<worn as a badge> a soulstone scabbard (magic)
<worn on head> the crown of Lords [superior] (magic)
<worn on eyes> a collapsable platinum prospector's monocle
<worn in ear> a diorite cross wrapped in skin (magic)
<worn in ear> a lightning earring [superior]
<worn on face> the mask of vitality [poor] (magic) (glowing)
<worn around neck> a twined silver necklace
<worn around neck> an amulet of fire dragon's blood [superior] (magic)
<worn on body> the furs of the snow plains [superior]
<worn about body> a tight green cloak [71%]
<worn about waist> a girdle of giant strength [poor] (magic)
<worn on belt buckle>a mysterious tome
<worn on arms> lengths of pure eldrich fire [poor] (magic) (glowing)
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist> a pitch-black bracelet [superior] (magic)
<worn on hands> tendrils of shadowy mist (magic) (glowing)[115h 31m 42s]
<worn on finger> the royal ring of Aravne [poor] (magic) (glowing)
<worn on finger> a glowing electrum ring [poor] (magic) (illuminating)
<worn on legs> some flexible leggings of hellfire (magic) (glowing)
<worn on feet> some ghastly boots of wind and energy [poor] [84%]
Along Merchant's Way
Obvious exits: -N -EB -S -WB
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
< 369h/341H 217v/227V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Mangrel who is close by to your north.
An Ambassador from the Hall of Knighthood who is close by to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A huge furry ram who is close by to your west.
< 369h/341H 217v/227V Pos: standing >
Along Merchant's Way
Obvious exits: -EB -WB
(Q)An Ambassador from The Hall of Knighthood wanders the city.
< 369h/341H 217v/227V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -NB -EB -SB -WB
A black crow flaps its wings and caws at you.
< 369h/341H 216v/227V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -WB
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
< 369h/341H 216v/227V Pos: standing >
< 369h/341H 217v/227V Pos: standing >
Slay whom?
< 369h/341H 219v/227V Pos: standing >
Slay whom?
< 369h/341H 220v/227V Pos: standing >
Slay whom?
< 369h/341H 220v/227V Pos: standing >
Slay whom?
< 369h/341H 221v/227V Pos: standing >
Slay whom?
< 369h/341H 221v/227V Pos: standing >
Slay whom?
< 369h/341H 221v/227V Pos: standing >
Slay whom?
< 369h/341H 222v/227V Pos: standing >
Slay whom?
< 369h/341H 222v/227V Pos: standing >
Slay whom?
< 369h/341H 222v/227V Pos: standing >
Slay whom?
< 369h/341H 222v/227V Pos: standing >
Slay whom?
< 369h/341H 223v/227V Pos: standing >
Slay whom?
< 369h/341H 223v/227V Pos: standing >
Slay whom?
< 369h/341H 223v/227V Pos: standing >
Slay whom?
< 369h/341H 223v/227V Pos: standing >
Slay whom?
< 369h/341H 224v/227V Pos: standing >
Slay whom?
< 369h/341H 224v/227V Pos: standing >
Slay whom?
< 369h/341H 224v/227V Pos: standing >
Slay whom?
< 369h/341H 224v/227V Pos: standing >
Slay whom?
< 369h/341H 225v/227V Pos: standing >
Slay whom?
< 369h/341H 225v/227V Pos: standing >
Slay whom?
< 369h/341H 225v/227V Pos: standing >
Slay whom?
Lurt enters from the west.
< 369h/341H 226v/227V Pos: standing >
Slay whom?
< 369h/341H 226v/227V Pos: standing >
Slay whom?
< 369h/341H 226v/227V Pos: standing >
Slay whom?
< 369h/341H 226v/227V Pos: standing >
Slay whom?
< 369h/341H 227v/227V Pos: standing >
Slay whom?
< 369h/341H 227v/227V Pos: standing >
Slay whom?
< 369h/341H 227v/227V Pos: standing >
Slay whom?
< 369h/341H 227v/227V Pos: standing >
Slay whom?
< 369h/341H 227v/227V Pos: standing >
Slay whom?
< 369h/341H 227v/227V Pos: standing >
Slay whom?
< 369h/341H 227v/227V Pos: standing >
Lurt leaves west.
You follow Lurt.
A Large Intersection at Merchant's Way
Obvious exits: -NB -EB -SB -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A black crow flaps its wings and caws at you.
< 369h/341H 226v/227V Pos: standing >
You stop following Lurt.
You now follow Lurt.
< 369h/341H 226v/227V Pos: standing >
< 369h/341H 226v/227V Pos: standing >
Slay whom?
< 369h/341H 226v/227V Pos: standing >
Slay whom?
< 369h/341H 226v/227V Pos: standing >
< 369h/341H 226v/227V Pos: standing >
Slay whom?
< 369h/341H 226v/227V Pos: standing >
Slay whom?
< 369h/341H 226v/227V Pos: standing >
Lurt leaves west.
You follow Lurt.
Along Merchant's Way
Obvious exits: -EB -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
(Q)An Ambassador from The Hall of Knighthood wanders the city.
< 369h/341H 225v/227V Pos: standing >
Slay whom?
< 369h/341H 225v/227V Pos: standing >
Slay whom?
< 369h/341H 225v/227V Pos: standing >
Slay whom?
< 369h/341H 225v/227V Pos: standing >
Slay whom?
< 369h/341H 225v/227V Pos: standing >
Slay whom?
Lurt leaves west.
You follow Lurt.
Along Merchant's Way
Obvious exits: -N -EB -S -WB
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A huge, furry ram trots across the frozen plains.
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 226v/227V Pos: standing >
Slay whom?
Lurt leaves west.
You follow Lurt.
Along Merchant's Way
Obvious exits: -N -EB -S -WB
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A massive guard is patrolling the city of Winterhaven.
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 226v/227V Pos: standing >
Slay whom?
< 368h/341H 226v/227V Pos: standing >
Slay whom?
< 368h/341H 226v/227V Pos: standing >
Slay whom?
< 368h/341H 227v/227V Pos: standing >
Lurt leaves west.
You follow Lurt.
Along Merchant's Way
Obvious exits: -N -EB -S -WB
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A member of the city militia stands here, looking bored.
< 368h/341H 226v/227V Pos: standing >
Slay whom?
< 368h/341H 226v/227V Pos: standing >
Slay whom?
< 368h/341H 226v/227V Pos: standing >
Slay whom?
< 368h/341H 226v/227V Pos: standing >
Slay whom?
< 368h/341H 226v/227V Pos: standing >
Slay whom?
Lurt leaves west.
You follow Lurt.
Along Merchant's Way
Obvious exits: -N -EB -S -WB
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A black crow flaps its wings and caws at you.
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 225v/227V Pos: standing >
Slay whom?
Lurt leaves north.
You follow Lurt.
Kzantha's Fine Weaponry
Obvious exits: -SB
A wooden sign lists other weapons offered by Kzantha.
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
(Q)Kzantha the Weaponsmith is busy sharpening his swords.
A merchant stands here, selling Kzantha's finely crafted weaponry.
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 225v/227V Pos: standing >
Lurt leaves south.
You follow Lurt.
Along Merchant's Way
Obvious exits: -N -EB -S -WB
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A black crow flaps its wings and caws at you.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves west.
You follow Lurt.
Along Merchant's Way
Obvious exits: -EB -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 224v/227V Pos: standing >
Lurt leaves west.
You follow Lurt.
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -NB -EB -SB -WB
A massive statue composed of blue-green water is here. (humming)
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
(Q)An Ambassador from The Temple of Skrentherlog walks the streets here.
A noble of the city casts a condescending gaze towards you.
A white-clad monk is busy chanting in unison with his group.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves north.
You follow Lurt.
Avenue of the Prancing Fawn
Obvious exits: -NB -EB -SB -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves north.
You follow Lurt.
Avenue of the Prancing Fawn
Obvious exits: -NB -E -SB -W
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A massive guard is patrolling the city of Winterhaven.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves north.
You follow Lurt.
Avenue of the Prancing Fawn
Obvious exits: -NB -E -SB -W
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves east.
You follow Lurt.
A Vacant building
Obvious exits: -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 226v/227V Pos: standing >
Lurt leaves west.
You follow Lurt.
Avenue of the Prancing Fawn
Obvious exits: -NB -E -SB -W
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves west.
You follow Lurt.
A Vacant building
Obvious exits: -EB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
(Q)An Ambassador from The Jade Empire walks the streets here.
< 368h/341H 224v/227V Pos: standing >
Lurt leaves east.
You follow Lurt.
Avenue of the Prancing Fawn
Obvious exits: -NB -E -SB -W
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 224v/227V Pos: standing >
Lurt leaves north.
You follow Lurt.
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -NB -EB -SB -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 223v/227V Pos: standing >
Lurt leaves east.
You follow Lurt.
On Browncoat Boulevard
Obvious exits: -N# -EB -S# -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 223v/227V Pos: standing >
Lurt opens the door.
< 368h/341H 226v/227V Pos: standing >
Lurt leaves north.
You follow Lurt.
A Lavish Home
Obvious exits: -SB
The corpse of a noble is lying here.
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves south.
You follow Lurt.
On Browncoat Boulevard
Obvious exits: -N -EB -S# -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 225v/227V Pos: standing >
Lurt closes the door.
< 368h/341H 225v/227V Pos: standing >
Lurt opens the door.
< 368h/341H 226v/227V Pos: standing >
Lurt leaves south.
You follow Lurt.
A Lavish Home
Obvious exits: -NB
A few drops of fresh blood are scattered around the area.
The corpse of a noble is lying here.
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves north.
You follow Lurt.
On Browncoat Boulevard
Obvious exits: -N# -EB -S -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 225v/227V Pos: standing >
Lurt closes the door.
< 368h/341H 226v/227V Pos: standing >
Lurt leaves east.
You follow Lurt.
On Browncoat Boulevard
Obvious exits: -N -EB -S -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves north.
You follow Lurt.
A Lavish Home
Obvious exits: -SB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A city mason is busy pretending to look busy.
A female noble screams at you to leave her house.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves south.
You follow Lurt.
On Browncoat Boulevard
Obvious exits: -N -EB -S -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 226v/227V Pos: standing >
Lurt leaves south.
You follow Lurt.
A Lavish Home
Obvious exits: -NB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A female noble screams at you to leave her house.
(Q)An Ambassador from Venan'Trut is exploring the city streets.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves north.
You follow Lurt.
On Browncoat Boulevard
Obvious exits: -N -EB -S -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
< 368h/341H 225v/227V Pos: standing >
Lurt leaves east.
You follow Lurt.
On Browncoat Boulevard
Obvious exits: -N -EB -S# -WB
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A street sweeper stands here, cleaning up other people's crap.
A street performer juggles balls while dancing a jig.
A black crow flaps its wings and caws at you.
< 368h/341H 225v/227V Pos: standing >
Slay whom?
< 368h/341H 227v/227V Pos: standing >
Slay whom?
< 368h/341H 227v/227V Pos: standing >
< 368h/341H 227v/227V Pos: standing >
Slay whom?
< 368h/341H 227v/227V Pos: standing >
Slay whom?
< 368h/341H 227v/227V Pos: standing >
Slay whom?
< 368h/341H 227v/227V Pos: standing >
Slay whom?
< 368h/341H 227v/227V Pos: standing >
Slay whom?
< 368h/341H 227v/227V Pos: standing >
Slay whom?
< 368h/341H 227v/227V Pos: standing >
Slay whom?
Lurt leaves north.
You follow Lurt.
A Lavish Home
Obvious exits: -SB
A few drops of fresh blood are scattered around the area.
The corpse of a noble is lying here.
*Lurt (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
A Barbarian (large) stands here.
A city mason stands here, examining the road for imperfections.
A small black dog stands here, sniffing away at a pile of trash.
< 368h/341H 226v/227V Pos: standing >
[Damage: 2 ] Lurt closes the door.
< 369h/341H 226v/227V Pos: standing >
< T: Rejath TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 368h/341H 226v/227V Pos: standing >
< T: Rejath TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Barbarian.
Lurt's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 368h/341H 226v/227V Pos: standing >
< T: Rejath TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 5 ] [Damage: 11 ] [Damage: 4 ] [Damage: 8 ] [Damage: 8 ] [Damage: 5 ] [Damage: 4 ] You attack a Barbarian. [7 hits]
< 375h/341H 226v/227V Pos: standing >
< T: Rejath TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 375h/341H 226v/227V Pos: standing >
< T: Rejath TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
You arch around a Barbarian's blow, and deal a brutal counterattack!
As you attempt to attack a Barbarian, they quickly reach out, intercepting the attack with their hands and quickly twist your arm!
A Barbarian attacks you. [1 hits]
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 373h/341H 226v/227V Pos: standing >
< T: Rejath TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Barbarian.
Lurt's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
< 373h/341H 226v/227V Pos: standing >
< T: Rejath TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
C'mon, you are doing it all the time!
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 373h/341H 226v/227V Pos: standing >
< T: Rejath TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
C'mon, you are doing it all the time!
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 373h/341H 226v/227V Pos: standing >
< T: Rejath TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
You kneel.
< 373h/341H 226v/227V Pos: kneeling >
< T: Rejath TP: kne TC:excellent E: A Barbarian sta EP: nasty wounds >
You're not quite the right size to springleap them.
< 373h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: nasty wounds >
[Damage: 6 ] [Damage: 7 ] You attack a Barbarian. [2 hits]
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 375h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: pretty hurt >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Barbarian.
Lurt's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
< 375h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 375h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 375h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: pretty hurt >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Barbarian.
Lurt's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
You completely sidestep a Barbarian's blow, shift your balance, and strike back at him!
[Damage: 4 ] A Barbarian attacks you. [1 hits]
< 374h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: awful >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 374h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: awful >
[Damage: 6 ] You attack a Barbarian. [1 hits]
< 375h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: awful >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 375h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: awful >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 375h/341H 226v/227V Pos: sitting >
< T: Rejath TP: sit TC:excellent E: A Barbarian sta EP: awful >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Barbarian.
With a gasp, a Barbarian realizes his soul will disturb him no more.
A Barbarian's long flowing girth of spidersilk shattered in bits as the tortured body spasms and quivers!
A Barbarian is dead! R.I.P.
You receive your share of experience.