The death of [51 Swordsman] Org The Empire (Thri-Kreen)

in An Inclined Pathway

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<floating about head>a mirrored ioun stone[239h 58m 4s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the shadowy crown of damnation of wisdom (magic)
<worn on eyes>       devil eyes of the ghargatula [superior] (magic)
<worn in ear>        a black pearl earring [superior]
<worn in ear>        the earring of a MaDMaN (magic) [51%]             
<worn on face>       the mask of stone form (humming)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of endurance
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       a shining golden breast plate [poor] (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn about waist>   a vortex of air forming a sash [80%]             
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       some glowing sleeves made of devil skin of wisdom (magic) (glowing)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a gleaming platinum ring [poor] (magic)
<worn on finger>     a band of parting prevented [superior] (magic) (glowing)
<primary weapon>     the sphere of wind (magic) (glowing)[239h 58m 4s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of stone boots (glowing)


< 1126h/1317H 142v/142V Pos: standing >
Your group consists of ( 5/30):
( Head)  1128/1317  hit,  142/142  move Laz
(Front)   598/686   hit,  121/164  move Cerif
(Front)                                Imeth
(Front)                                an air elemental
(Front)                                an air elemental

< 1128h/1317H 142v/142V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
Imeth who is close by to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1130h/1317H 142v/142V Pos: standing >
Congratulations! You have completed the Serial Killer achievement!
Saving Laz.

< 1132h/1317H 142v/142V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1140h/1317H 142v/142V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 1318h/1317H 142v/142V Pos: standing >
Your group consists of ( 5/30):
( Head)  1318/1317  hit,  142/142  move Laz
(Front)   599/686   hit,  132/164  move Cerif
(Front)                                Imeth
(Front)                                an air elemental
(Front)                                an air elemental

< 1318h/1317H 142v/142V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
Imeth who is close by to your east.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1318h/1317H 142v/142V Pos: standing >
You draw a 8th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1318h/1317H 142v/142V Pos: standing >
 
   M^MM^^^M^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMMMMMMM  
 MMMMMM^@P^^MMMM  
 ++^MMMMMMM^MMMM  
 ^^^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
A greyish stone wall is here to the east. (Illusion) (magic)
A gnome inventor is standing here, busy with his own matters.(Red Aura)

< 1318h/1317H 142v/142V Pos: standing >

< 1318h/1317H 142v/142V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
Imeth who is close by to your east.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1318h/1317H 142v/142V Pos: standing >
A gnome inventor appears to be Gnome and has some small wounds and bruises.
He's small in size.
He is in the front rank.
He's encased in a shimmering globe!


< 1318h/1317H 142v/142V Pos: standing >

< 1318h/1317H 142v/142V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1318h/1317H 142v/142V Pos: standing >
You complete your spell...
A torrent of divine energy flows into a gnome inventor's body, and his wounds begin to heal!

< 1318h/1317H 142v/142V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^M^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMMMMMMM^  
 ^MMMMMM^@P^^MMMMM  
 +++^MMMMMMM^MMMMM  
 +^^^MMM^DMM^MMMMM  
  ^M.^^MMMMM^^MMM   
   M.^^.^MM^^^MM    
    .M.^^^M^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
A greyish stone wall is here to the east. (Illusion) (magic)
A gnome inventor is standing here, busy with his own matters.(Red Aura)

< 1318h/1317H 142v/142V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
Imeth who is close by to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1318h/1317H 142v/142V Pos: standing >
You draw a 8th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1318h/1317H 142v/142V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1318h/1317H 140v/142V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W
A tiny spring bubbles here from the ground.
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 1318h/1317H 140v/142V Pos: standing >
 
    ^^^^^......     
   MM^MM^^M^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMMMMMMM^  
 ^MMMMMM^@P^^MMMMM  
 +++^MMMMMMM^MMMMM  
 M^^^MMM^DMM^MMMMM  
  ^M.^^MMMMM^^MMM   
   M.^^.^MM^^^MM    
    .M.^^^M^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
A greyish stone wall is here to the east. (Illusion) (magic)
A gnome inventor is standing here, busy with his own matters.(Red Aura)

< 1318h/1317H 139v/142V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1318h/1317H 140v/142V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
A tiny spring bubbles here from the ground.
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 1318h/1317H 139v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 1318h/1317H 138v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 1318h/1317H 138v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1318h/1317H 139v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.

< 1318h/1317H 140v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 1318h/1317H 141v/142V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 1318h/1317H 142v/142V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 1318h/1317H 141v/142V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 1318h/1317H 139v/142V Pos: standing >
 
    MMMMM^M^^.^     
   MMMMMMMMMM^M^    
  MMMMMMMMMMM^MMM   
 ^^MMMMMM^DP^MMMMM  
 ^+M+^MMMMMMM^MMMM  
 ^+^^^MMM@DMM^MMMM  
 ^+^M.^^MMMMM^^MMM  
 ^+MM.^^.^MM^^^MMM  
  +^^.M.^^^M^^^MM   
   ..^^^.^.^^.^^    
    ^^.^^^.^^^.     
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W

< 1318h/1317H 137v/142V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1318h/1317H 138v/142V Pos: standing >
Looks like an exit.
You extend your sights eastward.
 
    MMMMM^M^^.^     
   MMMMMMMMMM^M^    
  MMMMMMMMMMM^MMM   
 ^^MMMMMM^DP^MMMMM  
 ^+M+^MMMMMMM^MMMM  
 ^+^^^MMM@DMM^MMMM  
 ^+^M.^^MMMMM^^MMM  
 ^+MM.^^.^MM^^^MMM  
  +^^.M.^^^M^^^MM   
   ..^^^.^.^^.^^    
    ^^.^^^.^^^.     
A Rocky Mountain Clearing
Obvious exits: -N -E -S -W
A battered, worn sign stands here crookedly.
A saddled white drake flies here, its massive wings spread.

< 1318h/1317H 140v/142V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
Alarm bells sound, signalling an invasion!

< 1318h/1317H 140v/142V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
Alarm bells sound, signalling an invasion!

< 1318h/1317H 138v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.

< 1318h/1317H 136v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 1318h/1317H 137v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 1318h/1317H 139v/142V Pos: standing >
You see nothing special...

< 1318h/1317H 142v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1318h/1317H 141v/142V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A Thri-Kreen who is rather far off to your west.
A Halfling who is rather far off to your west.
A patrolling guard who is rather far off to your west.
A gully dwarf who is in the distance to your west.
An elite guard who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 1318h/1317H 141v/142V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
A Thri-Kreen who is rather far off to your west.
A Halfling who is rather far off to your west.
A patrolling guard who is rather far off to your west.
A gully dwarf who is in the distance to your west.
An elite guard who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 1318h/1317H 141v/142V Pos: standing >
Saving Laz.

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1318h/1317H 140v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1318h/1317H 139v/142V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A Thri-Kreen (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Halfling (small) Champion of Woodseer The Empire stands in mid-air here.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 1318h/1317H 139v/142V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.

< 1318h/1317H 142v/142V Pos: standing >
A Halfling sneaks north.

< 1318h/1317H 142v/142V Pos: standing >
You abort your prayer before it's done!

< 1318h/1317H 142v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1318h/1317H 140v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1318h/1317H 140v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1318h/1317H 142v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1318h/1317H 141v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 1318h/1317H 141v/142V Pos: standing >

< 1318h/1317H 141v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1318h/1317H 141v/142V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 1318h/1317H 141v/142V Pos: standing >

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.

< 1318h/1317H 141v/142V Pos: standing >

< 1318h/1317H 141v/142V Pos: standing >

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.

< 1318h/1317H 141v/142V Pos: standing >
Your group consists of ( 5/30):
( Head)  1318/1317  hit,  141/142  move Laz
(Front)                                Someone
(Front)                                Imeth
(Front)                                an air elemental
(Front)                                an air elemental

< 1318h/1317H 141v/142V Pos: standing >

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.

< 1318h/1317H 141v/142V Pos: standing >
A gnome inventor crawls in from the east.

< 1318h/1317H 141v/142V Pos: standing >
A gnome inventor rises to his feet.

< 1318h/1317H 141v/142V Pos: standing >

< 1318h/1317H 141v/142V Pos: standing >
Saving Laz.

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.
A gnome inventor is standing here, busy with his own matters.(Red Aura)

< 1318h/1317H 141v/142V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 1318h/1317H 142v/142V Pos: standing >

< 1318h/1317H 142v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.
A gnome inventor is standing here, busy with his own matters.(Red Aura)

< 1318h/1317H 142v/142V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1318h/1317H 142v/142V Pos: standing >
Casting: darkness 

< 1318h/1317H 142v/142V Pos: standing >
You complete your spell...
The room is carpeted in darkness!

< 1318h/1317H 142v/142V Pos: standing >
A gnome inventor stops following you.
A gnome inventor starts following you.

< 1318h/1317H 142v/142V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1318h/1317H 142v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.
A gnome inventor is standing here, busy with his own matters.(Red Aura)

< 1318h/1317H 142v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 1318h/1317H 142v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.
A gnome inventor is standing here, busy with his own matters.(Red Aura)

< 1318h/1317H 142v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
Alarm bells sound, signalling an invasion!

< 1318h/1317H 141v/142V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is rather far off to your west.
A patrolling guard who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
A gnome inventor who is close by below you.

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1318h/1317H 141v/142V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1318h/1317H 141v/142V Pos: standing >
Casting: darkness 

< 1318h/1317H 141v/142V Pos: standing >
You complete your spell...
The room is carpeted in darkness!

< 1318h/1317H 141v/142V Pos: standing >
A gnome inventor enters from below.

< 1318h/1317H 141v/142V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1318h/1317H 141v/142V Pos: standing >

< 1318h/1317H 141v/142V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
A gnome inventor is standing here, busy with his own matters.(Red Aura)

< 1318h/1317H 141v/142V Pos: standing >
Saving Laz.

< 1318h/1317H 141v/142V Pos: standing >

< 1318h/1317H 142v/142V Pos: standing >

< 1318h/1317H 142v/142V Pos: standing >

< 1318h/1317H 142v/142V Pos: standing >
A Halfling sneaks in from the west.
A Githzerai enters from the west.
A Thri-Kreen sneaks in from the west.

< 1318h/1317H 142v/142V Pos: standing >

< 1318h/1317H 142v/142V Pos: standing >
A gnome inventor suddenly appears a bit confused!
A gnome inventor attempts to stab a Thri-Kreen in the back, but a Thri-Kreen's ironwood quickly absorbs the impact before fading away!
A gnome inventor places the dagger of ages [poor] in the back of a Thri-Kreen, resulting in some strange noises and some blood.
A Halfling sneaks west.
A Githzerai leaves west.

< 1318h/1317H 142v/142V Pos: standing >
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
You snap into visibility.

< 1318h/1317H 142v/142V Pos: standing >
< T: a gnome inventor TP: sta TC:excellent E: A Thri-Kreen ass EP: excellent >
 The sun hangs low on the southern sky.
A Githzerai enters from the west.
You start chanting...
You drain power from nature, hastening your incantation.

< 1318h/1317H 142v/142V Pos: standing >
< T: a gnome inventor TP: sta TC:excellent E: A Thri-Kreen ass EP: excellent >
 A Thri-Kreen's Tiamat's poison tail stinger strikes out in a blur of speed at a gnome inventor.
A Thri-Kreen attacks a gnome inventor. [5 hits]

< 1318h/1317H 142v/142V Pos: standing >
< T: a gnome inventor TP: sta TC:few scratches E: A Thri-Kreen ass EP: excellent >
 A gnome inventor attempts to flee.
A gnome inventor leaves down.

< 1318h/1317H 142v/142V Pos: standing >
<You complete your spell...
[Damage: 145 ] A Thri-Kreen begins to dry and wilt.
A gnome inventor enters from below.
A Githzerai starts casting an offensive spell.

< 1318h/1317H 142v/142V Pos: standing >
<A gnome inventor places the dagger of ages [poor] in the back of a Thri-Kreen, resulting in some strange noises and some blood.
With a swift tug a gnome inventor wrenches the weapon free, ramming it into a Thri-Kreen's spine!
A gnome inventor places the dagger of ages [poor] in the back of a Thri-Kreen, resulting in some strange noises and some blood.

< 1318h/1317H 142v/142V Pos: standing >
< T: a gnome inventor TP: sta TC:few scratches E: A Thri-Kreen ass EP:  few wounds >
 A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Githzerai drains you.
Your negative energy shield protects you from lasting effects from the energy drain!
You start chanting...
You drain power from nature, hastening your incantation.

< 1248h/1317H 142v/142V Pos: standing >
< T: a gnome inventor TP: sta TC:few scratches E: A Thri-Kreen ass EP:  few wounds >
 A gnome inventor attempts to flee.
A gnome inventor leaves west.

< 1249h/1317H 142v/142V Pos: standing >
<A gnome inventor enters from the west.

< 1251h/1317H 142v/142V Pos: standing >
<A Githzerai starts casting an offensive spell.

< 1255h/1317H 142v/142V Pos: standing >
< T: a gnome inventor TP: sta TC:few scratches E: A Thri-Kreen ass EP:  few wounds >
 You snap into visibility.
You complete your spell...
A Thri-Kreen seems to be blinded!
[Damage: 138 ] A Thri-Kreen begins to dry and wilt.
A Thri-Kreen's steel wire was corroded by acid.
[Damage:  1 ] [Damage:  1 ] -=[You attack a Thri-Kreen.]=- [2 hits]

< 1257h/1317H 142v/142V Pos: standing >
< T: a gnome inventor TP: sta TC:few scratches E: A Thri-Kreen ass EP:  nasty wounds >
 A gnome inventor attempts to flee.
A gnome inventor leaves west.

< 1263h/1317H 142v/142V Pos: standing >
<A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Githzerai drains you.
Your negative energy shield protects you from lasting effects from the energy drain!
A gnome inventor enters from the west.
A Halfling hugs you all in a big group hug.  How sweet!!

< 1191h/1317H 142v/142V Pos: standing >
<A gnome inventor places Silence, the dagger of anguish in the back of a Thri-Kreen, resulting in some strange noises and some blood.
A gnome inventor places the dagger of ages [poor] in the back of a Thri-Kreen, resulting in some strange noises and some blood.
You start chanting...
You drain power from nature, hastening your incantation.

< 1193h/1317H 142v/142V Pos: standing >
< T: a gnome inventor TP: sta TC:few scratches E: A Thri-Kreen ass EP: pretty hurt >
 A Halfling starts casting a spell.

< 1197h/1317H 142v/142V Pos: standing >
< T: a gnome inventor TP: sta TC:few scratches E: A Thri-Kreen ass EP: pretty hurt >
 You snap into visibility.
You complete your spell...
[Damage: 158 ] You suck all the water from a Thri-Kreen.
A Thri-Kreen's faded-red dagger called 'Silencer' melted corroded by the acid.
A Thri-Kreen's helm of the Pit melted corroded by the acid.
A Thri-Kreen's belt encrusted with black sapphires [superior] melted corroded by the acid.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.