<worn on head> the devil crown of Bar'zuul (magic) [78%]
<worn on eyes> an eyepatch of a cRazY MaN [poor]
<worn in ear> a robin's tail feather (glowing) (illuminating) [59%]
<worn in ear> an earring of pure gold (magic)
<worn on face> a mask of kraken scales [poor]
<worn around neck> an amulet of chaos [poor]
<worn around neck> a choker with red, white and a blue gems
<worn on body> a long black satin robe (magic) (glowing) (illuminating) [79%]
<worn about body> a glittering black robe (glowing)
<worn on back> a backpack made of hemp (glowing) [81%]
<worn as quiver> a used denin instrument sack [superior] [75%]
<worn about waist> a boreal emerald girth [65%]
<worn on belt buckle>a mysterious tome [63%]
<attached to belt> a mysterious tome [64%]
<attached to belt> a mysterious tome [55%]
<worn on arms> some sleeves of stretched drow-skin [poor]
<held as shield> a summoner's shield [superior] (magic) (humming)
<worn around wrist> a silver band with blue stones [84%]
<worn around wrist> a bracelet exclusive to the Llewyrr (magic) (illuminating)
<worn on hands> a pair of delicate spider silk gloves (magic) [61%]
<worn on finger> a ring of halfling flesh [superior]
<worn on finger> a ring of sandstone [poor] (magic)
<primary weapon> the twisted spine and skull of the Lich Lord (magic)[239h 56m 29s]
<worn on legs> a pair of wolf fur leggings (glowing)
<worn on feet> a pair of dusty boots [poor]
< 618h/618H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 618h/618H 187v/187V Pos: standing >
You start chanting...
< 618h/618H 187v/187V Pos: standing >
Casting: protect undead
< 618h/618H 187v/187V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 618h/618H 187v/187V Pos: standing >
You sit down and relax.
< 618h/618H 187v/187V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 3 of 6 ( 8 seconds)
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 3 of 3
You begin to invoke evil and assimilate the powers of darkness.
Alarm bells sound, signalling an invasion!
< 618h/618H 187v/187V Pos: sitting >
You start meditating...
Alarm bells sound, signalling an invasion!
< 618h/618H 187v/187V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 618h/618H 187v/187V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 618h/618H 187v/187V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 618h/618H 187v/187V Pos: sitting >
You clamber to your feet.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 618h/618H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 618h/618H 187v/187V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A small round shield has been dropped here. [87%]
A small round shield has been dropped here.
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.
< 618h/618H 187v/187V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
< 618h/618H 186v/187V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
Org who is not far off to your north.
Morrigu who is not far off to your north.
A patrolling guard who is not far off to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.
< 618h/618H 186v/187V Pos: standing >
Alarm bells sound, signalling an invasion!
< 618h/618H 186v/187V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 618h/618H 185v/187V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A dwarven guard wanders around the area, watching for trouble.
Morrigu sneaks north.
You follow Morrigu.
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
Org sneaks in from the south.
< 618h/618H 183v/187V Pos: standing >
Morrigu sneaks north.
You follow Morrigu.
The Mother Lode
Obvious exits: -E -S -U
The corpse of a Goblin is lying here.
[13] A gnoby piece of wood, perhaps a small mace, lies here.
[13] A steel long sword has been left here.
[13] A steel short sword lies discarded here.
[23] A steel dagger has been tossed aside here.
[13] A two-handed sword, nearly six feet in length, lies here.
[13] A warhammer with a sturdy-looking steel head lies here.
[13] A stout cudgel carved from oak wood lies here.
[26] A large wooden torch has been discarded here.
[13] A long steel sword is here in the dirt.
[59] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A brutish bartender serves drinks to his patrons here.
< 618h/618H 182v/187V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
You failed.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 618h/618H 183v/187V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
< 618h/618H 185v/187V Pos: standing >
You quickly scan the area.
A brutish bartender who is close by to your north.
Kalrin who is close by to your east.
A patrolling guard who is close by to your south.
An elite guard who is a brief walk away to your west.
A huge boar who is a brief walk away to your west.
Zarlir who is a brief walk away to your west.
< 618h/618H 187v/187V Pos: standing >
Morrigu sneaks west.
You follow Morrigu.
North Side of the Guild Square
Obvious exits: -N -E -S -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
Org sneaks in from the east.
< 618h/618H 186v/187V Pos: standing >
You failed.
< 618h/618H 186v/187V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.
Center of the Guild Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A gully dwarf wanders around, collecting garbage.
An elite dwarven guard of Kimordril is here.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
< 618h/618H 185v/187V Pos: standing >
You failed.
< 618h/618H 185v/187V Pos: standing >
You failed.
< 618h/618H 186v/187V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A large dog who is rather far off to your north.
A patrolling guard who is in the distance to your north.
A large dog who is in the distance to your north.
A patrolling guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An Orc who is in the distance to your east.
A guildmaster who is a brief walk away to your south.
A guildmaster who is rather far off to your south.
A guildmaster who is rather far off to your south.
A dwarven merchant who is close by to your west.
A patrolling guard who is not far off to your west.
A dwarven merchant who is not far off to your west.
An honor guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
A large pony who is a brief walk away to your west.
General Kimordril who is a brief walk away to your west.
< 618h/618H 187v/187V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 618h/618H 187v/187V Pos: standing >
Morrigu sneaks west.
You follow Morrigu.
West Side of the Guild Square
Obvious exits: -N -E -S -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A dwarven merchant travels through here.
< 618h/618H 186v/187V Pos: standing >
You follow Morrigu.
Inclined Pathway
Obvious exits: -E -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A dwarven guard wanders around the area, watching for trouble.
A dwarven merchant travels through here.
< 618h/618H 185v/187V Pos: standing >
Morrigu sneaks west.
You follow Morrigu.
Inclined Pathway
Obvious exits: -N -E -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril sits atop a large pony.
< 618h/618H 183v/187V Pos: standing >
You failed.
< 618h/618H 183v/187V Pos: standing >
You failed.
< 618h/618H 184v/187V Pos: standing >
You failed.
< 618h/618H 185v/187V Pos: standing >
You failed.
< 618h/618H 187v/187V Pos: standing >
You quickly scan the area.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A patrolling guard who is close by to your east.
A dwarven merchant who is close by to your east.
A dwarven merchant who is not far off to your east.
An elite guard who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A patrolling guard who is rather far off to your east.
< 618h/618H 187v/187V Pos: standing >
You quickly scan the area.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A patrolling guard who is close by to your east.
A dwarven merchant who is close by to your east.
A dwarven merchant who is not far off to your east.
An elite guard who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A patrolling guard who is rather far off to your east.
< 618h/618H 187v/187V Pos: standing >
Morrigu looks at Org.
< 618h/618H 187v/187V Pos: standing >
You quickly scan the area.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A patrolling guard who is close by to your east.
A dwarven merchant who is close by to your east.
A dwarven merchant who is not far off to your east.
An elite guard who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A patrolling guard who is rather far off to your east.
< 618h/618H 187v/187V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril sits atop a large pony.
< 618h/618H 187v/187V Pos: standing >
You quickly scan the area.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A patrolling guard who is close by to your east.
A dwarven merchant who is close by to your east.
A dwarven merchant who is not far off to your east.
An elite guard who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A patrolling guard who is rather far off to your east.
< 618h/618H 187v/187V Pos: standing >
You quickly scan the area.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A patrolling guard who is close by to your east.
A dwarven merchant who is close by to your east.
A dwarven merchant who is not far off to your east.
An elite guard who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A patrolling guard who is rather far off to your east.
< 618h/618H 187v/187V Pos: standing >
A patrolling guard enters from the east.
< 618h/618H 187v/187V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W
A dwarven guard wanders around the area, watching for trouble.
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril sits atop a large pony.
< 618h/618H 187v/187V Pos: standing >
You quickly scan the area.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A dwarven merchant who is close by to your east.
A dwarven merchant who is not far off to your east.
An elite guard who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A patrolling guard who is rather far off to your east.
< 618h/618H 187v/187V Pos: standing >
You quickly scan the area.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A dwarven merchant who is close by to your east.
A dwarven merchant who is not far off to your east.
An elite guard who is a brief walk away to your east.
The Kimordril Quartermaster who is a brief walk away to your east.
The gully dwarf town crier who is a brief walk away to your east.
A patrolling guard who is rather far off to your east.
< 618h/618H 187v/187V Pos: standing >
Morrigu starts casting a spell.
< 618h/618H 187v/187V Pos: standing >
General Kimordril leaves west riding on a large pony.
An honor guard leaves west.
An honor guard leaves west.
Morrigu completes his spell...
Morrigu utters the words 'wuzruttu zuharuhl'
< 618h/618H 187v/187V Pos: standing >
You failed.
< 618h/618H 187v/187V Pos: standing >
Morrigu starts casting a spell.
< 618h/618H 187v/187V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Org.
< 618h/618H 187v/187V Pos: standing >
Morrigu completes his spell...
Morrigu utters the word 'candusounsozfahuai'
< 618h/618H 187v/187V Pos: standing >
Score information for Kami
Level: 54 Race: Githzerai Class: Necromancer / Necrolyte Sex: Male
Hit points: 618(618) Moves: 187(187)
Coins carried: 27 platinum 1 gold 0 silver 1 copper
Coins in bank: 1088 platinum 3961 gold 0 silver 0 copper
Playing time: 9 days / 0 hours/ 9 minutes
Received data: 0.3287 MB this session.
Send data: 0.0127 MB this session.
Compression ratio: 82%
Title: Duifu - AnGEr Of The Honoured
Group Leader: Morrigu
Status: Standing.
Epic points(total): 6164(59348)
Epic Bonus: Epic Points Bonus (15.98%)
Frags: +1.46 Deaths: 22
Consenting: Morrigu
Detecting: Invisible Magic Life Heat
Protected from: Evil Fire Cold Lightning Gas Living All but High Circle Spells
Enchantments: Ultravision Farsee Fly Aware Haste Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 725
Active Spells:
--------------
stone skin (9 minutes)
globe of invulnerability (7 minutes)
vampiric trance (9 minutes)
vitality (7 minutes)
protection from evil (18 minutes)
detect magic (19 minutes)
protection from living (19 minutes)
fly (66 minutes)
detect invisibility (53 minutes)
< 618h/618H 187v/187V Pos: standing >
Morrigu starts casting a spell.
< 618h/618H 187v/187V Pos: standing >
Morrigu completes his spell...
Morrigu utters the word 'babratgtui'
< 618h/618H 187v/187V Pos: standing >
You start chanting...
< 618h/618H 187v/187V Pos: standing >
Casting: vitalize undead
< 618h/618H 187v/187V Pos: standing >
You complete your spell...
You feel your bones gain strength.
< 618h/618H 187v/187V Pos: standing >
< 726h/726H 187v/187V Pos: standing >
Alarm bells sound, signalling an invasion!
< 726h/726H 187v/187V Pos: standing >
You start chanting...
< 726h/726H 187v/187V Pos: standing >
You complete your spell...
< 726h/726H 187v/187V Pos: standing >
< 726h/726H 187v/187V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W
A dwarven guard wanders around the area, watching for trouble.
Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
< 726h/726H 187v/187V Pos: standing >
< 726h/726H 187v/187V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
Inclined Pathway
Obvious exits: -E -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A dwarven merchant travels through here.
Org sneaks in from the west.
< 726h/726H 185v/187V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
West Side of the Guild Square
Obvious exits: -N -E -S -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A dwarven merchant travels through here.
Org sneaks in from the west.
< 726h/726H 183v/187V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
Center of the Guild Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.
Org sneaks in from the west.
< 726h/726H 182v/187V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
East Side of the Guild Square
Obvious exits: -N -E -S -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
An elite dwarven guard of Kimordril is here.
A dwarven guard wanders around the area, watching for trouble.
< 726h/726H 181v/187V Pos: standing >
You follow Morrigu.
An Inclined Pathway
Obvious exits: -E -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
< 726h/726H 183v/187V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
An Inclined Pathway
Obvious exits: -E -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
An elite dwarven guard of Kimordril is here.
< 726h/726H 183v/187V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.
An Inclined Pathway
Obvious exits: -E -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
< 726h/726H 183v/187V Pos: standing >
You follow Morrigu.
An Inclined Pathway
Obvious exits: -W -D
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
A gnome inventor is standing here, busy with his own matters.
*An Orc (medium) La Resistance stands in mid-air here.
< 726h/726H 184v/187V Pos: standing >
A gnome inventor suddenly appears a bit confused!
A gnome inventor attempts to stab Org in the back, but Org's ironwood quickly absorbs the impact before fading away!
A gnome inventor places the dagger of ages [poor] in the back of Org, resulting in some strange noises and some blood.
Morrigu sneaks west.
You follow Morrigu.
An Inclined Pathway
Obvious exits: -E -W
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
< 726h/726H 185v/187V Pos: standing >
The sun hangs low on the southern sky.
Morrigu sneaks east.
You follow Morrigu.
An Inclined Pathway
Obvious exits: -W -D
Morrigu Champion of Woodseer The Empire (Halfling)(small) stands in mid-air here.
Org Legionary of The Empire (Thri-Kreen)(medium) is lying in mid-air here, fighting a gnome inventor.
A gnome inventor is standing here, busy with his own matters.
An Orc (medium) La Resistance stands in mid-air here, fighting Org.
An Orc starts casting an offensive spell.
< 726h/726H 186v/187V Pos: standing >
Org's Tiamat's poison tail stinger strikes out in a blur of speed at a gnome inventor.
Org attacks a gnome inventor. [5 hits]
< 726h/726H 186v/187V Pos: standing >
A gnome inventor attempts to flee.
A gnome inventor leaves down.
< 726h/726H 186v/187V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Org begins to dry and wilt.
A gnome inventor enters from below.
You start chanting...
< 726h/726H 186v/187V Pos: standing >
A gnome inventor places the dagger of ages [poor] in the back of Org, resulting in some strange noises and some blood.
With a swift tug a gnome inventor wrenches the weapon free, ramming it into Org's spine!
A gnome inventor places the dagger of ages [poor] in the back of Org, resulting in some strange noises and some blood.
< 726h/726H 186v/187V Pos: standing >
You complete your spell...
An Orc snaps into visibility.
[Damage: 70 ] You drain an Orc of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
An Orc starts casting a spell.
< 726h/726H 186v/187V Pos: standing >
A gnome inventor attempts to flee.
A gnome inventor leaves west.
< 726h/726H 186v/187V Pos: standing >
A gnome inventor enters from the west.
< 726h/726H 186v/187V Pos: standing >
You start chanting...
< 726h/726H 187v/187V Pos: standing >
An Orc snaps into visibility.
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Org seems to be blinded!
Org begins to dry and wilt.
Org's steel wire was corroded by acid.
An Orc attacks Org. [2 hits]
< 726h/726H 187v/187V Pos: standing >
A gnome inventor attempts to flee.
A gnome inventor leaves west.
< 726h/726H 187v/187V Pos: standing >
You complete your spell...
An Orc snaps into visibility.
[Damage: 74 ] You drain an Orc of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
A gnome inventor enters from the west.
Morrigu hugs you all in a big group hug. How sweet!!
< 726h/726H 187v/187V Pos: standing >
A gnome inventor places Silence, the dagger of anguish in the back of Org, resulting in some strange noises and some blood.
A gnome inventor places the dagger of ages [poor] in the back of Org, resulting in some strange noises and some blood.
An Orc starts casting an offensive spell.
< 726h/726H 187v/187V Pos: standing >
Morrigu starts casting a spell.
< 726h/726H 187v/187V Pos: standing >
An Orc snaps into visibility.
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Org dries up completely and crumbles.
Org's faded-red dagger called 'Silencer' melted corroded by the acid.
Org's helm of the Pit melted corroded by the acid.
Org's belt encrusted with black sapphires [superior] melted corroded by the acid.
Org is dead! R.I.P.