The death of [23 Blighter] Goliz (Orc)

in a Well Traveled Path

from the perspective of [23 Blighter] Goliz (Orc)

<worn on head>       a red helm
<worn on eyes>       a black, leather eyepatch
<worn in ear>        a shiny golden earring of the ancients [poor]
<worn on face>       a mask of sewn flesh
<worn around neck>   a goblin rune stone
<worn around neck>   a golden collar of the lion (illuminating)
<worn on body>       a suit of wormhide armor
<worn about body>    a legendary bronze cloak
<worn on back>       a small leather backpack
<worn about waist>   a dented limestone girth
<held as shield>     a small round wooden shield
<worn on hands>      some bloody crystal claws
<worn on finger>     a shiny golden ring
<primary weapon>     a spiked mace covered in blood [poor]

A snarling warg stops following Bez.

< 208h/232H 120v/120V Pos: standing >
<A wandering adventurer suddenly attacks YOU!
A wandering adventurer's slash strikes you hard.
You start chanting...

< 190h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 You complete your spell...
You grin as your opponent is engulfed in flames!

< 190h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 A wandering adventurer parries your futile lunge at him.
A wandering adventurer parries your futile lunge at him.

< 190h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 You start chanting...

< 190h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 A wandering adventurer parries Bez's lunge at him.
Bez misses a wandering adventurer.
A wandering adventurer parries Bez's lunge at him.

< 190h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 You complete your spell...
You grin as your opponent is engulfed in flames!

< 190h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: small wounds E: dorf sta EP:  awful >
 Bez clumsily tries to sneak behind a wandering adventurer, but a wandering adventurer notices him anyway.

< 190h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: small wounds E: dorf sta EP:  awful >
 A wandering adventurer's powerful slash strikes you hard.
A wandering adventurer's slash strikes you hard.
You suddenly see a wandering adventurer's foot in your chest.

< 144h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: few wounds E: dorf sta EP:  awful >
 Your power reserves are not sufficient to cast that spell!

< 144h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: few wounds E: dorf sta EP:  awful >
 A wandering adventurer blocks your futile lunge at him.
A wandering adventurer parries your futile lunge at him.

< 144h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: few wounds E: dorf sta EP:  awful >
 A wandering adventurer blocks Bez's lunge at him.
Bez's powerful pierce critically injures a wandering adventurer.

< 144h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You start chanting...

< 144h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: few wounds E: dorf sta EP:  awful >
 Casting: acid blast 
A wandering adventurer's powerful slash strikes you hard.
A wandering adventurer's slash strikes you.

< 125h/232H 120v/120V Pos: standing >
< T: Goliz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You complete your spell...
A wandering adventurer is dissolved into a sticky ooze.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering adventurer cause a sickening chill to run up your spine.

< 136h/243H 120v/120V Pos: standing >
You get a hand axe from the corpse of a wandering adventurer.
You get a buckler from the corpse of a wandering adventurer.
You get some soft leather boots [poor] from the corpse of a wandering adventurer.
You get some spiked ringmail from the corpse of a wandering adventurer.
You get a few coins from the corpse of a wandering adventurer.
There were: 2 platinum coins, 12 gold coins. 

< 136h/243H 120v/120V Pos: standing >
You are carrying: (4/10)
some spiked ringmail
some soft leather boots [poor]
a buckler
a hand axe

< 136h/243H 120v/120V Pos: standing >
Bez leaves west.
You follow Bez.

a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a small villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a small villager is lying here.
A large wooden torch has been discarded here.
Bez (Orc)(medium) stands, floating here.

< 136h/243H 118v/120V Pos: standing >
Bez leaves north.
You follow Bez.

a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
Bez (Orc)(medium) stands, floating here.
A traveling adventurer roams here looking for some excitement.

< 137h/243H 116v/120V Pos: standing >
Bez leaves south.
You follow Bez.

a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a small villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a small villager is lying here.
A large wooden torch has been discarded here.
Bez (Orc)(medium) stands, floating here.

< 137h/243H 115v/120V Pos: standing >
Bez leaves east.
You follow Bez.

a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a wandering adventurer is lying here.
The corpse of a snarling warg is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
Bez (Orc)(medium) stands, floating here.
A peasant commoner wanders here with his head held low.

< 137h/243H 113v/120V Pos: standing >
Bez leaves east.
You follow Bez.

a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
Bez (Orc)(medium) stands, floating here.
A peasant commoner wanders here with his head held low.

< 137h/243H 112v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  1 of  8   (  59 seconds)
  2nd circle:  0 of  7   (  84 seconds)
  3rd circle:  0 of  6   (  87 seconds)
  4th circle:  0 of  5   (  85 seconds)
  5th circle:  0 of  4   (  76 seconds)

< 138h/243H 113v/120V Pos: standing >
Bez leaves north.
You follow Bez.

a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
Bez (Orc)(medium) stands, floating here.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.

< 138h/243H 113v/120V Pos: standing >
The night has begun.
Bez leaves south.
You follow Bez.

a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Fresh blood splatters cover the area.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
Bez (Orc)(medium) stands, floating here.
A peasant commoner wanders here with his head held low.

< 138h/243H 113v/120V Pos: standing >
Bez leaves west.
You follow Bez.

a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a wandering adventurer is lying here.
The corpse of a snarling warg is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
Bez (Orc)(medium) stands, floating here.
A peasant commoner wanders here with his head held low.

< 138h/243H 112v/120V Pos: standing >
Bez leaves west.
You follow Bez.

a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a small villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a small villager is lying here.
A large wooden torch has been discarded here.
Bez (Orc)(medium) stands, floating here.

< 138h/243H 110v/120V Pos: standing >
Bez leaves north.
You follow Bez.

a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
Bez (Orc)(medium) stands, floating here.
A traveling adventurer roams here looking for some excitement.

< 139h/243H 109v/120V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 139h/243H 109v/120V Pos: standing >
Bez floats up.
You follow Bez.

Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
Bez (Orc)(medium) stands, floating here.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
A tiny infant has been abandoned here, left to die.

< 139h/243H 109v/120V Pos: standing >
Bez opens the door.

< 139h/243H 110v/120V Pos: standing >
Bez leaves south.
You follow Bez.

A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
Bez (Orc)(medium) stands, floating here.

< 139h/243H 110v/120V Pos: standing >
Bez closes the door.

< 140h/243H 111v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  1 of  8   (  89 seconds)
  2nd circle:  0 of  7   ( 126 seconds)
  3rd circle:  0 of  6   ( 132 seconds)
  4th circle:  0 of  5   ( 127 seconds)
  5th circle:  1 of  4   (  85 seconds)

< 143h/243H 114v/120V Pos: standing >
Bez opens the door.

< 144h/243H 116v/120V Pos: standing >
Bez leaves north.
You follow Bez.

Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
Bez (Orc)(medium) stands, floating here.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
A tiny infant has been abandoned here, left to die.

< 144h/243H 115v/120V Pos: standing >
Bez floats down.
You follow Bez.

a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
Bez (Orc)(medium) stands, floating here.
A traveling adventurer roams here looking for some excitement.

< 145h/243H 116v/120V Pos: standing >
Bez leaves south.
You follow Bez.

a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a small villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a small villager is lying here.
A large wooden torch has been discarded here.
Bez (Orc)(medium) stands, floating here.

< 145h/243H 114v/120V Pos: standing >
Bez leaves east.
You follow Bez.

a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a wandering adventurer is lying here.
The corpse of a snarling warg is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
Bez (Orc)(medium) stands, floating here.

< 145h/243H 113v/120V Pos: standing >
A peasant commoner enters from the east.

< 145h/243H 113v/120V Pos: standing >
Bez leaves east.
You follow Bez.

a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
Bez (Orc)(medium) stands, floating here.
A peasant commoner wanders here with his head held low.

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   
faerie fire                
faerie fog                 

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             
shambler                   

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 145h/243H 114v/120V Pos: standing >
A traveling adventurer enters from the north.

< 145h/243H 114v/120V Pos: standing >
Bez leaves north.
You follow Bez.

a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering adventurer is lying here.
Bez (Orc)(medium) stands, floating here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.

< 146h/243H 112v/120V Pos: standing >
Bez leaves north.
You follow Bez.

a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
Bez (Orc)(medium) stands, floating here.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 146h/243H 111v/120V Pos: standing >
Bez leaves north.
You follow Bez.

a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
Bez (Orc)(medium) stands, floating here.

< 146h/243H 110v/120V Pos: standing >
Bez leaves north.
You follow Bez.

Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
Bez (Orc)(medium) stands, floating here.
A cute and fuzzy squirrel moves around the forest here.
A small sparrow flaps his wings frantically.
A cute and fuzzy squirrel moves around the forest here.

< 146h/243H 110v/120V Pos: standing >
A swift enters from the north.

< 146h/243H 111v/120V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 147h/243H 115v/120V Pos: standing >
Bez leaves south.
You follow Bez.

a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
Bez (Orc)(medium) stands, floating here.

< 147h/243H 114v/120V Pos: standing >
Bez leaves south.
You follow Bez.

a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
Bez (Orc)(medium) stands, floating here.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.

< 147h/243H 112v/120V Pos: standing >
Bez leaves south.
You follow Bez.

a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering adventurer is lying here.
Bez (Orc)(medium) stands, floating here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.

< 148h/243H 112v/120V Pos: standing >
Bez leaves south.
You follow Bez.

a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
Bez (Orc)(medium) stands, floating here.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.

< 148h/243H 111v/120V Pos: standing >
A peasant commoner leaves west.

< 148h/243H 111v/120V Pos: standing >
Bez leaves west.
You follow Bez.

a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a wandering adventurer is lying here.
The corpse of a snarling warg is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
Bez (Orc)(medium) stands, floating here.
A peasant commoner wanders here with his head held low.
A peasant commoner wanders here with his head held low.

< 148h/243H 110v/120V Pos: standing >
Bez leaves west.
You follow Bez.

a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a village commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a small villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a small villager is lying here.
A large wooden torch has been discarded here.
Bez (Orc)(medium) stands, floating here.

< 148h/243H 108v/120V Pos: standing >
Bez leaves north.
You follow Bez.

a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
Bez (Orc)(medium) stands, floating here.
A traveling adventurer roams here looking for some excitement.

< 148h/243H 107v/120V Pos: standing >
Bez floats up.
You follow Bez.

Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
Bez (Orc)(medium) stands, floating here.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
A tiny infant has been abandoned here, left to die.

< 148h/243H 107v/120V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 148h/243H 107v/120V Pos: standing >
Bez leaves south.
You follow Bez.

A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
Bez (Orc)(medium) stands, floating here.

< 149h/243H 108v/120V Pos: standing >
Bez leaves north.
You follow Bez.

Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
Bez (Orc)(medium) stands, floating here.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
A tiny infant has been abandoned here, left to die.

< 152h/243H 111v/120V Pos: standing >
Bez floats down.
You follow Bez.

a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
Bez (Orc)(medium) stands, floating here.
A traveling adventurer roams here looking for some excitement.

< 152h/243H 111v/120V Pos: standing >
Your current terrain is:  Forest.

< 153h/243H 118v/120V Pos: standing >
You have just begun the trek to your next level!

< 154h/243H 120v/120V Pos: standing >
Bez floats up.
You follow Bez.

Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
Bez (Orc)(medium) stands, floating here.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
A tiny infant has been abandoned here, left to die.

< 154h/243H 119v/120V Pos: standing >
The innkeeper stores Bez's stuff in the safe and shows him to his room.
You stop following Bez.
Your group has been disbanded.

< 155h/243H 119v/120V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A traveling adventurer roams here looking for some excitement.

< 155h/243H 118v/120V Pos: standing >
Autosaving...

< 156h/243H 120v/120V Pos: standing >
You have just begun the trek to your next level!

< 156h/243H 120v/120V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 157h/243H 120v/120V Pos: standing >
A peasant commoner enters from the south.

< 157h/243H 120v/120V Pos: standing >
You have just begun the trek to your next level!

< 159h/243H 120v/120V Pos: standing >

		Character attributes for Goliz

Level: 23   Race: Orc   Class: Blighter 
Age: 20 yrs / 0 mths  Height: 70 inches Weight: 192 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 100 ( 83)    Pow:  80 ( 80)
Dex:  81 ( 81)    Int:  79 ( 83)   
Agi:  73 ( 76)    Wis:  87 ( 96)
Con: 119 ( 95)    Cha:  71 ( 83)   Luc:  85 ( 85)
Equipped Items:  16     Carried weight:   76

Armor Points: -127  Reduces melee damage taken by 12.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: average	Damroll: average
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[average]
               BRE[average]  SPE[average]

Load carried: Light

< 159h/243H 120v/120V Pos: standing >
A peasant commoner leaves south.

< 159h/243H 120v/120V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 56% complete.
You have 18:22 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:22 left.

< 159h/243H 120v/120V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   
faerie fire                
faerie fog                 

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             
shambler                   

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 160h/243H 120v/120V Pos: standing >
A Halfling enters from the south.

< 161h/243H 120v/120V Pos: standing >
A Halfling starts casting a spell.

< 161h/243H 120v/120V Pos: standing >
You start chanting...

< 161h/243H 120v/120V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 35h/243H 120v/120V Pos: standing >
Casting: drain nature 

< 35h/243H 120v/120V Pos: standing >
A Halfling starts casting an offensive spell.

< 36h/243H 120v/120V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 36h/243H 120v/120V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'buoblg qrunsoqpze yugh'
A Halfling's giant fist of force is the last thing you ever see.
Your pair of cotton leggings was completely destroyed by the massive blow!
Your pair of heavy leather boots was completely destroyed by the massive blow!