Ok.
Grelim, the grand druid starts casting an offensive spell.
Grelim, the grand druid starts casting an offensive spell.

< 252h/252H 141v/141V Pos: standing >
Grelim, the grand druid dodges a resting patrol guard's attack.
A resting patrol guard's fine bludgeon wounds Grelim, the grand druid.

< 252h/252H 141v/141V Pos: standing >
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the word 'qlqraiz'
Grelim, the grand druid's cyclone tears at a resting patrol guard, pounding and rending flesh!
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the word 'qlqraiz'
Grelim, the grand druid's cyclone tears at a resting patrol guard, pounding and rending flesh!

< 252h/252H 141v/141V Pos: standing >
    This man is taking advantage of what little free time he has to rest.
He is still wearing a partial set of armor, and has his weapon nearby in
case of any surprises. He looks very tough and would be a vicious opponent
in battle.
A resting patrol guard appears to be Human and looks pretty hurt.
He's medium in size.

<primary weapon>     a massive steel mace

< 252h/252H 141v/141V Pos: standing >
A resting patrol guard's bludgeon strikes Grelim, the grand druid.
A resting patrol guard's fine bludgeon wounds Grelim, the grand druid.
Grelim, the grand druid easily dodges a resting patrol guard's feeble leg sweep.

< 252h/252H 141v/141V Pos: standing >
Grelim, the grand druid's punch strikes a resting patrol guard very hard.
Grelim, the grand druid's fine punch seriously wounds a resting patrol guard.

< 252h/252H 141v/141V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 252h/252H 141v/141V Pos: standing >
A maintenance worker enters from the east.
A mime enters from the east.
An Orc enters from the east.

< 252h/252H 141v/141V Pos: standing >
A maintenance worker closes the door.

< 252h/252H 141v/141V Pos: standing >
You dismount a snow buffalo.

< 252h/252H 141v/141V Pos: standing >
A mime starts casting an offensive spell.
A mime snaps into visibility.
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
You start chanting...

< 252h/252H 141v/141V Pos: standing >
A resting patrol guard's mighty bludgeon strikes Grelim, the grand druid.
A resting patrol guard's impressive bludgeon wounds Grelim, the grand druid.

< 252h/252H 141v/141V Pos: standing >
An Orc snaps into visibility.
Casting: contain being *
A resting patrol guard parries Grelim, the grand druid's lunge at him.

< 252h/252H 141v/141V Pos: standing >
A mime completes his spell...
A mime utters the word 'bajroculof'
A huge boulder created by a mime hits you causing you to scream out in agony!
OUCH!  That really did HURT!
An Orc completes his spell...
An Orc utters the words 'xazzg ay yahuojz'
You feel tired!

< 208h/252H 133v/141V Pos: standing >
You complete your spell...
You point at a resting patrol guard whose form begins to phase in and out from this plane of existence...

< 208h/252H 133v/141V Pos: standing >
A mime starts casting an offensive spell.

< 208h/252H 133v/141V Pos: standing >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 208h/252H 133v/141V Pos: standing >
You feel tired!

< 208h/252H 126v/141V Pos: standing >
An Orc snaps into visibility.
A mime completes his spell...
A mime utters the word 'bajroculof'
A huge boulder created by a mime hits you causing you to scream out in agony!
OUCH!  That really did HURT!

< 153h/252H 126v/141V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'xazzg ay yahuojz'
You feel tired!

< 153h/252H 112v/141V Pos: standing >
You attempt to flee...
You couldn't escape!

< 153h/252H 113v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 153h/252H 113v/141V Pos: standing >
A resting patrol guard's impressive bludgeon wounds Grelim, the grand druid.
A mime starts casting an offensive spell.
Alas, you cannot go that way. . . .

< 153h/252H 113v/141V Pos: standing >
Grelim, the grand druid's decent punch strikes a resting patrol guard hard.
Alas, you cannot go that way. . . .

< 153h/252H 114v/141V Pos: standing >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 153h/252H 114v/141V Pos: standing >
You attempt to flee...
You couldn't escape!

< 153h/252H 114v/141V Pos: standing >
You feel tired!
Alas, you cannot go that way. . . .

< 154h/252H 107v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 154h/252H 107v/141V Pos: standing >
You feel tired!
A mime completes his spell...
A mime utters the word 'bajroculof'
You resist the effects of a mime's spell!

< 154h/252H 93v/141V Pos: standing >
An Orc snaps into visibility.

< 154h/252H 93v/141V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'arieks shattering iceball'
An Orc points at you.
You reel in pain as an Orc's iceball shatters upon impacting you.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -8h/252H 94v/141V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -8h/252H 94v/141V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -8h/252H 94v/141V Pos: standing >
You feel tired!

< -8h/252H 80v/141V Pos: on your ass >