<worn as a badge> a tarnished flesh badge from The Valoisian Castle [75%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a foggy visor [superior]
<worn in ear> a flaming earring [poor] [87%]
<worn in ear> a brightly flaming earring
<worn on face> the mask of hatred [81%]
<worn around neck> a symbol of Baphomet [superior] (magic) [85%]
<worn around neck> an amulet of the forsaken [superior]
<worn on body> a sinister dragonscale chainmail from City of Torrhan
<worn about body> a tight green cloak [61%]
<worn as quiver> a quiver smeared with blood [54%]
<worn about waist> the masters belt (glowing)
<worn on belt buckle>a severed illithid tentacle
<worn on arms> some gleaming dragonscale arm plates from The 222nd Layer of the Abyss
<worn around wrist> a steel wire (magic) (glowing) [72%]
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> some soldier's dragonscale mitts
<worn on finger> a black skull-shaped ring [superior] (magic)
<worn on finger> a jagged ring of Shanatar rock [superior] (magic)
<primary weapon> Silence, the dagger of anguish (magic)
<secondary weapon> the ice dagger of Sevenoaks (magic)
<worn on legs> some shimmering adamantium greaves
<worn on feet> the boots of a MaDMaN (glowing)
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A human merchant who is a brief walk away to your south.
A human merchant who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A stray cat who is rather far off to your south.
< 812h/812H 168v/212V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
A human merchant who is a brief walk away to your south.
A human merchant who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
< 812h/812H 169v/212V Pos: standing >
A rakshasa guard sings a song to protect him from the world.
< 812h/812H 174v/212V Pos: standing >
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*@+**^**.^
^M++++M++
*M+*^*.***
M^******..
MMMM^***^..
MMMMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 812h/812H 177v/212V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 812h/812H 176v/212V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 812h/812H 176v/212V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 812h/812H 175v/212V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W#
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A goat trots through the mountain pass.
< 812h/812H 175v/212V Pos: standing >
A tharnadian thief-hunter enters from the east.
< 812h/812H 176v/212V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
< 808h/812H 176v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 808h/812H 176v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief sta EP: excellent >
You attempt to flee...
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A stray tomcat is darting after rodents, here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
You flee eastward!
< 808h/812H 167v/212V Pos: standing >
You feel your skin soften and return to normal.
A Bend in the Wall Road
Obvious exits: -N -E -W#
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A goat trots through the mountain pass.
< 808h/812H 166v/212V Pos: standing >
A rakshasa guard places an astral forged kris [superior] in the back of a tharnadian thief-hunter, resulting in some strange noises and some blood.
[Damage: 76 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish in his back.
[Damage: 78 ] A tharnadian thief-hunter makes a strange sound as you place the ice dagger of Sevenoaks in his back.
With a swift tug you wrench the weapon free, ramming it into a tharnadian thief-hunter's spine!.
[Damage: 42 ] A tharnadian thief-hunter makes a strange sound as you place the ice dagger of Sevenoaks in his back.
< 808h/812H 166v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief sta EP: few wounds >
A rakshasa guard sings a song to protect him from the world.
A gnome inventor's skin seems to turn to stone.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.
A gnome inventor says in orc 'stone'
< 808h/812H 166v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief sta EP: few wounds >
A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks YOU!
You attempt to flee...
The Northern Wall Road
Obvious exits: -N -S
A gnome inventor sneaks in from the south.
You flee northward!
< 807h/812H 152v/212V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W#
A rakshasa guard is standing here, busy with his own matters.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A goat trots through the mountain pass.
< 807h/812H 151v/212V Pos: standing >
[Damage: 78 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish in his back.
[Damage: 76 ] A tharnadian thief-hunter makes a strange sound as you place the ice dagger of Sevenoaks in his back.
< 807h/812H 151v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief sta EP: few wounds >
A rakshasa guard dances an amazing maneuver in battle, and trips up a tharnadian thief-hunter!
< 807h/812H 151v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief ass EP: few wounds >
-=[a tharnadian thief-hunter attacks you.]=- [0 hits]
< 807h/812H 151v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief ass EP: few wounds >
A rakshasa guard attacks a tharnadian thief-hunter. [2 hits]
You attempt to flee...
The Northern Wall Road
Obvious exits: -N -S
There are some tracks heading north.
A gnome inventor sneaks in from the south.
You flee northward!
< 807h/812H 135v/212V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W#
A rakshasa guard is standing here, busy with his own matters.(Red Aura)
A tharnadian thief-hunter is lying here.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A goat trots through the mountain pass.
There are some tracks heading north.
A gnome inventor sneaks in from the north.
< 807h/812H 134v/212V Pos: standing >
[Damage: 76 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish in his back.
[Damage: 6 ]
< 807h/812H 134v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief ass EP: nasty wounds >
You attempt to flee...
The Northern Wall Road
Obvious exits: -N -S
You flee northward!
< 807h/812H 123v/212V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W#
A rakshasa guard is standing here, busy with his own matters.(Red Aura)
A tharnadian thief-hunter is lying here.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A goat trots through the mountain pass.
There are some tracks heading north.
There are some tracks heading west.
A gnome inventor sneaks in from the north.
< 807h/812H 122v/212V Pos: standing >
[Damage: 76 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish in his back.
[Damage: 4 ]
< 807h/812H 122v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 9 ] [Damage: 15 ] [Damage: 15 ] [Damage: 4 ] You score a CRITICAL HIT!!!!!
[Damage: 31 ] [Damage: 6 ] -=[You attack a tharnadian thief-hunter.]=- [6 hits]
A rakshasa guard attacks a tharnadian thief-hunter. [2 hits]
< 807h/812H 122v/212V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: thief ass EP: pretty hurt >
You attempt to flee...
The Northern Wall Road
Obvious exits: -N -S
There are some tracks heading north.
There are some tracks heading north.
You flee northward!
< 807h/812H 107v/212V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W#
A rakshasa guard is standing here, busy with his own matters.(Red Aura)
A tharnadian thief-hunter is lying here.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A goat trots through the mountain pass.
A gnome inventor sneaks in from the north.
< 807h/812H 106v/212V Pos: standing >
[Damage: 76 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish in his back.
With a swift tug you wrench the weapon free, ramming it into a tharnadian thief-hunter's spine!.
[Damage: 45 ] A tharnadian thief-hunter makes a strange sound as you place Silence, the dagger of anguish in his back.
[Damage: 76 ] A tharnadian thief-hunter makes a strange sound but is suddenly very silent as you place the ice dagger of Sevenoaks in his back.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
< 807h/812H 106v/212V Pos: standing >
A rakshasa guard sings a song to protect him from the world.
< 812h/812H 110v/212V Pos: standing >
Pardon?
< 812h/812H 111v/212V Pos: standing >
A human merchant says 'Hmmm, Where can a man go to have a good time?'
< 812h/812H 112v/212V Pos: standing >
Ok.
< 812h/812H 113v/212V Pos: standing >
Kylara's Pet Shoppe
Obvious exits: -E
Kylara sits behind the counter, tending to her animals.(Gold Aura)
A gnome inventor sneaks in from the east.
You drag the corpse of a tharnadian thief-hunter along behind you.
< 812h/812H 110v/212V Pos: standing >
< 812h/812H 118v/212V Pos: standing >
A rakshasa guard enters from the east.
< 812h/812H 119v/212V Pos: standing >
You get a few coins from the corpse of a tharnadian thief-hunter.
There were: 2 platinum coins, 17 gold coins.
< 812h/812H 122v/212V Pos: standing >
Ok.
You put 2 platinum, 17 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.
< 812h/812H 123v/212V Pos: standing >
You don't have anything to put in it.
< 812h/812H 124v/212V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A goat trots through the mountain pass.
There are some tracks heading north.
A rakshasa guard enters from the west.
< 812h/812H 123v/212V Pos: standing >
A rakshasa guard sings a song to protect him from the world.
Ok.
< 812h/812H 124v/212V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
A stray cat who is close by to your east.
A shady mercenary who is close by to your east.
A militia guard who is not far off to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
< 812h/812H 124v/212V Pos: standing >
Ok.
< 812h/812H 126v/212V Pos: standing >
Kylara's Pet Shoppe
Obvious exits: -E
The corpse of a tharnadian thief-hunter is lying here.
Kylara sits behind the counter, tending to her animals.(Gold Aura)
A rakshasa guard enters from the east.
< 812h/812H 125v/212V Pos: standing >
Ok.
< 812h/812H 126v/212V Pos: standing >
Score information for Cerif
Level: 54 Race: Goblin Class: Rogue / Assassin Sex: Male
Hit points: 812(812) Moves: 128(212)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1 platinum 0 gold 0 silver 0 copper
Playing time: 6 days / 7 hours/ 49 minutes
Received data: 0.2785 MB this session.
Send data: 0.0065 MB this session.
Compression ratio: 85%
Title: La Resistance
Followers:
Zijr
Daq
Status: Standing.
Epic points(total): 7451(22456) Current task: find runestone of The Keep of Evil
Epic Bonus: Epic Points Bonus (51.86%)
Frags: +10.11 Deaths: 38
Consenting: Zijr
Disguised as: a gnome inventor (Excellent)
Detecting: Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Undead All but High Circle Spells
Enchantments: Ultravision Farsee Fly Armor Aware Haste
Songs: Song of Protection Song of Protection Song of Revelation
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 11 Spell Pulse: 0.70
Leaderboard Points: 1760
Active Spells:
--------------
stone skin (4 minutes)
haste (7 minutes)
war cry (less than a minute remaining)
roar of heroes (less than a minute remaining)
minor globe of invulnerability (less than a minute remaining)
accelerated healing (37 minutes)
bless (23 minutes)
armor (15 minutes)
vitality (8 minutes)
vapor strike (14 minutes)
lionrage (6 minutes)
hawkvision (5 minutes)
elephantstrength (26 minutes)
dexterity (23 minutes)
strength (23 minutes)
pantherspeed (12 minutes)
< 812h/812H 128v/212V Pos: standing >
Ok, you'll try to move silently for a while.
< 812h/812H 129v/212V Pos: standing >
The town crier shouts 'Bars are open all night boys!'
< 812h/812H 132v/212V Pos: standing >
Kylara's Pet Shoppe
Obvious exits: -E#
The corpse of a tharnadian thief-hunter is lying here.
A gnome inventor is standing here, busy with his own matters.(Red Aura)
A rakshasa guard is standing here, busy with his own matters.(Red Aura)
Kylara sits behind the counter, tending to her animals.(Gold Aura)
< 812h/812H 143v/212V Pos: standing >
A rakshasa guard sings a song to protect him from the world.
< 812h/812H 144v/212V Pos: standing >
Your group consists of ( 9/30):
( Head) 812/812 hit, 147/212 move Cerif
(Front) 1021/1021 hit, 138/138 move Daq
(Front) Jov
(Front) 916/916 hit, 106/106 move Zijr
(Front) Bimli
(Front) Lurt
(Front) Nazz
(Front) Zukus
(Front) Nil
< 812h/812H 147v/212V Pos: standing >
Ok.
< 812h/812H 149v/212V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A goat trots through the mountain pass.
A rakshasa guard sneaks in from the west.
< 812h/812H 149v/212V Pos: standing >
Ok.
< 812h/812H 149v/212V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A human merchant who is close by to your east.
A militia guard who is close by to your east.
A stray cat who is close by to your east.
A shady mercenary who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is in the distance to your east.
< 812h/812H 150v/212V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
There are some tracks heading east.
A rakshasa guard sneaks in from the west.
< 812h/812H 150v/212V Pos: standing >
A human merchant says 'excuse me, do you know where the bazaar is?'
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the walls.
A rakshasa guard sneaks in from the west.
< 812h/812H 150v/212V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A shady mercenary who is close by to your west.
A militia guard who is not far off to your west.
A mountain goat who is not far off to your west.
< 812h/812H 151v/212V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A gnome inventor sneaks in from the west.
< 812h/812H 152v/212V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A slutty whore who is in the distance to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A shady mercenary who is not far off to your west.
A militia guard who is a brief walk away to your west.
A mountain goat who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 812h/812H 152v/212V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
There are Goblin tracks going south.
There are some tracks heading south.
< 812h/812H 154v/212V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A gnome inventor sneaks in from the north.
< 812h/812H 153v/212V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is not far off to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless peasant who is in the distance to your south.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.
< 812h/812H 154v/212V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A rakshasa guard sneaks in from the east.
A gnome inventor sneaks in from the east.
< 812h/812H 154v/212V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A tharnadian thief-hunter who is close by to your east.
Kieta who is not far off to your east.
The doctor who is rather far off to your west.
< 812h/812H 154v/212V Pos: standing >
A rakshasa guard sings a song to protect him from the world.
< 812h/812H 158v/212V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
There are some tracks heading west.
< 812h/812H 161v/212V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 812h/812H 160v/212V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Human (medium) stands here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 812h/812H 161v/212V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 812h/812H 162v/212V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
There are Goblin tracks going north.
A rakshasa guard sneaks in from the south.
A gnome inventor sneaks in from the south.
< 812h/812H 169v/212V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
< 812h/812H 169v/212V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A street sweeper who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
The town crier who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
Kieta who is a brief walk away to your east.
The doctor who is a brief walk away to your west.
< 812h/812H 169v/212V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A gnome inventor sneaks in from the east.
< 812h/812H 171v/212V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A street sweeper who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A Centaur who is close by to your south.
A working commoner who is close by to your south.
The doctor who is not far off to your west.
< 812h/812H 172v/212V Pos: standing >
A rakshasa guard sings a song to protect him from the world.
< 812h/812H 175v/212V Pos: standing >
< 812h/812H 178v/212V Pos: standing >
A Commoner's Dwelling
Obvious exits: -N
An iron wood-burning stove stands here. (glowing)
A Centaur (large) stands here, fighting a working commoner.(Gold Aura)
A female commoner is sprawled out, resting.(Gold Aura)
A working commoner stands here, fighting a Centaur.(Gold Aura)
< 812h/812H 179v/212V Pos: standing >
A working commoner attacks a Centaur. [0 hits]
A Centaur attacks a working commoner. [0 hits]
< 812h/812H 183v/212V Pos: standing >
A female commoner clambers to her feet.
A female commoner straightens out her dress.
You stealthily position yourself behind a Centaur, circling him.
< 812h/812H 185v/212V Pos: standing >
< T: working TP: sta TC: few wounds E: A Centaur sta EP: excellent >
A rakshasa guard starts casting an offensive spell.
< 812h/812H 185v/212V Pos: standing >
< T: working TP: sta TC: few wounds E: A Centaur sta EP: excellent >
A rakshasa guard completes his spell...
A rakshasa guard utters the words 'buoblg qrunsoqpze yugh'
A rakshasa guard's magic fist punches a Centaur into so much pulp!
A Centaur's suit of black ringmail bearing the symbol of Alatorin [superior] was completely destroyed by the massive blow!
A Centaur's well-crafted dragonscale mantle was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.