The death of [47 Magician] Ishta The Empire (Githzerai)

in A Paved Obsidian Road

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[237h 54m 38s]
<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       a crown of burning flames of strength
<worn on eyes>       the monocle of damnation (glowing) [74%]             
<worn in ear>        a black pearl earring [72%]             
<worn in ear>        a carved turquoise stud [superior] (magic) (glowing) [55%]             
<worn on face>       a soft leather mask encrusted with garnets [superior] (magic)
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn around neck>   a studded dragonscale neckguard [superior]
<worn on body>       the platemail of the DragonLord (magic)[237h 54m 38s]
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist>   a thin black belt of accuracy [poor] (magic)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt>   a glowing azure potion (magic) (glowing) [76%]             
<worn on arms>       some scintillating sleeves (invis) (magic)
<worn around wrist>  a dracolich-bone bracelet of dexterity (magic) (humming)
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn on hands>      the gauntlets of Torm's Justice of damage (magic) (glowing) (humming)
<worn on finger>     Zorobabi's circular stone ring of agility
<worn on finger>     a shiny ring of the faeries (magic) (glowing) [89%]             
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[237h 54m 38s]
<worn on legs>       some flexible leggings of hellfire (magic) (glowing)
<worn on feet>       the spacial boots of Limbo (invis) (magic)

   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -South -West

< 1127h/1036H 257v/258V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.

< 1127h/1036H 257v/258V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -South -West

< 1127h/1036H 256v/258V Pos: standing >
You quickly scan the area.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
Aria who is a brief walk away to your west.

< 1126h/1036H 256v/258V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -South -West

< 1126h/1036H 257v/258V Pos: standing >
Autosaving...
You quickly scan the area.
You see nothing.

< 1126h/1036H 257v/258V Pos: standing >
You are carrying: (2/13)
a glowing magical stone [superior] (magic)
a bottomless bag of the shield dwarves

< 1126h/1036H 258v/258V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West

< 1126h/1036H 257v/258V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is close by to your west.
A retired soldier who is not far off to your west.
A retired soldier who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
An orcish adventurer who is in the distance to your west.

< 1126h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -East -South -West

< 1126h/1036H 256v/258V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your west.
A sightless bogwyrm who is not far off to your west.
A retired soldier who is a brief walk away to your west.
A retired soldier who is rather far off to your west.

< 1126h/1036H 256v/258V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1126h/1036H 258v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -West

< 1126h/1036H 257v/258V Pos: standing >
You quickly scan the area.
A half-orc shaman who is a brief walk away to your north.
A commoner who is a brief walk away to your west.
A sightless bogwyrm who is a brief walk away to your west.
A retired soldier who is rather far off to your west.
A retired soldier who is in the distance to your west.

< 1126h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South

< 1125h/1036H 256v/258V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your north.
Savenge who is in the distance to your east.
A commoner who is in the distance to your east.

< 1125h/1036H 256v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West

< 1125h/1036H 257v/258V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your north.
A sleeping commoner who is close by to your north.
The lich of a burly bouncer who is a brief walk away to your east.
Rethan who is a brief walk away to your east.
Kesk who is a brief walk away to your east.
Savenge who is rather far off to your east.
A commoner who is rather far off to your east.

< 1125h/1036H 257v/258V Pos: standing >
Rethan enters from the east.
A shadow dracolich enters from the east.
The lich of a burly bouncer enters from the east.
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 1125h/1036H 256v/258V Pos: standing >
You quickly scan the area.
Savenge who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
The lich of a burly bouncer who is close by to your west.
A shadow dracolich who is close by to your west.
Rethan who is close by to your west.
Kesk who is close by to your west.

< 1125h/1036H 256v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West

< 1125h/1036H 257v/258V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1125h/1036H 257v/258V Pos: standing >
You quickly scan the area.
Savenge who is not far off to your east.
A commoner who is not far off to your east.
The lich of a burly bouncer who is not far off to your west.
A shadow dracolich who is not far off to your west.
Rethan who is not far off to your west.
Kesk who is not far off to your west.

< 1125h/1036H 257v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 1125h/1036H 256v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West

< 1125h/1036H 255v/258V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A sleeping commoner who is close by to your north.
Savenge who is rather far off to your east.
A commoner who is rather far off to your east.

< 1125h/1036H 255v/258V Pos: standing >

< 1124h/1036H 258v/258V Pos: standing >
A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -South
A male commoner stands here.
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.

< 1124h/1036H 257v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 1124h/1036H 257v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West

< 1124h/1036H 256v/258V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A sleeping commoner who is close by to your north.
A sleeping commoner who is close by to your north.
Savenge who is rather far off to your east.
A commoner who is rather far off to your east.

< 1124h/1036H 256v/258V Pos: standing >

< 1124h/1036H 258v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 1124h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West

< 1124h/1036H 256v/258V Pos: standing >
You quickly scan the area.
Savenge who is not far off to your east.
A commoner who is not far off to your east.

< 1124h/1036H 256v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East -South -West

< 1124h/1036H 257v/258V Pos: standing >
You quickly scan the area.
Savenge who is close by to your east.
A commoner who is close by to your east.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.

< 1124h/1036H 257v/258V Pos: standing >
A Solid Wooden Bridge
   This wide wooden bridge spans the Mixag River, which splits the city into
two literal towns.  The bridge is sturdy enough to permit both cargo and
people to cross easily.  The bridge arches up at a slight angle, allowing
skiffs to pass underneath, but not enough to allow any real transport craft
to navigate.  This prevents private merchants from using the river to bypass
any taxation that the city commands from any merchant to transport goods
through the city.  It is also effective for preventing a sea-based invasion
to attack the city at its interior.
Obvious exits: -East -West
Savenge, the Furylord, stands here menacing all around him.(Red Aura)
A male commoner stands here.

< 1124h/1036H 256v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East -South -West

< 1123h/1036H 257v/258V Pos: standing >
Ok.

< 1123h/1036H 257v/258V Pos: standing >
The door is open.
You extend your sights northward.
Guards Barracks
   This room is small, clean, and very spartan.  The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance.  The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -North -East -South -West
A sergeant of the city's regular guard stands here.
A sergeant of the city's regular guard stands here.
A sergeant of the city's regular guard stands here.
A member of the city's regular guard stands here.

< 1123h/1036H 257v/258V Pos: standing >
Ok.

< 1123h/1036H 257v/258V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A Sarmiz'Duul peacekeeper who is not far off to your south.

< 1123h/1036H 257v/258V Pos: standing >
A Solid Wooden Bridge
   This wide wooden bridge spans the Mixag River, which splits the city into
two literal towns.  The bridge is sturdy enough to permit both cargo and
people to cross easily.  The bridge arches up at a slight angle, allowing
skiffs to pass underneath, but not enough to allow any real transport craft
to navigate.  This prevents private merchants from using the river to bypass
any taxation that the city commands from any merchant to transport goods
through the city.  It is also effective for preventing a sea-based invasion
to attack the city at its interior.
Obvious exits: -East -West
Savenge, the Furylord, stands here menacing all around him.(Red Aura)
A male commoner stands here.

< 1123h/1036H 256v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 1123h/1036H 256v/258V Pos: standing >
A commoner leaves west.

< 1123h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East -South -West
A male commoner stands here.

< 1123h/1036H 257v/258V Pos: standing >
A Solid Wooden Bridge
   This wide wooden bridge spans the Mixag River, which splits the city into
two literal towns.  The bridge is sturdy enough to permit both cargo and
people to cross easily.  The bridge arches up at a slight angle, allowing
skiffs to pass underneath, but not enough to allow any real transport craft
to navigate.  This prevents private merchants from using the river to bypass
any taxation that the city commands from any merchant to transport goods
through the city.  It is also effective for preventing a sea-based invasion
to attack the city at its interior.
Obvious exits: -East -West
Savenge, the Furylord, stands here menacing all around him.(Red Aura)

< 1123h/1036H 256v/258V Pos: standing >
A Solid Wooden Bridge
   This wide wooden bridge spans the Mixag River, which splits the city into
two literal towns.  The bridge is sturdy enough to permit both cargo and
people to cross easily.  The bridge arches up at a slight angle, allowing
skiffs to pass underneath, but not enough to allow any real transport craft
to navigate.  This prevents private merchants from using the river to bypass
any taxation that the city commands from any merchant to transport goods
through the city.  It is also effective for preventing a sea-based invasion
to attack the city at its interior.
Obvious exits: -West

< 1123h/1036H 255v/258V Pos: standing >
You quickly scan the area.
Savenge who is close by to your west.
A commoner who is not far off to your west.

< 1123h/1036H 255v/258V Pos: standing >
A Solid Wooden Bridge
   This wide wooden bridge spans the Mixag River, which splits the city into
two literal towns.  The bridge is sturdy enough to permit both cargo and
people to cross easily.  The bridge arches up at a slight angle, allowing
skiffs to pass underneath, but not enough to allow any real transport craft
to navigate.  This prevents private merchants from using the river to bypass
any taxation that the city commands from any merchant to transport goods
through the city.  It is also effective for preventing a sea-based invasion
to attack the city at its interior.
Obvious exits: -East -West
Savenge, the Furylord, stands here menacing all around him.(Red Aura)

< 1123h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East -South -West
A male commoner stands here.

< 1123h/1036H 256v/258V Pos: standing >
You quickly scan the area.
Savenge who is close by to your east.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
(Illusion) a Githzerai who is rather far off to your west.
(Illusion) a Githzerai who is rather far off to your west.
(Illusion) a Githzerai who is rather far off to your west.

< 1123h/1036H 256v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West

< 1123h/1036H 257v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 1123h/1036H 256v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 1123h/1036H 255v/258V Pos: standing >
A Githzerai leaves east.
A Githzerai leaves east.
A Githzerai leaves east.
A Githzerai leaves east.

< 1122h/1036H 255v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South

< 1122h/1036H 255v/258V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your north.
(Illusion) a Githzerai who is a brief walk away to your east.
(Illusion) a Githzerai who is a brief walk away to your east.
(Illusion) a Githzerai who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A commoner who is rather far off to your east.
Savenge who is in the distance to your east.

< 1122h/1036H 256v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1122h/1036H 258v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1122h/1036H 258v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West#

< 1122h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South

< 1122h/1036H 256v/258V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your north.
A commoner who is close by to your east.
Savenge who is in the distance to your east.

< 1122h/1036H 256v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -West

< 1121h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
A male commoner stands here.

< 1121h/1036H 256v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West

< 1121h/1036H 255v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 1121h/1036H 254v/258V Pos: standing >
You quickly scan the area.
Savenge who is a brief walk away to your east.
A commoner who is not far off to your west.

< 1121h/1036H 255v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West

< 1121h/1036H 257v/258V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your north.
A sleeping commoner who is close by to your north.
A commoner who is a brief walk away to your east.
Savenge who is rather far off to your east.
A commoner who is close by to your west.

< 1121h/1036H 257v/258V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your north.
A sleeping commoner who is close by to your north.
A commoner who is a brief walk away to your east.
Savenge who is rather far off to your east.
A commoner who is close by to your west.

< 1121h/1036H 257v/258V Pos: standing >
A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -South
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.

< 1121h/1036H 256v/258V Pos: standing >
You quickly scan the area.
You see nothing.

< 1121h/1036H 256v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West

< 1121h/1036H 257v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 1121h/1036H 256v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West

< 1121h/1036H 255v/258V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is a brief walk away to your north.
A commoner who is close by to your east.
Savenge who is not far off to your east.
(Illusion) a Githzerai who is close by to your south.
(Illusion) a Githzerai who is close by to your south.
A Githzerai who is close by to your south.
A commoner who is a brief walk away to your west.

< 1121h/1036H 255v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West

< 1121h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 1120h/1036H 256v/258V Pos: standing >
A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -North

< 1120h/1036H 255v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West

< 1120h/1036H 257v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 1120h/1036H 256v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West

< 1120h/1036H 255v/258V Pos: standing >
A Githzerai enters from the east.
A Githzerai enters from the east.
A Githzerai enters from the east.
A Githzerai enters from the east.
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South

< 1120h/1036H 254v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1120h/1036H 255v/258V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West

< 1120h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South

< 1120h/1036H 256v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West#

< 1120h/1036H 255v/258V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 1120h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 1119h/1036H 257v/258V Pos: standing >
A Githzerai leaves north.
A Githzerai leaves north.
A Githzerai leaves north.
A Githzerai leaves north.
You quickly scan the area.
(Illusion) a Githzerai who is close by to your north.
(Illusion) a Githzerai who is close by to your north.
A Githzerai who is close by to your north.
A half-orc shaman who is not far off to your north.
Savenge who is in the distance to your east.
A commoner who is close by to your south.

< 1119h/1036H 257v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West#
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 1119h/1036H 256v/258V Pos: standing >
A Githzerai leaves north.
A Githzerai leaves north.
A Githzerai leaves north.
A Githzerai leaves north.
Bash who?

< 1119h/1036H 256v/258V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands here.(Illusion)(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A half-orc shaman stands here, lost in contemplation.

< 1119h/1036H 257v/258V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Githzerai to the ground!
You dive at a Githzerai skewering him with your holy flamberge of the efreeti.
[Damage: 48 ] 
< 1139h/1036H 257v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 You parry a Githzerai's lunge at you.

< 1139h/1036H 257v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A Githzerai suddenly attacks YOU!
A Githzerai suddenly appears a bit confused!
You watch in glee as a Githzerai looks dazzled.
A Githzerai misses you.

< 1139h/1036H 257v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  9 ] -=[Your fine slash strikes a Githzerai.]=-
[Damage: 12 ] -=[Your fine slash strikes a Githzerai.]=-
[Damage:  7 ] -=[Your decent slash strikes a Githzerai.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Githzerai hard.]=-
[Damage:  9 ] -=[Your fine slash strikes a Githzerai.]=-

< 1139h/1036H 257v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A Githzerai suddenly attacks YOU!
A Githzerai suddenly appears a bit confused!
You watch in glee as a Githzerai looks dazzled.
A Githzerai misses you.

< 1139h/1036H 257v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 A Githzerai suddenly attacks YOU!
A Githzerai suddenly appears a bit confused!
You watch in glee as a Githzerai looks dazzled.
A Githzerai misses you.
You parry a Githzerai's lunge at you.

< 1139h/1036H 257v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 You parry a Githzerai's lunge at you.

< 1139h/1036H 257v/258V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
[Damage: 67 ] -=[Your mighty slash causes a Githzerai to grimace in pain.]=-
[Damage:  7 ] -=[Your decent slash strikes a Githzerai hard.]=-
[Damage: 14 ] -=[Your fine slash seriously wounds a Githzerai.]=-
[Damage: 15 ] -=[Your impressive slash enshrouds a Githzerai in a mist of blood.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at a Githzerai.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 215 ] You wave the gases towards a Githzerai and have the satisfaction of seeing him enveloped in flames.
Upon being struck, a Githzerai disappears into thin air.
A Githzerai stops following a Githzerai.
[Damage: 140 ] You wave the gases towards a Githzerai and have the satisfaction of seeing him enveloped in flames.
Upon being struck, a Githzerai disappears into thin air.
A Githzerai stops following a Githzerai.
[Damage: 150 ] You wave the gases towards a Githzerai and have the satisfaction of seeing him enveloped in flames.
Upon being struck, a Githzerai disappears into thin air.
A Githzerai stops following a Githzerai.
[Damage: 81 ] Your wall of incendiary gases torches a Githzerai instantly, causing immediate death!
A Githzerai's helm of gnome scalps [superior] melted from the intense heat!
A Githzerai's ashen sapphire charm melted from the intense heat!
A Githzerai's set of metal eye protectors melted from the intense heat!
A Githzerai is dead! R.I.P.
You receive your share of experience.