The death of [48 Reaper] Zlo The Empire (Gnome)

in The Path of the Damned

from the perspective of [48 Reaper] Zlo The Empire (Gnome)

<held>               a spellbook
<held>               a quill

a black hooded orc tells you 'No magic in here!'.

< 197h/277H 104v/111V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: female sta EP:  bleeding, close to death >
 An orcish guard's decent punch strikes you.
An orcish guard's crude punch strikes you.

< 177h/277H 104v/111V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: female sta EP:  bleeding, close to death >
 [Damage:  4 ] Your punch causes a female orc to grimace in pain.
A female orc is incapacitated and will slowly die, if not aided.
A female orc slumps to the ground.

< 178h/277H 104v/111V Pos: standing >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. Other citizens of the Grove quickly rush along their
way paying attention to their tasks at hand. There is a large meeting
chamber of sorts to the north. Lots of chattering voices seem to emanate
from just beyond the door.  There are exits to the east, west, and north
leading to various parts of the city.
Obvious exits: -North# -East -West
A small collar collects among the rubble on the ground.
A prong-horned antelope stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell.
An orcish warrior is here preparing for the next invasion.
A drunken orc wanders about lost out of his mind.
A drunken orc wanders about lost out of his mind.
Running about town, this female orc is restocking her low supplies.

< 178h/277H 103v/111V Pos: standing >
A drunken orc suddenly attacks YOU!
A drunken orc misses you.
You dodge a bash from a drunken orc, who loses his balance and falls.
A female orc suddenly attacks YOU!
You feel your skin soften and return to normal.
A female orc's punch grazes you.
A drunken orc misses you.

< 177h/277H 103v/111V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: drunken sta EP: excellent >
 An orcish shaman suddenly attacks YOU!
An orcish shaman's punch grazes you.

< 176h/277H 103v/111V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: drunken sta EP: excellent >
 You dodge a bash from an orcish warrior, who loses his balance and falls.

< 176h/277H 103v/111V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: drunken sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 176h/277H 103v/111V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: drunken sta EP: excellent >
 You start chanting...

< 176h/277H 103v/111V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: drunken sta EP: excellent >
 A wild horse suddenly attacks YOU!
A wild horse's feeble thrash grazes you.

< 175h/277H 103v/111V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: horse sta EP: excellent >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 277h/277H 103v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: horse sta EP: excellent >
 You try to fake your own demise..

< 277h/277H 103v/111V Pos: on your ass >
An orcish shaman starts casting a spell.

< 277h/277H 111v/111V Pos: on your ass >
An orcish shaman completes his spell...
An orcish shaman points at a wild horse.
a wild horse is briefly surrounded by a purple aura.

< 277h/277H 111v/111V Pos: on your ass >
An orcish shaman leaves east.
A wild horse leaves east.
A prong-horned antelope leaves east.

< 277h/277H 111v/111V Pos: on your ass >
A female orc leaves west.

< 277h/277H 111v/111V Pos: on your ass >
You feel up to faking your death again...

< 277h/277H 111v/111V Pos: on your ass >
A drunken orc leaves west.

< 277h/277H 111v/111V Pos: on your ass >
A female orc enters from the west.

< 277h/277H 111v/111V Pos: on your ass >
A female orc leaves west.

< 277h/277H 111v/111V Pos: on your ass >
An orcish guard enters from the west.

< 277h/277H 111v/111V Pos: on your ass >
An orcish warrior leaves east.

< 277h/277H 111v/111V Pos: on your ass >

< 277h/277H 111v/111V Pos: on your ass >

< 277h/277H 111v/111V Pos: on your ass >
A baby orc enters from the east.

< 277h/277H 111v/111V Pos: on your ass >
A drunken orc leaves west.

< 277h/277H 111v/111V Pos: on your ass >

< 277h/277H 111v/111V Pos: on your ass >
A female orc enters from the west.

< 277h/277H 111v/111V Pos: on your ass >

< 277h/277H 111v/111V Pos: on your ass >
The sun hangs low on the southern sky.

< 277h/277H 111v/111V Pos: on your ass >

< 277h/277H 111v/111V Pos: on your ass >
Autosaving...

< 277h/277H 111v/111V Pos: on your ass >
An orcish warrior enters from the east.

< 277h/277H 111v/111V Pos: on your ass >
An orcish merchant enters from the east.

< 277h/277H 111v/111V Pos: on your ass >
An orcish merchant leaves east.

< 277h/277H 111v/111V Pos: on your ass >
The Path of Prosperity continues east.
You extend your sights eastward.
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
An orcish merchant is standing here completing his next transaction.
(Q)An old orcish woman cries over the loss of her spouse.

< 277h/277H 111v/111V Pos: on your ass >
You see nothing special...

< 277h/277H 111v/111V Pos: on your ass >
The Path of Prosperity
Obvious exits: -North# -East -West
A small collar collects among the rubble on the ground.
An orcish warrior is here preparing for the next invasion.
Running about town, this female orc is restocking her low supplies.
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.

< 277h/277H 111v/111V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.

< 277h/277H 111v/111V Pos: on your ass >
The Path of Prosperity
   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway.
Obvious exits: -East -South -West
An orcish merchant is standing here completing his next transaction.
(Q)An old orcish woman cries over the loss of her spouse.

< 277h/277H 104v/111V Pos: on your ass >
An old orcish woman suddenly attacks YOU!
An old orcish woman's weak punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 276h/277H 104v/111V Pos: on your ass >
< T: Zlo TP: ass TC:few scratches E: old sta EP: excellent >
 You try to fake your own demise..

< 276h/277H 104v/111V Pos: on your ass >
You clamber to your feet.

< 277h/277H 111v/111V Pos: standing >
You start chanting...

< 277h/277H 111v/111V Pos: standing >
An old orcish woman suddenly attacks YOU!
An old orcish woman misses you.

< 277h/277H 111v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: old sta EP: excellent >
 You complete your spell...
You feel protected by powers from beyond the grave.

< 277h/277H 111v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: old sta EP: excellent >
 You start chanting...

< 277h/277H 111v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: old sta EP: excellent >
 Casting: protect undead *

< 277h/277H 111v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: old sta EP: excellent >
 You complete your spell...
You feel protected by powers from beyond the grave.

< 277h/277H 111v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: old sta EP: excellent >
 You dodge an old orcish woman's vicious attack.

< 277h/277H 111v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: old sta EP: excellent >
 You start chanting...

< 277h/277H 111v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: old sta EP: excellent >
 An orcish merchant suddenly attacks YOU!
An orcish merchant's punch grazes you.

< 276h/277H 111v/111V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: old sta EP: excellent >
 Casting: energy drain 

< 276h/277H 111v/111V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: old sta EP: excellent >
 You complete your spell...
[Damage: 101 ] An old orcish woman crumples as you kill her by draining her energy.
An old orcish woman is dead! R.I.P.
You receive your share of experience.
The last gasps of an old orcish woman cause a sickening chill to run up your spine.

< 304h/277H 126v/111V Pos: standing >
You failed.

< 304h/277H 126v/111V Pos: standing >
Resting now will most likely lead to your final rest!

< 304h/277H 126v/111V Pos: standing >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   4 seconds)
  6th circle:  7 of  7
  7th circle:  2 of  6   (  22 seconds)
  8th circle:  5 of  5
  9th circle:  3 of  4   (   6 seconds)
 10th circle:  3 of  3

< 304h/277H 126v/111V Pos: standing >
You must sit down before meditating!

< 304h/277H 126v/111V Pos: standing >
An orcish merchant's weak punch grazes you.
An orcish merchant's weak punch grazes you.
An orcish merchant's kick parts your hair but does little else.

< 302h/277H 126v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: excellent >
 You are already standing.

< 302h/277H 126v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: excellent >
 An orcish merchant dodges your futile attack.
[Damage:  1 ] Your punch wounds an orcish merchant.
An orcish merchant dodges your futile attack.
[Damage:  2 ] Your punch strikes an orcish merchant.

< 303h/277H 126v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  small wounds >
 You start chanting...

< 303h/277H 126v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  small wounds >
 An orcish warrior enters from the south.

< 303h/277H 126v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  small wounds >
 Casting: energy drain 

< 303h/277H 126v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  small wounds >
 You complete your spell...
[Damage: 104 ] An orcish merchant crumples as you kill him by draining his energy.
An orcish merchant is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orcish merchant's last actions in this world.

< 304h/277H 131v/111V Pos: standing >
An orcish warrior suddenly attacks YOU!
An orcish warrior's decent slash grazes you.

< 301h/277H 131v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/277H 131v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: excellent >
 You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   4 seconds)
  6th circle:  7 of  7
  7th circle:  2 of  6   (  22 seconds)
  8th circle:  5 of  5
  9th circle:  2 of  4   (  12 seconds)
 10th circle:  3 of  3

< 301h/277H 131v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/277H 131v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: excellent >
 You start chanting...

< 301h/277H 131v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: excellent >
 You complete your spell...
[Damage: 90 ] You drain an orcish warrior of some of his energy.

< 304h/277H 144v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  small wounds >
 An orcish warrior parries your futile lunge at him.
An orcish warrior parries your futile lunge at him.
An orcish warrior parries your futile lunge at him.
You start chanting...

< 304h/277H 144v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  small wounds >
 An orcish warrior's slash grazes you.
An orcish warrior's decent slash grazes you.
An orcish warrior's kick parts your hair but does little else.

< 300h/277H 144v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  small wounds >
 You complete your spell...
This being a hometown, you receive fewer exps...
[Damage: 103 ] You drain an orcish warrior of some of his energy.

< 304h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  few wounds >
 You feel up to faking your death again...
You start chanting...

< 304h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  few wounds >
 An orcish warrior enters from the south.

< 304h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  few wounds >
 A baby orc enters from the west.
You complete your spell...
[Damage: 82 ] Your concussion blast rips into an orcish warrior, shattering his soul!

< 304h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  few wounds >
 You dodge a bash from an orcish warrior, who loses his balance and falls.
An orcish warrior's punch wounds you.

< 295h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  few wounds >
 You miss an orcish warrior.
An orcish warrior dodges your futile attack.
An orcish warrior parries your futile lunge at him.
An orcish warrior parries your futile lunge at him.

< 295h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  few wounds >
 You start chanting...

< 295h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  few wounds >
 Casting: negative concussion blast 
An orcish warrior's mighty slash strikes you hard.
An orcish warrior's impressive slash wounds you.

< 261h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: orcish sta EP:  few wounds >
 You complete your spell...
[Damage: 83 ] Your concussion blast rips into an orcish warrior, shattering his soul!

< 294h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  nasty wounds >
 Impossible! You can't concentrate enough!

< 294h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  nasty wounds >
 An orcish warrior dodges your futile attack.
You miss an orcish warrior.
An orcish warrior parries your futile lunge at him.

< 294h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  nasty wounds >
 An orcish warrior's punch wounds you.

< 288h/277H 165v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP:  nasty wounds >
 You attempt to flee...
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
You flee eastward!

< 288h/277H 143v/111V Pos: standing >
An orcish warrior enters from the east.
You dodge a bash from an orcish guard, who loses his balance and falls.
Impossible! You can't concentrate enough!

< 288h/277H 143v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish kne EP: excellent >
 The Shady Quartermaster suddenly attacks YOU!
The Shady Quartermaster's weak punch wounds you.
An orcish guard suddenly attacks YOU!
An orcish guard's powerful slash strikes you.
An orcish warrior suddenly attacks YOU!
An orcish warrior's crude punch wounds you.

< 261h/277H 143v/111V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: orcish kne EP: excellent >
 You try to fake your own demise..

< 261h/277H 143v/111V Pos: on your ass >
An orcish guard enters from the west.

< 263h/277H 143v/111V Pos: on your ass >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
A spellbook lies here, discarded.
A small round shield has been dropped here.
A wandering orcish soul, flying about here, is searching for a new victim.

< 263h/277H 111v/111V Pos: on your ass >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
A spellbook lies here, discarded.
A small round shield has been dropped here.
A wandering orcish soul, flying about here, is searching for a new victim.

< 264h/277H 111v/111V Pos: on your ass >
An orcish warrior enters from the west.

< 265h/277H 111v/111V Pos: on your ass >
An orcish warrior leaves north.

< 266h/277H 111v/111V Pos: on your ass >
   Dressed for battle, this guard is searching the area for wrong doing.
He watches everyone and keeps an eye out for danger.  He glances at you
and continues with his work.
An orcish guard appears to be Orc and is in excellent condition.
He's medium in size.
He's surrounded by a diffuse globe of light!

<worn on body>       a suit of orcish platemail
<primary weapon>     an orcish-forged sword

< 267h/277H 111v/111V Pos: on your ass >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
A spellbook lies here, discarded.
A small round shield has been dropped here.
A wandering orcish soul, flying about here, is searching for a new victim.

< 267h/277H 111v/111V Pos: on your ass >
You clamber to your feet.

< 268h/277H 111v/111V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
A spellbook lies here, discarded.
A small round shield has been dropped here.
A wandering orcish soul, flying about here, is searching for a new victim.

< 268h/277H 110v/111V Pos: standing >
You start chanting...

< 268h/277H 110v/111V Pos: standing >
You complete your spell...
You take on the shape of undead...

< 268h/277H 110v/111V Pos: standing >
You feel up to faking your death again...

< 269h/277H 110v/111V Pos: standing >
You start chanting...

< 269h/277H 110v/111V Pos: standing >
Casting: vitalize undead 

< 269h/277H 111v/111V Pos: standing >
A wandering soul leaves east.
You complete your spell...

< 269h/277H 111v/111V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your north.
An orcish guard who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
A draft horse who is not far off to your north.
An orcish guard who is not far off to your north.
A draft horse who is not far off to your north.
A drunken orc who is rather far off to your north.
A wandering soul who is in the distance to your north.
A wandering soul who is in the distance to your north.
A female orc who is in the distance to your north.
A wandering soul who is close by to your east.
An orcish merchant who is close by to your east.
A dark orcish priest who is close by to your east.
An orcish assassin who is close by to your south.
An old orcish woman who is close by to your south.
An umber hulk who is rather far off to your south.
A grave-robbing orc who is in the distance to your south.
The mailman who is close by to your west.

< 269h/277H 111v/111V Pos: standing >
Looks like an exit.
You extend your sights westward.
Simple Wooden Building
   A simple wooden building, all that is housed here are
a wooden table, a chair, and some cubbyholes that glow
with a strange light.  Mysterious!
Obvious exits: -East
A short orc sits here, looking bored.

< 269h/277H 111v/111V Pos: standing >
You sit down and relax.

< 269h/277H 111v/111V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   4 seconds)
  6th circle:  6 of  7   (   5 seconds)
  7th circle:  2 of  6   (  22 seconds)
  8th circle:  3 of  5   (  11 seconds)
  9th circle:  0 of  4   (  25 seconds)
 10th circle:  2 of  3   (   6 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 269h/277H 111v/111V Pos: sitting >
You start meditating...

< 269h/277H 111v/111V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 270h/277H 111v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 271h/277H 111v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 272h/277H 111v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 272h/277H 111v/111V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 273h/277H 111v/111V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 274h/277H 111v/111V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 274h/277H 111v/111V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 275h/277H 111v/111V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 276h/277H 111v/111V Pos: sitting >
You stop meditating.
Zlo appears to be Gnome and has a few scratches.
He's small in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's encased in a shimmering globe!

<held>               a spellbook
<held>               a quill

< 276h/277H 111v/111V Pos: sitting >
An orcish assassin enters from the south.
You start meditating...

< 276h/277H 111v/111V Pos: sitting >
An orcish assassin suddenly attacks YOU!
Your mind reels in confusion as your link with negative powers is disturbed!
An orcish assassin misses you.

< 276h/277H 111v/111V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: orcish sta EP: excellent >
 You miss an orcish assassin.
[Damage:  4 ] Your punch strikes an orcish assassin.

< 277h/277H 111v/111V Pos: sitting >
< T: Zlo TP: sit TC:excellent E: orcish sta EP: few scratches >
 An orcish assassin's weak pierce grazes you.
An orcish assassin attempts to flee.
An orcish assassin leaves east.

< 276h/277H 111v/111V Pos: sitting >
You clamber to your feet.

< 276h/277H 111v/111V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 276h/277H 111v/111V Pos: standing >
You sit down and relax.

< 276h/277H 111v/111V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  6 of  7   (   4 seconds)
  6th circle:  6 of  7   (   5 seconds)
  7th circle:  4 of  6   (  11 seconds)
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 276h/277H 111v/111V Pos: sitting >
You start meditating...

< 276h/277H 111v/111V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 276h/277H 111v/111V Pos: sitting >
An Orc starts casting an offensive spell.

< 277h/277H 111v/111V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 277h/277H 111v/111V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 277h/277H 111v/111V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!

< 121h/277H 111v/111V Pos: standing >
The sun starts to set in the south.

< 121h/277H 111v/111V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.
A small black skunk peers wearily at you.
(Q)An old orcish woman cries over the loss of her spouse.

< 121h/277H 110v/111V Pos: standing >
An old orcish woman suddenly attacks YOU!
You feel your skin soften and return to normal.
An old orcish woman's weak punch grazes you.

< 120h/277H 110v/111V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: old sta EP: excellent >
 An orcish elite enters from the west.
You start chanting...

< 120h/277H 110v/111V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: old sta EP: excellent >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 277h/277H 110v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: old sta EP: excellent >
 You are knocked to the ground by an orcish elite's mighty bash!

< 276h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: old sta EP: excellent >
 An orcish elite's impressive punch strikes you very hard.
OUCH!  That really did HURT!
An orcish elite's punch grazes you.
An orcish elite's punch wounds you.
An orcish elite's decent punch strikes you.

< 222h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC: small wounds E: old sta EP: excellent >
 An old orcish woman dodges your futile attack.
An old orcish woman dodges your futile attack.

< 222h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC: small wounds E: old sta EP: excellent >
 An old orcish woman misses you.

< 222h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC: small wounds E: old sta EP: excellent >
 An orcish elite's weak punch wounds you.
An orcish elite's feeble punch grazes you.
An orcish elite's fine punch strikes you.
An orcish elite's decent punch strikes you.

< 189h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: old sta EP: excellent >
 [Damage:  3 ] Your punch strikes an old orcish woman hard.
You miss an old orcish woman.

< 190h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: old sta EP:  small wounds >
 An old orcish woman misses you.

< 190h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: old sta EP:  small wounds >
 You miss an old orcish woman.
An old orcish woman dodges your futile attack.

< 190h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: old sta EP:  small wounds >
 An orcish elite's punch wounds you.
An orcish elite's impressive punch seriously wounds you.
OUCH!  That really did HURT!
An orcish elite's feeble punch grazes you.
An orcish elite's crude punch strikes you.

< 135h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: old sta EP:  small wounds >
 A faint hum can be heard from a pair of pale, misty gloves carried by an Orc.

< 135h/277H 110v/111V Pos: sitting >
< T: Zlo TP: sit TC: nasty wounds E: old sta EP:  small wounds >
 You clamber to your feet.
An Orc suddenly attacks YOU!
An Orc snaps into visibility.
An Orc's weak slash wounds you.

< 133h/277H 110v/111V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: old sta EP:  small wounds >
 The Path of the Damned
Obvious exits: -North -East -South -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.
An Orc (medium) La Resistance stands in mid-air here, fighting YOU!
An orcish elite stands in mid-air here, fighting YOU!
A small black skunk peers wearily at you.
(Q)An old orcish woman stands here, fighting YOU!

< 133h/277H 110v/111V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: old sta EP:  small wounds >
 You attempt to flee...
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of an orcish street sweeper is lying here.
The corpse of a female orc is lying here.
You flee southward!

< 133h/277H 89v/111V Pos: standing >
An orcish elite enters from the north.

< 133h/277H 89v/111V Pos: standing >
An orcish elite suddenly attacks YOU!
You feel your skin soften and return to normal.
An orcish elite's feeble punch grazes you.

< 132h/277H 89v/111V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: orcish sta EP: excellent >
 You start chanting...

< 132h/277H 89v/111V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: orcish sta EP: excellent >
 An Orc starts casting an offensive spell.

< 132h/277H 89v/111V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: orcish sta EP: excellent >
 Casting: heal undead 

< 132h/277H 89v/111V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: orcish sta EP: excellent >
 
< 132h/277H 89v/111V Pos: standing >
< T: Zlo TP: sta TC: nasty wounds E: orcish sta EP: excellent >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 277h/277H 89v/111V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: excellent >
 You try to fake your own demise..

< 277h/277H 89v/111V Pos: on your ass >
An Orc completes his spell...
An Orc sends a stream of acid at you, burning away skin and muscle that you rather miss.
OUCH!  That really did HURT!

< 180h/277H 90v/111V Pos: on your ass >
An Orc enters from the north.

< 180h/277H 95v/111V Pos: on your ass >
An Orc suddenly attacks YOU!
An Orc's slash grazes you.

< 179h/277H 96v/111V Pos: on your ass >
< T: Zlo TP: ass TC: few wounds E: An Orc sta EP: excellent >
 An Orc starts casting an offensive spell.

< 179h/277H 98v/111V Pos: on your ass >
< T: Zlo TP: ass TC: few wounds E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
An orcish elite suddenly attacks YOU!
An orcish elite's feeble punch strikes you very hard.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -2h/277H 98v/111V Pos: on your ass >
< T: Zlo TP: ass TC: awful E: orcish sta EP: excellent >
 An Orc's fine slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...