The death of [35 Gypsy] Eriste The Empire (Human)

in A Bend in a Rutted Cobblestone Street

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<floating about head>a bright green ioun stone[231h 48m 34s]
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a flaming earring [superior] [77%]             
<worn in ear>        a wispy astral-twined mindstone ring[231h 48m 34s]
<worn on face>       a splintered dragon scale [poor]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the breastplate of preservation
<worn about body>    the living oceanic cloak (magic) (glowing) [74%]             
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a belt of body parts [superior] (magic) [75%]             
<worn on belt buckle>the tome of Strahd (magic) (glowing) [61%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       sleeves of gold dragonskin (magic)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[231h 48m 34s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [76%]             
<worn around wrist>  a blackened bluestone bracer [superior] (glowing)
<worn on hands>      the sacred stone claws of Aan (magic)
<worn on finger>     a ring called 'Soulcatcher' [89%]             
<worn on finger>     a ring called 'Soulcatcher' (invis) [79%]             
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[231h 48m 34s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       the boots of speed [superior] (magic) [88%]             


Obvious exits: -N -E -S

< 1341h/1341H 207v/221V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
A Bend in a Rutted Cobblestone Street
Obvious exits: -S -W
The corpse of a wealthy man is lying here.
The corpse of a Ceothian guard is lying here.
The corpse of a wealthy man is lying here.
The corpse of a wealthy woman is lying here.
The corpse of a poor male commoner is lying here.
The corpse of a wealthy woman is lying here.
The corpse of a poor male commoner is lying here.
The corpse of a poor female commoner is lying here.
The corpse of a wealthy man is lying here.
The corpse of an elite Ceothian guard is lying here.

< 1341h/1341H 207v/221V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1341h/1341H 208v/221V Pos: standing >
You complete your spell...
Your skin gains the toughness of dead plant life, thorns and brambles grow from your skin!

< 1341h/1341H 210v/221V Pos: standing >

< 1341h/1341H 211v/221V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Bend in a Rutted Cobblestone Street
Obvious exits: -N -E
The corpse of a Ceothian guard is lying here.

< 1341h/1341H 212v/221V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S

< 1341h/1341H 212v/221V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1341h/1341H 213v/221V Pos: standing >
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S

< 1341h/1341H 213v/221V Pos: standing >

< 1341h/1341H 221v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Bluestone Street Called Cyraes Way
Obvious exits: -E -W
A large dog stands here, nosing the ground for signs of food.
A well dressed young boy stands here, trying to play out of sight.
A dirty young girl stands here, trying to immitate passers-by.

< 1341h/1341H 221v/221V Pos: standing >
A dirty young girl enters from the south.

< 1341h/1341H 221v/221V Pos: standing >
A Bluestone Street Called Cyraes Way
Obvious exits: -E -W
A large dog stands here, nosing the ground for signs of food.
A well dressed young boy stands here, trying to play out of sight.
A dirty young girl stands here, trying to immitate passers-by.

< 1341h/1341H 220v/221V Pos: standing >
You quickly scan the area.
A poor male commoner who is close by to your east.
A poor female commoner who is close by to your east.
A dirty young girl who is close by to your west.

< 1341h/1341H 220v/221V Pos: standing >

< 1341h/1341H 220v/221V Pos: standing >

< 1341h/1341H 220v/221V Pos: standing >
A scavenging dog leaves east.

< 1341h/1341H 220v/221V Pos: standing >

< 1341h/1341H 220v/221V Pos: standing >

		Score information for Laz

Level: 56   Race: Orc   Class: Blighter Cleric Sex: Male
Hit points: 1341(1341)  Moves: 220(221)
Coins carried:    0 platinum     0 gold     3 silver     6 copper
Coins in bank: 79344 platinum   727 gold     0 silver     0 copper
Playing time: 20 days / 20 hours/ 28 minutes
Received data: 1.2549 MB this session.
Send data:     0.0264 MB this session.
Compression ratio: 83%
Title: La Resistance
Group Leader: Javok
Status:  Standing.
         Soulshielded
Epic points(total): 16274(75605) Current task: find runestone of The Prisons of Carthapia
Epic Bonus: Health Regen Bonus (274.28%)
Frags:   +16.00   Deaths:   63
Consenting: Aq
Detecting:       Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Living
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   18 Spell Pulse:  0.97 
Leaderboard Points: 3049 

Active Spells:
--------------
thornskin (25 minutes)
stone skin (4 minutes)
roar of heroes (4 minutes)
armor (10 minutes)
vitality (9 minutes)
true seeing (20 minutes)
bloodstone (126 minutes)


< 1341h/1341H 220v/221V Pos: standing >

< 1341h/1341H 220v/221V Pos: standing >

< 1341h/1341H 220v/221V Pos: standing >

< 1341h/1341H 220v/221V Pos: standing >

		Score information for Laz

Level: 56   Race: Orc   Class: Blighter Cleric Sex: Male
Hit points: 1341(1341)  Moves: 220(221)
Coins carried:    0 platinum     0 gold     3 silver     6 copper
Coins in bank: 79344 platinum   727 gold     0 silver     0 copper
Playing time: 20 days / 20 hours/ 28 minutes
Received data: 1.2551 MB this session.
Send data:     0.0264 MB this session.
Compression ratio: 83%
Title: La Resistance
Group Leader: Javok
Status:  Standing.
         Soulshielded
Epic points(total): 16274(75605) Current task: find runestone of The Prisons of Carthapia
Epic Bonus: Health Regen Bonus (274.28%)
Frags:   +16.00   Deaths:   63
Consenting: Aq
Detecting:       Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Living
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   18 Spell Pulse:  0.97 
Leaderboard Points: 3049 

Active Spells:
--------------
thornskin (25 minutes)
stone skin (4 minutes)
roar of heroes (4 minutes)
armor (10 minutes)
vitality (9 minutes)
true seeing (20 minutes)
bloodstone (126 minutes)


< 1341h/1341H 220v/221V Pos: standing >
A dirty young girl leaves east.

< 1341h/1341H 220v/221V Pos: standing >

< 1341h/1341H 220v/221V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1341h/1341H 220v/221V Pos: standing >
Casting: shadow gate ***

< 1341h/1341H 220v/221V Pos: standing >
A poor female commoner enters from the east.

< 1341h/1341H 220v/221V Pos: standing >
Casting: shadow gate **

< 1341h/1341H 220v/221V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1341h/1341H 220v/221V Pos: standing >
Casting: shadow gate *

< 1341h/1341H 220v/221V Pos: standing >
Casting: shadow gate 

< 1341h/1341H 220v/221V Pos: standing >
Faluzure's grace flows down on you refreshing your spell power!
You complete your spell...
A pitch black gate rises out of the ground!


< 1341h/1341H 220v/221V Pos: standing >

		Score information for Laz

Level: 56   Race: Orc   Class: Blighter Cleric Sex: Male
Hit points: 1341(1341)  Moves: 220(221)
Coins carried:    0 platinum     0 gold     3 silver     6 copper
Coins in bank: 79344 platinum   727 gold     0 silver     0 copper
Playing time: 20 days / 20 hours/ 28 minutes
Received data: 1.2558 MB this session.
Send data:     0.0265 MB this session.
Compression ratio: 83%
Title: La Resistance
Group Leader: Javok
Status:  Standing.
         Soulshielded
Epic points(total): 16274(75605) Current task: find runestone of The Prisons of Carthapia
Epic Bonus: Health Regen Bonus (274.28%)
Frags:   +16.00   Deaths:   63
Consenting: Aq
Detecting:       Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Living
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   18 Spell Pulse:  0.97 
Leaderboard Points: 3049 

Active Spells:
--------------
thornskin (25 minutes)
stone skin (4 minutes)
roar of heroes (4 minutes)
armor (10 minutes)
vitality (9 minutes)
true seeing (20 minutes)
bloodstone (126 minutes)


< 1341h/1341H 220v/221V Pos: standing >
You failed.

< 1341h/1341H 220v/221V Pos: standing >
Znar steps out of a pitch-black gate.

< 1341h/1341H 220v/221V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1341h/1341H 220v/221V Pos: standing >
Casting: vitality 

< 1341h/1341H 220v/221V Pos: standing >
You complete your spell...
You vitalize Znar.

< 1341h/1341H 220v/221V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Someone
(Front)                                Xzyo
(Front)                                Nib
(Front)                                Tiu
(Front)                                Noz
(Front)                                the singer
(Front)                                the singer
(Front)  1341/1341  hit,  220/221  move Laz

< 1341h/1341H 220v/221V Pos: standing >
You draw a 6th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
You start chanting...
You drain power from nature, hastening your incantation.

< 1341h/1341H 220v/221V Pos: standing >
Znar starts following you.

< 1341h/1341H 220v/221V Pos: standing >
Znar has just given you his consent.

< 1341h/1341H 220v/221V Pos: standing >
You complete your spell...

< 1341h/1341H 220v/221V Pos: standing >
You can not enroll group members without being head of a group.

< 1341h/1341H 221v/221V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1341h/1341H 221v/221V Pos: standing >
You complete your spell...
You begin to heal faster.

< 1341h/1341H 221v/221V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Someone
(Front)                                Xzyo
(Front)                                Nib
(Front)                                Tiu
(Front)                                Noz
(Front)                                the singer
(Front)                                the singer
(Front)  1341/1341  hit,  221/221  move Laz

< 1341h/1341H 221v/221V Pos: standing >
A poor female commoner leaves east.

< 1341h/1341H 221v/221V Pos: standing >
You draw a 11th circle of energy from your surroundings.

< 1341h/1341H 221v/221V Pos: standing >
A Bluestone Street Called Cyraes Way
Obvious exits: -E -W
A pitch-black gate stands like a pillar here. (magic)
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A well dressed young boy stands here, trying to play out of sight.

< 1341h/1341H 221v/221V Pos: standing >
A Rutted Cobblestone Street in Western Ceothia
Obvious exits: -N -E -S

< 1341h/1341H 220v/221V Pos: standing >
You quickly scan the area.
A dirty young girl who is close by to your north.
A well dressed young boy who is close by to your east.
A poor female commoner who is not far off to your east.
A dirty young girl who is not far off to your east.
A scavenging dog who is not far off to your east.
A poor male commoner who is a brief walk away to your east.
A dirty young girl who is close by to your south.
A dirty young girl who is not far off to your south.
A dirty young boy who is a brief walk away to your south.
A dirty young girl who is rather far off to your south.

< 1341h/1341H 220v/221V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1341h/1341H 220v/221V Pos: standing >
Casting: shambler *

< 1341h/1341H 220v/221V Pos: standing >
Casting: shambler 

< 1341h/1341H 220v/221V Pos: standing >
You complete your spell...
A shambling mound starts following you.
A shambling mound starts following you.
A shambling mound starts following you.
A shambling mound starts following you.
A shambling mound starts following you.

< 1341h/1341H 220v/221V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1341h/1341H 220v/221V Pos: standing >
This only works for group leaders.

< 1341h/1341H 220v/221V Pos: standing >
A Bend in a Rutted Cobblestone Street
Obvious exits: -S -W
The corpse of a wealthy man is lying here.
The corpse of a Ceothian guard is lying here.
The corpse of a wealthy man is lying here.
The corpse of a wealthy woman is lying here.
The corpse of a poor male commoner is lying here.
The corpse of a wealthy woman is lying here.
The corpse of a poor male commoner is lying here.
The corpse of a poor female commoner is lying here.
The corpse of a wealthy man is lying here.
The corpse of an elite Ceothian guard is lying here.
A well dressed young girl stands here, trying to ignore the urges to play.
A dirty young girl stands here, trying to immitate passers-by.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.

< 1341h/1341H 219v/221V Pos: standing >
You quickly scan the area.
A dirty young girl who is not far off to your south.
A dirty young girl who is a brief walk away to your south.

< 1341h/1341H 219v/221V Pos: standing >

< 1341h/1341H 221v/221V Pos: standing >
A Bend in a Rutted Cobblestone Street
Obvious exits: -N -E
The corpse of a Ceothian guard is lying here.
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
Znar sneaks in from the east.

< 1341h/1341H 220v/221V Pos: standing >
You quickly scan the area.
A well dressed young boy who is close by to your north.
A well dressed young girl who is close by to your east.
A dirty young girl who is close by to your east.

< 1341h/1341H 220v/221V Pos: standing >
You draw a 11th circle of energy from your surroundings.

< 1341h/1341H 220v/221V Pos: standing >
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -N -S
The corpse of a wealthy man is lying here.
A well dressed young boy stands here, trying to play out of sight.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.

< 1341h/1341H 219v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 1341h/1341H 219v/221V Pos: standing >
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -N -S
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.

< 1341h/1341H 220v/221V Pos: standing >
You quickly scan the area.
A well dressed young boy who is close by to your south.

< 1341h/1341H 220v/221V Pos: standing >
A Bend in a Rutted Cobblestone Street
Obvious exits: -E -S
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.

< 1341h/1341H 219v/221V Pos: standing >
You draw a 11th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1341h/1341H 219v/221V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away to your east.
The lich of a Ceothian guard who is a brief walk away to your east.
A Dwarf who is a brief walk away to your east.
The lich of a Ceothian guard who is a brief walk away to your east.
The lich of a Ceothian guard who is a brief walk away to your east.
The wraith of a wealthy man who is a brief walk away to your east.
A Human who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A well dressed young boy who is not far off to your south.

< 1341h/1341H 219v/221V Pos: standing >
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -E -W
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.

< 1341h/1341H 220v/221V Pos: standing >
A Bend in a Rutted Cobblestone Street
Obvious exits: -E -S
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.
A shambling mound enters from the east.

< 1341h/1341H 219v/221V Pos: standing >
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -N -S
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
Znar sneaks in from the north.

< 1341h/1341H 218v/221V Pos: standing >
Znar has just given you his consent.

< 1341h/1341H 221v/221V Pos: standing >
You can not enroll group members without being head of a group.

< 1341h/1341H 221v/221V Pos: standing >
You say in orc 'human'

< 1341h/1341H 221v/221V Pos: standing >
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -N -S
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)

< 1341h/1341H 221v/221V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Someone
(Front)                                Xzyo
(Front)                                Nib
(Front)                                Tiu
(Front)                                Noz
(Front)                                the singer
(Front)                                the singer
(Front)  1341/1341  hit,  221/221  move Laz

< 1341h/1341H 221v/221V Pos: standing >

< 1341h/1341H 221v/221V Pos: standing >
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -N -S
The corpse of a wealthy man is lying here.
A well dressed young boy stands here, trying to play out of sight.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.
A shambling mound enters from the north.

< 1341h/1341H 220v/221V Pos: standing >
You leave the group.

< 1341h/1341H 220v/221V Pos: standing >
A shambling mound is now a member of your group.
A shambling mound is now a member of your group.
A shambling mound is now a member of your group.
A shambling mound is now a member of your group.
A shambling mound is now a member of your group.
Znar is now a member of your group.

< 1341h/1341H 220v/221V Pos: standing >
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -N -S
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.

< 1341h/1341H 219v/221V Pos: standing >

< 1341h/1341H 220v/221V Pos: standing >

< 1341h/1341H 221v/221V Pos: standing >
A Bend in a Rutted Cobblestone Street
Obvious exits: -E -S
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.

< 1341h/1341H 220v/221V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -E -W

< 1341h/1341H 220v/221V Pos: standing >
You quickly scan the area.
A Dwarf who is a brief walk away to your east.
The lich of a Ceothian guard who is a brief walk away to your east.
A Dwarf who is a brief walk away to your east.
The lich of a Ceothian guard who is a brief walk away to your east.
The lich of a Ceothian guard who is a brief walk away to your east.
The wraith of a wealthy man who is a brief walk away to your east.
A Human who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A well dressed young boy who is not far off to your south.

< 1341h/1341H 220v/221V Pos: standing >
Znar sits down.

< 1341h/1341H 220v/221V Pos: standing >
Znar clambers to his feet.

< 1341h/1341H 220v/221V Pos: standing >
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -E -W
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.

< 1341h/1341H 219v/221V Pos: standing >
A Rutted Cobblestone Street in North-Western Ceothia
Obvious exits: -E -W
The corpse of a Ceothian guard is lying here.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.

< 1341h/1341H 220v/221V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 1341h/1341H 220v/221V Pos: standing >
A Bend in a Rutted Cobblestone Street
Obvious exits: -S -W
A Dwarf (medium) stands in mid-air here.
The lich of a Ceothian guard stands here. (minion) (Red Aura)
A Dwarf (medium) stands in mid-air here.
The lich of a Ceothian guard stands here. (minion) (Red Aura)
The lich of a Ceothian guard stands here. (minion) (Red Aura)
*The wraith of a wealthy man stands here. (minion) (Red Aura)
A Human (medium) Magister Equitum of The Empire stands, floating here.
A Githzerai (medium) Duifu - AnGEr Of The Honoured stands in mid-air here.(Red Aura)
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.

< 1341h/1341H 219v/221V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.

< 1341h/1341H 219v/221V Pos: standing >
Casting: horrid wilting 
Znar sits down.

< 1341h/1341H 221v/221V Pos: standing >
You complete your spell...
A Human seems to be blinded!
[Damage: 188 ] A Human begins to dry and wilt.
Znar snaps into visibility.
Znar's leap knocks into a Human, sending him slightly off balance...

< 1341h/1341H 221v/221V Pos: standing >
Znar snaps into visibility.
Znar attacks a Human. [6 hits]
A Githzerai attempts to flee.
A Githzerai leaves south.
The wraith of a wealthy man leaves south.
The lich of a Ceothian guard leaves south.
The lich of a Ceothian guard leaves south.
A Dwarf leaves south.
The lich of a Ceothian guard leaves south.
A Dwarf leaves south.

< 1341h/1341H 221v/221V Pos: standing >

< 1341h/1341H 221v/221V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.

< 1341h/1341H 221v/221V Pos: standing >
You snap into visibility.
Casting: horrid wilting 

< 1341h/1341H 221v/221V Pos: standing >
You complete your spell...
[Damage: 190 ] You suck all the water from a Human.
A Human is dead! R.I.P.
You receive your share of experience.