<worn as a badge> an emblem of Shanatar royalty [poor] (magic) [76%]
<worn on head> a black crown encrusted with mindstones (glowing)
<worn on eyes> the eyepatch of immortality (magic) (glowing) [84%]
<worn in ear> a fanged bronze earring from Storm Port
<worn in ear> the earring of the gods [poor] [87%]
<worn on face> the faceguard of Xzazixxazz [superior] (glowing)
<worn around neck> a magical emerald gorget [75%]
<worn around neck> some kharma mind beads of agility (magic)
<worn on body> a white suit [poor] (glowing) [84%]
<worn about body> the cloak of Arachdrathos [superior] (magic) [85%]
<worn about waist> a waistband of rock and stone (magic) [88%]
<worn on arms> the bracers of immolation (glowing) [75%]
<held as shield> a fragile silver tower shield [80%]
<worn around wrist> a bracelet of finger bones [51%]
<worn around wrist> a bracelet of finger bones [67%]
<worn on hands> the enchanted gloves of oblivion (humming) [89%]
<worn on finger> a wispy astral-twined mindstone ring[238h 25m 2s]
<worn on finger> a glowing electrum ring of regeneration (magic)
<held> a cuendillar, heartstone of magic (magic) [79%]
<worn on legs> a pair of shadow leggings (magic) [89%]
<worn on feet> a pair of boots emitting dust (magic) (glowing)
Bisil La Resistance (Orc)(medium) stands in mid-air here.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A su-monster stands here.
< 838h/838H 206v/210V Pos: standing >
Noz sneaks north.
You follow Noz.
A Jungle Trail
Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -South -West
The corpse of a su-monster is lying here.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the south.
< 838h/838H 204v/210V Pos: standing >
Noz sneaks south.
You follow Noz.
A Jungle Trail
The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -East -South
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A su-monster stands here.
Bisil enters from the north.
< 838h/838H 203v/210V Pos: standing >
You are surrounded by a blood-red glow.
You follow Noz.
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -South -West
The corpse of a su-monster is lying here.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the west.
< 838h/838H 202v/210V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your west.
< 838h/838H 203v/210V Pos: standing >
< 838h/838H 204v/210V Pos: standing >
You quickly scan the area.
You see nothing.
Noz is now guarding you!
< 838h/838H 208v/210V Pos: standing >
You follow Noz.
A Jungle Trail
The trail twists around here along with the vines and trees. There are
no colorful flowers or anything growing around here, only a vast web of
large thick vines that hang and drape over the trees. There are small
spider webs that have been finely spun as expert traps for the unsuspecting
insects of the jungle. There are a few small bouldars around the area,
just providing something for moss to grow on, and grubs to live under.
Obvious exits: -North -East -South
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A su-monster stands here.
Bisil enters from the east.
< 838h/838H 208v/210V Pos: standing >
< 838h/838H 208v/210V Pos: standing >
You quickly scan the area.
Graly, the traveling bard who is close by to your south.
< 838h/838H 208v/210V Pos: standing >
Noz sneaks north.
You follow Noz.
A Jungle Trail
Small patches of purple flowers grow inbetween the vines and weeds of
this area, and in a spot where, amazingly, there is sun coming down through
the thick layer of leaves of the tall trees. The trail is overgrown so
much that it is alsost lost in the brush. There are vines that seem to
swing from tree to tree, and are quite thick.
Obvious exits: -North -South -West
The corpse of a su-monster is lying here.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the south.
< 838h/838H 206v/210V Pos: standing >
Noz sneaks west.
You follow Noz.
A Jungle Trail
This faint trail that rolls through the jungle has obviously not been
used in a long time. The trail is barely visible and it is very much
overgrown. Vines grow from tree to tree providing small bridges for the
small forest animals. There are several colorful plants in this immiediate
area including a small patch of green flowers.
Obvious exits: -East -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A su-monster stands here.
Bisil enters from the east.
< 838h/838H 204v/210V Pos: standing >
Noz sneaks west.
You follow Noz.
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A su-monster stands here.
Bisil enters from the east.
< 838h/838H 203v/210V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
A su-monster who is not far off to your north.
A su-monster who is not far off to your north.
The su-elder who is rather far off to your north.
< 838h/838H 204v/210V Pos: standing >
You quickly scan the area.
A su-monster who is not far off to your north.
A su-monster who is not far off to your north.
A su-monster who is rather far off to your north.
The su-elder who is rather far off to your north.
A su-monster who is close by to your east.
< 838h/838H 207v/210V Pos: standing >
< 838h/838H 207v/210V Pos: standing >
You follow Noz.
A Split in a Tribal Path
The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A su-monster stands here.
Bisil enters from the south.
< 838h/838H 206v/210V Pos: standing >
Noz sneaks west.
You follow Noz.
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the east.
< 838h/838H 206v/210V Pos: standing >
You follow Noz.
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A su-monster stands here.
A su-monster stands here.
A fallow deer is grazing peacefully here.
A su-monster stands here.
Bisil enters from the east.
< 838h/838H 206v/210V Pos: standing >
Noz sneaks west.
You follow Noz.
Deeper Into the Jungle
This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the east.
< 838h/838H 205v/210V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your east.
A su-monster who is close by to your east.
A fallow deer who is close by to your east.
A su-monster who is a brief walk away to your east.
Noz sneaks west.
You follow Noz.
A Path Through a Jungle
Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the east.
< 838h/838H 204v/210V Pos: standing >
Noz sneaks west.
You follow Noz.
..^**
..@^*
.****
A Dark Jungle
Obvious exits: -NorthB -East -South -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the east.
< 838h/838H 203v/210V Pos: standing >
You quickly scan the area.
A fire elemental who is not far off to your north.
A hippogryph who is a brief walk away to your north.
A su-monster who is a brief walk away to your east.
A su-monster who is a brief walk away to your east.
A fallow deer who is rather far off to your east.
< 838h/838H 205v/210V Pos: standing >
You follow Noz.
MMM^....M
MM..^M.^^MM
..^..M.^MMM
.^...@**MMM
..^..*^*MMM
..^.****M^*
^^^^^*MM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -NorthB -East -South -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the south.
< 838h/838H 203v/210V Pos: standing >
Noz sneaks east.
You follow Noz.
.M.^M
.P@*M
.*^*M
A Dark Jungle
Obvious exits: -NorthB -East -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the west.
< 838h/838H 202v/210V Pos: standing >
You follow Noz.
M.^MM
^P@MM
*^*MM
A Dark Jungle
Obvious exits: -NorthB -EastB -South -West
Puddles of fresh blood cover the ground.
The corpse of an elite elven guard is lying here.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the west.
< 838h/838H 200v/210V Pos: standing >
You quickly scan the area.
You see nothing.
< 838h/838H 201v/210V Pos: standing >
You quickly scan the area.
You see nothing.
< 838h/838H 203v/210V Pos: standing >
Noz sneaks north.
You follow Noz.
MMMS^ MM
MM^....MMM^
..^M.^^MMM^
^..M.@MMM^.
...^**MMM^^
^..*^*MMM^*
.****M^*^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -NorthB -EastB -South -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the south.
< 838h/838H 201v/210V Pos: standing >
Noz sneaks north.
You follow Noz.
MMMMS^ MMM
MM^....MMM^
..^M.@^MMM^
^..M.PMMM^.
...^**MMM^^
..*^*MMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -NorthB -EastB -SouthB -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the south.
< 838h/838H 200v/210V Pos: standing >
You quickly scan the area.
A veteran pikeman who is a brief walk away to your north.
A kitty who is rather far off to your north.
A hippogryph who is not far off to your west.
Noz sneaks north.
You follow Noz.
M
MMMMS^ MMM
MM^..@.MMM^
..^M.P^MMM^
^..M.^MMM^.
..^**MMM^
Northern Valley of Myrabolus
Obvious exits: -North -EastB -SouthB -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the south.
< 838h/838H 199v/210V Pos: standing >
You follow Noz.
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -EastB -SouthB -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the south.
< 838h/838H 197v/210V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A visiting grey elf who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A kitty who is not far off to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A black panther who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A black panther who is in the distance to your north.
A myrabolan hunter guard who is in the distance to your north.
< 838h/838H 199v/210V Pos: standing >
You follow Noz.
MMMMM@^ MM
MMM^....MMM
M..^M.^^MMM
^..M.^MMM
A Sandy Myrabolan Beach
Obvious exits: -NorthB -East -SouthB -WestB
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop The General Lee floats here.
The Sloop Leftover Salmon floats here.
The Sloop razorwind floats here.
The Sloop Darkward II floats here.
The Sloop The Infernal Rage floats here.
The Sloop PooPSlooPBoogey floats here.
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the east.
< 838h/838H 198v/210V Pos: standing >
You quickly scan the area.
You see nothing.
< 838h/838H 200v/210V Pos: standing >
The sun starts to set in the south.
< 838h/838H 200v/210V Pos: standing >
Noz sneaks east.
You follow Noz.
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -EastB -SouthB -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the west.
< 838h/838H 200v/210V Pos: standing >
There is no ship here.
You follow Noz.
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -EastB -West
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the west.
< 838h/838H 200v/210V Pos: standing >
Noz sneaks east.
You follow Noz.
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -NorthB -EastB -South# -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A young Half-Elf wanders the road here.
Bisil enters from the west.
< 838h/838H 199v/210V Pos: standing >
Noz sneaks east.
You follow Noz.
A Small Rest Area
For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper. The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -WestB
A smoldering fire pit has been dug here. (illuminating)
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.
Bisil enters from the west.
< 838h/838H 197v/210V Pos: standing >
Noz sneaks west.
You follow Noz.
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -NorthB -EastB -South# -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A young Half-Elf wanders the road here.
Bisil enters from the east.
< 838h/838H 198v/210V Pos: standing >
You follow Noz.
The Myrabolan Dock Road
The road continues north here, towards the ocean and through the
forested country side. The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line. Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -NorthB -SouthB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A small doe stands on the road here, wary of travellers.
Bisil enters from the south.
< 838h/838H 196v/210V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your south.
Noz sneaks north.
You follow Noz.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -NorthB -SouthB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the south.
< 838h/838H 195v/210V Pos: standing >
You follow Noz.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -EastB -SouthB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bisil enters from the south.
< 838h/838H 193v/210V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your east.
You follow Noz.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -EastB -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A young Half-Elf wanders the road here.
Bisil enters from the west.
< 838h/838H 193v/210V Pos: standing >
Noz sneaks east.
You follow Noz.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -NorthB -EastB -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A woman shopper travels the city.
Bisil enters from the west.
< 838h/838H 192v/210V Pos: standing >
You follow Noz.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -SouthB -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A small doe stands on the road here, wary of travellers.
Bisil enters from the west.
< 838h/838H 190v/210V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
A myrabolan commoner who is close by to your south.
A wandering half-elf who is close by to your south.
A first class hunter guard who is close by to your south.
A pretty woman who is close by to your west.
< 838h/838H 192v/210V Pos: standing >
You follow Noz.
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -NorthB -EastB -South#
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A Human (medium) stands, floating here.
A common resident of the city travels down the road.
A young Half-Elf wanders the road here.
An elite hunter guard looks to the south intently. (casting)
Bisil enters from the north.
< 838h/838H 190v/210V Pos: standing >
A first class hunter guard completes his spell...
A first class hunter guard utters the words 'sfahzqhuai yfaw zzur'
< 838h/838H 191v/210V Pos: standing >
A myrabolan hunter guard sneaks in from the east.
A black panther enters from the east.
< 838h/838H 192v/210V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
A playful squirrel who is close by to your east.
< 838h/838H 193v/210V Pos: standing >
You follow Noz.
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -SouthB -WestB
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A small doe stands on the road here, wary of travellers.
Bisil enters from the south.
< 838h/838H 191v/210V Pos: standing >
< 838h/838H 192v/210V Pos: standing >
You quickly scan the area.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A Human who is close by to your south.
A myrabolan commoner who is close by to your south.
A wandering half-elf who is close by to your south.
A first class hunter guard who is close by to your south.
A pretty woman who is close by to your west.
< 838h/838H 193v/210V Pos: standing >
You follow Noz.
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -NorthB -EastB -South#
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A Human (medium) stands, floating here.
A common resident of the city travels down the road.
A young Half-Elf wanders the road here.
An elite hunter guard looks to the south intently.
Bisil enters from the north.
< 838h/838H 192v/210V Pos: standing >
A playful squirrel enters from the east.
A dark shroud encases Noz as he charges into battle.
A Human is knocked to the ground by Noz's mighty bash!
< 838h/838H 193v/210V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
< 838h/838H 195v/210V Pos: standing >
Noz's fine slash strikes a Human.
Noz's fine slash strikes a Human.
Noz's fine slash strikes a Human.
< 838h/838H 196v/210V Pos: standing >
Bisil starts casting an offensive spell.
< 838h/838H 199v/210V Pos: standing >
You hold out your arms for a great big hug!
< 838h/838H 199v/210V Pos: standing >
Noz parries a Human's lunge at him.
< 838h/838H 200v/210V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'paffue xurhuio'
A Human seems to be blinded!
A Human begins to dry and wilt.
< 838h/838H 202v/210V Pos: standing >
You begin to focus your will...
< 838h/838H 203v/210V Pos: standing >
A wandering half-elf leaves north.
A myrabolan commoner leaves east.
Noz's fine slash strikes a Human hard.
Noz's slash strikes a Human hard.
Noz's fine slash strikes a Human very hard.
Bisil starts casting an offensive spell.
< 838h/838H 205v/210V Pos: standing >
You snap into visibility.
Casting: psychic crush
< 838h/838H 206v/210V Pos: standing >
A myrabolan hunter guard evaluates the struggle, watching your battle tactics.
< 838h/838H 207v/210V Pos: standing >
Your mental manipulations become a reality...
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 241 ] A Human crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Human's nightcrawler claw shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.