<worn as a badge> a soulstone scabbard [89%]
<worn on head> the adamantium crown of Krethik Keep
<worn on eyes> a black duergar eyepatch [superior]
<worn in ear> an ancient dragon tooth earring [poor]
<worn in ear> a flaming earring [poor] [84%]
<worn on face> a stony granite face (glowing)
<worn around neck> a necklace of halfling ears [superior] [40%]
<worn around neck> a brittle collar of glowing glass [85%]
<worn on body> the bloodstained chainmail of the illithids [superior] (humming) [89%]
<worn about body> a tight green cloak [89%]
<worn on back> a chothe hide backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> a deep-blue sash of the great master [superior]
<worn on belt buckle>the wicked-looking scimitar of Demogorgon[221h 57m 31s]
<attached to belt> a cosmic tome [88%]
<attached to belt> lucky alchemist sack
<worn on arms> the sleeves of thieves [superior]
<worn around wrist> a silvery bracer covered in glowing runes [poor]
<worn around wrist> the bangle of the Dreamer
<worn on hands> a pair of pale, misty gloves[219h 34m 51s]
<worn on finger> a shiny crimson ring (invis)
<worn on finger> a heavy square-cut emerald set in a circlet of gold
<primary weapon> a frost brand named 'Stormbringer' (glowing) (humming)
<secondary weapon> a sword of the whirlwinds (glowing)[221h 57m 31s]
<worn on legs> a pair of chainmail leggings [superior]
<worn on feet> a pair of black boots [83%]
MM****^*^^^^**M
M****^.^^+..***
****.^.@.+.M^**
***......+...**
*.....^..+M...*
....^*.M+..M.
..^^**.+...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 967h/967H 122v/201V Pos: standing >
MM*******MM
M*****M^^*^MM
M****^*^^^^**MM
****^.^^+..***M
***.^..@+.M^***
**......+...***
.....^..+M...**
...^*.M+..M..
.^^**.+....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 967h/967H 121v/201V Pos: standing >
M*******MMM
*****M^^*^MMM
****^*^^^^**MMM
***^.^^+..***MM
**.^...@.M^****
*......+...****
....^..+M...***
..^*.M+..M...
^^**.+.....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 967h/967H 119v/201V Pos: standing >
MMM^^*^MMMM
MM*******MMM.
M*****M^^*^MMMM
****^*^^^^**MMM
***^.^^@..***MM
**.^...+.M^****
*......+...****
...^..+M...**
.^*.M+..M..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 967h/967H 119v/201V Pos: standing >
A Small Pathway
Obvious exits: -N -S
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
< 967h/967H 118v/201V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
A warg prowls here looking for things to eat. (minion)
< 967h/967H 117v/201V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
An orcish elite searches the area here for any signs of problems.
A little chipmunk stands, apparently asleep.
A little chipmunk stands, apparently asleep.
< 967h/967H 117v/201V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 967h/967H 118v/201V Pos: standing >
You quickly scan the area.
An umber hulk who is not far off to your north.
A black skunk who is in the distance to your north.
An orcish assassin who is in the distance to your north.
An old orcish woman who is in the distance to your north.
A grave-robbing orc who is close by to your east.
An orcish street sweeper who is not far off to your east.
An orcish elite who is a brief walk away to your east.
An orcish warrior who is rather far off to your east.
A cowardly orcish girl who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish merchant who is close by to your west.
An orcish assassin who is close by to your west.
A wild horse who is not far off to your west.
A prong-horned antelope who is not far off to your west.
An orcish shaman who is not far off to your west.
A stray dog who is rather far off to your west.
An orcish elite who is close by below you.
A little chipmunk who is close by below you.
A little chipmunk who is close by below you.
< 967h/967H 122v/201V Pos: standing >
You quickly scan the area.
An umber hulk who is not far off to your north.
A black skunk who is in the distance to your north.
An orcish assassin who is in the distance to your north.
An old orcish woman who is in the distance to your north.
A grave-robbing orc who is close by to your east.
An orcish elite who is a brief walk away to your east.
An orcish warrior who is rather far off to your east.
A cowardly orcish girl who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish merchant who is close by to your west.
An orcish assassin who is close by to your west.
A wild horse who is not far off to your west.
A prong-horned antelope who is not far off to your west.
An orcish shaman who is not far off to your west.
An orcish assassin who is a brief walk away to your west.
A stray dog who is rather far off to your west.
Sajica who is rather far off to your west.
A little chipmunk who is close by below you.
A little chipmunk who is close by below you.
< 967h/967H 122v/201V Pos: standing >
You quickly scan the area.
An umber hulk who is not far off to your north.
A black skunk who is in the distance to your north.
An orcish assassin who is in the distance to your north.
An old orcish woman who is in the distance to your north.
A grave-robbing orc who is close by to your east.
An orcish street sweeper who is not far off to your east.
An orcish elite who is a brief walk away to your east.
An orcish warrior who is rather far off to your east.
A cowardly orcish girl who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish merchant who is close by to your west.
An orcish assassin who is close by to your west.
A wild horse who is not far off to your west.
A prong-horned antelope who is not far off to your west.
A wild horse who is not far off to your west.
An orcish shaman who is not far off to your west.
An orcish assassin who is a brief walk away to your west.
A stray dog who is rather far off to your west.
Sajica who is rather far off to your west.
An orcish elite who is close by below you.
A little chipmunk who is close by below you.
A little chipmunk who is close by below you.
< 967h/967H 123v/201V Pos: standing >
You quickly scan the area.
An umber hulk who is not far off to your north.
A black skunk who is in the distance to your north.
An orcish assassin who is in the distance to your north.
An old orcish woman who is in the distance to your north.
An orcish elite who is a brief walk away to your east.
An orcish warrior who is rather far off to your east.
A cowardly orcish girl who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish merchant who is close by to your west.
A wild horse who is not far off to your west.
A prong-horned antelope who is not far off to your west.
A wild horse who is not far off to your west.
An orcish shaman who is not far off to your west.
An orcish assassin who is a brief walk away to your west.
A stray dog who is rather far off to your west.
An orcish elite who is close by below you.
A little chipmunk who is close by below you.
A little chipmunk who is close by below you.
< 967h/967H 123v/201V Pos: standing >
Ok.
< 967h/967H 126v/201V Pos: standing >
< 967h/967H 129v/201V Pos: standing >
< 967h/967H 130v/201V Pos: standing >
< 967h/967H 130v/201V Pos: standing >
< 967h/967H 130v/201V Pos: standing >
< 967h/967H 131v/201V Pos: standing >
< 967h/967H 132v/201V Pos: standing >
< 967h/967H 133v/201V Pos: standing >
< 967h/967H 133v/201V Pos: standing >
< 967h/967H 134v/201V Pos: standing >
< 967h/967H 135v/201V Pos: standing >
< 967h/967H 135v/201V Pos: standing >
< 967h/967H 135v/201V Pos: standing >
< 967h/967H 137v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 967h/967H 137v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A massive umber hulk stands here chained to the ground.
< 967h/967H 136v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 967h/967H 136v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of an orcish street sweeper is lying here.
The corpse of a female orc is lying here.
< 967h/967H 135v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.
A small black skunk peers wearily at you.
An orcish assassin prowls the area hunting his new prey.
(Q)An old orcish woman cries over the loss of her spouse.
< 967h/967H 135v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A spellbook lies here, discarded.
A small round shield has been dropped here.
< 967h/967H 134v/201V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 967h/967H 135v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
< 967h/967H 134v/201V Pos: standing >
The Shady Barrelers
Obvious exits: -W
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.
Rorst Anonton is here organizing the supplies of his shop.
< 967h/967H 135v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
< 967h/967H 141v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W#
A drunken orc wanders about lost out of his mind.
< 967h/967H 141v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -S
< 967h/967H 140v/201V Pos: standing >
The Damned-Peace Intersection
Obvious exits: -E -S -W
An orcish elite searches the area here for any signs of problems.
A wandering orcish soul, flying about here, is searching for a new victim.
An orc guard of the Black Order is here watching your every action.
< 967h/967H 141v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -S
< 967h/967H 141v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W#
A drunken orc wanders about lost out of his mind.
< 967h/967H 141v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
< 967h/967H 140v/201V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 967h/967H 140v/201V Pos: standing >
The Path of Prosperity
Obvious exits: -E -S -W
A cute kitten rolls on the ground here playing with a ball of yarn.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
An orcish warrior is here preparing for the next invasion.
< 967h/967H 139v/201V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 967h/967H 141v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
< 967h/967H 140v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W#
< 967h/967H 139v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
< 967h/967H 140v/201V Pos: standing >
The Shady Barrelers
Obvious exits: -W
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.
Rorst Anonton is here organizing the supplies of his shop.
< 967h/967H 139v/201V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 967h/967H 141v/201V Pos: standing >
< 967h/967H 187v/201V Pos: standing >
< 967h/967H 193v/201V Pos: standing >
Score information for Daq
Level: 51 Race: Orc Class: Reaver Rogue Sex: Male
Hit points: 967(967) Moves: 193(201)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2678 platinum 36 gold 0 silver 0 copper
Playing time: 3 days / 9 hours/ 54 minutes
Received data: 0.4986 MB this session.
Send data: 0.0161 MB this session.
Compression ratio: 83%
Title: La Resistance
Group Leader: Saif
Followers:
a snarling warg
Status: Standing.
Epic points(total): 2778(4896)
Epic Bonus: Experience Bonus (21.04%)
Frags: +1.02 Deaths: 13
Consenting: Saif
Detecting: Invisible Good Heat
Protected from: All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 639
Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
stone skin (2 minutes)
detect invisibility (45 minutes)
vitality (2 minutes)
kanchelsis fury (7 minutes)
pantherspeed (40 minutes)
elephantstrength (5 minutes)
baladors protection (10 minutes)
ferrix precision (10 minutes)
rested bonus (32 minutes)
< 967h/967H 193v/201V Pos: standing >
< 967h/967H 194v/201V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - bigbys clenched fist
( 8th circle) 1 - dispel magic
2 - kanchelsis fury
( 7th circle) 2 - ferrix precision
( 5th circle) 2 - baladors protection
( 3rd circle) 2 - chill touch
1 - detect magic
( 2nd circle) 5 - magic missile
You can memorize 6 1st, 2 3rd, 5 4th, 2 5th, 4 6th, 1 7th, 3 9th and 2 10th circle spell(s).
< 967h/967H 201v/201V Pos: standing >
An orcish guard leaves west riding on a draft horse.
A draft horse leaves west.
< 967h/967H 201v/201V Pos: standing >
< 967h/967H 201v/201V Pos: standing >
< 967h/967H 201v/201V Pos: standing >
< 967h/967H 201v/201V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 967h/967H 201v/201V Pos: standing >
< 967h/967H 201v/201V Pos: standing >
=-=-=-=-=-=-=-=-=-=--= Duris Mud Leader Board =-=-=-=-=-=-=-=-=-=-=-
Name Score
---- -----
Laz 1589.38
Saif 1345.18
Nib 1259.06
Morrigu 1172.40
Hudini 1105.72
Noz 1093.08
Kesk 1053.80
Obeen 1050.90
Opi 973.11
Washu 956.35
Gou 888.54
Yzari 888.10
Soldon 876.15
Znar 860.81
Jov 848.91
Kroth 841.49
Iruzl 827.21
Liels 823.52
Tiu 796.15
Nil 788.45
< 967h/967H 201v/201V Pos: standing >
< 967h/967H 201v/201V Pos: standing >
Score information for Daq
Level: 51 Race: Orc Class: Reaver Rogue Sex: Male
Hit points: 967(967) Moves: 201(201)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2678 platinum 36 gold 0 silver 0 copper
Playing time: 3 days / 9 hours/ 55 minutes
Received data: 0.5011 MB this session.
Send data: 0.0161 MB this session.
Compression ratio: 83%
Title: La Resistance
Group Leader: Saif
Followers:
a snarling warg
Status: Standing.
Epic points(total): 2778(4896)
Epic Bonus: Experience Bonus (21.04%)
Frags: +1.02 Deaths: 13
Consenting: Saif
Detecting: Invisible Good Heat
Protected from: All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 639
Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
stone skin (less than a minute remaining)
detect invisibility (44 minutes)
vitality (less than a minute remaining)
kanchelsis fury (6 minutes)
pantherspeed (39 minutes)
elephantstrength (4 minutes)
baladors protection (9 minutes)
ferrix precision (9 minutes)
rested bonus (31 minutes)
< 967h/967H 201v/201V Pos: standing >
< 967h/967H 201v/201V Pos: standing >
< 967h/967H 201v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.
An orcish warrior is here preparing for the next invasion.
< 967h/967H 200v/201V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orc guard of the Black Order is here watching your every action.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 967h/967H 199v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A spellbook lies here, discarded.
A small round shield has been dropped here.
< 967h/967H 198v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.
Jov (Orc)(medium) stands in mid-air here.
An orcish elite stands in mid-air here, fighting a Gnome.
A Gnome (small) Magister Equitum of The Empire sits in mid-air here, fighting an old orcish woman.
A small black skunk peers wearily at you.
(Q)An old orcish woman stands here, fighting a Gnome.
< 967h/967H 197v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
The corpse of an orcish street sweeper is lying here.
The corpse of a female orc is lying here.
< 967h/967H 196v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
< 967h/967H 196v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
A massive umber hulk stands here chained to the ground.
< 967h/967H 195v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orcish assassin prowls the area hunting his new prey.
A grave-robbing orc sifts through the remains here.
< 967h/967H 195v/201V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 967h/967H 194v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
An orcish assassin prowls the area hunting his new prey.
A grave-robbing orc sifts through the remains here.
< 967h/967H 197v/201V Pos: standing >
An orcish assassin leaves west.
The Path of the Damned
Obvious exits: -N -E -S
A massive umber hulk stands here chained to the ground.
< 967h/967H 197v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
< 967h/967H 196v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
The corpse of an orcish street sweeper is lying here.
The corpse of a female orc is lying here.
< 967h/967H 195v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.
An orcish elite stands in mid-air here, fighting a Gnome.
A Gnome (small) Magister Equitum of The Empire sits in mid-air here, fighting an old orcish woman.
A small black skunk peers wearily at you.
(Q)An old orcish woman stands here, fighting a Gnome.
< 967h/967H 196v/201V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A draft horse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
An orcish warrior who is a brief walk away to your north.
An orcish warrior who is rather far off to your north.
A drunken orc who is in the distance to your north.
A baby orc who is in the distance to your north.
Meinar, the old baker who is close by to your east.
An umber hulk who is a brief walk away to your south.
A grave-robbing orc who is rather far off to your south.
Jov who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The grinning bobcat who is not far off to your west.
< 967h/967H 197v/201V Pos: standing >
A Gnome attacks an old orcish woman. [0 hits]
< 967h/967H 197v/201V Pos: standing >
An orcish elite attacks a Gnome. [4 hits]
< 967h/967H 197v/201V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 967h/967H 198v/201V Pos: standing >
A Gnome clambers to his feet.
You snap into visibility.
[Damage: 2 ]
< 967h/967H 198v/201V Pos: standing >
< T: old TP: sta TC: small wounds E: A Gnome sta EP: nasty wounds >
A Gnome attempts to flee.
A Gnome leaves south.
< 967h/967H 199v/201V Pos: standing >
An orcish elite leaves south.
< 967h/967H 199v/201V Pos: standing >
< 967h/967H 199v/201V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
The corpse of an orcish street sweeper is lying here.
The corpse of a female orc is lying here.
Jov (Orc)(medium) stands in mid-air here.
An orcish elite searches the area here for any signs of problems.
A Gnome (small) Magister Equitum of The Empire is sprawled out, resting.
< 967h/967H 198v/201V Pos: standing >
[Damage: 1 ]
< 967h/967H 198v/201V Pos: standing >
< T: Daq TP: sta TC:excellent E: A Gnome ass EP: few wounds >
Jov starts casting an offensive spell.
< 967h/967H 198v/201V Pos: standing >
< T: Daq TP: sta TC:excellent E: A Gnome ass EP: few wounds >
Jov completes his spell...
Jov utters the words 'paffue xurhuio'
A Gnome begins to dry and wilt.
A Gnome is stunned!
An orcish elite suddenly attacks a Gnome!
< 967h/967H 198v/201V Pos: standing >
< T: orcish TP: sta TC:excellent E: A Gnome ass EP: awful >
[Damage: 8 ] A Gnome is mortally wounded, and will die soon, if not aided.
[Damage: 8 ] You beautifully slash a Gnome into two parts - both dead.
A Gnome is dead! R.I.P.
You receive your share of experience.