The death of [50 Minstrel] Cerz The Empire (Halfling)

in A Winding Game Trail Through the Forest

from the perspective of [51 Swordsman] Bimli La Resistance (Thri-Kreen)

<worn as a badge>    the atlantan badge of strength [poor]
<worn on head>       a derroskin admiral's hat [superior] [88%]             
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn on face>       the time warp mask (humming) [77%]             
<worn around neck>   a necklace of halfling ears
<worn around neck>   an emerald pendant of the ice drake
<worn about body>    the wings of the griffon [superior]
<worn as quiver>     a black leather quiver
<worn about waist>   a belt of elven scalps [63%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (glowing)
<worn on arms>       some scintillating sleeves of power (invis)
<worn on lower arms> the vambraces of the vampire lords (humming) [74%]             
<held as shield>     a large, frozen slab of dust [87%]             
<worn around wrist>  a bracer of might
<worn around wrist>  a malevolent shadowsteel bracelet [79%]             
<worn on lower wrist>a spiked dragonskin bracelet [superior]
<worn on lower wrist>the writhing serpent of miracles [poor]
<worn on hands>      the gauntlets of immortality (glowing) (humming)
<worn on lower hands>some fragile mithril gloves from The Swamp Laboratory of Khul'Lor
<primary weapon>     the Soulsword (humming)
<secondary weapon>   the King's blade of Aravne (humming)
<third weapon>       a barbed whip dubbed 'Cometstrike'
<worn on legs>       a pair of vapor leggings [poor]

   Crystalspyre Mountains                        (slightly evil)
  *The Prisons of Carthapia                      (slightly good)
   Faerie Realm                                  (slightly good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
  *The Fields Between                            (slightly evil)
  *The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (good)
  *The Desert City of Venan'Trut                 (good)
  *Rogue Plains                                  (pure good)
  *City of Torrhan                               (very good)
   The Lair of the Swamp Troll King              (slightly evil)
  *Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (good)
  *Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (slightly good)
  *The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (slightly evil)
  *Prison of Fort Boyard                         (good)
  *The Ancient Halls of Ironstar                 (slightly evil)
  *The Jade Empire                               (good)
   Mazzolin                                      (slightly good)
  *Forest of Mir                                 (extremely good)
  *Quintaragon Castle                            (very good)
   The Sky City of Ultarium                      (very good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (very good)
   The Kingdom of Torg                           (slightly evil)
  *Tribal Oasis                                  (very good)
  *The Para-Elemental Plane of Smoke             (very good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly good)
  *The Temple to Skrentherlog                    (slightly evil)
  *Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (extremely good)
  *The Ethereal Plane                            (slightly evil)
  *The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (slightly evil)
  *Plane of Fire                                 (slightly good)
  *Ruined Temple of Tezcatlipoca                 (good)
   The Astral Plane                              (slightly good)
  *Jotunheim                                     (very good)
   The Transparent Tower                         (evil)
  *Krethik Keep                                  (slightly good)
  *Temple of the Earth                           (slightly evil)
  *Sea Kingdom                                   (good)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (good)
  *Domain of Lost Souls                          (slightly good)
  *The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Valley of the Snow Ogres                      (good)
  *The Great Shaboath                            (slightly good)
   The Tempest Court                             (slightly evil)
  *Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly evil)
  *The Scorched Valley                           (evil)
   The Realm of Barovia                          (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (extremely evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
  *The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (extremely evil)
   Ny'Neth's Stronghold                          (evil)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (very evil)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (evil)

* = already completed this boot.

< 700h/700H 249v/250V Pos: standing >

< 700h/700H 250v/250V Pos: standing >

< 700h/700H 250v/250V Pos: standing >

< 700h/700H 250v/250V Pos: standing >

< 700h/700H 250v/250V Pos: standing >

< 700h/700H 250v/250V Pos: standing >

< 700h/700H 250v/250V Pos: standing >

< 700h/700H 250v/250V Pos: standing >
Noz leaves north.
You follow Noz.

 
 ***M*  
 **@*.  
 *^...  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 248v/250V Pos: standing >
Noz leaves north.
You follow Noz.

 
 *****  
 **@M*  
 ****.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 246v/250V Pos: standing >
Noz leaves north.
You follow Noz.

 
 *****  
 **@**  
 ***M*  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 244v/250V Pos: standing >
Noz leaves north.
You follow Noz.

 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 244v/250V Pos: standing >
Noz leaves east.
You follow Noz.

 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 243v/250V Pos: standing >
Noz leaves south.
You follow Noz.

 
 *****  
 **@**  
 **M**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 243v/250V Pos: standing >
Noz leaves east.
You follow Noz.

 
 ****.  
 **@*.  
 *M***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 244v/250V Pos: standing >
Noz leaves east.
You follow Noz.

 
 ***..  
 **@..  
 M***.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 244v/250V Pos: standing >
You quickly scan the area.
You see nothing.
Noz leaves south.
You follow Noz.

 
 ***..  
 M*@*.  
 *....  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 244v/250V Pos: standing >
Noz leaves east.
You follow Noz.

 
 **...  
 **@.^  
 .....  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 243v/250V Pos: standing >
Noz leaves west.
You follow Noz.

 
 ***..  
 M*@*.  
 *....  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 242v/250V Pos: standing >
You quickly scan the area.
A young ape who is not far off to your west.
Noz leaves north.
You follow Noz.

 
 ***..  
 **@..  
 M***.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 242v/250V Pos: standing >
Noz leaves west.
You follow Noz.

 
 ****.  
 **@*.  
 *M***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 243v/250V Pos: standing >
You quickly scan the area.
You see nothing.

< 700h/700H 244v/250V Pos: standing >
Noz leaves west.
You follow Noz.

 
 *****  
 **@**  
 **M**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 242v/250V Pos: standing >
You quickly scan the area.
A thri-kreen who is rather far off to your north.

< 700h/700H 245v/250V Pos: standing >
Noz leaves west.
You follow Noz.

 
 *****  
 **@**  
 ***M*  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 243v/250V Pos: standing >
You quickly scan the area.
You see nothing.

< 700h/700H 246v/250V Pos: standing >
Noz leaves south.
You follow Noz.

 
 *****  
 **@**  
 ***M.  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 246v/250V Pos: standing >
You quickly scan the area.
You see nothing.
Noz leaves south.
You follow Noz.

 
 *****  
 **@M.  
 *^...  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 246v/250V Pos: standing >
You quickly scan the area.
You see nothing.

< 700h/700H 248v/250V Pos: standing >
Noz leaves south.
You follow Noz.

 
   *********..    
  **********...   
 ************.^.  
 *********......  
 ******^@.....^.  
 *.........^.^^.  
 .......^...^.^.  
  ..^^^^^.M^^..   
   .^.^^^^MMMM    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 247v/250V Pos: standing >
You quickly scan the area.
You see nothing.

< 700h/700H 248v/250V Pos: standing >
You quickly scan the area.
You see nothing.

< 700h/700H 250v/250V Pos: standing >
Noz leaves west.
You follow Noz.

A Winding Game Trail Through the Forest
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of an enclave guard is lying here.
A HUGE sign has been nailed to a tree.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 248v/250V Pos: standing >
Noz leaves west.
You follow Noz.

A Winding Game Trail Through the Forest
Obvious exits: -N -E
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 246v/250V Pos: standing >
Noz leaves north.
You follow Noz.

A Winding Game Trail Through the Forest
Obvious exits: -S -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 246v/250V Pos: standing >
You quickly scan the area.
A gentle doe who is not far off to your west.

< 700h/700H 247v/250V Pos: standing >

< 700h/700H 248v/250V Pos: standing >
Noz leaves west.
You follow Noz.

A Winding Game Trail Through the Forest
Obvious exits: -E -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.

< 700h/700H 248v/250V Pos: standing >
Noz leaves west.
You follow Noz.

A Winding Game Trail Through the Forest
Obvious exits: -E -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A gentle doe warily makes her way through the forest.

< 700h/700H 246v/250V Pos: standing >
Noz leaves west.
You follow Noz.

On a Small Game Trail Before an Archway in an Ancient Oak Tree
Obvious exits: -E -S -SW
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 700h/700H 246v/250V Pos: standing >

< 700h/700H 247v/250V Pos: standing >

< 700h/700H 249v/250V Pos: standing >
Noz leaves east.
You follow Noz.

A Winding Game Trail Through the Forest
Obvious exits: -E -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A gentle doe warily makes her way through the forest.

< 700h/700H 248v/250V Pos: standing >
Noz leaves east.
You follow Noz.

A Winding Game Trail Through the Forest
Obvious exits: -E -W
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 700h/700H 246v/250V Pos: standing >
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Halfling is knocked to the ground by Noz's mighty bash!

< 700h/700H 246v/250V Pos: standing >
Noz parries a Halfling's lunge at him.
Noz dodges a Halfling's attack.
Noz snaps into visibility.

< 700h/700H 246v/250V Pos: standing >
You miss them by inches with your jaws!

< 700h/700H 248v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 A Halfling sings a song so well you feel your pain and suffering ebbing away.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: few scratches >
 Noz snaps into visibility.
Noz's slash grazes a Halfling.
Noz's slash grazes a Halfling.
Noz's powerful slash hits a Halfling on the torso making him grimace in pain.
Noz's a blood red sword named 'Death Rider' turns black and spews a torrent of pure foul evil at a Halfling!
The room goes dark!
Noz calls upon the power of the gods to tear apart the insides of a Halfling with a mighty harm spell!
Noz's fine slash wounds a Halfling.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 15 ] -=[Your impressive slash strikes a Halfling.]=-
[Damage: 15 ] -=[Your slash strikes a Halfling.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Halfling.]=-
[Damage:  8 ] -=[Your fine slash wounds a Halfling.]=-
[Damage:  5 ] -=[Your decent slash wounds a Halfling.]=-
You score a CRITICAL HIT!!!!!
[Damage: 39 ] -=[Your whip strikes a Halfling very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 40 ] -=[Your mighty whip strikes a Halfling very hard.]=-
[Damage:  7 ] -=[Your whip wounds a Halfling.]=-
[Damage: 17 ] -=[Your impressive slash strikes a Halfling.]=-
[Damage:  8 ] -=[Your fine whip strikes a Halfling.]=-
[Damage: 16 ] -=[Your slash strikes a Halfling.]=-
[Damage: 20 ] -=[Your powerful slash strikes a Halfling hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 39 ] -=[Your slash seriously wounds a Halfling.]=-

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Noz parries a Halfling's lunge at him.
Noz parries a Halfling's lunge at him.
Noz snaps into visibility.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Noz snaps into visibility.
Noz's fine slash strikes a Halfling hard.
A Halfling blocks Noz's lunge at him.
Noz's fine slash strikes a Halfling.
A Halfling blocks Noz's lunge at him.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Noz dodges a Halfling's attack.
Noz parries a Halfling's lunge at him.
Noz snaps into visibility.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 The sun starts to set in the south.
A Halfling sings a song so well you feel your pain and suffering ebbing away.
Your improved dexterity grants you an additional attack!
[Damage:  9 ] -=[Your fine slash strikes a Halfling.]=-
[Damage:  5 ] -=[Your decent slash wounds a Halfling.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Halfling hard.]=-
[Damage: 12 ] -=[Your slash strikes a Halfling.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Halfling hard.]=-
A Halfling blocks your futile lunge at him.
[Damage: 13 ] -=[Your impressive whip strikes a Halfling hard.]=-
[Damage: 10 ] -=[Your impressive whip strikes a Halfling hard.]=-
[Damage: 19 ] -=[Your impressive slash seriously wounds a Halfling.]=-
[Damage: 11 ] -=[Your impressive whip strikes a Halfling very hard.]=-
A Halfling blocks your futile lunge at him.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP:  awful >
 Noz parries a Halfling's lunge at him.
Noz snaps into visibility.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP:  awful >
 Noz misses a Halfling.
A Halfling blocks Noz's lunge at him.
Noz snaps into visibility.
Noz's fine slash strikes a Halfling very hard.
Noz's fine slash seriously wounds a Halfling.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP:  awful >
 Noz starts casting an offensive spell.
Noz snaps into visibility.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP:  awful >
 A Halfling clambers to his feet.

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sta EP:  awful >
 A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
[Damage:  4 ] Your bash knocks a Halfling to the ground!

< 700h/700H 249v/250V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Halfling sit EP:  awful >
 Noz snaps into visibility.
Noz completes his spell...
Noz utters the word 'xuhpzf'
A Halfling is withered and starts to DIMINISH with Noz's touch!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your slash strikes a Halfling hard.]=-
[Damage: 11 ] -=[Your impressive slash seriously wounds a Halfling.]=-
[Damage: 20 ] -=[Your powerful slash grievously wounds a Halfling.]=-
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 10 ] -=[Your impressive slash critically injures a Halfling.]=-
A Halfling is mortally wounded, and will die soon, if not aided.
[Damage: 50 ] You beautifully slash a Halfling into two parts - both dead.
A Halfling's studded leather cloak made by Darg was completely destroyed by the massive blow!
A Halfling's silverish ring of sight [poor] made by Darg was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.