<worn as a badge> a sigil of vile corruption (magic) (humming)
<worn on head> the mighty crown of the gith [poor] (magic)
<worn on eyes> the sapphire eye of a beholder guardian [superior] (magic) (humming) [53%]
<worn in ear> a sparkling golden hoop earring [poor] (magic) (illuminating)
<worn in ear> the earring of the gods [superior]
<worn on face> a silk veil of the enchantress [poor] (magic)
<worn around neck> an amulet of the Neogi Lords [poor] (magic) [87%]
<worn around neck> the amulet of the triad of witches (magic)
<worn on body> the armor of purity
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a large leather backpack
<worn on tail> a tail of a giant salamander [poor] (magic) (illuminating)
<worn as quiver> a pitted hardwood quiver
<worn about waist> a utility belt of poisoning agents [poor]
<worn on belt buckle>a severed illithid tentacle
<attached to belt> a rugged adventurers satchel (magic)
<attached to belt> a midnight blue tome with silver bindings (glowing) [53%]
<worn on arms> some polished sleeves of Dagon [superior]
<worn around wrist> a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist> a satanic bracelet [superior] (magic)
<worn on hands> the cubes of protection (humming)
<worn on finger> a ring of twisted gray mist (illuminating) [82%]
<worn on finger> a ring of the Neogi Lords [poor] (glowing)
<primary weapon> the orb of the sea (glowing)[239h 45m 29s]
<held> a beholder stalk (magic)
<worn on legs> a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet> some gnomish rocket boots (magic) (humming) [81%]
A globe of darkness floats near Goli's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Raum La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washu's head.
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Zukus La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
*Zijr La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Obeen.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Kobie gives a bottle of Past Experiences to Kobie.
< 770h/770H 160v/160V Pos: standing >
Kobie gives a bottle of Past Experiences to Kobie.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Kobie gives a bottle of Past Experiences to Laz.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
A Human shouts 'go home wi cent mavch yoyr pumcert'
< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
< 770h/770H 160v/160V Pos: standing >
Noz's skin seems to turn to stone.
Noz says 'stone'
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Zijr quaffs a green potion with black chunks.
Zijr strengthens visibly.
Zijr's pupils rapidly dilate until almost no iris is visible.
Zijr appears to grow tougher and more powerful.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
Znar says 'keep the bottle'
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
< 770h/770H 160v/160V Pos: standing >
Znar says 'its epics kobie'
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Kobie says in goblin 'i know'
< 770h/770H 160v/160V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
Kobie says in goblin 'gave to laz'
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.
< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Laz starts casting a spell.
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A Human who is in the distance to your west.
< 770h/770H 160v/160V Pos: standing >
Laz completes his spell...
Laz utters the words 'gzry qawsfzpunsoguai'
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A Human who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.
< 770h/770H 160v/160V Pos: standing >
A Human enters from the west.
Zijr gets a disguise kit from his large leather backpack.
< 770h/770H 160v/160V Pos: standing >
Jov gets a small vial full of green sludge from his bottomless bag of the illithids.
< 770h/770H 160v/160V Pos: standing >
A Human leaves east.
Jov quaffs a small vial full of green sludge.
Jov's skin gains the texture and toughness of bark.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.
< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
Sparkling magic surrounds Obeen as he begins his chant.
Obeen starts casting a spell called 'mass invisibility'.
< 770h/770H 160v/160V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'wagg uizuguburuhl'
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Human who is close by to your east.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
< 770h/770H 160v/160V Pos: standing >
A Human enters from the east.
< 770h/770H 160v/160V Pos: standing >
Kobie suddenly attacks a Human!
Kobie snaps into visibility.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Goli starts casting an offensive spell.
Goli snaps into visibility.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
Noz looks at a Human.
< 770h/770H 160v/160V Pos: standing >
Rolsek looks at a Human.
< 770h/770H 160v/160V Pos: standing >
A Human attempts to flee.
A Human leaves north.
< 770h/770H 160v/160V Pos: standing >
Goli stops chanting abruptly!
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
Zijr sings so badly it makes you hurt all over.
< 770h/770H 160v/160V Pos: standing >
Obeen starts casting a spell.
< 770h/770H 160v/160V Pos: standing >
Zijr starts disguising into a vampire.
< 770h/770H 160v/160V Pos: standing >
A Human enters from the north.
Rexx snaps into visibility.
Rexx bashes a Human's skull in with a swift, stern butt to the head.
A Human is dead! R.I.P.
You receive your share of experience.
A Human's death cry reverberates in your head as he falls to the ground.
< 770h/770H 160v/160V Pos: standing >
Obeen completes his spell...
Obeen utters the words 'wagg uizuguburuhl'
Goli slowly fades out of existence.
Kobie slowly fades out of existence.
Rexx slowly fades out of existence.
< 770h/770H 160v/160V Pos: standing >
< 770h/770H 160v/160V Pos: standing >
Obeen sits down in a comfortable spot.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
A vampire antipaladin sings so badly it makes you hurt all over.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Githzerai who is not far off to your west.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
A Githzerai enters from the west.
< 770h/770H 160v/160V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.
A Githzerai leaves east.
< 770h/770H 160v/160V Pos: standing >
Obeen clambers to his feet.
< 770h/770H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Githzerai who is close by to your east.
A militia guard who is not far off to your west.
A rabbit who is a brief walk away to your west.
< 770h/770H 160v/160V Pos: standing >
Alarm bells sound, signalling an invasion!
Ghi leaves east.
Alarm bells sound, signalling an invasion!
Rolsek leaves east.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Pilt leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Zukus leaves east.
Alarm bells sound, signalling an invasion!
Kobie leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Raum leaves east.
Alarm bells sound, signalling an invasion!
Znar leaves east.
Alarm bells sound, signalling an invasion!
Goli leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You follow Laz.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Goli's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Raum La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washu's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Zukus La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 770h/770H 159v/160V Pos: standing >
Alarm bells sound, signalling an invasion!
Ghi leaves east.
Rolsek leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Pilt leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zukus leaves east.
Alarm bells sound, signalling an invasion!
Kobie leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Raum leaves east.
Alarm bells sound, signalling an invasion!
Znar leaves east.
Goli leaves east.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Laz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Goli's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Raum La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washu's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Zukus La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 770h/770H 157v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Ghi leaves east.
Rolsek leaves east.
Alarm bells sound, signalling an invasion!
Pilt leaves east.
Zukus leaves east.
Kobie leaves east.
Raum leaves east.
Alarm bells sound, signalling an invasion!
Znar leaves east.
Goli leaves east.
Alarm bells sound, signalling an invasion!
You follow Laz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Goli's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Raum La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washu's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Zukus La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A Githzerai (medium) stands here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
A vampire antipaladin who is a brief walk away to your west.
A militia guard who is in the distance to your west.
< 770h/770H 155v/160V Pos: standing >
< 770h/770H 155v/160V Pos: standing >
A Githzerai leaves east.
Ghi leaves east.
Alarm bells sound, signalling an invasion!
Rolsek leaves east.
Alarm bells sound, signalling an invasion!
Pilt leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zukus leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kobie leaves east.
Alarm bells sound, signalling an invasion!
Raum leaves east.
Znar leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli leaves east.
You follow Laz.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kesk's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Goli's head.
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Raum La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Raum's head.
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Washu's head.
*Javok La Resistance (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Zukus La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
*Rolsek La Resistance (Ogre)(huge) stands in mid-air here.(Red Aura)
*Ghi La Resistance (Drow Elf)(medium) stands in mid-air here.(Gold Aura)
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A Githzerai (medium) stands here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Washu suddenly attacks a Githzerai!
Washu snaps into visibility.
< 770h/770H 154v/160V Pos: standing >
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Githzerai is knocked to the ground by Noz's mighty bash!
Noz dives at a Githzerai skewering him with his blood red sword named 'Death Rider'.
A Githzerai is dead! R.I.P.
You receive your share of experience.