<worn as a badge> a daemonic serpentine insignia
<worn on head> a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes> the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear> an earring of hope and enlightenment (magic) (glowing)
<worn in ear> a strip of Tiamat's flesh (magic) (glowing)
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> an amulet of wisdom (magic)
<worn on body> Purge, the blood thirsty platemail
<worn about body> a shimmering green cloak (magic)
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of fresh blood [86%]
<worn on belt buckle>the black heart of Morklar [poor] (magic)
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> a well-polished mithril body shield (illuminating)
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> a carved diorite bracer (magic)
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> a ring of twisted gray mist
<worn on finger> a ring called 'Soulcatcher' (invis)
<held> a totem of Diinkarazan [poor] (magic)
<worn on legs> a pair of wolf fur leggings (glowing)
<worn on feet> some boots of the black winged dragon (magic) (glowing)
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
< 536h/536H 197v/203V Pos: standing >
The gate seems to be closed.
< 536h/536H 197v/203V Pos: standing >
The gate seems to be closed.
< 536h/536H 198v/203V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -NB -E -SB -WB
A black crow flaps its wings and caws at you.(Red Aura)
Rejath enters from the east.
< 536h/536H 202v/203V Pos: standing >
Rejath stops following you.
Rejath starts following you.
You quickly scan the area.
A local noble who is close by to your north.
A poor commoner who is a brief walk away to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A male commoner who is close by to your south.
An ambassador from the Du'Maathe Castle who is not far off to your south.
A female commoner who is a brief walk away to your south.
A black crow who is a brief walk away to your south.
A tiny brown cat who is a brief walk away to your south.
An Ambassador from the Hall of Knighthood who is close by to your west.
A huge furry ram who is not far off to your west.
< 536h/536H 202v/203V Pos: standing >
< 536h/536H 202v/203V Pos: standing >
You quickly scan the area.
A local noble who is close by to your north.
A poor commoner who is a brief walk away to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A male commoner who is close by to your south.
An ambassador from the Du'Maathe Castle who is not far off to your south.
A black crow who is a brief walk away to your south.
A tiny brown cat who is a brief walk away to your south.
An Ambassador from the Hall of Knighthood who is close by to your west.
A huge furry ram who is not far off to your west.
A member of the city patrol who is a brief walk away to your west.
< 536h/536H 202v/203V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -NB -EB -SB -WB
Rejath La Resistance (Drow Elf)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rejath's head.
A black crow flaps its wings and caws at you.(Red Aura)
< 536h/536H 202v/203V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -NB -EB -SB -WB
Rejath La Resistance (Drow Elf)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rejath's head.
A black crow flaps its wings and caws at you.(Red Aura)
< 536h/536H 202v/203V Pos: standing >
You quickly scan the area.
A local noble who is close by to your north.
A poor commoner who is a brief walk away to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A male commoner who is close by to your south.
An ambassador from the Du'Maathe Castle who is not far off to your south.
A black crow who is a brief walk away to your south.
A tiny brown cat who is a brief walk away to your south.
An Ambassador from the Hall of Knighthood who is close by to your west.
A huge furry ram who is not far off to your west.
A member of the city patrol who is a brief walk away to your west.
< 536h/536H 202v/203V Pos: standing >
You quickly scan the area.
A local noble who is close by to your north.
A poor commoner who is a brief walk away to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A male commoner who is close by to your south.
An ambassador from the Du'Maathe Castle who is not far off to your south.
A black crow who is a brief walk away to your south.
A tiny brown cat who is a brief walk away to your south.
An Ambassador from the Hall of Knighthood who is close by to your west.
A huge furry ram who is not far off to your west.
A member of the city patrol who is a brief walk away to your west.
< 536h/536H 202v/203V Pos: standing >
You quickly scan the area.
A local noble who is close by to your north.
A poor commoner who is a brief walk away to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A male commoner who is close by to your south.
An ambassador from the Du'Maathe Castle who is not far off to your south.
A black crow who is a brief walk away to your south.
A tiny brown cat who is a brief walk away to your south.
An Ambassador from the Hall of Knighthood who is close by to your west.
A huge furry ram who is not far off to your west.
A member of the city patrol who is a brief walk away to your west.
< 536h/536H 202v/203V Pos: standing >
Along Merchant's Way
Obvious exits: -E -WB
(Q)An Ambassador from The Hall of Knighthood wanders the city.
Rejath enters from the east.
< 536h/536H 201v/203V Pos: standing >
You quickly scan the area.
A black crow who is close by to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
A huge furry ram who is close by to your west.
A member of the city patrol who is not far off to your west.
A city guard who is a brief walk away to your west.
< 536h/536H 201v/203V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -WB
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A huge, furry ram trots across the frozen plains.
Rejath enters from the east.
< 536h/536H 202v/203V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Mangrel who is close by to your north.
An Ambassador from the Hall of Knighthood who is close by to your east.
A black crow who is not far off to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A member of the city patrol who is close by to your west.
A city guard who is not far off to your west.
A black crow who is a brief walk away to your west.
< 536h/536H 202v/203V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -WB
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A massive guard is patrolling the city of Winterhaven.
Rejath enters from the east.
< 536h/536H 201v/203V Pos: standing >
You quickly scan the area.
A female commoner who is close by to your north.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A huge furry ram who is close by to your east.
An Ambassador from the Hall of Knighthood who is not far off to your east.
A black crow who is a brief walk away to your east.
Thorl who is close by to your south.
A city guard who is close by to your west.
A black crow who is not far off to your west.
< 536h/536H 201v/203V Pos: standing >
Along Merchant's Way
Obvious exits: -N -EB -S -WB
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
Rejath La Resistance (Drow Elf)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Rejath's head.
A massive guard is patrolling the city of Winterhaven.
< 536h/536H 203v/203V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -WB
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.(Gold Aura)
Rejath enters from the east.
< 536h/536H 202v/203V Pos: standing >
You quickly scan the area.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A member of the city patrol who is close by to your east.
A huge furry ram who is not far off to your east.
An Ambassador from the Hall of Knighthood who is a brief walk away to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A black crow who is close by to your west.
A city noble who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
< 536h/536H 202v/203V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -WB
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)
Rejath enters from the east.
< 536h/536H 201v/203V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A city guard who is close by to your east.
A member of the city patrol who is not far off to your east.
A huge furry ram who is a brief walk away to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A city noble who is not far off to your west.
A white-clad Monk who is not far off to your west.
< 536h/536H 201v/203V Pos: standing >
Kzantha's Fine Weaponry
Obvious exits: -S
A wooden sign lists other weapons offered by Kzantha.
(Q)Kzantha the Weaponsmith is busy sharpening his swords.
A merchant stands here, selling Kzantha's finely crafted weaponry.(Gold Aura)
Rejath enters from the south.
< 536h/536H 201v/203V Pos: standing >
You quickly scan the area.
A black crow who is close by to your south.
Davril who is not far off to your south.
An armory merchant who is not far off to your south.
< 536h/536H 202v/203V Pos: standing >
Along Merchant's Way
Obvious exits: -N -EB -S -WB
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)
Rejath enters from the north.
< 536h/536H 202v/203V Pos: standing >
Along Merchant's Way
Obvious exits: -E -WB
Rejath enters from the east.
< 536h/536H 201v/203V Pos: standing >
You quickly scan the area.
A black crow who is close by to your east.
A city guard who is not far off to your east.
A member of the city patrol who is a brief walk away to your east.
An ambassador from the Temple of Skrentherlog who is close by to your west.
A city noble who is close by to your west.
A white-clad Monk who is close by to your west.
A street sweeper who is a brief walk away to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
< 536h/536H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 536h/536H 201v/203V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -NB -E -SB -WB
A massive statue composed of blue-green water is here. (humming)
(Q)An Ambassador from The Temple of Skrentherlog walks the streets here.
A noble of the city casts a condescending gaze towards you.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
Rejath enters from the east.
< 536h/536H 201v/203V Pos: standing >
You quickly scan the area.
A member of the city patrol who is not far off to your north.
A black crow who is not far off to your east.
A city guard who is a brief walk away to your east.
A city guard who is close by to your south.
A city mason who is a brief walk away to your south.
A street sweeper who is not far off to your west.
The High Priest of Winterhaven who is not far off to your west.
A tiny brown cat who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
< 536h/536H 202v/203V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -NB -EB -S -WB
Rejath enters from the south.
< 536h/536H 202v/203V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your north.
A city guard who is close by to your east.
A city mason who is close by to your east.
An ambassador from the Temple of Skrentherlog who is close by to your south.
A city noble who is close by to your south.
A white-clad Monk who is close by to your south.
A city guard who is not far off to your south.
A black crow who is not far off to your west.
< 536h/536H 202v/203V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -NB -E -S -W
A massive guard is patrolling the city of Winterhaven.
Rejath enters from the south.
< 536h/536H 201v/203V Pos: standing >
You quickly scan the area.
A small yellow cat who is a brief walk away to your north.
An ambassador from the Temple of Skrentherlog who is not far off to your south.
A city noble who is not far off to your south.
A white-clad Monk who is not far off to your south.
A city guard who is a brief walk away to your south.
< 536h/536H 201v/203V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -NB -E -S -W
Rejath enters from the south.
< 536h/536H 201v/203V Pos: standing >
You quickly scan the area.
A small yellow cat who is not far off to your north.
A wealthy merchant who is a brief walk away to your north.
A snow buffalo who is a brief walk away to your north.
A member of the city patrol who is close by to your south.
An ambassador from the Temple of Skrentherlog who is a brief walk away to your south.
A city noble who is a brief walk away to your south.
A white-clad Monk who is a brief walk away to your south.
An ambassador from the Jade Empire who is close by to your west.
< 536h/536H 202v/203V Pos: standing >
A Vacant building
Obvious exits: -W
Rejath enters from the west.
< 536h/536H 202v/203V Pos: standing >
You quickly scan the area.
An ambassador from the Jade Empire who is not far off to your west.
< 536h/536H 202v/203V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -NB -E -SB -W
Rejath enters from the east.
< 536h/536H 201v/203V Pos: standing >
A Vacant building
Obvious exits: -E
(Q)An Ambassador from The Jade Empire walks the streets here.
Rejath enters from the east.
< 536h/536H 200v/203V Pos: standing >
You quickly scan the area.
You see nothing.
< 536h/536H 200v/203V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -NB -E -SB -W
Rejath enters from the west.
< 536h/536H 201v/203V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -NB -EB -S -WB
Rejath enters from the south.
< 536h/536H 200v/203V Pos: standing >
You quickly scan the area.
A small yellow cat who is close by to your north.
A wealthy merchant who is not far off to your north.
A snow buffalo who is not far off to your north.
A small black dog who is a brief walk away to your north.
A street sweeper who is a brief walk away to your east.
A street performer who is a brief walk away to your east.
A black crow who is a brief walk away to your east.
A member of the city patrol who is not far off to your south.
A street performer who is close by to your west.
< 536h/536H 201v/203V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N# -EB -S# -W
Rejath enters from the west.
< 536h/536H 202v/203V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
A street performer who is not far off to your east.
A black crow who is not far off to your east.
A street performer who is not far off to your west.
< 536h/536H 202v/203V Pos: standing >
Ok.
< 536h/536H 202v/203V Pos: standing >
A Lavish Home
Obvious exits: -S
The corpse of a noble is lying here.
Rejath enters from the south.
< 536h/536H 201v/203V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N -EB -S# -WB
Rejath enters from the north.
< 536h/536H 200v/203V Pos: standing >
Ok.
< 536h/536H 201v/203V Pos: standing >
Ok.
< 536h/536H 202v/203V Pos: standing >
A Lavish Home
Obvious exits: -N
A few drops of fresh blood are scattered around the area.
The corpse of a noble is lying here.
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.
Rejath enters from the north.
< 536h/536H 202v/203V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N# -EB -S -WB
Rejath enters from the south.
< 536h/536H 201v/203V Pos: standing >
Ok.
< 536h/536H 201v/203V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N -EB -S -W
Rejath enters from the west.
< 536h/536H 200v/203V Pos: standing >
It's already open!
< 536h/536H 202v/203V Pos: standing >
A Lavish Home
Obvious exits: -S
A city mason is busy pretending to look busy.(Gold Aura)
A female noble screams at you to leave her house.
Rejath enters from the south.
< 536h/536H 202v/203V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N -EB -S -WB
Rejath enters from the north.
< 536h/536H 201v/203V Pos: standing >
A Lavish Home
Obvious exits: -N
A female noble screams at you to leave her house.
(Q)An Ambassador from Venan'Trut is exploring the city streets.
Rejath enters from the north.
< 536h/536H 200v/203V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N -EB -S -WB
Rejath enters from the south.
< 536h/536H 202v/203V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N -EB -S# -W
A street sweeper stands here, cleaning up other people's crap.
A street performer juggles balls while dancing a jig.
A black crow flaps its wings and caws at you.(Red Aura)
Rejath enters from the west.
< 536h/536H 201v/203V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A city mason who is close by to your north.
A small black dog who is close by to your north.
< 536h/536H 201v/203V Pos: standing >
< 536h/536H 203v/203V Pos: standing >
The door is open.
< 536h/536H 203v/203V Pos: standing >
Score information for Lurt
Level: 51 Race: Drow Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 536(536) Moves: 203(203)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 31 platinum 4 gold 0 silver 0 copper
Playing time: 2 days / 20 hours/ 37 minutes
Received data: 1.0208 MB this session.
Send data: 0.0111 MB this session.
Compression ratio: none
Title: La Resistance
Followers:
Rejath
Status: Standing.
Epic points(total): 1590(2590) Current task: find runestone of The Battlefield
Epic Bonus: Epic Points Bonus (11.15%)
Frags: +0.30 Deaths: 13
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Gas Acid Living
Protected by: Greater Spirit Ward
Enchantments: Ultravision Fly Armor Haste Invisibility Levitation
Stat Pool timeout: 45:50:28
Bartender Quests Remaining: 3
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 591
Active Spells:
--------------
spirit sight (37 minutes)
hawkvision (8 minutes)
guardian spirits (7 minutes)
spirit armor (39 minutes)
pantherspeed (less than a minute remaining)
greater spirit ward (less than a minute remaining)
elephantstrength (2 minutes)
< 536h/536H 203v/203V Pos: standing >
Saving Lurt.
< 536h/536H 203v/203V Pos: standing >
A Lavish Home
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of a noble is lying here.
A Barbarian (large) stands here.
A city mason stands here, examining the road for imperfections.(Gold Aura)
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
Rejath enters from the south.
< 536h/536H 202v/203V Pos: standing >
Rejath suddenly attacks a Barbarian!
Rejath's weak punch grazes a Barbarian.
Ok.
< 536h/536H 202v/203V Pos: standing >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.
< 536h/536H 202v/203V Pos: standing >
You complete your spell...
You point at a Barbarian.
[Damage: 81 ] Your iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 536h/536H 202v/203V Pos: standing >
Rejath's crude punch wounds a Barbarian.
Rejath's fine punch strikes a Barbarian.
Rejath's weak punch wounds a Barbarian.
Rejath's decent punch wounds a Barbarian.
Rejath's decent punch wounds a Barbarian.
Rejath's punch wounds a Barbarian.
Rejath's weak punch wounds a Barbarian.
< 536h/536H 202v/203V Pos: standing >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.
< 536h/536H 203v/203V Pos: standing >
Rejath arches around a Barbarian's blow, and deals a brutal counterattack!
As Rejath attempts to attack Rejath, a Barbarian intercepts the attack with their hands and twist Rejath's arm!
A Barbarian's crude slash grazes Rejath.
A Barbarian misses Rejath.
A Barbarian misses Rejath.
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 536h/536H 203v/203V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Barbarian.
[Damage: 81 ] Your iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
< 536h/536H 203v/203V Pos: standing >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 536h/536H 203v/203V Pos: standing >
You start chanting...
You snap into visibility.
< 536h/536H 203v/203V Pos: standing >
Rejath settles to his knees.
< 536h/536H 203v/203V Pos: standing >
Rejath's crude punch wounds a Barbarian.
Rejath's decent punch strikes a Barbarian.
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 536h/536H 203v/203V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Barbarian.
[Damage: 76 ] Your iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
< 536h/536H 203v/203V Pos: standing >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.
< 536h/536H 203v/203V Pos: standing >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 536h/536H 203v/203V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Barbarian.
[Damage: 68 ] Your iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
A Barbarian misses Rejath.
Rejath completely sidesteps a Barbarian's blow, shifts his balance, and strikes back at him!
Rejath's weak punch strikes a Barbarian.
A Barbarian's weak slash grazes Rejath.
< 536h/536H 203v/203V Pos: standing >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 536h/536H 203v/203V Pos: standing >
A Barbarian dodges Rejath's attack.
Rejath's crude punch strikes a Barbarian hard.
You don't have that spell memorized.
< 536h/536H 203v/203V Pos: standing >
You don't have that spell memorized.
< 536h/536H 203v/203V Pos: standing >
You don't have that spell memorized.
< 536h/536H 203v/203V Pos: standing >
You start chanting...
You snap into visibility.
< 536h/536H 203v/203V Pos: standing >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 536h/536H 203v/203V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Barbarian.
[Damage: 115 ] With a gasp, a Barbarian realizes his soul will disturb him no more.
A Barbarian's long flowing girth of spidersilk shattered in bits as the tortured body spasms and quivers!
A Barbarian is dead! R.I.P.
You receive your share of experience.