The death of [47 Shadowmage] Kradir The Empire (Gnome)

in A Long Hallway Within the Manor

from the perspective of [54 Pyrokinetic] Nil La Resistance (Drow Elf)

<worn on head>       the turban of power (magic)
<worn in ear>        a fanged bronze earring from Storm Port
<worn in ear>        a troglodyte earring [superior]
<worn on face>       a black iron mask [superior] (magic)
<worn around neck>   a magical emerald gorget [86%]             
<worn around neck>   a blood-stained brass collar [66%]             
<worn on body>       a white suit [poor] (glowing)
<worn about body>    the cloak of Arachdrathos [superior] (magic)
<worn on back>       a large leather backpack
<worn about waist>   a miners tool belt
<worn on arms>       the sleeves of the swamp troll [poor]
<held as shield>     a fragile silver tower shield
<worn around wrist>  the bracer of unsubstance [superior] (invis) (glowing)
<worn around wrist>  a small silvery bracelet [poor] (glowing)
<worn on hands>      some fanged dragonscale gloves from The Fortress of Dreams
<worn on finger>     a glowing copper ring
<worn on finger>     a snake skull ring [superior]
<held>               a cuendillar, heartstone of magic (magic)
<worn on feet>       a pair of faded skullstone boots of endurance (magic)

Slay whom?

< 467h/467H 239v/239V Pos: standing >
A Rutted Cobblestone Street in South-Western Ceothia
Obvious exits: -East -West
Gou La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A poor female commoner stands here, trying to find the money for food.
Laz sneaks west.
You follow Laz.

A Bend in a Rutted Cobblestone Street
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Gou enters from the east.

< 467h/467H 238v/239V Pos: standing >
Laz sneaks north.
Bardo sneaks north.
You follow Laz.

A Rutted Cobblestone Street in South-Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
Gou enters from the south.

< 467h/467H 237v/239V Pos: standing >
Laz sneaks north.
Bardo sneaks north.
You follow Laz.

A Rutted Cobblestone Street in South-Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Gou enters from the south.

< 467h/467H 236v/239V Pos: standing >
Laz sneaks north.
Bardo sneaks north.
You follow Laz.

A Bend in a Rutted Cobblestone Street
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South
The corpse of a wealthy woman is lying here.
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Gou enters from the south.

< 467h/467H 236v/239V Pos: standing >
Jov leaves south.

< 467h/467H 239v/239V Pos: standing >
Laz sneaks east.
Bardo sneaks east.
You follow Laz.

A Bend in a Rutted Cobblestone Street
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -West
A strange unwelcoming energy flows through the area.
A few drops of fresh blood are scattered around the area.
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Vroth La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Gou enters from the west.

< 467h/467H 238v/239V Pos: standing >
You follow Laz.

A Rutted Cobblestone Street in Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Vroth enters from the south.
Gou enters from the south.

< 467h/467H 237v/239V Pos: standing >
Bardo sneaks north.
You follow Laz.

A Rutted Cobblestone Street in Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Vroth enters from the south.
Gou enters from the south.

< 467h/467H 236v/239V Pos: standing >
Bardo sneaks north.
You follow Laz.

A Rutted Cobblestone Street in Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Vroth enters from the south.
Gou enters from the south.

< 467h/467H 235v/239V Pos: standing >
You follow Laz.

A Rutted Cobblestone Street in Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A well dressed young boy stands here, trying to play out of sight.
A large dog stands here, nosing the ground for signs of food.
Vroth enters from the south.
Gou enters from the south.

< 467h/467H 237v/239V Pos: standing >
Laz sneaks north.
Bardo sneaks north.
You follow Laz.

A Bend in a Rutted Cobblestone Street
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -South -West
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
Vroth enters from the south.
Gou enters from the south.

< 467h/467H 237v/239V Pos: standing >
You quickly scan the area.
A well dressed young boy who is close by to your south.
A scavenging dog who is close by to your south.
A poor male commoner who is close by to your west.
Laz sneaks west.
You follow Laz.

A Bend in a Rutted Cobblestone Street
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A poor commoner stands here, trying to earn a living.
Vroth enters from the east.
Gou enters from the east.

< 467h/467H 238v/239V Pos: standing >
Laz sneaks north.
Bardo sneaks north.
You follow Laz.

A Rutted Cobblestone Street in North-Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -South
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A well dressed young boy stands here, trying to play out of sight.
Vroth enters from the south.
Gou enters from the south.

< 467h/467H 237v/239V Pos: standing >
You follow Laz.

A Rutted Cobblestone Street in North-Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -South
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
Vroth enters from the south.
Gou enters from the south.

< 467h/467H 236v/239V Pos: standing >
Laz sneaks north.
Bardo sneaks north.
You follow Laz.

A Bend in a Rutted Cobblestone Street
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Vroth enters from the south.
Gou enters from the south.

< 467h/467H 235v/239V Pos: standing >
Laz sneaks east.
Bardo sneaks east.
You follow Laz.

A Rutted Cobblestone Street in North-Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -West
The corpse of a Ceothian guard is lying here.
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A well dressed young boy stands here, trying to play out of sight.
There are residual brain waves in the area.
Vroth enters from the west.
Gou enters from the west.

< 467h/467H 235v/239V Pos: standing >
Bardo sneaks east.
You follow Laz.

A Rutted Cobblestone Street in North-Western Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -West
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
Vroth enters from the west.
Gou enters from the west.

< 467h/467H 235v/239V Pos: standing >
Laz sneaks east.
Bardo sneaks east.
You follow Laz.

A Bend in a Rutted Cobblestone Street
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -South -West
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
Vroth enters from the west.
Gou enters from the west.

< 467h/467H 234v/239V Pos: standing >
Laz sneaks south.
Bardo sneaks south.
You follow Laz.

A Bend in a Rutted Cobblestone Street
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Vroth enters from the north.
Gou enters from the north.

< 467h/467H 236v/239V Pos: standing >
Laz sneaks east.
You follow Laz.

A Rutted Cobblestone Street in Northern Ceothia
   This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them.  Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South -West
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Vroth enters from the west.
Gou enters from the west.

< 467h/467H 238v/239V Pos: standing >
Laz sneaks south.
Bardo sneaks south.
You follow Laz.

A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandure.
Obvious exits: -North -East -South -West#
A strange unwelcoming energy flows through the area.
A few drops of fresh blood are scattered around the area.
*Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Bisil La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cerif's head.
Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
A withered old man stands here, telling stories of long past.
A wealthy young woman stands here, content to display her fineries.
There are residual brain waves in the area.
Vroth enters from the north.
Gou enters from the north.

< 467h/467H 237v/239V Pos: standing >
A withered old bard suddenly attacks Bardo!
Bardo snaps into visibility.
A withered old bard's fine punch wounds Bardo.
In his haste to slam a withered old bard around, Znar slips and falls!

< 467h/467H 237v/239V Pos: standing >
Rukkus sneaks north.

< 467h/467H 239v/239V Pos: standing >
Bardo's weak pierce grazes a withered old bard.
Bardo misses a withered old bard.
Bardo misses a withered old bard.

< 467h/467H 239v/239V Pos: standing >
Laz starts casting an offensive spell.

< 467h/467H 239v/239V Pos: standing >
A withered old bard's crude punch grazes Bardo.
A withered old bard's crude punch wounds Bardo.
Bardo parries a withered old bard's lunge at her.
A withered old bard starts casting an offensive spell.

< 467h/467H 239v/239V Pos: standing >
A withered old bard sings a song to summon the storms.
A withered old bard's spell flows around Gou, leaving him unharmed!
You resist the effects of a withered old bard's spell!
YOU'RE HIT!  A lightning bolt from a withered old bard has reached its goal.
OUCH!  That really did HURT!
Bisil snaps into visibility.
A wealthy woman wavers under the impact of the lightning bolt sent by a withered old bard.

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  small wounds >
 You miss a withered old bard.
Cerif looks at a withered old bard.

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  small wounds >
 Laz completes his spell...
Laz utters the word 'gurunsoqz'
A withered old bard is suddenly at a loss for words.

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  small wounds >
 You begin to focus your will...

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  small wounds >
 A withered old bard stops invoking abruptly!

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  small wounds >
 Casting: pyrokinesis 

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  small wounds >
 A wealthy woman's feeble punch grazes a withered old bard.
A wealthy woman's punch grazes a withered old bard.
A wealthy woman's punch grazes a withered old bard.
A withered old bard easily ducks under a wealthy woman's lame kick.
Gou's weak bludgeon grazes a withered old bard.
Gou misses a withered old bard.
Gou misses a withered old bard.
Gou misses a withered old bard.

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  small wounds >
 Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 95 ] [Damage: 81 ] You ignite a personal inferno within a withered old bard's body.
A withered old bard suddenly looks in pain as he moves.
Bardo misses a withered old bard.
Bardo misses a withered old bard.
Bardo's pierce grazes a withered old bard.

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  few wounds >
 An uglier side of Rukkus seems to eminate as they call forth their minion.
Rukkus utters a quick incantation, calling forth Horbor the Entertainer who softly says 'Your wish is my command, Rukkus!'
Horbor the Entertainer now follows Rukkus.

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  few wounds >
 Bisil starts casting an offensive spell.

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  few wounds >
 Bardo parries a withered old bard's lunge at her.
Bardo parries a withered old bard's lunge at her.
A withered old bard misses Bardo.
A withered old bard starts casting an offensive spell.

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  few wounds >
 The magical seal in this area is broken.

< 404h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  few wounds >
 You resist the effects of a withered old bard's spell!
The world starts spinning, and your ears are ringing!
A MASSIVE lightning bolt strikes Laz from the sky!
Laz is stunned!
A MASSIVE lightning bolt strikes Znar from the sky!

< 405h/467H 239v/239V Pos: standing >
A withered old bard stops invoking abruptly!
Impossible! You can't concentrate enough!
Vroth starts casting a spell.

< 405h/467H 239v/239V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'paffue xurhuio'
A withered old bard begins to dry and wilt.
Impossible! You can't concentrate enough!

< 405h/467H 239v/239V Pos: standing >
Znar clambers to his feet.

< 405h/467H 239v/239V Pos: standing >

< 405h/467H 239v/239V Pos: standing >
A withered old bard sings a song to summon the storms.
Gou wavers under the impact of the lightning bolt sent by a withered old bard.
A withered old bard's spell flows around Vroth, leaving her unharmed!
Znar wavers under the impact of the lightning bolt sent by a withered old bard.
Znar wavers under the impact of the lightning bolt sent by a withered old bard.
Znar's feeble slash grazes a withered old bard.
Searing bolts of black lightning flow forth from Znar's sword of fire and flame, causing a withered old bard to scream in pain!
Znar's feeble slash grazes a withered old bard.
Searing bolts of black lightning flow forth from Znar's Shokurung'otaghe'rakag'onk'rakag, axe of ill repute, causing a withered old bard to scream in pain!
Znar's impressive slash strikes a withered old bard.
Searing bolts of black lightning flow forth from Znar's sword of fire and flame, causing a withered old bard to scream in pain!
A withered old bard dodges Znar's attack.
Znar's impressive slash strikes a withered old bard.
Searing bolts of black lightning flow forth from Znar's sword of fire and flame, causing a withered old bard to scream in pain!
Znar's slash wounds a withered old bard.
Searing bolts of black lightning flow forth from Znar's sword of fire and flame, causing a withered old bard to scream in pain!
Znar's slash strikes a withered old bard.
Searing bolts of black lightning flow forth from Znar's Shokurung'otaghe'rakag'onk'rakag, axe of ill repute, causing a withered old bard to scream in pain!
Znar's fine slash wounds a withered old bard.
Searing bolts of black lightning flow forth from Znar's sword of fire and flame, causing a withered old bard to scream in pain!
Znar's slash wounds a withered old bard.
Searing bolts of black lightning flow forth from Znar's Shokurung'otaghe'rakag'onk'rakag, axe of ill repute, causing a withered old bard to scream in pain!

< 405h/467H 239v/239V Pos: standing >
A wealthy woman's decent punch wounds a withered old bard.
A wealthy woman's decent punch wounds a withered old bard.
A wealthy woman's decent punch wounds a withered old bard.
Bardo misses a withered old bard.
Bardo's fine pierce wounds a withered old bard.
Bardo misses a withered old bard.

< 405h/467H 239v/239V Pos: standing >
A withered old bard starts singing aloud with a beautiful voice.
The world stops spinning.
A MASSIVE lightning bolt from the heavens strikes you!
Wow that smarts... but you manage to recover quickly!
A MASSIVE lightning bolt strikes Laz from the sky!
A MASSIVE lightning bolt strikes Znar from the sky!
Znar is momentarily dazed...
You miss a withered old bard.

< 368h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  nasty wounds >
 Vroth completes her spell...
Vroth utters the word 'yafbueeaiqz'
Vroth sends forth a strange energy into the room.
A withered old bard suddenly clutches their head, as if trying to shrug off some unknown malady.
A withered old bard's eyes briefly cloud over as his body is painfully ripped apart from within.
The door is closed.
The closed door blocks your farsight.

< 368h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP: pretty hurt >
 
< 368h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP: pretty hurt >
 The world stops spinning.
A withered old bard dodges Laz's attack.
Laz misses a withered old bard.
A withered old bard dodges Laz's attack.
Bardo parries a withered old bard's lunge at her.
A withered old bard's punch grazes Bardo.
A withered old bard's punch strikes Bardo.
A withered old bard starts casting an offensive spell.
You begin to focus your will...

< 368h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP: pretty hurt >
 Bisil's crude crush wounds a withered old bard.
Bisil's weak crush wounds a withered old bard.
Bisil misses a withered old bard.

< 368h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP: pretty hurt >
 Laz starts casting an offensive spell.

< 368h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP: pretty hurt >
 Bisil starts casting an offensive spell.

< 368h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP: pretty hurt >
 A MASSIVE lightning bolt from the heavens strikes you!
Wow that smarts... but you manage to recover quickly!
A MASSIVE lightning bolt strikes Laz from the sky!
A MASSIVE lightning bolt strikes Znar from the sky!
Impossible! You can't concentrate enough!
You abort your mental image before it has become reality!

< 334h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP: pretty hurt >
 Impossible! You can't concentrate enough!

< 334h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP: pretty hurt >
 Vroth misses a withered old bard.
A withered old bard dodges Vroth's attack.

< 334h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP: pretty hurt >
 A MASSIVE lightning bolt strikes Rukkus from the sky!
Rukkus attempts to flee.
Rukkus leaves east.
Horbor the Entertainer leaves east.
The world stops spinning.
A withered old bard's eyes briefly cloud over as his body is painfully ripped apart from within.
A withered old bard completes his spell...
A withered old bard utters the words 'buoblg qrunsoqpze yugh'
A withered old bard's magic fist punches a wealthy woman into so much pulp!
A wealthy woman is dead! R.I.P.
The last gasps of a wealthy woman cause a sickening chill to run up your spine.
A withered old bard dodges Bardo's attack.
Bardo misses a withered old bard.
Bardo's impressive pierce strikes a withered old bard very hard.

< 334h/467H 239v/239V Pos: standing >
< T: Bardo TP: sta TC:few scratches E: bard sta EP:  awful >
 Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A withered old bard dries up completely and crumbles.
A withered old bard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a withered old bard dies in agony.
Bisil stops chanting abruptly!

< 334h/467H 239v/239V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 334h/467H 239v/239V Pos: standing >
Gou gets something from the corpse of a withered old bard.

< 334h/467H 239v/239V Pos: standing >
Gou puts a small pile of coins into a rugged adventurers satchel.

< 334h/467H 239v/239V Pos: standing >
Cerif shouts out loudly.. MOVING!!!!

< 334h/467H 239v/239V Pos: standing >
Cerif shouts out loudly.. MOVING!!!!

< 334h/467H 239v/239V Pos: standing >
You quickly scan the area.
Horbor the Entertainer who is close by to your east.
Rukkus who is close by to your east.
A poor male commoner who is close by to your east.
A dirty young girl who is close by to your south.
A poor female commoner who is close by to your south.
A well dressed young girl who is close by to your south.
A Gnome who is not far off to your west.
A Grey Elf who is not far off to your west.
A scavenging dog who is a brief walk away to your west.
A well dressed young boy who is a brief walk away to your west.

< 334h/467H 239v/239V Pos: standing >
Cerif opens the door.

< 335h/467H 239v/239V Pos: standing >
Bardo leaves west.
You follow Laz.

The Entryway to the Lord of Ceothia's Manor
   The entryway to the manor has been decorated
lavishly.  Large picture depict both town life, and
that of epic battles.  A large woven carpet covers
the polished wooden floor, its design mimicking the
surrounding countryside.  Golden oil lamps rest on
either side of the door to the manor, their scented
oils giving off a pleasant aroma.
An evil aura fills the area.
Obvious exits: -East -South -West
[4] The corpse of an elite Ceothian guard is lying here.
Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cerif's head.
There are residual brain waves in the area.
Vroth enters from the east.
Gou enters from the east.
Bisil enters from the east.

< 335h/467H 238v/239V Pos: standing >
Cerif closes the door.

< 335h/467H 238v/239V Pos: standing >
You failed.

< 335h/467H 238v/239V Pos: standing >
Cerif sneaks west.
Laz sneaks west.
Bardo leaves west.
You follow Laz.

A Long Hallway Within the Manor
   This long hallway has been left rather plain.  Its
polished wooden floors are unadorned, and its walls
bare pictures of past inhabitants of the manor.  Leading
further down the hallway what appears to be the bedroom
of the manor can been seen, whilst a large library enters
off the hallway.  The audience chamber of the lord opens
up at the end of the hallway, where matters of state are
discussed and petitions heard.
Obvious exits: -NorthB -East -South -West
[5] The corpse of an elite Ceothian guard is lying here.
The corpse of a manor servant is lying here.
Bardo La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Cerif La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Cerif's head.
You sense a lifeform nearby.
A Gnome (small) Legionary of The Empire stands in mid-air here. (casting) (Gold Aura)
A Grey Elf (medium) Legionary of The Empire stands in mid-air here. (camping) (Gold Aura)
There are residual brain waves in the area.
Vroth enters from the east.
Gou enters from the east.
Bisil enters from the east.

< 335h/467H 237v/239V Pos: standing >
Cerif places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
Bardo places a dragon tooth trident in the back of a Grey Elf, resulting in some strange noises and some blood.

< 335h/467H 237v/239V Pos: standing >
You begin to focus your will...

< 335h/467H 238v/239V Pos: standing >
A Gnome stops invoking abruptly!

< 335h/467H 239v/239V Pos: standing >
A Halfling sneaks south.

< 335h/467H 239v/239V Pos: standing >
Cerif parries a Gnome's lunge at him.

< 335h/467H 239v/239V Pos: standing >
Casting: psychic crush 
A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
A Gnome's eyes briefly cloud over as his body is painfully ripped apart from within.
Cerif's decent pierce strikes a Gnome.
Cerif's fine pierce strikes a Gnome hard.
Cerif's fine pierce strikes a Gnome hard.
Cerif's impressive pierce seriously wounds a Gnome.
A Gnome dodges Cerif's attack.

< 335h/467H 239v/239V Pos: standing >
Vroth starts casting a spell.
Laz starts casting an offensive spell.

< 335h/467H 239v/239V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 335h/467H 239v/239V Pos: standing >
You abort your mental image before it has become reality!
You failed.
A Halfling sneaks in from the south.

< 335h/467H 239v/239V Pos: standing >
You failed.
A Halfling sneaks east.

< 335h/467H 239v/239V Pos: standing >
Znar enters from the east.

< 335h/467H 239v/239V Pos: standing >
Laz completes his spell...
Laz utters the word 'gurunsoqz'
A Gnome is suddenly at a slight loss for words.
Bisil starts casting an offensive spell.

< 335h/467H 239v/239V Pos: standing >
You failed.

< 335h/467H 239v/239V Pos: standing >
Znar suddenly attacks a Gnome!
Znar's impressive slash enshrouds a Gnome in a mist of blood.
A HUGE bolt of lightning flares forth from Znar's weapon! ZAAAAP!
Searing bolts of black lightning flow forth from Znar's sword of fire and flame, causing a Gnome to scream in pain!

< 335h/467H 239v/239V Pos: standing >
Blood seeps from a Gnome's ears as his mind is torn to pieces.
A Gnome's necklace of flowing mist shattered in bits as the tortured body spasms and quivers!
A Gnome's blood-red eyepiece shattered in bits as the tortured body spasms and quivers!
A Gnome is dead! R.I.P.
You receive your share of experience.