The death of [48 Swordsman] Bimli La Resistance (Thri-Kreen)

in An Inclined Pathway

from the perspective of [48 Swordsman] Bimli La Resistance (Thri-Kreen)

<worn as a badge>    a badge of the cloud giants
<worn on head>       the winged crown of the demon thieves [69%]             
<worn on eyes>       an eyepatch of despair [superior] [84%]             
<worn on face>       a mask of the dragonkin [46%]             
<worn around neck>   a necklace of dead frogs [46%]             
<worn around neck>   a necklace of dangling rat skulls [superior] [84%]             
<worn about body>    a dark-green bodycloak
<worn as quiver>     a snakeskin quiver of vision [poor] made by Om (glowing) [68%]             
<worn about waist>   a shimmering chain-linked belt (glowing)
<attached to belt>   a frozen dragonscale belt buckle
<worn on arms>       some gladiators vambraces [poor] [81%]             
<worn on lower arms> some gladiators vambraces [78%]             
<held as shield>     the shield of the skeleton hoarde [poor]
<worn around wrist>  an elven bracelet of precision
<worn around wrist>  a spiked mithril wristguard [89%]             
<worn on lower wrist>an elven bracelet of precision [poor]
<worn on lower wrist>a blackened bluestone bracelet of strength [74%]             
<worn on hands>      the gloves of warding
<worn on lower hands>a pair of gauntlets formed of dust [poor] [85%]             
<primary weapon>     an icy mace dubbed 'Rising Frost'
<secondary weapon>   a warhammer of the frozen north [poor] (glowing) [85%]             
<worn on legs>       some soldier's dragonscale pants from Cloud Giant Kingdom [48%]             

Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 718h/718H 161v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.

The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 718h/718H 160v/163V Pos: standing >
Laz sneaks west.
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An elite dwarven guard of Kimordril is here.
Alarm bells sound, signalling an invasion!

< 718h/718H 159v/163V Pos: standing >
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 718h/718H 158v/163V Pos: standing >
Laz sneaks west.
Alarm bells sound, signalling an invasion!
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 718h/718H 157v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 718h/718H 156v/163V Pos: standing >
Laz sneaks up.
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 718h/718H 157v/163V Pos: standing >
Laz sneaks west.
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 718h/718H 157v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An elite dwarven guard of Kimordril is here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 718h/718H 156v/163V Pos: standing >
Laz sneaks west.
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 718h/718H 155v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Laz.

East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 718h/718H 155v/163V Pos: standing >
Laz sneaks west.
You follow Laz.

Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
A gully dwarf wanders around, collecting garbage.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 718h/718H 154v/163V Pos: standing >
Laz sneaks south.
You follow Laz.

South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South# -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 718h/718H 153v/163V Pos: standing >
Laz opens the doors.

< 718h/718H 154v/163V Pos: standing >
Laz sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.

Entrance to the Guild Hall
   The small portal leads into a larger room to the south. The
quality of the building is far more superior than the others of
the square. Two large stone doors are to the north. A plush carpet
begins at the doors and runs into the room to the south.
Obvious exits: -North -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 718h/718H 153v/163V Pos: standing >
Laz closes the doors.

< 718h/718H 154v/163V Pos: standing >

< 718h/718H 155v/163V Pos: standing >
Laz says in orc 'gone'

< 718h/718H 156v/163V Pos: standing >
You quickly scan the area.
You see nothing.

< 718h/718H 157v/163V Pos: standing >
Looks like an exit.
You extend your sights southward.
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -East -South

< 718h/718H 159v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Laz.

Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
A guildmaster who is close by to your east.
A guildmaster who is close by to your east.
A guildmaster who is close by to your south.

< 718h/718H 159v/163V Pos: standing >
A guildmaster enters from the east.
You quickly scan the area.
A guildmaster who is close by to your east.
A guildmaster who is close by to your south.

< 718h/718H 160v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Laz.

Entrance to the Guild Hall
   The small portal leads into a larger room to the south. The
quality of the building is far more superior than the others of
the square. Two large stone doors are to the north. A plush carpet
begins at the doors and runs into the room to the south.
Obvious exits: -North# -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 718h/718H 160v/163V Pos: standing >
You quickly scan the area.
A guildmaster who is close by to your south.
A guildmaster who is not far off to your south.

< 718h/718H 160v/163V Pos: standing >
You quickly scan the area.
A guildmaster who is close by to your south.
A guildmaster who is not far off to your south.

< 718h/718H 161v/163V Pos: standing >
You quickly scan the area.
A guildmaster who is close by to your south.
A guildmaster who is not far off to your south.

< 718h/718H 162v/163V Pos: standing >
You quickly scan the area.
A guildmaster who is close by to your south.
A guildmaster who is not far off to your south.

< 718h/718H 162v/163V Pos: standing >
You quickly scan the area.
A guildmaster who is close by to your south.
A guildmaster who is not far off to your south.

< 718h/718H 162v/163V Pos: standing >

< 718h/718H 163v/163V Pos: standing >
You quickly scan the area.
A guildmaster who is close by to your south.

< 718h/718H 163v/163V Pos: standing >
Laz opens the doors.

< 718h/718H 163v/163V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A gully dwarf who is not far off to your north.
The gully dwarf town crier who is not far off to your north.
A guildmaster who is close by to your south.

< 718h/718H 163v/163V Pos: standing >
You quickly scan the area.
A gully dwarf who is not far off to your north.
A gully dwarf who is not far off to your north.
The Kimordril Quartermaster who is not far off to your north.
The gully dwarf town crier who is not far off to your north.
A guildmaster who is close by to your south.
A guildmaster who is not far off to your south.

< 718h/718H 163v/163V Pos: standing >
Laz sneaks north.
Alarm bells sound, signalling an invasion!
You follow Laz.

South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 718h/718H 162v/163V Pos: standing >
You follow Laz.

Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
A gully dwarf wanders around, collecting garbage.
A gully dwarf wanders around, collecting garbage.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
Alarm bells sound, signalling an invasion!
You quickly scan the area.
A patrolling guard who is rather far off to your north.
A large dog who is rather far off to your north.
A large dog who is in the distance to your north.
A large dog who is in the distance to your north.
An elite guard who is a brief walk away to your east.
A guildmaster who is a brief walk away to your south.
A guildmaster who is rather far off to your south.
A gully dwarf who is close by to your west.
A dwarven merchant who is not far off to your west.
An honor guard who is not far off to your west.
General Kimordril who is not far off to your west.
A patrolling guard who is not far off to your west.

< 718h/718H 161v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Laz.

East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 718h/718H 160v/163V Pos: standing >
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 718h/718H 159v/163V Pos: standing >
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An elite dwarven guard of Kimordril is here.
Alarm bells sound, signalling an invasion!

< 718h/718H 158v/163V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 718h/718H 157v/163V Pos: standing >
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
*Laz La Resistance (Orc)(medium) stands in mid-air here.

< 718h/718H 157v/163V Pos: standing >
Laz sneaks down.
Alarm bells sound, signalling an invasion!
You follow Laz.

An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
*Laz La Resistance (Orc)(medium) stands in mid-air here.
A Grey Elf (medium) Magister Equitum of The Empire stands in mid-air here.
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here.
A Githzerai (medium) Duifu - AnGEr Of The Honoured stands in mid-air here.
A Halfling (small) Champion of Woodseer The Empire stands in mid-air here.

< 718h/718H 156v/163V Pos: standing >
You snap into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!
A Githzerai leaves up.
A Grey Elf leaves up.

< 716h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 716h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 -=[A Thri-Kreen's impressive slash wounds you.]=-
-=[A Thri-Kreen's pierce grazes you.]=-
-=[A Thri-Kreen's decent pierce grazes you.]=-
-=[A Thri-Kreen's slash grazes you.]=-
You block a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's pierce wounds you.]=-
-=[A Thri-Kreen's pierce wounds you.]=-
A Thri-Kreen's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Thri-Kreen's Tiamat's poison tail stinger strikes out in a blur of speed at Bimli.
You block a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's slash wounds you.]=-
You block a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's slash wounds you.]=-

< 644h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 Alarm bells sound, signalling an invasion!

< 644h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 Alarm bells sound, signalling an invasion!

< 644h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 Alarm bells sound, signalling an invasion!

< 644h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 Laz starts casting an offensive spell.
Laz snaps into visibility.

< 644h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen deflects your blow and strikes back at YOU!
-=[A Thri-Kreen's fine pierce wounds you.]=-

< 635h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 A Githzerai enters from above.
A Grey Elf enters from above.

< 635h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
 Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Thri-Kreen begins to dry and wilt.
-=[A Thri-Kreen's decent slash grazes you.]=-
You block a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's decent pierce grazes you.]=-
-=[A Thri-Kreen's impressive slash wounds you.]=-
-=[A Thri-Kreen's slash wounds you.]=-
You block a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's impressive pierce wounds you.]=-
-=[A Thri-Kreen's impressive pierce wounds you.]=-
-=[A Thri-Kreen's slash grazes you.]=-
-=[A Thri-Kreen's decent pierce grazes you.]=-
-=[A Thri-Kreen's impressive slash wounds you.]=-
-=[A Thri-Kreen's decent slash grazes you.]=-

< 551h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP:  small wounds >
 A Halfling sneaks east.
A Githzerai leaves east.
A Grey Elf leaves east.

< 551h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP:  small wounds >
 A Githzerai enters from the east.
A Grey Elf enters from the east.

< 551h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP:  small wounds >
 Laz starts casting an offensive spell.
Laz snaps into visibility.

< 551h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP:  small wounds >
 A Grey Elf assists a Thri-Kreen heroically.
-=[A Grey Elf's fine slash wounds you.]=-

< 544h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP:  small wounds >
 A Githzerai starts casting an offensive spell.

< 544h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP:  small wounds >
 Laz snaps into visibility.
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Thri-Kreen seems to be blinded!
A Thri-Kreen begins to dry and wilt.
A Thri-Kreen's pair of vapor leggings was corroded by acid.
A Halfling starts casting an offensive spell.

< 544h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
You feel less energetic as a Githzerai drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!
Your improved dexterity grants you an additional attack!
[Damage:  8 ] -=[Your impressive bludgeon wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage:  9 ] -=[Your impressive crush wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
The air grows cold around the head of your warhammer of the frozen north [poor], and a shockwave of ice pours forth!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
You unleash a blast of freezing wind at a Thri-Kreen, encasing him in a layer of frost.
[Damage: 14 ] -=[Your impressive crush strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 11 ] -=[Your bludgeon strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
Sparks...  flashing lights...  you cannot concentrate!
[Damage:  5 ] -=[Your fine bludgeon wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage:  9 ] -=[Your impressive slash wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!

< 358h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: nasty wounds E: A Thri-Kreen sta EP:  nasty wounds >
 -=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's pierce strikes you.]=-
-=[A Thri-Kreen's fine pierce wounds you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-
You block a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's pierce strikes you.]=-
-=[A Thri-Kreen's impressive pierce strikes you.]=-
-=[A Thri-Kreen's fine pierce wounds you.]=-
You block a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's fine pierce wounds you.]=-
-=[A Thri-Kreen's decent slash wounds you.]=-
A Halfling starts casting an offensive spell.

< 273h/718H 157v/163V Pos: sitting >
< T: Bimli TP: sit TC: nasty wounds E: A Thri-Kreen sta EP:  nasty wounds >
 -=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's fine pierce wounds you.]=-
-=[A Grey Elf's decent slash wounds you.]=-
A Grey Elf calls down a roaring flamestrike which hits you dead on!
-=[A Grey Elf's decent slash wounds you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's slash wounds you.]=-
-=[A Grey Elf's crude slash grazes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's pierce strikes you.]=-
A Grey Elf brandishes their weapons in a formal stance...
You clamber to your feet.

< 187h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  nasty wounds >
 A Grey Elf turns into a blur of blades as he charges at his foes!
An Inclined Pathway
Obvious exits: -East -South -Up
Shattered bits of ice are scattered about the area.
A Grey Elf (medium) Magister Equitum of The Empire stands in mid-air here, fighting YOU!
A Githzerai (medium) Duifu - AnGEr Of The Honoured stands in mid-air here.
A Halfling (small) Champion of Woodseer The Empire stands in mid-air here. (casting) 
*Laz La Resistance (Orc)(medium) stands in mid-air here.
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here, fighting YOU!

< 187h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  nasty wounds >
 [Damage:  4 ] The globe around your body flares as it bears the brunt of a Grey Elf's assault!
Your bash knocks a Grey Elf to the ground!

< 187h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  nasty wounds >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!

< 90h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC: awful E: A Thri-Kreen sta EP:  nasty wounds >
 
< 90h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC: awful E: A Thri-Kreen sta EP:  nasty wounds >
 
< 90h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC: awful E: A Thri-Kreen sta EP:  nasty wounds >
 A Halfling starts casting a spell.

< 90h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC: awful E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves up.

< 90h/718H 157v/163V Pos: standing >
A Halfling stops chanting abruptly!

< 90h/718H 157v/163V Pos: standing >
A Githzerai starts casting an offensive spell.

< 90h/718H 157v/163V Pos: standing >
A gnome inventor sneaks in from the east.

< 91h/718H 157v/163V Pos: standing >
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Grey Elf's crude slash wounds you.]=-
-=[A Grey Elf's decent pierce strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's slash wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's fine slash strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's slash strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
Alarm bells sound, signalling an invasion!

< 74h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC: awful E: A Grey Elf sit EP: few scratches >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 75h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC: awful E: A Grey Elf sit EP: few scratches >
 Laz starts casting a spell.

< 75h/718H 157v/163V Pos: standing >
< T: Bimli TP: sta TC: awful E: A Grey Elf sit EP: few scratches >
 A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
You scream as a Githzerai blasts you into the next life!
Your katana called 'Retribution' was disintegrated by the negative energy!