The death of [30 Sorcerer] Ylam (Gnome)

in A Trade Path Heading into a Ravine

from the perspective of [55 Shadowmage] Aq La Resistance (Kobold)

<worn as a badge>    a sigil of vile corruption (magic) (humming)
<worn on head>       the mighty crown of the gith [poor] (magic)
<worn on eyes>       the sapphire eye of a beholder guardian [superior] (magic) (humming)
<worn in ear>        the earring of the gods [superior]
<worn in ear>        a sparkling golden hoop earring [poor] (magic) [87%]             
<worn on face>       a silk veil of the enchantress [poor] (magic)
<worn around neck>   the amulet of the triad of witches (magic) [79%]             
<worn around neck>   an amulet of the Neogi Lords [poor] (magic) [83%]             
<worn on body>       the armor of purity
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn on tail>       a tail of a giant salamander [poor] (magic)
<worn as quiver>     a pitted hardwood quiver
<worn about waist>   a utility belt of poisoning agents [poor]
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a rugged adventurers satchel (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing) [45%]             
<worn on arms>       some sleeves bearing the seal of Verethorn [superior]
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist>  a satanic bracelet [superior] (magic)
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a glowing band of flowing water (magic) [81%]             
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<primary weapon>     the orb of the sea (glowing)[144h 15m 18s]
<held>               a beholder stalk (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet>       some gnomish rocket boots (magic) (humming) [75%]             

An impenetrable globe of darkness floats near Znar's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 683h/683H 181v/186V Pos: standing >
You follow Jov.

On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
An unnatural darkness fills this area.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 683h/683H 180v/186V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Jov.

A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -Up -Down
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
A steel long sword has been left here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large wooden sign stands here.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Alarm bells sound, signalling an invasion!

< 683h/683H 181v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 683h/683H 183v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 683h/683H 184v/186V Pos: standing >

< 683h/683H 185v/186V Pos: standing >
You follow Jov.

On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 683h/683H 184v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 683h/683H 184v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 683h/683H 184v/186V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You follow Jov.

A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -Up -Down
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
A steel long sword has been left here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large wooden sign stands here.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Alarm bells sound, signalling an invasion!

< 683h/683H 183v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Kale floats in from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Jov.

On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
An unnatural darkness fills this area.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Kale floats in from above.

< 683h/683H 181v/186V Pos: standing >
You are surrounded by a magenta glow.

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Jov's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
Jov snaps into visibility.

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
You failed.

< 683h/683H 186v/186V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -Up -Down
Kale La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kale's head.
*Javok La Resistance (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.

< 683h/683H 186v/186V Pos: standing >
The trade road continues.

< 683h/683H 186v/186V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 683h/683H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You follow Jov.

On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Kale floats in from above.
Alarm bells sound, signalling an invasion!

< 683h/683H 185v/186V Pos: standing >
You quickly scan the area.
You see nothing.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Jov.

On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kale floats in from above.

< 683h/683H 183v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Jov.

On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Kale floats in from above.

< 683h/683H 181v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
You follow Jov.

On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
An unnatural darkness fills this area.
Obvious exits: -North -Up
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kale floats in from above.
Alarm bells sound, signalling an invasion!

< 683h/683H 179v/186V Pos: standing >
Jov raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
Jov looks much better.

< 683h/683H 183v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!
Kale floats up.

< 683h/683H 186v/186V Pos: standing >
Jov's body appears to recover from the affects of the potion.
The blood-red glow surrounding you fades away.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
The magenta glow surrounding you fades away.

< 683h/683H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 683h/683H 186v/186V Pos: standing >
You quickly scan the area.
A halfling sentinel who is a brief walk away to your north.
A dark raven who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A brightly colored parrot who is in the distance to your north.
A yellow flower who is in the distance to your north.
Kale who is a brief walk away above you.
Noz who is a brief walk away above you.

< 683h/683H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 683h/683H 186v/186V Pos: standing >
Autosaving...

< 683h/683H 186v/186V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -North -Up
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.

< 683h/683H 186v/186V Pos: standing >
Jov is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 683h/683H 186v/186V Pos: standing >
You quickly scan the area.
A dark raven who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A brightly colored parrot who is in the distance to your north.
A yellow flower who is in the distance to your north.

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
You stop following Jov.
You now follow Jov.

< 683h/683H 186v/186V Pos: standing >
You start chanting...

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
You complete your spell...
You vanish.

< 683h/683H 186v/186V Pos: standing >
Znar stops following Jov.
Znar now follows Jov.

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 683h/683H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 683h/683H 186v/186V Pos: standing >
Kale floats in from above.

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.

< 683h/683H 186v/186V Pos: standing >
You are surrounded by a magenta glow.
Kale stops following someone.
Kale now follows Jov.

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
Jov is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 683h/683H 186v/186V Pos: standing >
Kale says 'nothing'

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
The trade road continues.

< 683h/683H 186v/186V Pos: standing >
You reappear, visible to all.
You quickly scan the area.
A halfling sentinel who is a brief walk away to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A brightly colored parrot who is in the distance to your north.
A dark raven who is in the distance to your north.
A yellow flower who is in the distance to your north.

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 683h/683H 186v/186V Pos: standing >
Kale says 'n e s'

< 683h/683H 186v/186V Pos: standing >
You start chanting...

< 683h/683H 186v/186V Pos: standing >
Casting: farsee 

< 683h/683H 186v/186V Pos: standing >
You complete your spell...
Your eyes begin to tingle.

< 683h/683H 186v/186V Pos: standing >
The trade road continues.
You extend your sights northward.
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
An unnatural darkness fills this area.
Obvious exits: -North -East -South

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >

< 683h/683H 186v/186V Pos: standing >
You sit down and relax.

< 683h/683H 186v/186V Pos: sitting >
You have memorized the following spells:
(11th circle)  4 - solbeeps missile barrage
(10th circle)  1 - chain lightning
               4 - bigbys crushing hand
( 9th circle)  2 - relocate
               1 - mass invisibility
               1 - prismatic ray
               1 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  4 - teleport
               3 - blink
( 5th circle)  5 - cone of cold
               3 - dimension door
( 4th circle)  5 - lightning bolt
               1 - ray of enfeeblement
               2 - dispel magic
( 3rd circle)  3 - concealment
               5 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) concealment
    2 seconds:  ( 4th) farsee

You can memorize no more spells.
You continue your study.

< 683h/683H 186v/186V Pos: sitting >
You start meditating...

< 683h/683H 186v/186V Pos: sitting >
You have finished memorizing concealment.

< 683h/683H 186v/186V Pos: sitting >
Jov says in orc 'stone'

< 683h/683H 186v/186V Pos: sitting >
You have finished memorizing farsee.
Your studies are complete.
Jov's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 683h/683H 186v/186V Pos: sitting >

< 699h/699H 186v/186V Pos: sitting >
Jov's skin seems to turn to stone.

< 699h/699H 186v/186V Pos: sitting >
You clamber to your feet.

< 699h/699H 186v/186V Pos: standing >
You start chanting...

< 699h/699H 186v/186V Pos: standing >
You complete your spell...
You vanish.

< 699h/699H 186v/186V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 699h/699H 186v/186V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.

< 699h/699H 186v/186V Pos: standing >

< 699h/699H 186v/186V Pos: standing >

< 699h/699H 186v/186V Pos: standing >

< 699h/699H 186v/186V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.

< 699h/699H 186v/186V Pos: standing >

< 699h/699H 186v/186V Pos: standing >
Powerful sparks of magic seem to flow out from Jov's mask.

< 699h/699H 186v/186V Pos: standing >

< 699h/699H 186v/186V Pos: standing >

< 699h/699H 186v/186V Pos: standing >

< 699h/699H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!
Kale floats up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Jov.

You reappear, visible to all.
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kale La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kale's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Alarm bells sound, signalling an invasion!

< 699h/699H 185v/186V Pos: standing >
Kale floats up.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You follow Jov.

On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kale La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kale's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.

< 699h/699H 183v/186V Pos: standing >
Kale floats up.
You follow Jov.

On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kale La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kale's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.

< 699h/699H 181v/186V Pos: standing >
Alarm bells sound, signalling an invasion!
Kale floats up.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
You follow Jov.

On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
An unnatural darkness fills this area.
Obvious exits: -Up -Down
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kale La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kale's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Alarm bells sound, signalling an invasion!

< 699h/699H 180v/186V Pos: standing >
Kale floats up.
Alarm bells sound, signalling an invasion!
You follow Jov.

A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -Up -Down
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
A steel long sword has been left here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large wooden sign stands here.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kale La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kale's head.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
A Gnome (small) sits here, fighting Noz.
Javok La Resistance (Troll)(medium) sits in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
Alarm bells sound, signalling an invasion!

< 699h/699H 180v/186V Pos: standing >
Kale suddenly attacks a Gnome!
Znar suddenly attacks a Gnome!

< 699h/699H 180v/186V Pos: standing >
You follow Jov.

On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.

< 699h/699H 179v/186V Pos: standing >
You failed.
You follow Jov.

A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
A steel long sword has been left here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large wooden sign stands here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Jov's head.
Znar La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
Kale La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
An impenetrable globe of darkness floats near Kale's head.
A Gnome (small) sits here, fighting Noz.
Javok La Resistance (Troll)(medium) sits in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Javok's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
Alarm bells sound, signalling an invasion!

< 699h/699H 180v/186V Pos: standing >
You start chanting...
Jov starts casting an offensive spell.
Jov snaps into visibility.

< 699h/699H 181v/186V Pos: standing >
You complete your spell...
Your fiery blast strikes a Gnome full on!
[Damage: 57 ] A Gnome is dead! R.I.P.
You receive your share of experience.