<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> the diamond crown of Winduin (glowing) [75%]
<worn on eyes> a black duergar eyepatch [82%]
<worn in ear> an orb of metorite of dexterity (glowing)
<worn in ear> a bone pick of agility [72%]
<worn on face> a black leather mask [78%]
<worn around neck> a studded dragonscale neckguard [poor]
<worn around neck> a glowing necklace of power (glowing)
<worn on body> the armor of Hellfire [superior] (glowing) [44%]
<worn about body> the wings of the shadow dragon (glowing)
<worn as quiver> an elven quiver [73%]
<worn about waist> a blood-stained silver belt [75%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic) [89%]
<worn on arms> a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist> an elven bracelet of precision [superior] (magic)
<worn around wrist> a bracer made from the skin of a yuan-ti (magic)
<worn on hands> some black leather gloves with mithril blades [71%]
<worn on finger> a ring of destruction [poor] (magic) (glowing)
<worn on finger> a ring of the valkyries of damage
<primary weapon> the Soulsword (magic) (humming) [69%]
<secondary weapon> a diorite shard named 'Seeker' [poor] (magic) [78%]
<worn on legs> some flexible leggings of hellfire (magic) (glowing) [21%]
<worn on feet> a pair of shadowseed stone boots of endurance [88%]
An upset ogre who is close by to your east.
A drunk dwarf prisoner who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
A dark knight who is close by to your south.
< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
Tespetin who is close by to your east.
An upset ogre who is close by to your east.
A drunk dwarf prisoner who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
A dark knight who is close by to your south.
< 724h/724H 175v/176V Pos: standing >
Noz raises his unholy symbol and smiles malevolently.
< 724h/724H 175v/176V Pos: standing >
Noz clambers to his feet.
< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
Tespetin who is close by to your east.
A drunk dwarf prisoner who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
A dark knight who is close by to your south.
< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
Tespetin who is close by to your east.
An upset ogre who is close by to your east.
A drunk dwarf prisoner who is close by to your east.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
A dark knight who is close by to your south.
< 724h/724H 175v/176V Pos: standing >
You follow Noz.
Upper landing on the Great Stairway
This upper landing marks the top end of the Great Stairway. To
the north begin the plethora of platforms, skyways, and structures that make
up the main sprawl of Aravne. Although it narrows considerably
above, a small portion of the stairway does continue further up the tree.
Obvious exits: -North -Up -Down
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A dark cloaked knight walks the streets with purpose.
< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A peacekeeper who is close by below you.
Noz sneaks down.
You follow Noz.
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A militia peacekeeper watches for trouble.
There are Orc tracks going down.
There are some tracks.
< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
A large treejumper who is close by above you.
A forest cat who is close by above you.
A large treejumper who is close by above you.
A young forest hound who is close by above you.
A young forest hound who is close by above you.
A beastmaster who is close by above you.
You follow Noz.
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
There are Orc tracks going down.
< 724h/724H 174v/176V Pos: standing >
Noz sneaks down.
You follow Noz.
Foot of the Great Stairway
Here the Great Stairway begins its long spiral up to the middle
branches of the Aravne Forest, where the bulk of the city is built.
To the west is the commons district, from where smells both good and bad
waft through the skyways. A guard post can be seen directly west, regulating
the traffic to and from the main sprawl.
Obvious exits: -West -Up
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 173v/176V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your west.
A healer who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne gate guard who is close by to your west.
A juggler who is not far off to your west.
A prep cook who is a brief walk away to your west.
A peacekeeper who is not far off above you.
A large treejumper who is a brief walk away above you.
A forest cat who is a brief walk away above you.
A young forest hound who is a brief walk away above you.
A young forest hound who is a brief walk away above you.
A beastmaster who is a brief walk away above you.
A dark knight who is a brief walk away above you.
< 724h/724H 176v/176V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne commons guard who is close by to your west.
An Aravne gate guard who is close by to your west.
A juggler who is not far off to your west.
A peacekeeper who is a brief walk away to your west.
A prep cook who is a brief walk away to your west.
A peacekeeper who is not far off above you.
A large treejumper who is a brief walk away above you.
A forest cat who is a brief walk away above you.
A large treejumper who is a brief walk away above you.
A young forest hound who is a brief walk away above you.
A young forest hound who is a brief walk away above you.
A beastmaster who is a brief walk away above you.
A dark knight who is a brief walk away above you.
< 724h/724H 176v/176V Pos: standing >
You follow Noz.
Guard Post on the Grand Way
This is the eastern end of the Grand Way, where it meets the foot of
the Great Stairway. Here the roadlike platform passes beneath a guard
post, which serves to regulate access between the Commons District, and
the Main Sprawl of Aravne.
Obvious exits: -East -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A ruthless looking bounty hunter stalks his prey.
A healer walks the district proving her skill. (casting) (Gold Aura)
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
There are Orc tracks going west.
< 724h/724H 175v/176V Pos: standing >
A healer completes her spell...
A healer utters the words 'sfahzqhuai yfaw aque'
You follow Noz.
On the Grand Way
This is the large platform street which marks the entrance into the
Commons District from the Great Stairway which lies to the east. The
Grand Way is filled with tourists and visitors to the Commons District,
as well as street hustlers who eagerly greet them.
Obvious exits: -East -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A skillful youth juggles several wooden globes.
< 724h/724H 174v/176V Pos: standing >
Noz sneaks west.
You follow Noz.
West end of the Grand Way
This is the western end of the Grand Way. Here travelers entering the
Commons Distict must choose the northern skyway toward the Free Tavern and
the rest of the marketplace, or the southern skyway toward the Home Trees.
To the east, the Grand Way continues toward the Great Stairway.
Obvious exits: -North -East -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A militia peacekeeper watches for trouble.
A hard working prep cook slaves away here in the kitchen.
< 724h/724H 173v/176V Pos: standing >
You quickly scan the area.
A young forest hound who is a brief walk away to your north.
A forest cat who is a brief walk away to your north.
A large treejumper who is a brief walk away to your north.
A large treejumper who is a brief walk away to your north.
A healer who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne commons guard who is not far off to your east.
< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
A young forest hound who is a brief walk away to your north.
A young forest hound who is a brief walk away to your north.
A forest cat who is a brief walk away to your north.
A large treejumper who is a brief walk away to your north.
A large treejumper who is a brief walk away to your north.
A bounty hunter who is not far off to your east.
A healer who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne commons guard who is not far off to your east.
An Aravne gate guard who is not far off to your east.
< 724h/724H 176v/176V Pos: standing >
Noz sneaks south.
You follow Noz.
Skyway Connecting the Home Trees and Grand Walk
This skyway, unlike their swinging rope supported cousins connecting the
home trees to the south, is wide and sturdy. Thick wooden planks are
supported by steel aerial cables and giant aravne wood beams. To the north it
connects with the largest walkway in the Commons District, the Grand Way.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 175v/176V Pos: standing >
Noz sneaks south.
You follow Noz.
A Home Tree in the Commons District
This is one of the wider Aravne trees, and serves as the home for many
families. Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families. Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -South -Up
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 174v/176V Pos: standing >
You follow Noz.
Skyway through the Commons District Home Trees
Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge. Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time. The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 173v/176V Pos: standing >
You quickly scan the area.
A peacekeeper who is a brief walk away to your north.
A prep cook who is a brief walk away to your north.
< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
A prep cook who is a brief walk away to your north.
< 724h/724H 176v/176V Pos: standing >
You follow Noz.
A Home Tree in the Commons District.
This is one of the wider Aravne trees, and serves as the home for many
families. Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families. Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -West -Up
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 175v/176V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 724h/724H 175v/176V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 724h/724H 175v/176V Pos: standing >
You follow Noz.
Skyway through the Commons District Home Trees
Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge. Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time. The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -East -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 174v/176V Pos: standing >
Noz sneaks west.
You follow Noz.
The Commons District Free Market
This is a section of the sprawling mass of platforms and walkways known
as the commons district free market. Usually the first place that
new goods are sold in aravne due to its proximity to the loading platform,
this marketplace is bustling with business. The lack of local tarrifs or
taxes on trade here has resulted in a wonderous marketplace filled with free
enterprise. Instead of large and well established shops, the bulk of the
market is made up of fast dealing salesman who both buy and sell wares to make
their living. A crafty and shrewd business mind could thrive in this place,
and it appears a few such have been able to establish permanent businesses
here and there.
Obvious exits: -North# -East -South -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading west.
< 724h/724H 173v/176V Pos: standing >
You quickly scan the area.
A large treejumper who is not far off to your south.
A forest cat who is not far off to your south.
A large treejumper who is not far off to your south.
A young forest hound who is not far off to your south.
A young forest hound who is not far off to your south.
A beastmaster who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
A visiting trader who is close by to your west.
A large treejumper who is not far off to your west.
A large treejumper who is not far off to your west.
A forest cat who is not far off to your west.
A young forest hound who is not far off to your west.
A young forest hound who is not far off to your west.
A fast-talking merchant who is not far off to your west.
An excited merchant who is a brief walk away to your west.
< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
A large treejumper who is not far off to your south.
A forest cat who is not far off to your south.
A large treejumper who is not far off to your south.
A young forest hound who is not far off to your south.
A young forest hound who is not far off to your south.
A beastmaster who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
A dark knight who is close by to your west.
A visiting trader who is close by to your west.
A large treejumper who is not far off to your west.
A large treejumper who is not far off to your west.
A forest cat who is not far off to your west.
A young forest hound who is not far off to your west.
A beastmaster who is not far off to your west.
A fast-talking merchant who is not far off to your west.
An excited merchant who is a brief walk away to your west.
You follow Noz.
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading south.
< 724h/724H 175v/176V Pos: standing >
Noz sneaks south.
You follow Noz.
Entrance to the Commons District
Here, against the north side of the entrance tree, lies the entrance to the
commons district. The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside. The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level. Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time. A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps. Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East -Down
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
A visiting trader who is close by to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
Noz sneaks down.
You follow Noz.
On a Wooden Staircase
Here the staircase is even with the eastern side of the aravne tree, and
has climbed fifty feet from the forest floor. The size of the trunk is so
great that by the time it climbs another fifty feet to the lowest branches it
will barely have curved to the north face. Far below, the caravan unloading
zone can be seen east of the tree.
Obvious exits: -Up -Down
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
There are some tracks.
< 724h/724H 175v/176V Pos: standing >
You quickly scan the area.
A large treejumper who is close by above you.
A forest cat who is close by above you.
A large treejumper who is close by above you.
A young forest hound who is close by above you.
A young forest hound who is close by above you.
An Aravne gate guard who is close by above you.
An Aravne gate guard who is close by above you.
An Aravne gate guard who is close by above you.
A forest guard who is close by below you.
A forest guard who is close by below you.
A forest guard who is close by below you.
You follow Noz.
Before the Entry Tree of Aravne
Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins. The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction. An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East -South -West -Up
A wooden sign is attached to the tree here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
A forest cat who is not far off above you.
A beastmaster who is not far off above you.
An Aravne gate guard who is not far off above you.
< 724h/724H 176v/176V Pos: standing >
Noz sneaks west.
You follow Noz.
Path to the Forest Undercity
Here the path leads west around the massive city entry tree, and
curves with the trunk slowly northward. Strange patches of rot and disease
can be seen on the side of this massive tree, extremely unusual for something
which has lived for so long healthily. Perhaps there is a reason this part of
the forest the path leads to is now restricted.
Obvious exits: -East -Northwest
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A small deer warily munches grass and tubers here.
< 724h/724H 174v/176V Pos: standing >
You follow Noz.
Entry to the Forest Undercity
Here the path path around the giant tree completes its curve and heads
northward into the forest undercity. Before you lie more of the incredibly
massive treetrunks, with a few narrow paths winding between them out of sight
to the north. Very high above you, where the lowest branches of the trees
begin, wooden structures can be seen stretching out beyond any line of sight.
More patches of rot can be seen on the other trees to the north, and
this part of Aravne Forest does not seem nearly as peaceful or inviting as
the rest.
Obvious exits: -North -Southeast
A warning sign has recently been posted here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
< 724h/724H 172v/176V Pos: standing >
A deer enters from the southeast.
< 724h/724H 173v/176V Pos: standing >
You follow Noz.
Path Through the Forest Undercity
The forest is even darker here underneath the city of Aravne and the
gigantic trees it is built upon. Occasionally a structure can be glimpsed
through the branches far above, branches which are larger than most trees
themselves. Small patches of rot can be glimpsed on some of the treetrunks,
and there is a definite sense of foreboding here.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 172v/176V Pos: standing >
You quickly scan the area.
A forest guard who is close by to your south.
A forest guard who is close by to your south.
A forest guard who is close by to your south.
Noz sneaks north.
You follow Noz.
Inside the Forest Undercity
Here the path leading north nears the limits of the Aravne Forest Guards
longbow range, evident by the large amount of spent arrows sticking in the
forest floor here. Splashes of a dark, sticky dried gook stain many of the
fallen leaves which cover the ground here. A few bones, gnawed and picked
clean by scavengers lie scattered about here. To the north, the trunk of one
of the giant trees blocks any view of deeper into the forest.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 171v/176V Pos: standing >
You follow Noz.
Forest Undercity South of Battle Tree
Here the path through the forest undercity splits at the base of an
aptly named Aravne tree that has been scarred by a recent skirmish which
must have been fought here. The ground is covered with gnawed bones, both
humanoid and beast. Several broken weapons, dented suits of armor, and
shredded leather garmets also litter the forest floor here. The large amount
of blood spilled on this spot seems to have permanently discolored the
forest floor here, and the tree seems to have taken on a slightly more twisted,
wicked appearance. Perhaps blood in the soil is not the preferred diet of
this giant tree.
Obvious exits: -South -Northwest -Northeast
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 170v/176V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 724h/724H 171v/176V Pos: standing >
You follow Noz.
Western Path Around Battle Tree
Here the path up around Battle Tree curves slowly to the north
as it followes the massive arc of the aravne tree. High above in the branches
marking the under canopy, glimpses of wooden structures can be seen. Just
ahead to the north this path comes to an intersection.
Obvious exits: -North -Southeast
A severed insect leg lies here leaking ooze.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 171v/176V Pos: standing >
You quickly scan the area.
You see nothing.
< 724h/724H 172v/176V Pos: standing >
You follow Noz.
Path Intersection South of the Dump Landing
Here the path leading north from Battle Tree intersects with a second
path leading in from the east. Continuing north, the main path seems to end
just ahead where two of the aravne trees grow only a wagons width apart from
each other. The stench of rot and garbage wafts in from that direction,
evidence that the dump landing probably lies just beyond.
Obvious exits: -North -East -South
An old, weathered sign marks the intersection here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 172v/176V Pos: standing >
You follow Noz.
Twin Tree Gateway to the Dump Landing
Here the path leads between two towering aravne trees, leaving barely
enough room for a wagon to pass between. A makeshift wooden gate spans the
slight distance between the trunks, making this passage an easily defensible
position. Beyond the gate to the north lies one of the most massive garbage
dumping site in all the realms, and a heaven for the thri-kreen tribe
which has claimed it as their property and home.
Obvious exits: -North# -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 171v/176V Pos: standing >
Noz opens the gate.
< 724h/724H 175v/176V Pos: standing >
Noz sneaks north.
You follow Noz.
Southern Entry of the Dump Landing
Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view. Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above. It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel. It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
< 724h/724H 174v/176V Pos: standing >
Noz closes the gate.
< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A trader who is not far off to your west.
Arckk who is not far off to your west.
< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A poor human who is not far off to your west.
Arckk who is not far off to your west.
You follow Noz.
Cental Path Through the Dump
This is the central path through the dump landing, leading to all areas
which are open to the public. Large heaps of garbage block any passage
east or west, while the southern intersection lies to the north. The giant
twin trees can be seen to the south, marking the southern gate of the dump.
Obvious exits: -North -South
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A member of the volunteer guards watches the area.
There are some tracks heading north.
< 724h/724H 172v/176V Pos: standing >
You quickly scan the area.
You see nothing.
You follow Noz.
The Southern Intersection
This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen. To the west leads Commerce Way, while east
of here runs Tired Trader Way. Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 174v/176V Pos: standing >
You quickly scan the area.
A volunteer guard who is in the distance to your north.
A volunteer guard who is close by to your south.
A customs guard who is not far off to your south.
Trasaaak who is not far off to your south.
You follow Noz.
Western Half of Tired Traveler Way
This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage. The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North# -East -South# -West
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
< 724h/724H 172v/176V Pos: standing >
Noz opens the door.
< 724h/724H 176v/176V Pos: standing >
Noz sneaks south.
You follow Noz.
Tired Trader Inn
This room is dark and well sheltered from the rest of the dump, making
it actually seem possible to hole up and sleep here. This building almost
looks as though it wasnt made of garbage, but doesnt quite pull off the
illusion completely.
Obvious exits: -North
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A Human (medium) Duifu - AnGEr Of The Honoured stands here (Newbie).(Gold Aura)
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
< 724h/724H 174v/176V Pos: standing >
Noz closes the door.
< 724h/724H 174v/176V Pos: standing >
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Human is knocked to the ground by Noz's mighty bash!
Noz dives at a Human skewering him with his blood red sword named 'Death Rider'.
< 724h/724H 174v/176V Pos: standing >
Noz parries a Human's lunge at him.
Noz snaps into visibility.
< 724h/724H 174v/176V Pos: standing >
Noz snaps into visibility.
Noz's impressive slash strikes a Human hard.
Noz's impressive slash strikes a Human very hard.
Noz's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Human!
A Human screams in utter terror as he is damned by Noz's God.
Noz's impressive slash enshrouds a Human in a mist of blood.
< 724h/724H 174v/176V Pos: standing >
Headbutt requires you to be able to reach his head!
< 724h/724H 174v/176V Pos: standing >
Noz parries a Human's lunge at him.
Noz snaps into visibility.
< 724h/724H 174v/176V Pos: standing >
You look at a Human and go ACK!!
< 724h/724H 174v/176V Pos: standing >
Noz snaps into visibility.
Noz's impressive slash enshrouds a Human in a mist of blood.
Noz's impressive slash causes a Human to grimace in pain.
Noz's slash enshrouds a Human in a mist of blood.
Noz's decent slash grievously wounds a Human.
A Human is incapacitated and will slowly die, if not aided.
< 724h/724H 174v/176V Pos: standing >
You look at a Human and go ACK!!
< 724h/724H 174v/176V Pos: standing >
Noz snaps into visibility.
Noz neatly performs a coup de grace and beheads a Human.
A Human is dead! R.I.P.
You receive your share of experience.