The death of [31 Blademaster] Vlad AnGEr Of The Honoured (Human)

in Tired Trader Inn

from the perspective of [56 Demonic Rider] Noz La Resistance (Drow Elf)

<floating about head>a bright purple ioun stone[239h 49m 27s]
<worn as a badge>    the atlantan badge of strength of dexterity
<worn on head>       the eladrin-bone crown of the obyriths of agility (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [69%]             
<worn in ear>        a black pearl earring [superior]
<worn in ear>        a wad of spawn goo of strength (magic) (humming)
<worn on face>       mask of the flayed mind of agility (invis) (magic)
<worn around neck>   an amulet of chaos [superior] [69%]             
<worn around neck>   the necklace of resilience (magic)
<worn on body>       the platemail of might of regeneration (magic) (glowing) [82%]             
<worn about body>    a black hooded cloak of Isha the Wanderer of endurance (magic) (glowing) [79%]             
<worn as quiver>     the frost giant's axe (magic) [45%]             
<worn about waist>   the ceinture of giant strength [poor] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<attached to belt>   a glowing azure potion (magic) (glowing) [64%]             
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [82%]             
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic) [61%]             
<worn on finger>     a jagged ring of Shanatar rock [poor] (magic) [88%]             
<worn on finger>     a death ring of Tezcatlipoca (magic)[239h 49m 27s]
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[239h 49m 27s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[239h 49m 27s]
<worn on feet>       boots of thundering might (magic) (humming) [86%]             

Obvious exits: -N -S

< 759h/632H 188v/191V Pos: standing >
The Kings Walk
Obvious exits: -N -S
A guard patrols the kings walk, looking very professional.(Red Aura)

< 758h/632H 188v/191V Pos: standing >
The Kings Walk
Obvious exits: -N -S -W
A guard patrols the kings walk, looking very professional.(Red Aura)

< 758h/632H 190v/191V Pos: standing >
The Kings Walk
Obvious exits: -N -S
Rexx sneaks in from the north.

< 758h/632H 189v/191V Pos: standing >
Guardhouse of the Nobles District
Obvious exits: -N -S
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 758h/632H 188v/191V Pos: standing >
The Grand Skyway Climb
Obvious exits: -N -S
Rexx sneaks in from the north.

< 758h/632H 190v/191V Pos: standing >
The Grand Skyway
Obvious exits: -N -E -S
An official looking notice is posted here.
Rexx sneaks in from the north.

< 758h/632H 189v/191V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
Rexx sneaks in from the north.

< 758h/632H 190v/191V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An off-duty worker wanders the skyways.(Red Aura)

< 758h/632H 189v/191V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S

< 758h/632H 190v/191V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
A sun recruiter tries to win followers for Solos.

< 758h/632H 189v/191V Pos: standing >
The Grand Skyway
Obvious exits: -N -E
An Aravne city guard patrols the area.

< 758h/632H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 758h/632H 190v/191V Pos: standing >
The Grand Skyway
Obvious exits: -S -W

< 757h/632H 189v/191V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE
Rexx sneaks in from the north.

< 757h/632H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 757h/632H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 757h/632H 190v/191V Pos: standing >
The Grand Skyway
Obvious exits: -NW -SE

< 757h/632H 189v/191V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -E -S -NW
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A visiting dignitary walks the streets, amused.(Red Aura)
Rexx sneaks in from the northwest.

< 757h/632H 188v/191V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
Rexx sneaks in from the north.

< 757h/632H 188v/191V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W
An off-duty worker wanders the skyways.(Red Aura)

< 757h/632H 188v/191V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An off-duty worker wanders the skyways.(Red Aura)

< 757h/632H 188v/191V Pos: standing >
The Grand Skyway
Obvious exits: -N -W
Rexx sneaks in from the north.

< 757h/632H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 757h/632H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 757h/632H 190v/191V Pos: standing >
The Grand Skyway
Obvious exits: -E -S
Rexx sneaks in from the east.

< 757h/632H 190v/191V Pos: standing >
Main Sprawl Customs Gate
Obvious exits: -N -E -S
A ruthless looking bounty hunter stalks his prey.(Red Aura)
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A large treejumper follows her master
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A beastmaster walks his newest trainees about Aravne
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 757h/632H 189v/191V Pos: standing >
Upper landing on the Great Stairway
Obvious exits: -N -U -D
A militia peacekeeper watches for trouble.
A dark cloaked knight walks the streets with purpose.(holy)(Red Aura)

< 757h/632H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 757h/632H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 757h/632H 190v/191V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A bounty hunter who is not far off below you.
A healer who is a brief walk away below you.

< 756h/632H 191v/191V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A bounty hunter who is not far off below you.
A healer who is a brief walk away below you.

< 756h/632H 191v/191V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A bounty hunter who is not far off below you.
A healer who is a brief walk away below you.

< 756h/632H 191v/191V Pos: standing >
Your burning hellfire fades.
You feel your inner turmoil disappear.
You feel heavier and stop levitating.

< 756h/632H 191v/191V Pos: standing >
Bash who?

< 755h/632H 191v/191V Pos: standing >
Main Sprawl Customs Gate
Obvious exits: -N -E -S
A ruthless looking bounty hunter stalks his prey.(Red Aura)
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A large treejumper follows her master
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A beastmaster walks his newest trainees about Aravne
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 755h/632H 190v/191V Pos: standing >
You start chanting...

< 755h/632H 190v/191V Pos: standing >
Casting: battle ecstasy *

< 755h/632H 190v/191V Pos: standing >
Casting: battle ecstasy 

< 755h/632H 190v/191V Pos: standing >
You complete your spell...
Your blood begins to boil-- where's the fight?

< 755h/632H 190v/191V Pos: standing >
You start chanting...

< 755h/632H 191v/191V Pos: standing >
You complete your spell...
You burst into a flaming mass of hate!!

< 754h/632H 191v/191V Pos: standing >
You sit down and relax.

< 754h/632H 191v/191V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - bleak foeman
(11th circle)  1 - energy drain
               1 - apocalypse
(10th circle)  2 - vortex of fear
( 9th circle)  2 - unholy word
( 8th circle)  1 - darkness
               1 - wither
( 7th circle)  3 - harm
( 6th circle)  3 - blindness
               1 - curse
( 5th circle)  4 - invigorate
( 4th circle)  5 - dispel good
( 3rd circle)  5 - armor

And you are currently praying for the following spells:
    8 seconds:  ( 9th) unholy word
   17 seconds:  ( 8th) battle ecstasy
   26 seconds:  (10th) hellfire

You can pray 6 1st and 6 2nd circle spell(s).
You continue your praying.

< 754h/632H 191v/191V Pos: sitting >
You start meditating...

< 754h/632H 191v/191V Pos: sitting >
You have finished praying for unholy word.

< 753h/632H 191v/191V Pos: sitting >
You have finished praying for battle ecstasy.

< 753h/632H 191v/191V Pos: sitting >
A beastmaster leaves south.
A young forest hound leaves south.
A young forest hound leaves south.
A large treejumper leaves south.
A forest cat leaves south.
A large treejumper leaves south.

< 752h/632H 191v/191V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - bleak foeman
(11th circle)  1 - energy drain
               1 - apocalypse
(10th circle)  2 - vortex of fear
( 9th circle)  3 - unholy word
( 8th circle)  1 - darkness
               1 - wither
               1 - battle ecstasy
( 7th circle)  3 - harm
( 6th circle)  3 - blindness
               1 - curse
( 5th circle)  4 - invigorate
( 4th circle)  5 - dispel good
( 3rd circle)  5 - armor

And you are currently praying for the following spells:
    0 seconds:  (10th) hellfire

You can pray 6 1st and 6 2nd circle spell(s).

< 751h/632H 191v/191V Pos: sitting >
You have finished praying for hellfire.
Your prayers are complete.

< 751h/632H 191v/191V Pos: sitting >
You clamber to your feet.

< 751h/632H 191v/191V Pos: standing >
Main Sprawl Customs Gate
Obvious exits: -N -E -S
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A ruthless looking bounty hunter stalks his prey.(Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 751h/632H 191v/191V Pos: standing >
You quickly scan the area.
Tespetin who is close by to your east.
An upset ogre who is close by to your east.
A drunk dwarf prisoner who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
A dark knight who is close by to your south.

< 751h/632H 191v/191V Pos: standing >
Main Sprawl Customs Gate
Obvious exits: -N -E -S
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
A ruthless looking bounty hunter stalks his prey.(Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 751h/632H 191v/191V Pos: standing >
Upper landing on the Great Stairway
Obvious exits: -N -U -D
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A large treejumper follows her master
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A beastmaster walks his newest trainees about Aravne
A dark cloaked knight walks the streets with purpose.(holy)(Red Aura)

< 751h/632H 190v/191V Pos: standing >
On the Great Stairway
Obvious exits: -U -D
A militia peacekeeper watches for trouble.
Rexx sneaks in from above.

< 751h/632H 189v/191V Pos: standing >
On the Great Stairway
Obvious exits: -U -D

< 751h/632H 188v/191V Pos: standing >
Foot of the Great Stairway
Obvious exits: -W -U

< 751h/632H 188v/191V Pos: standing >
Foot of the Great Stairway
Obvious exits: -W -U
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)

< 750h/632H 191v/191V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your west.
A healer who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne gate guard who is close by to your west.
A juggler who is not far off to your west.
A peacekeeper who is a brief walk away to your west.
A prep cook who is a brief walk away to your west.
A peacekeeper who is not far off above you.
A large treejumper who is a brief walk away above you.
A forest cat who is a brief walk away above you.
A large treejumper who is a brief walk away above you.
A young forest hound who is a brief walk away above you.
A young forest hound who is a brief walk away above you.
A beastmaster who is a brief walk away above you.
A dark knight who is a brief walk away above you.

< 750h/632H 191v/191V Pos: standing >
Guard Post on the Grand Way
Obvious exits: -E -W
A ruthless looking bounty hunter stalks his prey.(Red Aura)
A healer walks the district proving her skill.(holy) (casting) (Gold Aura)
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
Rexx sneaks in from the east.

< 750h/632H 190v/191V Pos: standing >
A healer completes her spell...
A healer utters the words 'sfahzqhuai yfaw aque'
On the Grand Way
Obvious exits: -E -W
A skillful youth juggles several wooden globes.
Rexx sneaks in from the east.

< 750h/632H 189v/191V Pos: standing >
West end of the Grand Way
Obvious exits: -N -E -S
A militia peacekeeper watches for trouble.
A hard working prep cook slaves away here in the kitchen.
Rexx sneaks in from the east.

< 750h/632H 188v/191V Pos: standing >
You quickly scan the area.
A young forest hound who is a brief walk away to your north.
A young forest hound who is a brief walk away to your north.
A forest cat who is a brief walk away to your north.
A large treejumper who is a brief walk away to your north.
A large treejumper who is a brief walk away to your north.
A juggler who is close by to your east.
A bounty hunter who is not far off to your east.
A healer who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne gate guard who is not far off to your east.

< 750h/632H 191v/191V Pos: standing >
Skyway Connecting the Home Trees and Grand Walk
Obvious exits: -N -S
Rexx sneaks in from the north.

< 750h/632H 190v/191V Pos: standing >
A Home Tree in the Commons District
Obvious exits: -N -E -S -U
Rexx sneaks in from the north.

< 750h/632H 189v/191V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -N -S

< 750h/632H 188v/191V Pos: standing >
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U

< 750h/632H 190v/191V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -E -W

< 750h/632H 189v/191V Pos: standing >
The Commons District Free Market
Obvious exits: -N# -E -S -W
Rexx sneaks in from the east.

< 750h/632H 188v/191V Pos: standing >
A Wooden Skyway in the Commons District
Obvious exits: -N -S

< 749h/632H 190v/191V Pos: standing >
Entrance to the Commons District
Obvious exits: -N -E -D
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A large treejumper follows her master
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A beastmaster walks his newest trainees about Aravne
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 749h/632H 189v/191V Pos: standing >
On a Wooden Staircase
Obvious exits: -U -D

< 749h/632H 190v/191V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 749h/632H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 749h/632H 189v/191V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A caravan worker who is not far off to your east.
A caravan guard who is not far off to your east.
A deer who is close by to your west.
A large treejumper who is not far off above you.
A forest cat who is not far off above you.
A large treejumper who is not far off above you.
A young forest hound who is not far off above you.
A young forest hound who is not far off above you.
A beastmaster who is not far off above you.
An Aravne gate guard who is not far off above you.

< 749h/632H 190v/191V Pos: standing >
Path to the Forest Undercity
Obvious exits: -E -NW
A small deer warily munches grass and tubers here.

< 748h/632H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 748h/632H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 748h/632H 189v/191V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 748h/632H 187v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 748h/632H 187v/191V Pos: standing >
A deer enters from the southeast.
Alas, you cannot go that way. . . .

< 748h/632H 188v/191V Pos: standing >
Path Through the Forest Undercity
Obvious exits: -N -S

< 748h/632H 187v/191V Pos: standing >
Inside the Forest Undercity
Obvious exits: -N -S

< 748h/632H 186v/191V Pos: standing >
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE
Rexx sneaks in from the south.

< 748h/632H 185v/191V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 748h/632H 186v/191V Pos: standing >
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.

< 748h/632H 186v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 748h/632H 187v/191V Pos: standing >
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.

< 748h/632H 187v/191V Pos: standing >
Twin Tree Gateway to the Dump Landing
Obvious exits: -N# -S

< 748h/632H 186v/191V Pos: standing >
The gate seems to be closed.

< 748h/632H 187v/191V Pos: standing >
The gate seems to be closed.

< 748h/632H 189v/191V Pos: standing >
Ok.

< 748h/632H 190v/191V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.

< 748h/632H 189v/191V Pos: standing >
Ok.

< 748h/632H 189v/191V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
*Rexx On parole, La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.

< 747h/632H 189v/191V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
Rexx sneaks in from the south.

< 747h/632H 187v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/632H 188v/191V Pos: standing >
Autosaving...

< 747h/632H 190v/191V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
Rexx sneaks in from the south.

< 747h/632H 189v/191V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S# -W
Rexx sneaks in from the west.

< 747h/632H 187v/191V Pos: standing >
The door seems to be closed.

< 747h/632H 188v/191V Pos: standing >
Ok.

< 747h/632H 191v/191V Pos: standing >
Tired Trader Inn
Obvious exits: -N
A Human (medium) Duifu - AnGEr Of The Honoured stands here (Newbie).(Gold Aura)
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 747h/632H 189v/191V Pos: standing >
Ok.

< 747h/632H 189v/191V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Human to the ground!
You dive at a Human skewering him with your blood red sword named 'Death Rider'.
[Damage: 75 ] 
< 793h/632H 189v/191V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Human sit EP:  few wounds >
 You parry a Human's lunge at you.
You snap into visibility.

< 793h/632H 189v/191V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Human sit EP:  few wounds >
 You snap into visibility.
[Damage: 20 ] -=[Your impressive slash strikes a Human hard.]=-
[Damage: 22 ] -=[Your impressive slash strikes a Human very hard.]=-
Your blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Human!
[Damage: 92 ] The power of your God rains down pain and suffering upon a Human!
[Damage: 21 ] -=[Your impressive slash enshrouds a Human in a mist of blood.]=-

< 912h/632H 189v/191V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 You parry a Human's lunge at you.
You snap into visibility.

< 911h/632H 189v/191V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Rexx looks at a Human and goes ACK!!

< 911h/632H 189v/191V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 You snap into visibility.
[Damage: 22 ] -=[Your impressive slash enshrouds a Human in a mist of blood.]=-
[Damage: 17 ] -=[Your impressive slash causes a Human to grimace in pain.]=-
[Damage:  6 ] -=[Your slash enshrouds a Human in a mist of blood.]=-
[Damage:  8 ] -=[Your decent slash grievously wounds a Human.]=-
A Human is incapacitated and will slowly die, if not aided.

< 912h/632H 189v/191V Pos: standing >
<Rexx looks at a Human and goes ACK!!

< 911h/632H 189v/191V Pos: standing >
<You snap into visibility.
[Damage: 30 ] Your final slash sends a Human's head bouncing along the ground.
A Human is dead! R.I.P.
You receive your share of experience.