The death of [48 Swordsman] Bimli La Resistance (Thri-Kreen)

in An Inclined Pathway

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<floating about head>a mirrored ioun stone[230h 8m 49s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the shadowy crown of damnation of wisdom (magic)
<worn on eyes>       devil eyes of the ghargatula [superior] (magic)
<worn in ear>        a black pearl earring [superior]
<worn in ear>        the earring of a MaDMaN (magic) [51%]             
<worn on face>       the mask of stone form (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       a shining golden breast plate [poor] (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       some glowing sleeves made of devil skin of wisdom (magic) (glowing)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a gleaming platinum ring [poor] (magic)
<worn on finger>     a band of parting prevented [superior] (magic) (glowing)
<primary weapon>     the sphere of wind (magic) (glowing)[230h 8m 49s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of stone boots (glowing)

   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMMMM^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 MM^MMMMMMM^MMMM  
 M^^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A strange unwelcoming energy flows through the area.
A greyish stone wall is here to the east. (Illusion) (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A gnome inventor is standing here, busy with his own matters.(Red Aura)
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Imeth La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)

< 1313h/1313H 142v/142V Pos: standing >
Saving Laz.
Bimli starts following you.

< 1313h/1313H 142v/142V Pos: standing >
 
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMMMM^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 ++^MMMMMMM^MMMM  
 MM^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A strange unwelcoming energy flows through the area.
A greyish stone wall is here to the east. (Illusion) (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A gnome inventor is standing here, busy with his own matters.(Red Aura)
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Imeth La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)

< 1313h/1313H 142v/142V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMMMM^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 ++^MMMMMMM^MMMM  
 MM^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
A Mountain Trail
Obvious exits: -E -W

< 1313h/1313H 142v/142V Pos: standing >
Your heroic urges slowly fade away.

< 1284h/1284H 142v/142V Pos: standing >

< 1284h/1284H 142v/142V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1284h/1284H 142v/142V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1317h/1317H 142v/142V Pos: standing >

< 1317h/1317H 142v/142V Pos: standing >
Imeth starts casting a spell.

< 1317h/1317H 142v/142V Pos: standing >

< 1317h/1317H 142v/142V Pos: standing >

< 1317h/1317H 142v/142V Pos: standing >
Imeth completes his spell...
Imeth utters the words 'ghaiz gtui'
Imeth's flesh melds with conjured rocks, turning it to stone.

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1317h/1317H 142v/142V Pos: standing >
You say in orc 'gates closed jason?'

< 1317h/1317H 142v/142V Pos: standing >

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
A gnome inventor who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
A gnome inventor who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is a brief walk away to your west.

< 1317h/1317H 142v/142V Pos: standing >

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is a brief walk away to your west.

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is a brief walk away to your west.

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is a brief walk away to your west.

< 1317h/1317H 142v/142V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is a brief walk away to your west.

< 1317h/1317H 142v/142V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1317h/1317H 142v/142V Pos: standing >
 
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMMMM^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 ++^MMMMMMM^MMMM  
 ^M^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A strange unwelcoming energy flows through the area.
A greyish stone wall is here to the east. (Illusion) (magic)
A gnome inventor is standing here, busy with his own matters.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Imeth La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)

< 1317h/1317H 142v/142V Pos: standing >
Your seal in this area is broken.

< 1317h/1317H 142v/142V Pos: standing >
Imeth starts casting a spell.

< 1317h/1317H 142v/142V Pos: standing >

< 1317h/1317H 142v/142V Pos: standing >
Imeth completes his spell...
Imeth utters the words 'orabz ay uizjrizfaburuhl'
Bimli begins to shimmer.

< 1317h/1317H 142v/142V Pos: standing >
 
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMMMM^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 +M^MMMMMMM^MMMM  
 ^M^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   M^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the east. (Illusion) (magic)
A gnome inventor is standing here, busy with his own matters.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Imeth La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)

< 1317h/1317H 142v/142V Pos: standing >
Autosaving...

< 1317h/1317H 142v/142V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1317h/1317H 140v/142V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Bimli sneaks in from the east.

< 1317h/1317H 139v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1317h/1317H 138v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 1317h/1317H 138v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 1317h/1317H 139v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
Alarm bells sound, signalling an invasion!

< 1317h/1317H 140v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 1317h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1317h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1317h/1317H 140v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1317h/1317H 139v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1317h/1317H 139v/142V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 1317h/1317H 140v/142V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A gully dwarf wanders around, collecting garbage.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 1317h/1317H 141v/142V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S# -W
Alarm bells sound, signalling an invasion!

< 1317h/1317H 140v/142V Pos: standing >
The doors seems to be closed.

< 1317h/1317H 140v/142V Pos: standing >
Ok.

< 1317h/1317H 141v/142V Pos: standing >
Entrance to the Guild Hall
Obvious exits: -N -S
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1317h/1317H 141v/142V Pos: standing >
Ok.

< 1317h/1317H 141v/142V Pos: standing >
You see nothing special...

< 1317h/1317H 141v/142V Pos: standing >
Looks like an exit.
You extend your sights southward.
Guild Hall
Obvious exits: -N -E -S

< 1317h/1317H 141v/142V Pos: standing >

< 1317h/1317H 141v/142V Pos: standing >
You say in orc 'gone'

< 1317h/1317H 141v/142V Pos: standing >
Entrance to the Guild Hall
Obvious exits: -N# -S
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 1317h/1317H 141v/142V Pos: standing >
Looks like an exit.
You extend your sights southward.
Guild Hall
Obvious exits: -N -E -S

< 1317h/1317H 141v/142V Pos: standing >
Guild Hall
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1317h/1317H 140v/142V Pos: standing >
The building continues to the east.
You extend your sights eastward.
Guild Hall
Obvious exits: -S -W
A guildmaster is here, speaking with the other masters.(Gold Aura)
A guildmaster is here, speaking with the other masters.(Gold Aura)

< 1317h/1317H 140v/142V Pos: standing >
The building continues to the south.
You extend your sights southward.
Guild Hall
Obvious exits: -N -E
A guildmaster is here, speaking with the other masters.(Gold Aura)

< 1317h/1317H 141v/142V Pos: standing >
A guildmaster enters from the east.

< 1317h/1317H 142v/142V Pos: standing >
Entrance to the Guild Hall
Obvious exits: -N# -S
Alarm bells sound, signalling an invasion!

< 1317h/1317H 141v/142V Pos: standing >

< 1317h/1317H 141v/142V Pos: standing >
Entrance to the Guild Hall
Obvious exits: -N# -S
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)

< 1317h/1317H 141v/142V Pos: standing >
Ok.

< 1317h/1317H 141v/142V Pos: standing >
The doors is open.
You extend your sights northward.
South Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.

< 1317h/1317H 141v/142V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1317h/1317H 140v/142V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A gully dwarf wanders around, collecting garbage.
A gully dwarf wanders around, collecting garbage.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1317h/1317H 139v/142V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1317h/1317H 139v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 1317h/1317H 140v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1317h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 1317h/1317H 140v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1317h/1317H 139v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
A Grey Elf (medium) Magister Equitum of The Empire stands in mid-air here.(Gold Aura)
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Githzerai (medium) Duifu - AnGEr Of The Honoured stands in mid-air here.(Red Aura)
A Halfling (small) Champion of Woodseer The Empire stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 1317h/1317H 141v/142V Pos: standing >
Bimli snaps into visibility.
Bimli is knocked to the ground by a Thri-Kreen's mighty bash!
A Halfling floats up.
A Githzerai leaves up.
A Grey Elf leaves up.

< 1317h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1317h/1317H 140v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1317h/1317H 139v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1317h/1317H 139v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1317h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 1317h/1317H 140v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
Bimli La Resistance (Thri-Kreen)(medium) sits in mid-air here, fighting a Thri-Kreen.(Red Aura)
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here, fighting Bimli.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1317h/1317H 141v/142V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.

< 1317h/1317H 141v/142V Pos: standing >
A Thri-Kreen deflects Bimli's blow and strikes back at him!
Bimli attacks a Thri-Kreen. [0 hits]

< 1317h/1317H 141v/142V Pos: standing >
A Githzerai enters from above.
A Grey Elf enters from above.

< 1317h/1317H 141v/142V Pos: standing >
You complete your spell...
[Damage: 134 ] A Thri-Kreen begins to dry and wilt.
A Thri-Kreen attacks Bimli. [10 hits]

< 1317h/1317H 141v/142V Pos: standing >
A Githzerai leaves east.
A Grey Elf leaves east.

< 1317h/1317H 141v/142V Pos: standing >
A Githzerai enters from the east.
A Grey Elf enters from the east.

< 1317h/1317H 142v/142V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.

< 1317h/1317H 142v/142V Pos: standing >
A Grey Elf assists a Thri-Kreen heroically.

< 1317h/1317H 142v/142V Pos: standing >
A Githzerai starts casting an offensive spell called 'energy drain'.

< 1317h/1317H 142v/142V Pos: standing >
You snap into visibility.
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 121 ] A Thri-Kreen begins to dry and wilt.
A Thri-Kreen's pair of vapor leggings was corroded by acid.
A Halfling starts casting an offensive spell.

< 1317h/1317H 142v/142V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
A Githzerai drains Bimli - what a waste of energy!
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at Bimli!
Bimli's warhammer of the frozen north [poor] blasts his foe with the might of the barbarian kings of old!
Bimli unleashes a blast of freezing wind at a Thri-Kreen, encasing him in a layer of frost.
Bimli suddenly appears a bit confused!
Bimli attacks a Thri-Kreen. [6 hits]

< 1317h/1317H 142v/142V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Saving Laz.

< 1317h/1317H 142v/142V Pos: standing >
A Thri-Kreen attacks Bimli. [9 hits]
A Halfling starts casting an offensive spell.

< 1317h/1317H 142v/142V Pos: standing >
A Grey Elf calls down a roaring flamestrike at Bimli who starts to melt!
A Grey Elf attacks Bimli. [9 hits]
A Grey Elf brandishes their weapons in a formal stance...
Bimli clambers to his feet.

< 1317h/1317H 142v/142V Pos: standing >
A Grey Elf turns into a blur of blades as he charges at his foes!

< 1317h/1317H 142v/142V Pos: standing >
A Grey Elf is knocked to the ground by Bimli's mighty bash!

< 1317h/1317H 142v/142V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at Bimli!

< 1317h/1317H 142v/142V Pos: standing >

< 1317h/1317H 142v/142V Pos: standing >
You draw a 9th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1317h/1317H 142v/142V Pos: standing >
A Halfling starts casting a spell.

< 1317h/1317H 142v/142V Pos: standing >
Your group consists of ( 6/30):
( Head)  1317/1317  hit,  142/142  move Laz
(Front)                                Cerif
(Front)    90/718   hit,  157/163  move Bimli
(Front)                                Imeth
(Front)                                an air elemental
(Front)                                an air elemental

< 1317h/1317H 142v/142V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves up.

< 1317h/1317H 142v/142V Pos: standing >
A Halfling stops chanting abruptly!

< 1317h/1317H 142v/142V Pos: standing >
A Githzerai starts casting an offensive spell.

< 1317h/1317H 142v/142V Pos: standing >
A Grey Elf attacks Bimli. [5 hits]
Alarm bells sound, signalling an invasion!

< 1317h/1317H 142v/142V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1317h/1317H 142v/142V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1317h/1317H 142v/142V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
A Githzerai blasts Bimli into the next life!
Bimli's katana called 'Retribution' was disintegrated by the negative energy!
Bimli is dead! R.I.P.