The death of [51 Swordsman] Org The Empire (Thri-Kreen)

in A Set of Wooden Steps Leading Towards the Beach

from the perspective of [51 Swordsman] Org The Empire (Thri-Kreen)

<worn on eyes>       the eyes of undead fire [superior] (glowing)
<worn on face>       the mask of hatred
<worn around neck>   the necklace of resilience [superior]
<worn around neck>   a symbol of Baphomet [superior]
<worn as quiver>     a quiver smeared with blood [67%]             
<worn on belt buckle>a longsword named 'the Answerer' [poor] (glowing)
<worn on lower arms> sleeves smeared with blood
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  an engraved bracelet of human bones [superior]
<worn around wrist>  a bracelet of influence [61%]             
<worn on lower wrist>a bracelet of twisted roots (glowing)
<worn on lower wrist>a frost-rimed cured leather bracer
<worn on hands>      the claws of the dead (glowing)
<worn on lower hands>the gauntlets of the lifestealer (glowing)
<primary weapon>     the Soulsword (humming)
<secondary weapon>   a barbed whip dubbed 'Cometstrike'
<third weapon>       a barbed whip dubbed 'Cometstrike' of strength [66%]             
<worn on legs>       a pair of vapor leggings [poor]

[Damage:  8 ] Your fine whip grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
[Damage:  7 ] Your slash grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
[Damage:  3 ] Your slash grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
[Damage:  7 ] Your fine whip grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
[Damage:  9 ] Your whip grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
[Damage:  9 ] Your whip grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
[Damage:  4 ] Your slash grazes an Orc.
Your spirit suffers from contact with an Orc's aura!

< 286h/566H 219v/219V Pos: standing >
< T: Org TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 You parry an Orc's lunge at you.
You parry an Orc's lunge at you.

< 286h/566H 219v/219V Pos: standing >
< T: Org TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 Hint: You gain much more experience when you heal a person engaged in melee combat.

< 286h/566H 219v/219V Pos: standing >
< T: Org TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 An Orc clambers to his feet.
You see nothing special about him.
This Orc has some small wounds and bruises.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is glowing with malevolent power!
He's encased in a shimmering globe!
He has little gills in his neck!

<floating about head>a mirrored ioun stone
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the shadowy crown of damnation of wisdom (magic) [87%]             
<worn on eyes>       devil eyes of the ghargatula [poor] (magic) [61%]             
<worn in ear>        a black pearl earring [superior]
<worn in ear>        the earring of a MaDMaN (magic) [77%]             
<worn on face>       a virulent case of herpes simplex
<worn around neck>   a spectral holy symbol of Berronar Truesilver of greater wisdom [88%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance
<worn on body>       a shining golden breast plate [poor] (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn about waist>   a vortex of air forming a sash [89%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming) [86%]             
<worn on arms>       some glowing sleeves made of devil skin of wisdom (magic) (glowing) [80%]             
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a shimmering diamond wristguard [76%]             
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a gleaming platinum ring [poor] (magic)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<primary weapon>     the sphere of wind (magic) (glowing)
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       a pair of stone boots (glowing)

< 286h/566H 219v/219V Pos: standing >
< T: Org TP: sta TC: few wounds E: An Orc sta EP:  small wounds >
 An Orc starts casting an offensive spell.

< 286h/566H 219v/219V Pos: standing >
< T: Org TP: sta TC: few wounds E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
An Orc's spiked shield of a MaDMaN flares up and burns you with magical fire.
[Damage:  5 ] Your whip grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
An Orc dodges your futile attack.
An Orc just barely gets his shield up to block your attack.
[Damage:  2 ] Your weak slash grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
[Damage:  6 ] Your fine whip grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
[Damage: 10 ] Your impressive whip grazes an Orc.
Your spirit suffers from contact with an Orc's aura!
An Orc's spiked shield of a MaDMaN flares up and burns you with magical fire.
[Damage:  5 ] Your slash grazes an Orc.
Your spirit suffers from contact with an Orc's aura!

< 255h/566H 219v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: An Orc sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 255h/566H 219v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: An Orc sta EP:  small wounds >
 You attempt to flee...
On the Bridge of the Sloop Ship of Fools
Obvious exits: -South
You flee northward!

< 255h/566H 194v/219V Pos: standing >
You disembark this ship.
The Dockyard On A Large Pier
  This large pier extends from the sandy beaches in the East towards the frigid
waters of the IceCrag coast. The deck is built from solid obsidian and is nearly
forty feet wide. You can smell the ocean wafting in the air, carrying a powerful
combination of salty and fishy smells.
Obvious exits: -East -West
The Sloop Ship of Fools floats here.
Salt, the peg-legged dockmaster keeps a watchful eye over the pier.

< 255h/566H 194v/219V Pos: standing >
Sorry, but you cannot do that here!

< 255h/566H 194v/219V Pos: standing >
A Large Pier Built of Obsidian
  This large pier extends from the sandy beaches in the East towards the frigid
waters of the IceCrag coast. The deck is built from solid obsidian and is nearly
forty feet wide. You can smell the ocean wafting in the air, carrying a powerful
combination of salty and fishy smells.
Obvious exits: -East -West

< 258h/566H 195v/219V Pos: standing >
A Large Pier Built of Obsidian
  This large pier extends from the sandy beaches in the East towards the frigid
waters of the IceCrag coast. The deck is built from solid obsidian and is nearly
forty feet wide. You can smell the ocean wafting in the air, carrying a powerful
combination of salty and fishy smells.
Obvious exits: -East -West

< 259h/566H 194v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
A long-billed pelican sits on the beach.

< 259h/566H 194v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East
Fresh blood covers everything in the area.
The corpse of a fiddler crab is lying here.

< 260h/566H 192v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
A baby seaturtle is busy making its way to the ocean.
A baby seaturtle is busy making its way to the ocean.
A male beach bum stands here, checking out the ladies.

< 261h/566H 191v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South

< 261h/566H 190v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -South -West
A fiddler crab is showing off its massive claw.

< 262h/566H 188v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a ghost crab is lying here.

< 263h/566H 187v/219V Pos: standing >
A fiddler crab enters from the north.
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -South -West
A male beach bum stands here, checking out the ladies.

< 263h/566H 185v/219V Pos: standing >
A fiddler crab enters from the west.
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
A long-billed pelican sits on the beach.
A ghost crab stalks the beach for an easy snack.

< 264h/566H 184v/219V Pos: standing >
A fiddler crab enters from the north.
A fiddler crab suddenly attacks YOU!
A fiddler crab misses you.
Sorry, you aren't allowed to do that in combat.

< 265h/566H 185v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 265h/566H 185v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 265h/566H 185v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: fiddler sta EP: excellent >
 You dodge a bash from a ghost crab, who loses its balance and falls.
You parry a ghost crab's lunge at you.
Sorry, you aren't allowed to do that in combat.

< 265h/566H 185v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 265h/566H 185v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 265h/566H 185v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: fiddler sta EP: excellent >
 Saving Org.

< 265h/566H 185v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: fiddler sta EP: excellent >
 [Damage:  6 ] Your fine slash enshrouds a fiddler crab in a mist of blood.
[Damage: 13 ] The crack of your whip is the last thing a fiddler crab hears before death.
A fiddler crab is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a fiddler crab's gurgling and choking signals its demise.

< 265h/566H 185v/219V Pos: standing >
A long-billed pelican leaves east.

< 265h/566H 185v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -East -South -West
A long-billed pelican sits on the beach.
This beach guard protects visitors from thieves and criminals.

< 265h/566H 183v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a beach scorpion is lying here.

< 265h/566H 181v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
A female seaturtle digs a nest for its next clutch of eggs.
A beach scorpion crawls around looking for a place to hide.

< 265h/566H 179v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a terrible smell of sewage coming from a
nearby pile of rubble.
Obvious exits: -North -East -West
A small grate lies here in the sand.
A baby seaturtle is busy making its way to the ocean.
A small sand crab is scurrying about the beach.

< 266h/566H 178v/219V Pos: standing >
A beach scorpion enters from the north.
A sand crab suddenly attacks YOU!
A sand crab misses you.
Sorry, you aren't allowed to do that in combat.

< 267h/566H 178v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: sand sta EP: excellent >
 A beach scorpion suddenly attacks YOU!
A beach scorpion misses you.
Sorry, you aren't allowed to do that in combat.

< 267h/566H 179v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: sand sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 267h/566H 179v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: sand sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 267h/566H 179v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: sand sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 267h/566H 179v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: sand sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 267h/566H 179v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: sand sta EP: excellent >
 Out of nowhere, a Goblin stabs you in the back.
Sorry, you aren't allowed to do that in combat.

< 220h/566H 179v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: sand sta EP: excellent >
 
< 220h/566H 179v/219V Pos: standing >
< T: Org TP: sta TC: nasty wounds E: sand sta EP: excellent >
 A baby seaturtle leaves north.
A Goblin dances an acrobatic maneuver in battle, tripping you.

< 220h/566H 179v/219V Pos: sitting >
< T: Org TP: sit TC: nasty wounds E: sand sta EP: excellent >
 You block a Goblin's lunge at you.
A Goblin misses you.
A Goblin's pierce strikes you.
You block a Goblin's lunge at you.
A Goblin's weak pierce grazes you.

< 209h/566H 179v/219V Pos: sitting >
< T: Org TP: sit TC: nasty wounds E: sand sta EP: excellent >
 You block a beach scorpion's lunge at you.

< 209h/566H 179v/219V Pos: sitting >
< T: Org TP: sit TC: nasty wounds E: sand sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your slash critically injures a sand crab.
A sand crab is mortally wounded, and will die soon, if not aided.
[Damage: 10 ] You beautifully slash a sand crab into two parts - both dead.
A sand crab is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a sand crab's gurgling and choking signals its demise.

< 209h/566H 179v/219V Pos: sitting >
You stop following someone.
Your group has been disbanded.

< 213h/566H 183v/219V Pos: sitting >
A Goblin's pierce strikes you hard.
You block a Goblin's lunge at you.
A Goblin's impressive pierce strikes you.
A Goblin's fine pierce strikes you.

< 175h/566H 185v/219V Pos: sitting >
< T: Org TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 You block a beach scorpion's lunge at you.

< 175h/566H 186v/219V Pos: sitting >
< T: Org TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
You block a Goblin's lunge at you.

< 154h/566H 186v/219V Pos: sitting >
< T: Org TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 You clamber to your feet.

< 154h/566H 186v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 154h/566H 186v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Someone parries your futile lunge at him.
[Damage:  6 ] Your fine whip wounds a Goblin.
[Damage:  9 ] Your whip wounds a Goblin.
[Damage:  9 ] Your fine slash wounds a Goblin.
[Damage: 10 ] Your impressive slash wounds a Goblin.
[Damage: 10 ] Your impressive whip wounds a Goblin.
A Goblin dodges your futile attack.
[Damage: 11 ] Your impressive whip wounds a Goblin.
Your barbed whip summons a comet!
[Damage: 87 ] Harnessing the cosmic powers, you reach out mentally and call forth a comet to blast into a Goblin!
[Damage:  5 ] Your decent slash wounds a Goblin.
You parry a beach scorpion's lunge at you.
Sorry, you aren't allowed to do that in combat.

< 154h/566H 186v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 154h/566H 186v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 154h/566H 186v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 Saving Org.

< 154h/566H 186v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 154h/566H 186v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 154h/566H 186v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 You block someone's lunge at you.
A Goblin's fine pierce strikes you.
You dodge a Goblin's vicious attack.
You parry a Goblin's lunge at you.
You block a Goblin's lunge at you.
You attempt to flee...
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
A baby seaturtle is busy making its way to the ocean.
You flee northward!

< 146h/566H 158v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -East -South -West
A baby seaturtle is busy making its way to the ocean.

< 146h/566H 156v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -South -West

< 146h/566H 154v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -South -West
A female beach bum sits under a parasol.

< 147h/566H 153v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West

< 148h/566H 151v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -East -South -West

< 148h/566H 150v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
A male beach bum stands here, checking out the ladies.

< 149h/566H 149v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
A young seaturtle is crawling in the sand.

< 150h/566H 147v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -West
A long-billed pelican sits on the beach.
A fiddler crab is showing off its massive claw.
A male beach bum stands here, flexing his muscles.

< 150h/566H 146v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/566H 146v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 152h/566H 147v/219V Pos: standing >
A fiddler crab suddenly attacks YOU!
A fiddler crab misses you.
Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 Saving Org.

< 152h/566H 148v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler sta EP: excellent >
 You attempt to flee...
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
A young seaturtle is crawling in the sand.
You flee westward!

< 152h/566H 122v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -West
A long-billed pelican sits on the beach.
A fiddler crab is showing off its massive claw.
A male beach bum stands here, flexing his muscles.

< 152h/566H 120v/219V Pos: standing >
A fiddler crab suddenly attacks YOU!
A fiddler crab stumbles, and jabs at a male beach bum!
You dodge a bash from a fiddler crab, who loses its balance and falls.
Sorry, you aren't allowed to do that in combat.

< 152h/566H 120v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 A male beach bum leaves north.
Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 152h/566H 121v/219V Pos: standing >
< T: Org TP: sta TC:pretty hurt E: fiddler ass EP: excellent >
 You attempt to flee...
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
A young seaturtle is crawling in the sand.
You flee westward!

< 152h/566H 90v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -West
A long-billed pelican sits on the beach.
A fiddler crab is lying in mid-air here.

< 152h/566H 88v/219V Pos: standing >
Out of nowhere, a Goblin stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Sorry, you aren't allowed to do that in combat.

< 71h/566H 88v/219V Pos: standing >
< T: Org TP: sta TC: awful E: A Goblin sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 71h/566H 89v/219V Pos: standing >
< T: Org TP: sta TC: awful E: someone sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 71h/566H 89v/219V Pos: standing >
< T: Org TP: sta TC: awful E: someone sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 71h/566H 89v/219V Pos: standing >
< T: Org TP: sta TC: awful E: someone sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 71h/566H 89v/219V Pos: standing >
< T: Org TP: sta TC: awful E: someone sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 71h/566H 89v/219V Pos: standing >
< T: Org TP: sta TC: awful E: someone sta EP:  small wounds >
 [Damage: 11 ] Your impressive slash wounds a Goblin.
[Damage:  4 ] Your decent whip grazes a Goblin.
[Damage:  7 ] Your fine whip wounds a Goblin.
You miss a Goblin.
A Goblin parries your futile lunge at him.
[Damage:  7 ] Your fine whip wounds a Goblin.
[Damage:  7 ] Your whip wounds a Goblin.
A Goblin dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 71h/566H 89v/219V Pos: standing >
< T: Org TP: sta TC: awful E: A Goblin sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 71h/566H 89v/219V Pos: standing >
< T: Org TP: sta TC: awful E: someone sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 71h/566H 89v/219V Pos: standing >
< T: Org TP: sta TC: awful E: someone sta EP:  few wounds >
 You attempt to flee...
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A young seaturtle is crawling in the sand.
You flee westward!

< 71h/566H 62v/219V Pos: standing >
Saving Org.

< 73h/566H 63v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -West
Fresh blood covers everything in the area.
A long-billed pelican sits on the beach.
A fiddler crab is lying in mid-air here.

< 74h/566H 63v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -South -West
Fresh blood splatters cover the area.
A male beach bum stands here, flexing his muscles.

< 75h/566H 61v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 75h/566H 62v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 76h/566H 62v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 77h/566H 63v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 77h/566H 64v/219V Pos: standing >
On a Private and Sandy Beach
This open expanse of beach lies neatly to the West of Winterhaven. You can
see the massive stone walls to your East. To the North and South, the beach
is nestled by steep mountains. The sand itself is very smooth and has the
color of light caramel. There is a delightfully salty smell coming from the
ocean, enticing you to go dip your feet.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
An Orc (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near an Orc's head.

< 78h/566H 62v/219V Pos: standing >
A Set of Wooden Steps Leading Towards the Beach
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the North, the path leads back to the inner city.
To the South, you see a large and inviting beach.
Obvious exits: -North# -South

< 79h/566H 61v/219V Pos: standing >
The fence seems to be closed.

< 79h/566H 61v/219V Pos: standing >
The fence seems to be closed.

< 80h/566H 62v/219V Pos: standing >
The fence seems to be closed.

< 81h/566H 63v/219V Pos: standing >
The fence seems to be closed.

< 81h/566H 63v/219V Pos: standing >
The fence seems to be closed.

< 82h/566H 64v/219V Pos: standing >
The fence seems to be closed.

< 83h/566H 64v/219V Pos: standing >
An Orc suddenly attacks YOU!
An Orc misses you.
Out of nowhere, a Goblin stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 3h/566H 66v/219V Pos: standing >
< T: Org TP: sta TC: awful E: An Orc sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 3h/566H 67v/219V Pos: standing >
< T: Org TP: sta TC: awful E: An Orc sta EP:  small wounds >
 A Goblin's decent pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You block a Goblin's lunge at you.
You parry a Goblin's lunge at you.
You parry a Goblin's lunge at you.
A Goblin's crude pierce enshrouds you in a mist of blood.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -4h/566H 67v/219V Pos: standing >