< 20h/20H 122v/122V Pos: standing >
Your Terminal mode is now: MSP .
< 20h/20H 122v/122V Pos: standing >
Owner Artifact
Jov the sphere of wind
Rejath tendrils of shadowy mist
Nib the holy flamberge of the efreeti
Rex Sunblade, longsword of Justice
Bimli the mystic axe of the dragonkind
Tiu Doombringer, the sword of chaos
Nazz the rod of Dispator
Obeen the Living Necroplasm
Bardo a pair of pale, misty gloves
Znar the sword of fire and flame
Cerif Krindors Incredible Device
Kesk the globe of shadows
Kroth the Totem of Mastery
Nib the platemail of the DragonLord
Soldon a cloak of Elvenkind
Izeren the mace of light and darkness
Zijr the dagger of Wind
Squin Avernus the life stealer
Xzyo the blackened staff of Netheril
Alfons Tiamat's poison tail stinger
Iruzl Illesarus, the Sword of Sharpness
Zijr Lyrical Instrument of Time
Rolsek a mystical warhammer
Liels the holy mace of the efreeti
------Summary------
Goodies: 5
Evils: 19
Total: 24
< 20h/20H 122v/122V Pos: standing >
Owner Unique
Kesk the crown of Aramus
Znar the icecrown of the frost revenants
Mow a sword of the whirlwinds
Rex the terrifying visage of the great wraith Dranum
Aktosh the platemail of the Dragon Horde
Bryken the mace of the earth
Washu 'Einjar' the titan shield of purity
Vroth the orb of elemental fire
Thiomlp a bracelet of poisonous snake scales
Jov the oaken staff of the woodlands
Iruzl the cloak of the stalker
Jov the mask of wildmagic
Nil a wispy astral-twined mindstone ring
Liels a belt of iron solidarity
Noz a death ring of Tezcatlipoca
Noz a blood red sword named 'Death Rider'
Nicram the totem of Mox
Kesk the staff of blue flames
Majk the eyes of the mindflayer
Cebz the robe of Lost Souls
Rukkus a lightning rod composed of pure magic
Rolsek a pair of skin leggings with bleached skull kneepads
Bardo the instrument of lyrical mastery
Rex the wicked-looking scimitar of Demogorgon
Rex a large gold-rimmed church door
Javok the unholy avenger named 'Bloodlust'
Piltz a frost-covered braided necklace
Tiu an obsidian buckle named "Rage"
Nil the dark heart of Dreggan Wood
Thedaq the twisted spine and skull of the Lich Lord
Kroth some platinum linked sleeves of life
Orthyn the glittering cloak of the sprite queen, Faelarae
Org the granite dagger 'BloodFeast'
Squin Bahamut's mask of vigor
Aq the orb of the sea
Washu the stone mace 'Godsfury'
Ghi an umbilical cord from a pregnant duergar
Drok the holy avenger of Ambran
Noz a haze of swirling green vapor
Hudini Utgard-Loki's crystal ball
Pokfu a cold saber called 'icicle'
Squin the boots of inertia
Kesk a gilded Songbird charm
Laz Tsunami, the trident of storms
Imeth a swirling staff of air conjuration
Thal some platemail of colorless salamander scales
------Summary------
Goodies: 13
Evils: 33
Total: 46
< 20h/20H 122v/122V Pos: standing >
Owner Ioun
Soldon a dark purple ioun stone
Iruzl a bright purple ioun stone
Washu a bright green ioun stone
Kesk a LARGE green ioun stone
Org a mirrored ioun stone
Rolsek a LARGE blue ioun stone
Nib a dark yellow ioun stone
Javok a dark ioun stone
Pilt a BRIGHT blue ioun stone
------Summary------
Goodies: 2
Evils: 7
Total: 9
< 20h/20H 122v/122V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
*The Battlefield (pure evil)
*The Swamp Laboratory of Khul'Lor (slightly good)
*Clan Stoutdorf Settlement (very evil)
*Kobold Settlement (evil)
The High Moor Forest (slightly evil)
*The Stone Tomb of Kelek (extremely evil)
*Orrak (pure evil)
Pits of Cerberus (slightly evil)
Myrloch Vale (pure good)
Pharr Valley Swamp (slightly good)
*Village of Werrun (good)
Nizari (good)
The Dark Stone Tower of the Northern Realms (good)
*Tower of High Sorcery (very good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (slightly good)
The Elemental Groves (extremely good)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (slightly good)
The Mountain of the Banished (good)
Nakral's Crypt (very evil)
*The Outcasts Tower (good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (slightly evil)
The Prisons of Carthapia (slightly good)
Faerie Realm (good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly good)
*The Githyanki Fortress (good)
*Labyrinth of No Return (good)
*The Desert City of Venan'Trut (good)
Rogue Plains (pure good)
*City of Torrhan (good)
*The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly good)
Ice Tower (slightly good)
Desolate Under Fire (slightly evil)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (slightly good)
*The Jade Empire (slightly good)
Mazzolin (slightly good)
Forest of Mir (very good)
*Quintaragon Castle (evil)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly evil)
Plane of Air (very good)
The Kingdom of Torg (slightly evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly evil)
Shadamehr Keep (slightly good)
*The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (evil)
The Trakkia Mountains (good)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (good)
*The Forest City of Aravne (slightly evil)
*Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (good)
*The Astral Plane (evil)
*Jotunheim (slightly good)
The Transparent Tower (slightly good)
*Krethik Keep (good)
Temple of the Earth (evil)
*Sea Kingdom (slightly evil)
Plane of Earth (slightly good)
Sevenoaks (slightly good)
The Keep of Evil (slightly good)
*The Forgotten Mansion (good)
Domain of Lost Souls (evil)
The Hall of Knighthood (slightly good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (evil)
*The Great Shaboath (slightly good)
The Tempest Court (slightly evil)
*Pit of Dragons (very good)
Ny'Neth (evil)
Lost Temple of Tikitzopl (good)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (very evil)
Githzerai Stronghold (slightly good)
Ceothia (slightly evil)
Tiamat (very evil)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly good)
Dragonnia (good)
The Charcoal Palace (slightly evil)
Vecna's Tomb (slightly evil)
*Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (good)
The Bronze Citadel (evil)
Ny'Neth's Stronghold Continued (evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (evil)
* = already completed this boot.
< 20h/20H 122v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Puddles of fresh blood cover the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 20h/20H 121v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 20h/20H 120v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
< 20h/20H 119v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 20h/20H 118v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
< 20h/20H 117v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A small rabbit is here, hopping through the grass.
< 20h/20H 116v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 20h/20H 116v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
< 20h/20H 115v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a Human is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a peasant farmer is lying here.
The corpse of a militia guard is lying here.
The corpse of the shady youth is lying here.
< 20h/20H 114v/122V Pos: standing >
A faint hum can be heard from the orb of the sea carried by someone.
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 20h/20H 113v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
The corpse of a militia guard is lying here.
< 20h/20H 113v/122V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 20h/20H 113v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 20h/20H 112v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 20h/20H 112v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Someone suddenly attacks YOU!
A Drow Elf's bludgeon enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
< 8h/20H 110v/122V Pos: standing >
< T: Kaere TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!
A Drow Elf grins as he skewers you with his blood red sword named 'Death Rider'.