<worn as a badge> a dark flesh badge from Rift Valley Jungle
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a light gold eyepatch from The Forest City of Aravne
<worn in ear> a tiger's tooth earring
<worn on face> a frogskin mask
<worn around neck> a spiked ice collar
<worn around neck> a blood-soaked collar
<worn on body> a black fighting gown
<worn about waist> a tigerskin belt [superior]
<worn on arms> a pair of tight black sleeves
<worn around wrist> a tigerbone bracelet
<worn around wrist> a sparkling diamond bracer (magic)
<worn on finger> a thick gold and platinum ring
<worn on finger> a tiny diamond ring (magic)
<held> a small wooden horn
<worn on legs> some knight's ivory pants from The Forest City of Aravne
<worn on feet> a pair of winded boots
MM^^^^^^^^^
^^^M^^.M^.^..
^^........^..
...***@.....^
****...^^^^^^
**...^^MMMMMM
.^^MMMMMMMM
^MMMM^^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 309h/314H 42v/112V Pos: standing >
MMMMMMMMM
M^^^^^^^^^.
^^M^^.M^.^...
^........^...
..***.@....^.
***...^^^^^^^
*...^^MMMMMMM
^^MMMMMMMMM
MMMM^^^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 309h/314H 41v/112V Pos: standing >
MMMMMMMMM
^^^^^^^^^..
^M^^.M^.^...^
........^....
.***..@...^..
**...^^^^^^^^
...^^MMMMMMMM
^MMMMMMMMMM
MMM^^^^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 309h/314H 39v/112V Pos: standing >
MMMMMMMMM
^^^^^^^^...
M^^.M^.^...^.
.......^....^
***...@..^..^
*...^^^^^^^^^
..^^MMMMMMMMM
MMMMMMMMMMM
MM^^^^^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 309h/314H 37v/112V Pos: standing >
MMM
MMMMMMMMMMM
^^^^^^^^^...^
M^^.M^.^...^.
......@^....^
***......^..^
*...^^^^^^^^^
.^^MMMMMMMM
MMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 310h/314H 35v/112V Pos: standing >
MMMM
MMMMMMMMMMMM.
^^^^^^^^^...^
M^^M^^@^...^.
.......^....^
***......^..^
...^^^^^^^^
^^MMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 310h/314H 34v/112V Pos: standing >
M
MMMMM
MMMMMMMMMMMM.
^^^^^^@^^...^
M^^M^^.^...^.
.......^....^
**......^..
..^^^^^^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 310h/314H 32v/112V Pos: standing >
MM
MMMMMM
MMMMMMMMMMM..
^^^^^^@^...^.
^^M^^.^...^..
......^....^.
*......^..^
.^^^^^^^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 310h/314H 29v/112V Pos: standing >
MMM
MMMMMM^
MMMMMMMMMM..^
^^^^^^@...^..
^M^^.^...^...
.....^....^..
......^..^.
^^^^^^^^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 310h/314H 26v/112V Pos: standing >
MMMM
MMMMMM^.
MMMMMMMMM..^M
^^^^^^@..^...
M^^.^...^...^
....^....^..*
.....^..^.*
^^^^^^^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 310h/314H 25v/112V Pos: standing >
MMMMM
MMMMMM^..
MMMMMMMM..^M.
^^^^^.@.^....
^^.^...^...^*
...^....^..*^
....^..^.**
^^^^^^^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 310h/314H 23v/112V Pos: standing >
MMMMMS
MMMMMM^...
MMMMMMM..^M.^
^^^^..@^....^
^.^...^...^**
..^....^..*^*
...^..^.***
^^^^^^^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 310h/314H 21v/112V Pos: standing >
MMMMMS^
MMMMMM^....
MMMMMM..^M.^^
^^^...@....^M
.^...^...^**M
.^....^..*^*M
..^..^.****
^^^^^^^^*
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 310h/314H 20v/112V Pos: standing >
MMMMMS^
MMMMMM^....M
MMMMM..^M.^^M
^^...^@...^MM
^...^...^**MM
^....^..*^*MM
.^..^.****M
^^^^^^^*M
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 310h/314H 18v/112V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.
You finish your song.
MMMMMS^
MMMMMM^....MM
MMMM..^M.^^MM
^...^.@..^MMM
...^...^**MMM
....^..*^*MM^
^..^.****M^
^^^^^^*MM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 310h/314H 17v/112V Pos: standing >
MMMMMS^ M
MMMMM^....MMM
MMM..^M.^^MMM
...^..@.^MMM^
..^...^**MMM^
...^..*^*MM^^
..^.****M^*
^^^^^*MM^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 310h/314H 15v/112V Pos: standing >
You start playing your small wooden horn and singing aloud.
< 310h/314H 15v/112V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your north.
A water elemental who is close by to your north.
A fire elemental who is close by to your north.
Lothrell who is close by to your north.
A hippogryph who is close by to your north.
A glowing wisp who is almost out of sight to your east.
< 310h/314H 15v/112V Pos: standing >
MMMMMS^ MM
MMMM^....MMM^
MM..^M.^^MMM^
..^...@^MMM^.
.^...^**MMM^^
..^..*^*MM^^*
.^.****M^*^
^^^^*MM^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 310h/314H 14v/112V Pos: standing >
MMMMS^ MMM
MMM^....MMM^^
M..^M.^^MMM^^
.^....@MMM^..
^...^**MMM^^.
.^..*^*MM^^**
^.****M^*^*
^^^*MM^**
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 311h/314H 14v/112V Pos: standing >
M
MMMMMS^ MMMM
MMM^....MMM^^
M..^M.@^MMM^^
.^....^MMM^..
^...^**MMM^^.
^..*^*MM^^*
.****M^*^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 311h/314H 12v/112V Pos: standing >
MM
MMMMMS^ MMMM
MMM^..@.MMM^^
M..^M.^^MMM^^
.^....^MMM^..
...^**MMM^^
..*^*MM^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 311h/314H 10v/112V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 311h/314H 8v/112V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A pigeon, trained by animal empathists, flutters about.
A Grey Elf from Charing, wanders the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 311h/314H 7v/112V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 312h/314H 7v/112V Pos: standing >
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East -West
< 312h/314H 6v/112V Pos: standing >
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
< 312h/314H 4v/112V Pos: standing >
The Myrabolan Dock Road
The road continues north here, towards the ocean and through the
forested country side. The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line. Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A young Half-Elf wanders the road here.
< 312h/314H 2v/112V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A small doe stands on the road here, wary of travellers.
< 312h/314H 1v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 312h/314H 1v/112V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.
< 312h/314H 2v/112V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -South
< 312h/314H 1v/112V Pos: standing >
You're too exhausted.
< 312h/314H 1v/112V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -East -South
< 313h/314H 3v/112V Pos: standing >
You sit down and relax.
< 313h/314H 4v/112V Pos: sitting >
You stop sitting around and lay down.
< 314h/314H 13v/112V Pos: on your ass >
You drift off to sleep.
< 314h/314H 14v/112V Pos: on your ass >
In your dreams, or what?
< 314h/314H 19v/112V Pos: on your ass >
In your dreams, or what?
< 314h/314H 28v/112V Pos: on your ass >
You wake up.
< 314h/314H 34v/112V Pos: on your ass >
You clamber to your feet.
< 314h/314H 36v/112V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -West
A young Half-Elf wanders the road here.
< 314h/314H 36v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 314h/314H 36v/112V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
A playful squirrel hops down the road here.
< 314h/314H 34v/112V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West
A common resident of the city travels down the road.
A small doe stands on the road here, wary of travellers.
A young Half-Elf wanders the road here.
A playful squirrel hops down the road here.
< 314h/314H 34v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 314h/314H 34v/112V Pos: standing >
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East
An elite hunter guard looks to the south intently.
< 314h/314H 32v/112V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 314h/314H 30v/112V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
< 314h/314H 30v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 314h/314H 30v/112V Pos: standing >
Before the Myrabolan Docks
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation. The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East -West
A playful squirrel hops down the road here.
< 314h/314H 29v/112V Pos: standing >
The Gates of the Myrabolan Docks
The small docks of Myrabolus are straight north of here, with
only a single pier. The guards stationed here protect the guards from
the unwelcome from entering the road to the south. In case of an
emergency they would sealed the gates here to lock intruders on
the pier. The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 314h/314H 29v/112V Pos: standing >
The gates seems to be closed.
< 314h/314H 29v/112V Pos: standing >
Ok.
< 314h/314H 30v/112V Pos: standing >
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East# -South
< 314h/314H 29v/112V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)(Q)The famous bounty hunter, Balance, stands here.
< 314h/314H 29v/112V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop Sea Breeze floats here.
The Sloop The Cunning Linguist floats here.
The Clipper noos floats here.
The Sloop Swedemachine floats here.
The Sloop Rubber Ducky floats here.
The Sloop bolognapony floats here.
The Galleon Ubaten floats here.
The Yacht -Amity- floats here.
The Sloop *Gelda* floats here.
The Sloop The Bearded floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 314h/314H 28v/112V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)(Q)The famous bounty hunter, Balance, stands here.
< 314h/314H 29v/112V Pos: standing >
You ask Balance 't'
Balance nods.
Balance says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
Balance gives you combat brace of the maelstrom
You gain some experience.
< 314h/314H 31v/112V Pos: standing >
You are well on your way towards your next level.
< 314h/314H 35v/112V Pos: standing >
Saving Neli.
< 314h/314H 35v/112V Pos: standing >
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East# -South
< 314h/314H 37v/112V Pos: standing >
Score information for Neli
Level: 27 Race: Human Class: Bard Sex: Male
Hit points: 314(314) Moves: 38(112)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 109 platinum 79 gold 900 silver 834 copper
Playing time: 0 days / 6 hours/ 59 minutes
Received data: 1.3313 MB this session.
Send data: 0.0408 MB this session.
Compression ratio: 80%
80%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Detecting: Magic
Protected from: Fire Cold Lightning Gas Acid Low Circle spells
Enchantments: Levitation Listen
Bartender Quests Remaining: 0
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 271
< 314h/314H 38v/112V Pos: standing >
You quickly scan the area.
Balance who is close by to your north.
The dock master who is not far off to your north.
A myrabolan gate guard who is close by to your south.
A myrabolan gate guard who is close by to your south.
A playful squirrel who is not far off to your south.
< 314h/314H 39v/112V Pos: standing >
The Gates of the Myrabolan Docks
The small docks of Myrabolus are straight north of here, with
only a single pier. The guards stationed here protect the guards from
the unwelcome from entering the road to the south. In case of an
emergency they would sealed the gates here to lock intruders on
the pier. The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 314h/314H 41v/112V Pos: standing >
The sun starts to set in the south.
< 314h/314H 43v/112V Pos: standing >
Before the Myrabolan Docks
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation. The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East -West
A playful squirrel hops down the road here.
< 314h/314H 43v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 314h/314H 44v/112V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
< 314h/314H 43v/112V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
A playful squirrel hops down the road here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 314h/314H 41v/112V Pos: standing >
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East
A common resident of the city travels down the road.
A young Half-Elf wanders the road here.
An elite hunter guard looks to the south intently.
< 314h/314H 40v/112V Pos: standing >
A first class hunter guard starts casting a spell.
< 314h/314H 41v/112V Pos: standing >
< 314h/314H 42v/112V Pos: standing >
You find a secret entrance!
< 314h/314H 42v/112V Pos: standing >
An Orc enters from the north.
< 314h/314H 43v/112V Pos: standing >
A first class hunter guard completes his spell...
A first class hunter guard utters the words 'sfahzqhuai yfaw zzur'
< 314h/314H 43v/112V Pos: standing >
A black panther enters from the east.
< 314h/314H 43v/112V Pos: standing >
An Orc leaves north.
< 314h/314H 44v/112V Pos: standing >
An Orc enters from the north.
< 314h/314H 45v/112V Pos: standing >
A playful squirrel enters from the east.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!
< 313h/314H 46v/112V Pos: sitting >
< T: Neli TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
-=[A Drow Elf's fine slash strikes you.]=-
-=[A Drow Elf's fine slash strikes you.]=-
-=[A Drow Elf's fine slash strikes you.]=-
< 282h/314H 46v/112V Pos: sitting >
< T: Neli TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
An Orc starts casting a spell.
< 282h/314H 46v/112V Pos: sitting >
< T: Neli TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
Someone holds out his arms for a hug!
< 282h/314H 46v/112V Pos: sitting >
< T: Neli TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
A Drow Elf parries your futile lunge at him.
< 282h/314H 46v/112V Pos: sitting >
< T: Neli TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
< 126h/314H 46v/112V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
< 126h/314H 46v/112V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
-=[Someone's fine slash strikes you hard.]=-
-=[Someone's slash strikes you hard.]=-
-=[Someone's fine slash strikes you very hard.]=-
< 89h/314H 46v/112V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
That last attack was particularly invasive, and you feel your collective power decrease.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your something shattered in bits as the tortured body spasms and quivers!