<held> a mysterious tome
< 140h/140H 96v/100V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A lieutenant of the Woodseer guard keeps a careful watch.
< 140h/140H 95v/100V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 140h/140H 96v/100V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 140h/140H 96v/100V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is in the distance to your west.
A Kobold who is rather far off below you.
A Drow Elf who is rather far off below you.
< 140h/140H 96v/100V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 140h/140H 97v/100V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 140h/140H 97v/100V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The muscular farmer who is rather far off to your west.
< 140h/140H 97v/100V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The muscular farmer who is rather far off to your west.
< 140h/140H 98v/100V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
< 140h/140H 100v/100V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A halfling guard who is a brief walk away to your west.
The muscular farmer who is rather far off to your west.
< 140h/140H 100v/100V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The muscular farmer who is rather far off to your west.
< 140h/140H 100v/100V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The muscular farmer who is rather far off to your west.
< 140h/140H 100v/100V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The muscular farmer who is rather far off to your west.
< 140h/140H 100v/100V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A lieutenant of the Woodseer guard keeps a careful watch.
< 140h/140H 99v/100V Pos: standing >
A halfling guard enters from the west.
< 140h/140H 99v/100V Pos: standing >
You sit down and relax.
< 140h/140H 99v/100V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - fireball
( 4th circle) 6 - lightning bolt
1 - levitate
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
12 seconds: ( 6th) fireball
25 seconds: ( 6th) fireball
37 seconds: ( 5th) cone of cold
48 seconds: ( 5th) cone of cold
60 seconds: ( 5th) cone of cold
65 seconds: ( 1st) magic missile
70 seconds: ( 1st) magic missile
79 seconds: ( 3rd) shocking grasp
88 seconds: ( 3rd) shocking grasp
95 seconds: ( 2nd) strength
104 seconds: ( 3rd) agility
111 seconds: ( 2nd) chill touch
118 seconds: ( 2nd) chill touch
127 seconds: ( 3rd) shocking grasp
136 seconds: ( 3rd) shocking grasp
145 seconds: ( 3rd) shocking grasp
154 seconds: ( 3rd) shocking grasp
163 seconds: ( 3rd) shocking grasp
175 seconds: ( 5th) dimension door
186 seconds: ( 5th) coldshield
194 seconds: ( 2nd) chill touch
201 seconds: ( 2nd) chill touch
208 seconds: ( 2nd) chill touch
215 seconds: ( 2nd) chill touch
227 seconds: ( 5th) dimension door
232 seconds: ( 1st) magic missile
237 seconds: ( 1st) magic missile
242 seconds: ( 1st) magic missile
247 seconds: ( 1st) magic missile
252 seconds: ( 1st) magic missile
257 seconds: ( 1st) magic missile
264 seconds: ( 2nd) strength
You can memorize no more spells.
You continue your study.
< 140h/140H 99v/100V Pos: sitting >
You start meditating...
< 140h/140H 99v/100V Pos: sitting >
A halfling guard leaves west.
< 140h/140H 100v/100V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 140h/140H 100v/100V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 140h/140H 100v/100V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 140h/140H 100v/100V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 140h/140H 100v/100V Pos: sitting >
A halfling guard enters from the west.
< 140h/140H 100v/100V Pos: sitting >
You have finished memorizing fireball.
< 140h/140H 100v/100V Pos: sitting >
Alarm bells sound, signalling an invasion!
< 140h/140H 100v/100V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 140h/140H 100v/100V Pos: sitting >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 140h/140H 100v/100V Pos: sitting >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 140h/140H 100v/100V Pos: sitting >
You have finished memorizing fireball.
< 140h/140H 100v/100V Pos: sitting >
Maybe you should get on your feet first?
< 140h/140H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 140h/140H 100v/100V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A salamander who is close by to your west.
A halfling woodcarver who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling woman who is in the distance to your west.
A halfling guard who is in the distance to your west.
< 140h/140H 100v/100V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A salamander who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A salamander who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A salamander who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A salamander who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A salamander who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A salamander who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A salamander who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A salamander who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your west.
A lieutenant who is close by to your west.
A salamander who is not far off to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A Drow Elf who is in the distance below you.
< 140h/140H 99v/100V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
The corpse of a guardian mage is lying here.
< 140h/140H 98v/100V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 140h/140H 97v/100V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A Drow Elf who is a brief walk away below you.
< 140h/140H 97v/100V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
The corpse of a guardian mage is lying here.
< 140h/140H 97v/100V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 140h/140H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 140h/140H 96v/100V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A halfling guard patrols the streets keeping the peace.
A lieutenant of the Woodseer guard keeps a careful watch.
< 140h/140H 96v/100V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A salamander who is close by to your west.
A halfling woodcarver who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling woman who is in the distance to your west.
A halfling guard who is in the distance to your west.
< 140h/140H 97v/100V Pos: standing >
Alarm bells sound, signalling an invasion!
< 140h/140H 97v/100V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A salamander who is close by to your west.
A halfling woodcarver who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is in the distance to your west.
< 140h/140H 99v/100V Pos: standing >
< 140h/140H 100v/100V Pos: standing >
A halfling guard leaves east.
< 140h/140H 100v/100V Pos: standing >
Autosaving...
< 140h/140H 100v/100V Pos: standing >
< 140h/140H 100v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A salamander who is not far off to your west.
A halfling woodcarver who is not far off to your west.
A halfling guard who is not far off to your west.
A halfling guard who is rather far off to your west.
< 140h/140H 100v/100V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
A salamander who is a brief walk away to your west.
A halfling woodcarver who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A halfling guard who is in the distance to your west.
< 140h/140H 99v/100V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
The corpse of a guardian mage is lying here.
< 140h/140H 98v/100V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 140h/140H 97v/100V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 140h/140H 96v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is a brief walk away above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
< 140h/140H 96v/100V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 140h/140H 96v/100V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
The corpse of a guardian mage is lying here.
< 140h/140H 96v/100V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 140h/140H 95v/100V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A lieutenant of the Woodseer guard keeps a careful watch.
< 140h/140H 95v/100V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 140h/140H 95v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A salamander who is not far off to your west.
A halfling woodcarver who is not far off to your west.
A halfling guard who is rather far off to your west.
A halfling guard who is in the distance to your west.
< 140h/140H 96v/100V Pos: standing >
A lieutenant leaves west.
< 140h/140H 100v/100V Pos: standing >
A giant dragonfly enters from the west.
< 140h/140H 100v/100V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 140h/140H 99v/100V Pos: standing >
You quickly scan the area.
A giant dragonfly who is close by to your west.
A halfling woodcarver who is not far off to your west.
A salamander who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
< 140h/140H 99v/100V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
The corpse of a guardian mage is lying here.
< 140h/140H 98v/100V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 140h/140H 97v/100V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 140h/140H 96v/100V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 140h/140H 95v/100V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West -Up -Down
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
A steel long sword has been left here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large wooden sign stands here.
< 140h/140H 94v/100V Pos: standing >
You quickly scan the area.
A halfling guard who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A Drow Elf who is in the distance below you.
< 140h/140H 95v/100V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!
< 139h/140H 95v/100V Pos: sitting >
< T: Ylam TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A Troll trips over you, in a futile attempt to slam you down even further.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 139h/140H 96v/100V Pos: sitting >
< T: Ylam TP: sit TC:few scratches E: someone sta EP: excellent >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 139h/140H 96v/100V Pos: sitting >
< T: Ylam TP: sit TC:few scratches E: someone sta EP: excellent >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 139h/140H 96v/100V Pos: sitting >
< T: Ylam TP: sit TC:few scratches E: someone sta EP: excellent >
A Drow Elf floats in from below.
Alarm bells sound, signalling an invasion!
A Kobold enters from below.
Alarm bells sound, signalling an invasion!
< 139h/140H 96v/100V Pos: sitting >
< T: Ylam TP: sit TC:few scratches E: someone sta EP: excellent >
A Drow Elf suddenly attacks YOU!
A Drow Elf suddenly attacks YOU!
OUCH! That really did HURT!
< 119h/140H 96v/100V Pos: sitting >
< T: Ylam TP: sit TC: small wounds E: someone sta EP: excellent >
A Kobold leaves up.
< 119h/140H 96v/100V Pos: sitting >
< T: Ylam TP: sit TC: small wounds E: someone sta EP: excellent >
-=[You attack a Drow Elf.]=- [0 hits]
YIKES! Another hit like that, and you've had it!!
OUCH! That really did HURT!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[a Drow Elf attacks you.]=- [4 hits]
< 11h/140H 96v/100V Pos: sitting >
< T: Ylam TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Kobold enters from above.
Alarm bells sound, signalling an invasion!
< 11h/140H 96v/100V Pos: sitting >
< T: Ylam TP: sit TC: awful E: someone sta EP: excellent >
A Kobold starts casting an offensive spell.
< 11h/140H 96v/100V Pos: sitting >
< T: Ylam TP: sit TC: awful E: someone sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'uwwarahz'
A fiery conflagration spews from a Kobold striking you full on!