<worn as a badge> a small diamond tattoo
<worn on head> the crown of might [poor] (magic)
<worn on eyes> a lens of the negative material plane (magic) [58%]
<worn in ear> a tiny orb of obsidian of intelligence (magic) [85%]
<worn in ear> a bone pick [superior]
<worn on face> a gleaming dragonscale mask
<worn around neck> an amulet of scratched silver (magic) [66%]
<worn around neck> a medallion of champions [85%]
<worn on body> Purge, the blood thirsty platemail
<worn about body> a light and windy cloak (magic) (glowing)
<worn as quiver> a black leather quiver
<worn about waist> the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a severed illithid tentacle [50%]
<worn on arms> the pauldrons of the tide [superior] (glowing) [75%]
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn around wrist> a brutal dragonscale bracer
<worn on hands> some shimmering ruby gloves
<worn on finger> an unearthly dragonscale band from Abandoned Elven Homestead. [72%]
<worn on finger> a ring of dexterity [superior]
<primary weapon> the granite dagger 'BloodFeast' (magic)[212h 26m 3s]
<secondary weapon> Tiamat's poison tail stinger (magic)[236h 29m 30s]
<worn on legs> a pair of drider skin leggings [87%]
<worn on feet> a pair of dusty boots (glowing)
< 544h/498H 110v/111V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -S
< 544h/498H 109v/111V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S
A city mason is busy pretending to look busy.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A loud and obnoxious man stands here, preaching about religion.(Gold Aura)
< 544h/498H 108v/111V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -S
< 544h/498H 109v/111V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S
< 544h/498H 108v/111V Pos: standing >
A Turn in a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -S
A tiny brown cat sits here, playing with its tail.
< 544h/498H 109v/111V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -E -W
A massive guard is patrolling the city of Winterhaven.
< 544h/498H 109v/111V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -W
< 544h/498H 109v/111V Pos: standing >
An Intersection of a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -E -S -W
< 544h/498H 108v/111V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
< 544h/498H 108v/111V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
< 544h/498H 108v/111V Pos: standing >
You quickly scan the area.
A city guard who is rather far off to your east.
A tiny brown cat who is in the distance to your east.
A member of the city patrol who is rather far off to your west.
A tiny brown cat who is in the distance to your west.
< 544h/498H 108v/111V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
< 544h/498H 109v/111V Pos: standing >
You quickly scan the area.
A female commoner who is close by to your east.
A city guard who is a brief walk away to your east.
A tiny brown cat who is rather far off to your east.
A city guard who is in the distance to your east.
A member of the city patrol who is in the distance to your west.
< 544h/498H 110v/111V Pos: standing >
The door seems to be closed.
< 544h/498H 111v/111V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A female commoner stands here, trying to look busy.(Gold Aura)
< 544h/498H 110v/111V Pos: standing >
The door seems to be closed.
< 544h/498H 110v/111V Pos: standing >
The door seems to be closed.
< 544h/498H 110v/111V Pos: standing >
The door seems to be closed.
< 544h/498H 110v/111V Pos: standing >
An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
< 544h/498H 110v/111V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
< 544h/498H 109v/111V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
< 544h/498H 108v/111V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A wealthy merchant from another city stands here.(Gold Aura)
< 544h/498H 107v/111V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
< 544h/498H 107v/111V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
< 544h/498H 107v/111V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 544h/498H 106v/111V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
(Q)An Ambassador from The Prisons of Carthapia looks at your for assistance.
Muredach the Executioner sits on a chair by the guilotine.
< 544h/498H 105v/111V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W#
A street sweeper stands here, picking up some garbage.
< 544h/498H 105v/111V Pos: standing >
The door seems to be closed.
< 544h/498H 105v/111V Pos: standing >
You quickly scan the area.
A filthy beggar who is close by to your north.
A wealthy merchant who is not far off to your north.
Mendsen who is not far off to your north.
An Ambassador from the Prisons of Carthapia who is close by to your east.
Muredach who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A black crow who is close by to your south.
A local noble who is close by to your south.
A city mason who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.
< 544h/498H 106v/111V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
(Q)An Ambassador from The Prisons of Carthapia looks at your for assistance.
Muredach the Executioner sits on a chair by the guilotine.
< 544h/498H 107v/111V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 544h/498H 107v/111V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
< 544h/498H 105v/111V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -W
A street sweeper stands here, cleaning the road.
< 544h/498H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 544h/498H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 543h/498H 106v/111V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A wealthy merchant from another city stands here.(Gold Aura)
< 543h/498H 107v/111V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
< 543h/498H 108v/111V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
< 543h/498H 108v/111V Pos: standing >
An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
< 543h/498H 108v/111V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A female commoner stands here, trying to look busy.(Gold Aura)
< 543h/498H 107v/111V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
< 543h/498H 107v/111V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
< 543h/498H 107v/111V Pos: standing >
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
< 543h/498H 107v/111V Pos: standing >
An Intersection of a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -E -S -W
< 543h/498H 106v/111V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -W
< 543h/498H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 543h/498H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 543h/498H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 543h/498H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 543h/498H 109v/111V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -E -W
A massive guard is patrolling the city of Winterhaven.
< 543h/498H 108v/111V Pos: standing >
A Turn in a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -S
< 543h/498H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 543h/498H 109v/111V Pos: standing >
A Small Alley Alongside a Massive Stone Wall
Obvious exits: -N -S#
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
< 543h/498H 108v/111V Pos: standing >
Ok.
< 543h/498H 110v/111V Pos: standing >
A Set of Wooden Steps Leading Towards the Beach
Obvious exits: -N -S
< 543h/498H 110v/111V Pos: standing >
Ok.
< 543h/498H 110v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A fiddler crab is showing off its massive claw.
< 543h/498H 109v/111V Pos: standing >
You quickly scan the area.
A male beach bum who is close by to your east.
A long-billed pelican who is close by to your south.
A male beach bum who is close by to your south.
< 543h/498H 109v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -E -S -W
< 543h/498H 109v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
< 543h/498H 107v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E
< 543h/498H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 543h/498H 107v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A male beach bum stands here, checking out the ladies.
< 543h/498H 109v/111V Pos: standing >
You quickly scan the area.
A baby seaturtle who is close by to your north.
A female beach bum who is close by to your east.
A beach scorpion who is close by to your west.
A Thri-Kreen who is close by to your west.
A baby seaturtle who is close by to your west.
A sand crab who is close by to your west.
< 543h/498H 109v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -W
A small grate lies here in the sand.
A beach scorpion stands in mid-air here, fighting a Thri-Kreen.
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here, fighting a sand crab.(Gold Aura)
A baby seaturtle is busy making its way to the ocean.
A sand crab stands in mid-air here, fighting a Thri-Kreen.
< 543h/498H 107v/111V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 47 ] A Thri-Kreen makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
< 543h/498H 107v/111V Pos: standing >
< T: sand TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
A baby seaturtle leaves north.
You snap into visibility.
You do a fancy maneuver, tripping a Thri-Kreen.
< 543h/498H 107v/111V Pos: standing >
< T: sand TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
A Thri-Kreen blocks your futile lunge at him.
You miss a Thri-Kreen.
[Damage: 9 ] -=[Your pierce strikes a Thri-Kreen.]=-
A Thri-Kreen blocks your futile lunge at him.
[Damage: 2 ] -=[Your weak pierce grazes a Thri-Kreen.]=-
< 543h/498H 107v/111V Pos: standing >
< T: sand TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
A Thri-Kreen blocks a beach scorpion's lunge at him.
< 543h/498H 107v/111V Pos: standing >
< T: sand TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
A Thri-Kreen's slash critically injures a sand crab.
A sand crab is mortally wounded, and will die soon, if not aided.
A sand crab is slashed into two by a master stroke performed by a Thri-Kreen.
A sand crab is dead! R.I.P.
You feel a carnal satisfaction as a sand crab's gurgling and choking signals its demise.
< 543h/498H 107v/111V Pos: standing >
<A Thri-Kreen stops following a Grey Elf.
< 543h/498H 107v/111V Pos: standing >
<You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 21 ] -=[Your pierce strikes a Thri-Kreen hard.]=-
A Thri-Kreen blocks your futile lunge at him.
[Damage: 10 ] -=[Your impressive pierce strikes a Thri-Kreen.]=-
[Damage: 9 ] -=[Your fine pierce strikes a Thri-Kreen.]=-
< 543h/498H 107v/111V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
A Thri-Kreen blocks a beach scorpion's lunge at him.
< 543h/498H 107v/111V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Thri-Kreen sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 8 ] -=[Your fine pierce strikes a Thri-Kreen.]=-
[Damage: 6 ] -=[Your fine pierce strikes a Thri-Kreen.]=-
[Damage: 7 ] -=[Your fine pierce strikes a Thri-Kreen.]=-
A Thri-Kreen blocks your futile lunge at him.
< 542h/498H 107v/111V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
A Thri-Kreen clambers to his feet.
< 542h/498H 107v/111V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You parry a Thri-Kreen's lunge at you.
You snap into visibility.
-=[A Thri-Kreen's fine whip wounds you.]=-
-=[A Thri-Kreen's whip wounds you.]=-
-=[A Thri-Kreen's fine slash wounds you.]=-
-=[A Thri-Kreen's impressive slash wounds you.]=-
-=[A Thri-Kreen's impressive whip wounds you.]=-
You dodge a Thri-Kreen's vicious attack.
-=[A Thri-Kreen's impressive whip wounds you.]=-
Without any hope of avoiding it, a Thri-Kreen's comet blasts next to you, sending you reeling, burnt and stunned.
OUCH! That really did HURT!
-=[A Thri-Kreen's decent slash wounds you.]=-
A Thri-Kreen parries a beach scorpion's lunge at him.
< 395h/498H 107v/111V Pos: standing >
< T: Cerif TP: sta TC: small wounds E: A Thri-Kreen sta EP: pretty hurt >
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 395h/498H 107v/111V Pos: standing >
< T: Cerif TP: sta TC: small wounds E: A Thri-Kreen sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
A Thri-Kreen blocks your futile lunge at him.
You snap into visibility.
[Damage: 8 ] -=[Your fine pierce strikes a Thri-Kreen.]=-
A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.
< 395h/498H 107v/111V Pos: standing >
< 396h/498H 110v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a sand crab is lying here.
A small grate lies here in the sand.
A beach scorpion crawls around looking for a place to hide.
< 397h/498H 111v/111V Pos: standing >
Backstab who?
< 397h/498H 111v/111V Pos: standing >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 397h/498H 111v/111V Pos: standing >
Backstab who?
< 398h/498H 111v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A baby seaturtle is busy making its way to the ocean.
< 398h/498H 109v/111V Pos: standing >
Backstab who?
< 398h/498H 109v/111V Pos: standing >
You quickly scan the area.
A female beach bum who is close by to your north.
A baby seaturtle who is close by to your east.
A beach scorpion who is close by to your south.
A long-billed pelican who is close by to your west.
A female seaturtle who is close by to your west.
< 399h/498H 109v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -E -S -W
A baby seaturtle is busy making its way to the ocean.
< 400h/498H 107v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -S -W
< 400h/498H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/498H 105v/111V Pos: standing >
You quickly scan the area.
A female beach bum who is close by to your south.
A baby seaturtle who is not far off to your west.
A baby seaturtle who is not far off to your west.
A long-billed pelican who is a brief walk away to your west.
A female seaturtle who is a brief walk away to your west.
< 401h/498H 106v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -S -W
A female beach bum sits under a parasol.
< 402h/498H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 402h/498H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 403h/498H 107v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 403h/498H 109v/111V Pos: standing >
You quickly scan the area.
A male beach bum who is close by to your west.
A beach scorpion who is not far off to your west.
< 404h/498H 109v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
< 404h/498H 108v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E
< 404h/498H 107v/111V Pos: standing >
You quickly scan the area.
A female beach bum who is not far off to your north.
A female beach bum who is close by to your east.
A young seaturtle who is not far off to your east.
A Thri-Kreen who is a brief walk away to your east.
A long-billed pelican who is a brief walk away to your east.
A fiddler crab who is a brief walk away to your east.
< 405h/498H 107v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A female beach bum stands here, absorbing the sun.
< 405h/498H 106v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A young seaturtle is crawling in the sand.
< 405h/498H 105v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -W
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here, fighting a fiddler crab.(Gold Aura)
A long-billed pelican sits on the beach.
A fiddler crab is lying in mid-air here, fighting a Thri-Kreen.
< 406h/498H 103v/111V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.
< 406h/498H 105v/111V Pos: standing >
A Thri-Kreen enters from the west.
< 407h/498H 105v/111V Pos: standing >
You snap into visibility.
[Damage: 81 ] A Thri-Kreen makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
< 407h/498H 106v/111V Pos: standing >
< T: Cerif TP: sta TC: small wounds E: A Thri-Kreen sta EP: awful >
You snap into visibility.
-=[A Thri-Kreen's impressive slash wounds you.]=-
-=[A Thri-Kreen's decent whip grazes you.]=-
-=[A Thri-Kreen's fine whip wounds you.]=-
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's fine whip wounds you.]=-
-=[A Thri-Kreen's whip wounds you.]=-
You dodge a Thri-Kreen's vicious attack.
< 371h/498H 107v/111V Pos: standing >
< T: Cerif TP: sta TC: few wounds E: A Thri-Kreen sta EP: awful >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.
< 371h/498H 107v/111V Pos: standing >
You grin as the shadows slowly coalesce around you.
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 371h/498H 108v/111V Pos: standing >
Backstab who?
< 372h/498H 109v/111V Pos: standing >
Backstab who?
A Thri-Kreen enters from the west.
< 372h/498H 110v/111V Pos: standing >
A Thri-Kreen leaves north.
< 373h/498H 111v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A young seaturtle is crawling in the sand.
< 373h/498H 109v/111V Pos: standing >
Backstab who?
< 373h/498H 109v/111V Pos: standing >
A young seaturtle leaves east.
< 374h/498H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 374h/498H 109v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -W
Fresh blood covers everything in the area.
A young seaturtle is crawling in the sand.
A long-billed pelican sits on the beach.
A fiddler crab is lying in mid-air here.
< 375h/498H 107v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -S -W
Puddles of fresh blood cover the ground.
A male beach bum stands here, flexing his muscles.
< 375h/498H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 376h/498H 105v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 376h/498H 106v/111V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.
Backstab who?
< 376h/498H 107v/111V Pos: standing >
On a Private and Sandy Beach
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 377h/498H 105v/111V Pos: standing >
Backstab who?
< 377h/498H 106v/111V Pos: standing >
A Set of Wooden Steps Leading Towards the Beach
Obvious exits: -N# -S
Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
< 377h/498H 105v/111V Pos: standing >
Laz suddenly attacks a Thri-Kreen!
Laz misses a Thri-Kreen.
You snap into visibility.
[Damage: 82 ] A Thri-Kreen makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
< 378h/498H 105v/111V Pos: standing >
< T: Laz TP: sta TC: small wounds E: A Thri-Kreen sta EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 4 ] -=[Your decent pierce enshrouds a Thri-Kreen in a mist of blood.]=-
A Thri-Kreen is stunned!
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
[Damage: 3 ] -=[Your crude pierce enshrouds a Thri-Kreen in a mist of blood.]=-
A Thri-Kreen is incapacitated and will slowly die, if not aided.
< 378h/498H 106v/111V Pos: standing >
The fence seems to be closed.
< 378h/498H 106v/111V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 200 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place the granite dagger 'BloodFeast' in his back.
A Thri-Kreen's bloody skull faced helmet [superior] was completely destroyed by the massive blow!
A Thri-Kreen's pair of faded emerald sleeves [poor] was completely destroyed by the massive blow!
A Thri-Kreen's belt of iron bands was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!