<worn as a badge> a ball of crackling energy [poor] (magic) (glowing)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an enchanted earring of constitution
<worn in ear> an enchanted earring of constitution
<worn on face> a mask of shadows (magic)
<worn around neck> a tekan amulet of dragon's blood [superior] (magic)
<worn around neck> a necklace of flowing mist [poor] (magic)
<worn about body> the cloak of the manta ray
<worn on back> a large leather backpack
<worn about waist> a belt of fresh blood [poor] [83%]
<worn on belt buckle>a mysterious tome
<attached to belt> a mysterious tome [82%]
<attached to belt> a mysterious tome
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> the shield of the earthwyrm (magic) [88%]
<worn around wrist> a bracelet of finger bones
<worn around wrist> the bangle of immunity of regeneration (magic) (glowing) [87%]
<worn on hands> the gloves of magic fingertips [superior] (magic) [59%]
<worn on finger> a golden ring of beauty [superior] (magic) (glowing)
<worn on finger> a golden ring of beauty [poor] (magic) (glowing)
<held> an oval seastone [superior] (magic) (humming)
<worn on legs> some leggings of red flames [superior] (magic)
<worn on feet> the boots of the dreamer (magic)
You quickly scan the area.
A religious zealot who is rather far off to your west.
< 946h/868H 158v/158V Pos: standing >
Cebz sits down in a comfortable spot.
< 946h/868H 158v/158V Pos: standing >
Cebz opens a midnight blue tome with silver bindings and begins studying it intently.
Looks like an exit.
You extend your sights westward.
The brightness there hurts your head!
< 946h/868H 158v/158V Pos: standing >
Cebz closes his book and grins malevolently.
< 946h/868H 158v/158V Pos: standing >
Cebz clambers to his feet.
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@++++++M
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
*Cebz La Resistance (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cebz's head.
The lich of Bpollobop, the kuo-toan guard stands here. (minion)
The lich of a large alligator stands here. (minion)
The lich of a highwayman stands here. (minion)
The lich of an elite guard stands here. (minion)
< 946h/868H 158v/158V Pos: standing >
You quickly scan the area.
A Gnome who is rather far off to your west.
A religious zealot who is rather far off to your west.
< 946h/868H 158v/158V Pos: standing >
You quickly scan the area.
A Gnome who is rather far off to your west.
A religious zealot who is rather far off to your west.
< 946h/868H 158v/158V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your west.
< 946h/868H 158v/158V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your west.
< 946h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is in the distance to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is in the distance to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is in the distance to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is in the distance to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is in the distance to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is rather far off to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is rather far off to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is rather far off to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is rather far off to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is a brief walk away to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is a brief walk away to your east.
A religious zealot who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is a brief walk away to your east.
A Gnome who is rather far off to your west.
< 945h/868H 158v/158V Pos: standing >
Cebz leaves south.
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+M+++++
*MP*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
The lich of Bpollobop, the kuo-toan guard stands here. (minion)
The lich of a large alligator stands here. (minion)
The lich of a highwayman stands here. (minion)
The lich of an elite guard stands here. (minion)
< 945h/868H 158v/158V Pos: standing >
Cebz enters from the south.
< 945h/868H 158v/158V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@M++++++
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
*Cebz La Resistance (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cebz's head.
The lich of Bpollobop, the kuo-toan guard stands here. (minion)
The lich of a large alligator stands here. (minion)
The lich of a highwayman stands here. (minion)
The lich of an elite guard stands here. (minion)
< 945h/868H 158v/158V Pos: standing >
A tharnadian highway marshall enters from the east.
< 945h/868H 158v/158V Pos: standing >
Cebz leaves south.
< 945h/868H 158v/158V Pos: standing >
Cebz enters from the south.
< 945h/868H 158v/158V Pos: standing >
A tharnadian highway marshall leaves north.
You quickly scan the area.
A tharnadian highway marshall who is close by to your north.
A religious zealot who is rather far off to your west.
< 944h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is close by to your north.
A religious zealot who is rather far off to your west.
< 944h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is close by to your north.
A Gnome who is rather far off to your west.
A religious zealot who is rather far off to your west.
< 944h/868H 158v/158V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your west.
< 944h/868H 158v/158V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your west.
< 944h/868H 158v/158V Pos: standing >
You quickly scan the area.
A religious zealot who is rather far off to your west.
< 944h/868H 158v/158V Pos: standing >
A tharnadian highway marshall enters from the north.
< 944h/868H 158v/158V Pos: standing >
A tharnadian highway marshall leaves south.
< 944h/868H 158v/158V Pos: standing >
Ok.
< 944h/868H 158v/158V Pos: standing >
Cebz appears to have been struck with awe for the gods.
You quickly scan the area.
A Gnome who is a brief walk away to your west.
A religious zealot who is rather far off to your west.
< 944h/868H 158v/158V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your west.
A religious zealot who is rather far off to your west.
< 944h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is close by to your south.
A Gnome who is not far off to your west.
A religious zealot who is rather far off to your west.
< 943h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is close by to your south.
A Gnome who is not far off to your west.
A religious zealot who is rather far off to your west.
< 943h/868H 158v/158V Pos: standing >
You quickly scan the area.
A tharnadian highway marshall who is close by to your south.
A Gnome who is not far off to your west.
A religious zealot who is rather far off to your west.
< 943h/868H 158v/158V Pos: standing >
A tharnadian highway marshall enters from the south.
Ok.
< 943h/868H 158v/158V Pos: standing >
< 943h/868H 158v/158V Pos: standing >
A tharnadian highway marshall leaves east.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!
The lich of an elite guard enters from the east.
The lich of a highwayman enters from the east.
The lich of a large alligator enters from the east.
The lich of Bpollobop, the kuo-toan guard enters from the east.
< 943h/868H 157v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A Gnome (small) Duifu - AnGEr Of The Honoured crouches in mid-air here.
The lich of an elite guard enters from the east.
The lich of a highwayman enters from the east.
The lich of a large alligator enters from the east.
The lich of Bpollobop, the kuo-toan guard enters from the east.
< 943h/868H 156v/158V Pos: standing >
Ok.
The lich of Bpollobop, the kuo-toan guard starts casting an offensive spell.
The lich of a large alligator starts casting an offensive spell called 'immolate'.
The lich of a highwayman starts casting an offensive spell called 'immolate'.
The lich of an elite guard starts casting an offensive spell.
< 943h/868H 156v/158V Pos: standing >
< 943h/868H 157v/158V Pos: standing >
A Gnome crawls west.
< 943h/868H 158v/158V Pos: standing >
The lich of Bpollobop, the kuo-toan guard stops invoking abruptly!
The lich of a large alligator stops invoking abruptly!
The lich of a highwayman stops invoking abruptly!
The lich of an elite guard stops invoking abruptly!
< 943h/868H 158v/158V Pos: standing >
< 943h/868H 158v/158V Pos: standing >
Laz stops following you.
Laz is no longer in your group.
< 943h/868H 158v/158V Pos: standing >
< 943h/868H 158v/158V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The lich of an elite guard enters from the west.
The lich of a highwayman enters from the west.
The lich of a large alligator enters from the west.
The lich of Bpollobop, the kuo-toan guard enters from the west.
< 943h/868H 156v/158V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+M++M++
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
*Cebz La Resistance (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Cebz's head.
The lich of an elite guard enters from the west.
The lich of a highwayman enters from the west.
The lich of a large alligator enters from the west.
The lich of Bpollobop, the kuo-toan guard enters from the west.
< 942h/868H 155v/158V Pos: standing >
An orog berserker sneaks in from the east.
< 942h/868H 156v/158V Pos: standing >
An orog berserker sneaks west.
< 942h/868H 156v/158V Pos: standing >
You quickly scan the area.
An orog berserker who is not far off to your west.
A religious zealot who is a brief walk away to your west.
A Gnome who is a brief walk away to your west.
< 942h/868H 158v/158V Pos: standing >
Ok.
< 942h/868H 158v/158V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite guard enters from the east.
The lich of a highwayman enters from the east.
The lich of a large alligator enters from the east.
The lich of Bpollobop, the kuo-toan guard enters from the east.
< 942h/868H 157v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite guard enters from the east.
The lich of a highwayman enters from the east.
The lich of a large alligator enters from the east.
The lich of Bpollobop, the kuo-toan guard enters from the east.
< 942h/868H 156v/158V Pos: standing >
Ok.
< 942h/868H 156v/158V Pos: standing >
< 942h/868H 157v/158V Pos: standing >
An orog berserker enters from the west.
< 942h/868H 158v/158V Pos: standing >
You quickly scan the area.
Cebz who is not far off to your east.
A religious zealot who is close by to your west.
A Gnome who is not far off to your west.
< 942h/868H 158v/158V Pos: standing >
You quickly scan the area.
Cebz who is not far off to your east.
An orog berserker who is close by to your west.
A religious zealot who is close by to your west.
A Gnome who is not far off to your west.
< 942h/868H 158v/158V Pos: standing >
Ok.
< 942h/868H 158v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
[2] The corpse of a militia guard is lying here.
An odd little man, with a shaved head and an orange robe, hums something.
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of an elite guard enters from the east.
The lich of a highwayman enters from the east.
The lich of a large alligator enters from the east.
The lich of Bpollobop, the kuo-toan guard enters from the east.
< 942h/868H 156v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The lich of an elite guard enters from the east.
The lich of a highwayman enters from the east.
The lich of a large alligator enters from the east.
The lich of Bpollobop, the kuo-toan guard enters from the east.
< 942h/868H 154v/158V Pos: standing >
Alarm bells sound, signalling an invasion!
< 941h/868H 154v/158V Pos: standing >
Ok.
The lich of Bpollobop, the kuo-toan guard starts casting a spell.
The lich of a large alligator starts casting a spell.
The lich of a highwayman starts casting a spell.
The lich of an elite guard starts casting a spell.
< 941h/868H 155v/158V Pos: standing >
The lich of a large alligator completes its spell...
The lich of a large alligator utters the words 'xarr ay ghaiz'
The lich of a highwayman completes its spell...
The lich of a highwayman utters the words 'xarr ay ghaiz'
< 941h/868H 158v/158V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A greyish stone wall is here to the up. (magic)
A small round shield has been dropped here.
*an orog berserker is standing here, busy with his own matters.
A globe of darkness floats near an orog berserker's head.
< 941h/868H 158v/158V Pos: standing >
The lich of Bpollobop, the kuo-toan guard completes its spell...
The lich of Bpollobop, the kuo-toan guard utters the words 'xarr ay ghaiz'
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'xarr ay ghaiz'
< 941h/868H 158v/158V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A greyish stone wall is here to the up. (magic)
A small round shield has been dropped here.
A Gnome (small) Duifu - AnGEr Of The Honoured stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
A globe of darkness floats near an orog berserker's head.
< 941h/868H 158v/158V Pos: standing >
< 941h/868H 158v/158V Pos: standing >
You start chanting...
< 941h/868H 158v/158V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 941h/868H 158v/158V Pos: standing >
Ok.
< 940h/868H 158v/158V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
Cebz who is rather far off to your east.
An orog berserker who is close by below you.
A Gnome who is close by below you.
< 940h/868H 158v/158V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
Cebz who is rather far off to your east.
An orog berserker who is close by below you.
A Gnome who is close by below you.
< 940h/868H 158v/158V Pos: standing >
< 940h/868H 158v/158V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
Cebz who is rather far off to your east.
An orog berserker who is close by below you.
A Gnome who is close by below you.
< 940h/868H 158v/158V Pos: standing >
An orog berserker enters from below.
< 940h/868H 158v/158V Pos: standing >
Ok.
< 940h/868H 158v/158V Pos: standing >
Ok.
< 940h/868H 158v/158V Pos: standing >
An orog berserker leaves down.
< 940h/868H 158v/158V Pos: standing >
A Gnome floats in from below.
< 940h/868H 158v/158V Pos: standing >
Ok.
The lich of Bpollobop, the kuo-toan guard starts casting an offensive spell.
The lich of a large alligator starts casting an offensive spell.
The lich of a highwayman starts casting an offensive spell.
The lich of an elite guard starts casting an offensive spell called 'immolate'.
< 940h/868H 158v/158V Pos: standing >
A Gnome floats down.
An orog berserker enters from below.
< 940h/868H 158v/158V Pos: standing >
The lich of Bpollobop, the kuo-toan guard stops invoking abruptly!
The lich of a large alligator stops invoking abruptly!
The lich of a highwayman stops invoking abruptly!
The lich of an elite guard stops invoking abruptly!
< 940h/868H 158v/158V Pos: standing >
A Gnome floats in from below.
An orog berserker leaves down.
< 940h/868H 158v/158V Pos: standing >
An orog berserker enters from below.
< 940h/868H 158v/158V Pos: standing >
Alarm bells sound, signalling an invasion!
An orog berserker leaves east.
< 940h/868H 158v/158V Pos: standing >
Alarm bells sound, signalling an invasion!
< 940h/868H 158v/158V Pos: standing >
< 939h/868H 158v/158V Pos: standing >
< 939h/868H 158v/158V Pos: standing >
Alarm bells sound, signalling an invasion!
< 939h/868H 158v/158V Pos: standing >
Ok.
The lich of Bpollobop, the kuo-toan guard starts casting a spell.
The lich of a large alligator starts casting a spell.
The lich of a highwayman starts casting a spell.
The lich of an elite guard starts casting a spell.
< 939h/868H 158v/158V Pos: standing >
Alarm bells sound, signalling an invasion!
A Gnome starts casting an offensive spell.
< 939h/868H 158v/158V Pos: standing >
A Grey Elf floats in from below.
An air sylph enters from below.
An air sylph enters from below.
A powerful djinni enters from below.
< 939h/868H 158v/158V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 847h/868H 158v/158V Pos: standing >
< 848h/868H 158v/158V Pos: standing >
A Gnome starts casting an offensive spell called 'energy drain'.
< 848h/868H 158v/158V Pos: standing >
A Grey Elf gives an order to his followers.
A powerful djinni snaps into visibility.
A powerful djinni topples over itself as it tries to bash you.
An air sylph snaps into visibility.
An air sylph's mass slams into you, knocking you to the ground!
An air sylph snaps into visibility.
You dodge a bash from an air sylph, who loses its balance and falls.
< 849h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: sylph sta EP: excellent >
The lich of Bpollobop, the kuo-toan guard completes its spell...
The lich of Bpollobop, the kuo-toan guard utters the words 'xarr ay ghaiz'
The lich of a large alligator completes its spell...
The lich of a large alligator utters the words 'xarr ay ghaiz'
The lich of a highwayman completes its spell...
The lich of a highwayman utters the words 'xarr ay ghaiz'
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'xarr ay ghaiz'
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
An air sylph dodges your futile attack.
An air sylph's crush grazes you.
An air sylph's feeble crush grazes you.
< 758h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: sylph sta EP: excellent >
A Gnome starts casting an offensive spell.
< 758h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: sylph sta EP: excellent >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 663h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: sylph sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 574h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: sylph sta EP: excellent >
A Gnome starts casting an offensive spell.
< 574h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: sylph sta EP: excellent >
The lich of Bpollobop, the kuo-toan guard suddenly attacks an air sylph!
The lich of Bpollobop, the kuo-toan guard's punch grazes an air sylph.
< 574h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: sylph sta EP: few scratches >
An air sylph dodges your futile attack.
An air sylph misses you.
Your shield of the earthwyrm blocks an air sylph's vicious attack.
An air sylph's crush grazes you.
< 573h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: sylph sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 381h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: sylph sta EP: few scratches >
The sun starts to set in the south.
< 381h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: sylph sta EP: few scratches >
A Grey Elf starts casting a spell.
A Gnome starts casting an offensive spell called 'energy drain'.
< 381h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: sylph sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 291h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: sylph sta EP: few scratches >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
< 205h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: sylph sta EP: few scratches >
The lich of Bpollobop, the kuo-toan guard's weak punch grazes an air sylph.
An air sylph dodges the lich of Bpollobop, the kuo-toan guard's attack.
< 205h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: sylph sta EP: few scratches >
A powerful djinni fades from your mortal viewing...
The lich of an elite guard suddenly attacks an air sylph!
The lich of an elite guard's decent punch wounds an air sylph.
< 205h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: sylph sta EP: few scratches >
You miss an air sylph.
An air sylph's crude crush wounds you.
You feel your skin soften and return to normal.
An air sylph's feeble crush grazes you.
A Gnome starts casting an offensive spell.
< 200h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: sylph sta EP: few scratches >
The lich of a highwayman suddenly attacks an air sylph!
The lich of a highwayman's fine punch wounds an air sylph.
The lich of a large alligator suddenly attacks an air sylph!
The lich of a large alligator's punch wounds an air sylph.
< 200h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: sylph sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'sfugwahuq judibz'
< 200h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: sylph sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into you, shattering your soul!
OUCH! That really did HURT!
< 112h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: awful E: sylph sta EP: few scratches >
< 112h/868H 158v/158V Pos: sitting >
< T: Kesk TP: sit TC: awful E: sylph sta EP: few scratches >
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your coat of the Ki-Rin [superior] shattered in bits as the tortured body spasms and quivers!
Your dirty cloth turban [poor] shattered in bits as the tortured body spasms and quivers!
Your well-crafted pouch of spidersilk shattered in bits as the tortured body spasms and quivers!