The death of [26 Blighter] Rakor (Duergar)

in a Well Traveled Path

from the perspective of [47 Controller] Terru The Empire (Grey Elf)

<worn as a badge>    an icy ruby badge
<worn on head>       the blackened crown of the Sixth Legion [poor] (glowing)
<worn on eyes>       a jeweled dragonscale visor from The Valoisian Castle
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        an earring of rotting flesh [60%]             
<worn on face>       the mask of Tentro (glowing)
<worn around neck>   a necklace of drow testicles (magic) [80%]             
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       a breastplate of gold-trimmed mithril
<worn about body>    a cloak of eternal fire
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   an exquisite silk sash [poor] (magic)
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<attached to belt>   a mysterious tome
<held as shield>     a fine dragonscale heater shield from Alatorin - the Forge City
<worn around wrist>  a bracelet of woven leafs [poor] (magic)
<worn around wrist>  a shiny glowing bracelet (magic) (humming) (illuminating)
<worn on hands>      some light diamond gauntlets
<worn on finger>     a humming marble ring
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               a gnomish life giving gadget [superior] (magic) (glowing)
<worn on legs>       some tattered leggings [poor]
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

a Well Traveled Path
Obvious exits: -N -W
A huge block of solid ice is here to the north. (magic)
A village commoner stands, apparently asleep.

< 314h/314H 205v/209V Pos: standing >
Ok.

< 314h/314H 205v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 204v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
A huge block of solid ice is here to the north. (magic)
A Duergar (medium) stands, floating here.

< 314h/314H 202v/209V Pos: standing >
Ok.
An elven bard starts casting an offensive spell called 'bigbys clenched fist'.
A Duergar leaves east.

< 314h/314H 202v/209V Pos: standing >
An elven bard stops invoking abruptly!

< 314h/314H 203v/209V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 314h/314H 206v/209V Pos: standing >
Ok.
an elven bard starts singing aloud with a beautiful voice.

< 314h/314H 209v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 207v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the north. (magic)
A Duergar (medium) stands, floating here.
A village commoner stands, apparently asleep.

< 314h/314H 205v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/314H 205v/209V Pos: standing >
A Duergar leaves west.

< 314h/314H 207v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 207v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
A huge block of solid ice is here to the north. (magic)
A Duergar (medium) stands, floating here.

< 314h/314H 205v/209V Pos: standing >
Oof! a Duergar bumps into a wall of ice...

< 314h/314H 205v/209V Pos: standing >
Ok.
An elven bard starts casting an offensive spell.

< 314h/314H 205v/209V Pos: standing >
A Duergar leaves east.

< 314h/314H 206v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
An elven bard stops invoking abruptly!

< 314h/314H 207v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 207v/209V Pos: standing >

< 314h/314H 207v/209V Pos: standing >
A Duergar enters from the east.

< 314h/314H 207v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north. (magic)
A village commoner stands, apparently asleep.

< 314h/314H 205v/209V Pos: standing >

< 314h/314H 205v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
A Duergar (medium) stands, floating here.

< 314h/314H 203v/209V Pos: standing >

< 314h/314H 204v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 204v/209V Pos: standing >
A Duergar leaves west.

< 314h/314H 204v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north. (magic)
A Duergar (medium) stands, floating here.

< 314h/314H 203v/209V Pos: standing >

< 314h/314H 204v/209V Pos: standing >
A Duergar leaves east.

< 314h/314H 205v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
A Duergar (medium) stands, floating here.

< 314h/314H 207v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A huge block of solid ice is here to the north. (magic)
A village commoner stands, apparently asleep.

< 314h/314H 205v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
A Duergar (medium) stands, floating here.

< 314h/314H 203v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north. (magic)

< 314h/314H 201v/209V Pos: standing >

< 314h/314H 201v/209V Pos: standing >
A Duergar enters from the east.

< 314h/314H 203v/209V Pos: standing >
You start chanting...

< 314h/314H 204v/209V Pos: standing >
Unseen things vanish from your sight.
You feel less strong.

< 314h/314H 204v/209V Pos: standing >
A Duergar leaves east.

< 314h/314H 206v/209V Pos: standing >
Casting: wall of ice **

< 314h/314H 207v/209V Pos: standing >
Casting: wall of ice *

< 314h/314H 208v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice 

< 314h/314H 209v/209V Pos: standing >
You complete your spell...

< 314h/314H 209v/209V Pos: standing >
You start chanting...
You snap into visibility.

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: standing >
Casting: dispel magic 

< 314h/314H 209v/209V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 314h/314H 209v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 207v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north. (magic)
A Duergar (medium) stands, floating here.
A village commoner stands, apparently asleep.

< 314h/314H 205v/209V Pos: standing >

< 314h/314H 205v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 204v/209V Pos: standing >

< 314h/314H 205v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 207v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north. (magic)
A Duergar (medium) stands, floating here.
A village commoner stands, apparently asleep.

< 314h/314H 206v/209V Pos: standing >

< 314h/314H 207v/209V Pos: standing >
Ok.
An elven bard starts casting an offensive spell called 'bigbys clenched fist'.
A Duergar leaves west.

< 314h/314H 209v/209V Pos: standing >
An elven bard stops invoking abruptly!

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 207v/209V Pos: standing >

< 314h/314H 207v/209V Pos: standing >
You start chanting...

< 314h/314H 207v/209V Pos: standing >
Casting: wall of force 

< 314h/314H 207v/209V Pos: standing >
You complete your spell...

< 314h/314H 207v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north. (magic)
A Duergar (medium) stands, floating here.

< 314h/314H 205v/209V Pos: standing >

< 314h/314H 205v/209V Pos: standing >
You start chanting...

< 314h/314H 205v/209V Pos: standing >
Casting: wall of force **

< 314h/314H 207v/209V Pos: standing >
A Duergar leaves east.

< 314h/314H 208v/209V Pos: standing >
Casting: wall of force *

< 314h/314H 208v/209V Pos: standing >
You complete your spell...

< 314h/314H 209v/209V Pos: standing >
You pass right through something.

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 207v/209V Pos: standing >

< 314h/314H 207v/209V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 207v/209V Pos: standing >
You pass right through something.

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north. (magic)
An elven bard in bright green skirts tunes her instruments. (minion) 

< 314h/314H 205v/209V Pos: standing >

< 314h/314H 205v/209V Pos: standing >
You start chanting...

< 314h/314H 207v/209V Pos: standing >

< 314h/314H 208v/209V Pos: standing >
Casting: dispel magic 

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 314h/314H 209v/209V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
An elven bard in bright green skirts tunes her instruments. (minion) 

< 314h/314H 209v/209V Pos: standing >
You start chanting...

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice ***

< 314h/314H 209v/209V Pos: standing >
A Duergar enters from the east.

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
A Duergar falls sleep.

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice *

< 314h/314H 209v/209V Pos: standing >
A Duergar slumps to the ground.

< 314h/314H 209v/209V Pos: standing >
You complete your spell...

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: standing >

< 314h/314H 209v/209V Pos: standing >
You don't have that spell memorized.

< 314h/314H 209v/209V Pos: standing >
You sit down and relax.

< 314h/314H 209v/209V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - group stone skin
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               1 - prismatic ray
( 8th circle)  2 - detect invisibility
               1 - globe of invulnerability
               2 - improved invisibility
( 7th circle)  1 - haste
               1 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  4 - identify
               3 - contain being
( 4th circle)  1 - weapon enchantment
               1 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               1 - infravision
               1 - reveal true name
( 3rd circle)  1 - strength
               5 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               3 - mirror image
( 1st circle)  8 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) wall of ice
   13 seconds:  ( 7th) wall of ice
   19 seconds:  ( 7th) wall of ice
   23 seconds:  ( 3rd) dispel magic
   28 seconds:  ( 4th) wall of force
   33 seconds:  ( 4th) wall of force
   38 seconds:  ( 3rd) dispel magic
   44 seconds:  ( 7th) wall of ice

You can memorize no more spells.
You continue your study.

< 314h/314H 209v/209V Pos: sitting >
You start meditating...

< 314h/314H 209v/209V Pos: sitting >
You have finished memorizing wall of ice.

< 314h/314H 209v/209V Pos: sitting >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: sitting >
You stop meditating.
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.

< 314h/314H 209v/209V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 314h/314H 209v/209V Pos: standing >
You start chanting...

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice ***

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
Casting: wall of ice **

< 314h/314H 209v/209V Pos: standing >

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice 

< 314h/314H 209v/209V Pos: standing >
You complete your spell...
There's already a magical wall there!

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north. (magic)
A Duergar (medium) is stretched out, sound asleep.
An elven bard in bright green skirts tunes her instruments. (minion) 

< 314h/314H 209v/209V Pos: standing >
You sit down and relax.

< 314h/314H 209v/209V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - group stone skin
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               1 - prismatic ray
( 8th circle)  2 - detect invisibility
               1 - globe of invulnerability
               2 - improved invisibility
( 7th circle)  1 - haste
               1 - dimension door
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  4 - identify
               3 - contain being
( 4th circle)  1 - weapon enchantment
               1 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               1 - infravision
               1 - reveal true name
( 3rd circle)  1 - strength
               5 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               3 - mirror image
( 1st circle)  8 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) wall of ice
   13 seconds:  ( 7th) wall of ice
   17 seconds:  ( 3rd) dispel magic
   22 seconds:  ( 4th) wall of force
   27 seconds:  ( 4th) wall of force
   31 seconds:  ( 3rd) dispel magic
   38 seconds:  ( 7th) wall of ice
   44 seconds:  ( 7th) wall of ice

You can memorize no more spells.
You continue your study.

< 314h/314H 209v/209V Pos: sitting >
You start meditating...

< 314h/314H 209v/209V Pos: sitting >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: sitting >

< 314h/314H 209v/209V Pos: sitting >
You have finished memorizing wall of ice.

< 314h/314H 209v/209V Pos: sitting >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: sitting >
You have finished memorizing wall of ice.

< 314h/314H 209v/209V Pos: sitting >
You stop meditating.
Ok.
Uh oh. They don't seem to have agreed with that last order.

< 314h/314H 209v/209V Pos: sitting >

< 314h/314H 209v/209V Pos: sitting >
Ok.
An elven bard starts casting a spell.

< 314h/314H 209v/209V Pos: sitting >
You have finished memorizing dispel magic.

< 314h/314H 209v/209V Pos: sitting >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: sitting >
An elven bard completes her spell...
Your eyes tingle.

< 314h/314H 209v/209V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 314h/314H 209v/209V Pos: standing >
You start chanting...

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice ***

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
Casting: wall of ice **

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice *

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice 

< 314h/314H 209v/209V Pos: standing >
You complete your spell...
There's already a magical wall there!

< 314h/314H 209v/209V Pos: standing >

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A huge block of solid ice is here to the north. (magic)
The outline of some wall is here to the east. (invis) (magic)
A Duergar (medium) is stretched out, sound asleep.
An elven bard in bright green skirts tunes her instruments. (minion) 

< 314h/314H 209v/209V Pos: standing >
You start chanting...

< 314h/314H 209v/209V Pos: standing >
You complete your spell...
A wall of force crumbles to dust and blows away.

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: standing >
You start chanting...

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice ***

< 314h/314H 209v/209V Pos: standing >
Casting: wall of ice 

< 314h/314H 209v/209V Pos: standing >
You complete your spell...

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.

< 314h/314H 209v/209V Pos: standing >
Ok.
An elven bard starts casting an offensive spell.

< 314h/314H 209v/209V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's spell disturbs a Duergar's beauty sleep!
An elven bard's fist beats the life out of a Duergar, blood pours from his body!

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
A Duergar falls sleep.

< 314h/314H 209v/209V Pos: standing >

< 314h/314H 209v/209V Pos: standing >

< 314h/314H 209v/209V Pos: standing >
Ok.
An elven bard starts casting an offensive spell called 'bigbys clenched fist'.

< 314h/314H 209v/209V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's spell disturbs a Duergar's beauty sleep!
An elven bard's fist beats the life out of a Duergar, blood pours from his body!

< 314h/314H 209v/209V Pos: standing >
A Duergar clambers to his feet.

< 314h/314H 209v/209V Pos: standing >
Oof! a Duergar bumps into a wall of ice...

< 314h/314H 209v/209V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
A Duergar falls sleep.

< 314h/314H 209v/209V Pos: standing >
A Duergar slumps to the ground.

< 314h/314H 209v/209V Pos: standing >
Ok.
An elven bard starts casting an offensive spell.

< 314h/314H 209v/209V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's spell disturbs a Duergar's beauty sleep!
An elven bard's magic fist punches a Duergar into so much pulp!
A Duergar's human-made bone medallion was completely destroyed by the massive blow!
A Duergar's pair of padded blue slippers [superior] was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.