<worn as a badge> a royal badge of Arcium (illuminating)
<worn on head> a feathered headband
<worn on eyes> a twined emerald eyepatch
<worn on face> a mask of snow
<worn around neck> a pendant of fire
<worn on body> a shimmering glass breastplate
<worn about body> a frost-rimed iron bodycloak
<worn about waist> a shimmering crystal girth from The Lizardman Swamps of Clavikord
<worn on arms> an obsidian and steel cuirass
<held as shield> an iron shield of Alatorin
<worn around wrist> a lapis lazuli bangle [poor]
<worn around wrist> a silver hoop [superior]
<worn on hands> some light bark gauntlets
<primary weapon> an electrum plated footman's mace
<worn on legs> some fur-lined horned ram-skull knee guards
You put 0 platinum, 7 gold, 13 silver, and 17 copper coins into a small leather backpack.
< 285h/315H 134v/134V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 285h/315H 134v/134V Pos: standing >
You are three quarters the way to your next level.
< 285h/315H 134v/134V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 7 of 8 ( 8 seconds)
3rd circle: 2 of 7 ( 53 seconds)
4th circle: 6 of 6
5th circle: 1 of 5 ( 56 seconds)
6th circle: 1 of 1
< 285h/315H 134v/134V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 286h/315H 134v/134V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 287h/315H 134v/134V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 7 of 8 ( 8 seconds)
3rd circle: 2 of 7 ( 53 seconds)
4th circle: 6 of 6
5th circle: 2 of 5 ( 42 seconds)
6th circle: 1 of 1
< 290h/315H 134v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
A traveling adventurer stands at ease.
< 290h/315H 134v/134V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 291h/315H 134v/134V Pos: standing >
You ARE mad!
< 291h/315H 134v/134V Pos: standing >
You start chanting...
< 293h/315H 134v/134V Pos: standing >
You complete your spell...
[Damage: 16 ] [Damage: 15 ] You call down a roaring flamestrike which hits a traveling adventurer dead on!
A traveling adventurer misses you.
-=[A traveling adventurer's slash strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 1 ] As a traveling adventurer strikes you, you smile as he tears his flesh!
You dodge a bash from a traveling adventurer, who loses his balance and falls.
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: few scratches >
You start chanting...
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: few scratches >
You complete your spell...
[Damage: 45 ] A traveling adventurer screams in pain as your acid blast burns him.
A traveling adventurer's buckler was corroded by acid.
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: small wounds >
You miss a traveling adventurer.
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: small wounds >
You start chanting...
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: small wounds >
Casting: harm
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: small wounds >
You complete your spell...
[Damage: 30 ] The power of your god causes a traveling adventurer's body to suffer from your harm spell!
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: small wounds >
You start chanting...
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: small wounds >
Casting: harm
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: small wounds >
You complete your spell...
[Damage: 30 ] The power of your god causes a traveling adventurer's body to suffer from your harm spell!
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: few wounds >
You miss a traveling adventurer.
You miss a traveling adventurer.
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: few wounds >
You start chanting...
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf kne EP: few wounds >
A traveling adventurer rises to his feet.
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: few wounds >
Casting: harm
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 30 ] The power of your god causes a traveling adventurer's body to suffer from your harm spell!
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: few wounds >
Your power reserves are not sufficient to cast that spell!
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: few wounds >
1st CIRCLE:
cause light
detect magic
fortitude
thornskin
2nd CIRCLE:
burning hands
cause serious
chill touch
unholy wind
3rd CIRCLE:
acid blast
cause critical
darkness
faerie fire
faerie fog
4th CIRCLE:
create pond
flame sphere
poison
ray of enfeeblement
vampiric touch
wither
5th CIRCLE:
animate dead
blight
drain nature
earthquake
harm
life leech
6th CIRCLE:
firelance
flame strike
sap nature
waves of fatigue
7th CIRCLE:
dispel magic
faluzures vitality
forbiddance
toxic fog
wall of flames
8th CIRCLE:
acid stream
shadow vision
9th CIRCLE:
desecrate land
firestorm
horrid wilting
10th CIRCLE:
acid rain
shadow gate
transmute rock to mud
11th CIRCLE:
elemental aura
shambler
12th CIRCLE:
bloodstone
implosion
sandstorm
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: few wounds >
You start chanting...
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 63 ] A traveling adventurer screams in pain as your acid blast burns him.
You dodge a traveling adventurer's vicious attack.
A traveling adventurer misses you.
A traveling adventurer's kick parts your hair but does little else.
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Your power reserves are not sufficient to cast that spell!
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
A traveling adventurer dodges your futile attack.
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
A traveling adventurer misses you.
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Your power reserves are not sufficient to cast that spell!
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
A traveling adventurer parries your futile lunge at him.
< 257h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
-=[A traveling adventurer's impressive slash strikes you.]=-
[Damage: 1 ] As a traveling adventurer strikes you, you smile as he tears his flesh!
-=[A traveling adventurer's slash strikes you.]=-
[Damage: 1 ] As a traveling adventurer strikes you, you smile as he tears his flesh!
< 231h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 231h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 39 ] You grin as your opponent is engulfed in flames!
< 231h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 231h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 47 ] You grin as your opponent is engulfed in flames!
-=[A traveling adventurer's slash strikes you.]=-
[Damage: 1 ] As a traveling adventurer strikes you, you smile as he tears his flesh!
A traveling adventurer misses you.
You suddenly see a traveling adventurer's foot in your chest.
[Damage: 1 ] As a traveling adventurer strikes you, you smile as he tears his flesh!
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 48 ] You grin as your opponent is engulfed in flames!
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 46 ] You grin as your opponent is engulfed in flames!
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: awful >
You miss a traveling adventurer.
A traveling adventurer misses you.
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: awful >
You start chanting...
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: awful >
You complete your spell...
[Damage: 27 ] You grin as your opponent is engulfed in flames!
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: awful >
You start chanting...
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: awful >
Someone gives an order to his followers.
An elven bard snaps into visibility.
< 207h/315H 134v/134V Pos: standing >
< T: Rakor TP: sta TC: few wounds E: dorf sta EP: awful >
You complete your spell...
[Damage: 47 ] Your sphere of fire proves to be too much for a traveling adventurer, who turns to ash.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a traveling adventurer.
< 207h/315H 134v/134V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's mighty magic fist slams into you!
OUCH! That really did HURT!
Your power reserves are not sufficient to cast that spell!
< 112h/315H 134v/134V Pos: standing >
You get a few coins from the corpse of a traveling adventurer.
There were: 1 platinum coin, 11 gold coins.
< 112h/315H 134v/134V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a traveling adventurer is made of flesh and appears to be of slightly below average quality.
The corpse of a traveling adventurer has an item value of 1.
It appears to be the corpse of a traveling adventurer.
a hand axe
a buckler
some soft leather boots
some spiked splint mail
< 112h/315H 134v/134V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a small leather backpack.
< 112h/315H 134v/134V Pos: standing >
You attempt to flee...
a Well Traveled Path
Obvious exits: -N -W
A huge block of solid ice is here to the north.
A village commoner stands, apparently asleep.
You flee eastward!
< 112h/315H 103v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
An elven bard in bright green skirts tunes her instruments. (minion)
< 112h/315H 102v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A huge block of solid ice is here to the north.
< 112h/315H 100v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/315H 101v/134V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 92h/315H 101v/134V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 72h/315H 101v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 72h/315H 102v/134V Pos: standing >
Saving Rakor.
< 72h/315H 102v/134V Pos: standing >
Sorry, but you cannot do that here!
< 73h/315H 103v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 73h/315H 104v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 73h/315H 104v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 73h/315H 105v/134V Pos: standing >
Someone gives an order to his followers.
An elven bard starts casting an offensive spell.
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 73h/315H 103v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the north.
A village commoner stands, apparently asleep.
< 73h/315H 102v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 73h/315H 102v/134V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 73h/315H 103v/134V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 53h/315H 104v/134V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 53h/315H 105v/134V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 33h/315H 105v/134V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 14h/315H 106v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/315H 108v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/315H 109v/134V Pos: standing >
< 14h/315H 112v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/315H 112v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 15h/315H 111v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
A huge block of solid ice is here to the north.
< 15h/315H 109v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/315H 110v/134V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1h/315H 111v/134V Pos: standing >
Someone gives an order to his followers.
An elven bard starts casting an offensive spell.
< 1h/315H 112v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 1h/315H 111v/134V Pos: standing >
< 2h/315H 115v/134V Pos: standing >
You draw a 5th circle of energy from your surroundings.
a Well Traveled Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A huge block of solid ice is here to the north.
A village commoner stands, apparently asleep.
< 2h/315H 113v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
An elven bard in bright green skirts tunes her instruments. (minion)
< 2h/315H 114v/134V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
< 2h/315H 116v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north.
< 3h/315H 115v/134V Pos: standing >
< 3h/315H 115v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 3h/315H 115v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A huge block of solid ice is here to the north.
A village commoner stands, apparently asleep.
< 3h/315H 114v/134V Pos: standing >
< 3h/315H 114v/134V Pos: standing >
< 3h/315H 115v/134V Pos: standing >
< 3h/315H 116v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/315H 116v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 4h/315H 116v/134V Pos: standing >
< 4h/315H 120v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
A huge block of solid ice is here to the north.
An elven bard in bright green skirts tunes her instruments. (minion)
< 4h/315H 118v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 5h/315H 120v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
A huge block of solid ice is here to the north.
A village commoner stands, apparently asleep.
< 5h/315H 121v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A huge block of solid ice is here to the west.
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 6h/315H 122v/134V Pos: standing >
You draw a 5th circle of energy from your surroundings.
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1h/315H 125v/134V Pos: standing >
A wall of ice crumbles to dust and blows away.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north.
A village commoner stands, apparently asleep.
< 1h/315H 126v/134V Pos: standing >
< 2h/315H 129v/134V Pos: standing >
You start chanting...
< 2h/315H 131v/134V Pos: standing >
Casting: drain nature
< 2h/315H 133v/134V Pos: standing >
You complete your spell...
You drain health from your surroundings.
< 2h/315H 133v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 55h/315H 134v/134V Pos: standing >
< 108h/315H 134v/134V Pos: standing >
A Grey Elf gives an order to his followers.
An elven bard starts casting an offensive spell.
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 119h/315H 132v/134V Pos: standing >
< 120h/315H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north.
< 120h/315H 130v/134V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 120h/315H 130v/134V Pos: standing >
A Grey Elf starts casting a spell.
< 121h/315H 134v/134V Pos: standing >
< 121h/315H 134v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 121h/315H 132v/134V Pos: standing >
You pass right through something.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
A huge block of solid ice is here to the north.
A village commoner stands, apparently asleep.
< 121h/315H 130v/134V Pos: standing >
Pardon?
< 122h/315H 133v/134V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 122h/315H 134v/134V Pos: standing >
You pass right through something.
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 123h/315H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a traveling adventurer is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
< 124h/315H 132v/134V Pos: standing >
You pass right through something.
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
A Grey Elf (medium) Magister Equitum of The Empire stands in mid-air here. (casting)
An elven bard in bright green skirts tunes her instruments. (minion)
< 124h/315H 130v/134V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
You feel very sleepy ..... zzzzzz
< 124h/315H 130v/134V Pos: standing >
In your dreams, or what?
< 125h/315H 134v/134V Pos: standing >
< 125h/315H 134v/134V Pos: on your ass >
You draw a 5th circle of energy from your surroundings.
< 126h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 126h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 126h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 126h/315H 134v/134V Pos: on your ass >
< 129h/315H 134v/134V Pos: on your ass >
< 133h/315H 134v/134V Pos: on your ass >
You draw a 5th circle of energy from your surroundings.
< 133h/315H 134v/134V Pos: on your ass >
< 134h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 134h/315H 134v/134V Pos: on your ass >
< 135h/315H 134v/134V Pos: on your ass >
< 135h/315H 134v/134V Pos: on your ass >
Score information for Rakor
Level: 26 Race: Duergar Class: Blighter Sex: Male
Hit points: 135(315) Moves: 134(134)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 84 platinum 400 gold 71 silver 87 copper
Playing time: 0 days / 12 hours/ 53 minutes
Received data: 1.0929 MB this session.
Send data: 0.0083 MB this session.
Compression ratio: none
Send data: 0.0083 MB this session.
Status: Stretched out, fast asleep.
Epic points(total): 2(2)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Enchantments: Ultravision Levitation
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 0.85
Leaderboard Points: 261
Active Spells:
--------------
sleep (4 minutes)
thornskin (14 minutes)
well-rested bonus (44 minutes)
< 135h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 137h/315H 134v/134V Pos: on your ass >
You draw a 4th circle of energy from your surroundings.
< 138h/315H 134v/134V Pos: on your ass >
< 139h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 142h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 143h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 143h/315H 134v/134V Pos: on your ass >
Score information for Rakor
Level: 26 Race: Duergar Class: Blighter Sex: Male
Hit points: 144(315) Moves: 134(134)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 84 platinum 400 gold 71 silver 87 copper
Playing time: 0 days / 12 hours/ 53 minutes
Received data: 1.0954 MB this session.
Send data: 0.0083 MB this session.
Compression ratio: none
Send data: 0.0083 MB this session.
Status: Stretched out, fast asleep.
Epic points(total): 2(2)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Enchantments: Ultravision Levitation
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 0.85
Leaderboard Points: 261
Active Spells:
--------------
sleep (6 minutes)
thornskin (14 minutes)
well-rested bonus (44 minutes)
< 144h/315H 134v/134V Pos: on your ass >
You draw a 4th circle of energy from your surroundings.
< 145h/315H 134v/134V Pos: on your ass >
< 145h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 147h/315H 134v/134V Pos: on your ass >
You are using:
<worn as a badge> Something.
<worn on head> Something.
<worn on eyes> Something.
<worn on face> Something.
<worn around neck> Something.
<worn around neck> Something.
<worn on body> Something.
<worn about body> Something.
<worn about waist> Something.
<worn on arms> Something.
<held as shield> Something.
<worn around wrist> Something.
<worn around wrist> Something.
<worn on hands> Something.
<primary weapon> Something.
<worn on legs> Something.
<worn on feet> Something.
< 148h/315H 134v/134V Pos: on your ass >
< 149h/315H 134v/134V Pos: on your ass >
Your rest is violently disturbed!
An elven bard's mighty magic fist slams into you!
OUCH! That really did HURT!
< 105h/315H 134v/134V Pos: on your ass >
An elven bard keeps singing a song of a _VERY_ boring nature.
You feel very sleepy ..... zzzzzz
< 105h/315H 134v/134V Pos: on your ass >
You draw a 4th circle of energy from your surroundings.
< 105h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 105h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 106h/315H 134v/134V Pos: on your ass >
In your dreams, or what?
< 106h/315H 134v/134V Pos: on your ass >
Your rest is violently disturbed!
An elven bard's mighty magic fist slams into you!
OUCH! That really did HURT!
< 59h/315H 134v/134V Pos: on your ass >
You clamber to your feet.
< 60h/315H 134v/134V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 40h/315H 134v/134V Pos: standing >
An elven bard keeps singing a song of a _VERY_ boring nature.
You feel very sleepy ..... zzzzzz
< 40h/315H 134v/134V Pos: standing >
In your dreams, or what?
< 40h/315H 134v/134V Pos: on your ass >
Your rest is violently disturbed!
An elven bard's giant fist of force is the last thing you ever see.
Your human-made bone medallion was completely destroyed by the massive blow!
Your pair of padded blue slippers [superior] was completely destroyed by the massive blow!