<worn on head> a spiked wormskin helm [superior]
<worn around neck> a silver chain necklace
<worn on back> a large leather backpack
<worn around wrist> a trollskin wrist band
<worn on finger> a cracked iron signet from Myrabolus
<worn on finger> a gold ring set with rubies
<held> a spellbook
<held> a small brass lantern
< 276h/276H 127v/140V Pos: standing >
M
MMMMMS^ MMMM
MMM^..M.MMM^^
M..^M.@^MMM^^
.^...M^MMM^..
^...^**MMM^^.
^..*^*MM^M*
.****M^*^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A war wizard enters from the north.
< 276h/276H 123v/140V Pos: standing >
MMMMS^ MMM
MMM^....MMM^^
M..^M.M^MMM^^
.^...M@MMM^..
^...^**MMM^^.
.^..*^*MM^M**
^.****M^*^*
^^^*MM^**
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A war wizard enters from the north.
< 276h/276H 119v/140V Pos: standing >
MMMS^ MM
MM^....MMM^
M..^M.^^MMM^^
.^...MMMMM^..
^...^*@MMM^^.
.^..*^*MM^M**
.^.****M^*^**
^^^^*MM^***
MMMMMMM.M
A Dark Jungle
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A war wizard enters from the north.
< 276h/276H 114v/140V Pos: standing >
MMMMS^ M
MMM^....MMM
MM..^M.^^MMM^
..^...M^MMM^.
.^...^@MMMM^^
..^..*^*MM^M*
..^.****M^*^*
^^^^^*MM^**
MMMMMMMM.
A Dark Jungle
Obvious exits: -N -E -W
A war wizard enters from the east.
A war wizard enters from the east.
< 276h/276H 111v/140V Pos: standing >
MMMMMS^
MMMM^....MM
MMM..^M.^^MMM
...^...M^MMM^
..^...@**MMM^
...^..*^*MM^M
^..^.****M^*^
^^^^^^*MM^*
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
A war wizard enters from the east.
A war wizard enters from the east.
< 276h/276H 106v/140V Pos: standing >
MMM^....M
MM..^M.^^MM
...^...M^MMM^
..^...M**MMM^
...^..@^*MM^M
^..^.****M^*^
^^^^^^^*MM^**
MMMMMMMMMM.
MMMMMMMMM
A Dark Jungle
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A war wizard enters from the north.
< 276h/276H 102v/140V Pos: standing >
A Path Through a Jungle
Obvious exits: -E -W
A war wizard enters from the west.
A war wizard enters from the west.
< 276h/276H 98v/140V Pos: standing >
Deeper Into the Jungle
Obvious exits: -E -W
A su-monster stands here.
A war wizard enters from the west.
A war wizard enters from the west.
< 276h/276H 95v/140V Pos: standing >
A Tribal Path
Obvious exits: -E -W
A war wizard enters from the west.
A war wizard enters from the west.
< 276h/276H 91v/140V Pos: standing >
A Tribal Path
Obvious exits: -E -W
A su-monster stands here.
A war wizard enters from the west.
A war wizard enters from the west.
< 276h/276H 88v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 89v/140V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
A su-monster stands here.
A su-monster stands here.
A war wizard enters from the west.
A war wizard enters from the west.
< 276h/276H 86v/140V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A war wizard enters from the south.
A war wizard enters from the south.
< 276h/276H 82v/140V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A war wizard enters from the south.
A war wizard enters from the south.
< 276h/276H 79v/140V Pos: standing >
The Elder's Hut
Obvious exits: -S
Some disease covered spiked talons lie here.
The su-elder is gorging a corpse here.
A war wizard enters from the south.
A war wizard enters from the south.
< 276h/276H 76v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 76v/140V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A war wizard enters from the north.
A war wizard enters from the north.
< 276h/276H 73v/140V Pos: standing >
A Su-Monster's Lair
Obvious exits: -E
A su-monster stands here.
A war wizard enters from the east.
A war wizard enters from the east.
< 276h/276H 69v/140V Pos: standing >
Your group consists of ( 3/30):
( Head) 276/276 hit, 70/140 move Tirin
(Front) 452/452 hit, 126/153 move a war wizard
(Front) 384/384 hit, 124/151 move a war wizard
< 276h/276H 70v/140V Pos: standing >
Ok.
A war wizard starts casting an offensive spell.
A su-monster suddenly attacks a war wizard!
A su-monster misses a war wizard.
A war wizard starts casting an offensive spell.
< 276h/276H 71v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the words 'buoblg qrunsoqpze yugh'
A war wizard's fist beats the life out of a su-monster, blood pours from his body!
A war wizard completes his spell...
A war wizard utters the words 'bigbys clenched fist'
A war wizard's fist beats the life out of a su-monster, blood pours from his body!
< 276h/276H 75v/140V Pos: standing >
A war wizard's crude punch strikes a su-monster.
A war wizard's fine punch strikes a su-monster very hard.
A su-monster's weak punch wounds a war wizard.
A war wizard avoids being bashed by a su-monster, who loses his balance and falls.
< 276h/276H 76v/140V Pos: standing >
Ok.
A war wizard starts casting an offensive spell.
A war wizard starts casting an offensive spell.
< 276h/276H 77v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the words 'bigbys clenched fist'
A war wizard's magic fist punches a su-monster into so much pulp!
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a su-monster dies in agony.
A war wizard stops invoking abruptly!
< 276h/276H 79v/140V Pos: standing >
the corpse of a su-monster does not contain the coins.
< 276h/276H 83v/140V Pos: standing >
You don't have anything to put in it.
< 276h/276H 83v/140V Pos: standing >
It appears to be the corpse of a su-monster.
Nothing.
< 276h/276H 83v/140V Pos: standing >
You are well on your way towards your next level.
< 276h/276H 83v/140V Pos: standing >
Score information for Tirin
Level: 31 Race: Grey Elf Class: Summoner / Controller Sex: Male
Hit points: 276(276) Moves: 85(140)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 316 platinum 1437 gold 176 silver 91 copper
Playing time: 0 days / 16 hours/ 5 minutes
Received data: 0.0461 MB this session.
Send data: 0.0043 MB this session.
Compression ratio: 82%
82%
Followers:
a war wizard
a war wizard
Status: Standing.
Epic points(total): 5(5)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Invisible Life Heat
Enchantments: Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 312
Active Spells:
--------------
stone skin (less than a minute remaining)
detect invisibility (28 minutes)
vitality (less than a minute remaining)
rested bonus (107 minutes)
levitate (less than a minute remaining)
< 276h/276H 85v/140V Pos: standing >
A Su-Monster's Lair
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a su-monster is lying here.
A Cormyrian war wizard walks hurridely through the city. (minion)
A Cormyrian war wizard walks hurridely through the city. (minion)
< 276h/276H 86v/140V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 46% complete.
You have 24:23 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:23 left.
< 276h/276H 87v/140V Pos: standing >
Ok.
A war wizard starts casting a spell.
A war wizard starts casting a spell.
< 276h/276H 89v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the word 'zuharuhl'
A war wizard completes his spell...
A war wizard utters the word 'zuharuhl'
< 276h/276H 94v/140V Pos: standing >
< 276h/276H 95v/140V Pos: standing >
Ok.
A war wizard starts casting a spell.
A war wizard starts casting a spell.
< 276h/276H 108v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the word 'zuharuhl'
You feel a slight magical surge that reinforces and refreshes your vitality.
< 276h/276H 110v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the word 'zuharuhl'
You feel a slight magical surge that reinforces and refreshes your vitality.
< 276h/276H 113v/140V Pos: standing >
A Su-Monster's Lair
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a su-monster is lying here.
A Cormyrian war wizard walks hurridely through the city. (minion)
A Cormyrian war wizard walks hurridely through the city. (minion)
< 276h/276H 115v/140V Pos: standing >
< 276h/276H 116v/140V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A war wizard enters from the west.
A war wizard enters from the west.
< 276h/276H 113v/140V Pos: standing >
A Su-Monster's Lair
Obvious exits: -W
A war wizard enters from the west.
A war wizard enters from the west.
< 276h/276H 110v/140V Pos: standing >
You feel your skin soften and return to normal.
< 276h/276H 110v/140V Pos: standing >
You start chanting...
< 276h/276H 113v/140V Pos: standing >
You complete your spell...
You feel your skin harden to stone.
< 276h/276H 115v/140V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A su-monster stands here.
A war wizard enters from the east.
A war wizard enters from the east.
< 276h/276H 112v/140V Pos: standing >
The Elder's Hut
Obvious exits: -S
Some disease covered spiked talons lie here.
The su-elder is gorging a corpse here.
A war wizard enters from the south.
A war wizard enters from the south.
< 276h/276H 109v/140V Pos: standing >
Ok.
A war wizard starts casting an offensive spell.
A war wizard starts casting an offensive spell called 'bigbys clenched fist'.
The su-elder suddenly attacks a war wizard!
The su-elder's feeble punch grazes a war wizard.
< 276h/276H 109v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the words 'bigbys clenched fist'
A war wizard's fist beats the life out of the su-elder, blood pours from his body!
A war wizard completes his spell...
A war wizard utters the words 'buoblg qrunsoqpze yugh'
A war wizard's fist beats the life out of the su-elder, blood pours from his body!
< 276h/276H 112v/140V Pos: standing >
A war wizard's decent punch strikes the su-elder.
A war wizard's fine punch strikes the su-elder very hard.
The su-elder's weak punch wounds a war wizard.
The su-elder's feeble punch grazes a war wizard.
The su-elder whacks a war wizard in the side with a sound kick.
< 276h/276H 114v/140V Pos: standing >
Ok.
A war wizard starts casting an offensive spell.
A war wizard starts casting an offensive spell called 'bigbys clenched fist'.
< 276h/276H 115v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the words 'buoblg qrunsoqpze yugh'
A war wizard's magic fist punches the su-elder into so much pulp!
The su-elder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the su-elder's last actions in this world.
A war wizard stops invoking abruptly!
< 276h/276H 116v/140V Pos: standing >
the corpse of the su-elder does not contain the coins.
< 276h/276H 120v/140V Pos: standing >
You don't have anything to put in it.
< 276h/276H 120v/140V Pos: standing >
It appears to be the corpse of the su-elder.
Nothing.
< 276h/276H 121v/140V Pos: standing >
The Elder's Hut
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of the su-elder is lying here.
Some disease covered spiked talons lie here.
A Cormyrian war wizard walks hurridely through the city. (minion)
A Cormyrian war wizard walks hurridely through the city. (minion)
< 276h/276H 121v/140V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A su-monster stands here.
A war wizard enters from the north.
A war wizard enters from the north.
< 276h/276H 117v/140V Pos: standing >
A Look Out Nest
Obvious exits: -D
A su-monster stands here.
A war wizard enters from below.
A war wizard enters from below.
< 276h/276H 115v/140V Pos: standing >
Ok.
A war wizard starts casting an offensive spell called 'bigbys clenched fist'.
A su-monster suddenly attacks a war wizard!
A su-monster's punch wounds a war wizard.
A war wizard starts casting an offensive spell called 'bigbys clenched fist'.
< 276h/276H 117v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the words 'bigbys clenched fist'
A war wizard's fist beats the life out of a su-monster, blood pours from his body!
< 276h/276H 119v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the words 'bigbys clenched fist'
A war wizard's fist beats the life out of a su-monster, blood pours from his body!
< 276h/276H 121v/140V Pos: standing >
A war wizard's impressive punch seriously wounds a su-monster.
A war wizard's fine punch seriously wounds a su-monster.
A su-monster's fine punch wounds a war wizard.
A su-monster hits a war wizard with a mighty kick to his chest.
< 276h/276H 122v/140V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.
A war wizard starts casting an offensive spell.
< 276h/276H 123v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the words 'buoblg qrunsoqpze yugh'
A war wizard's magic fist punches a su-monster into so much pulp!
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a su-monster cause a sickening chill to run up your spine.
< 276h/276H 126v/140V Pos: standing >
the corpse of a su-monster does not contain the coins.
< 276h/276H 128v/140V Pos: standing >
You don't have anything to put in it.
< 276h/276H 129v/140V Pos: standing >
It appears to be the corpse of a su-monster.
a large adamantium fragment
a small diamond
< 276h/276H 129v/140V Pos: standing >
A Look Out Nest
Obvious exits: -D
Puddles of fresh blood cover the ground.
The corpse of a su-monster is lying here.
A Cormyrian war wizard walks hurridely through the city. (minion)
A Cormyrian war wizard walks hurridely through the city. (minion)
< 276h/276H 129v/140V Pos: standing >
You are well on your way towards your next level.
< 276h/276H 129v/140V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 53% complete.
You have 23:34 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:34 left.
< 276h/276H 131v/140V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A su-monster stands here.
A war wizard enters from above.
A war wizard enters from above.
< 276h/276H 131v/140V Pos: standing >
Ok.
A war wizard starts casting a spell.
A war wizard starts casting an offensive spell called 'bigbys clenched fist'.
A su-monster suddenly attacks a war wizard!
A su-monster's feeble punch grazes a war wizard.
< 276h/276H 133v/140V Pos: standing >
A war wizard stops invoking abruptly!
< 276h/276H 134v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the words 'bigbys clenched fist'
A war wizard's fist beats the life out of a su-monster, blood pours from his body!
< 276h/276H 136v/140V Pos: standing >
A war wizard's decent punch wounds a su-monster.
A war wizard's crude punch wounds a su-monster.
A su-monster misses a war wizard.
A su-monster's punch grazes a war wizard.
A war wizard's eyes roll as a su-monster plants a foot in his face.
< 276h/276H 137v/140V Pos: standing >
Ok.
A war wizard starts casting a spell.
< 276h/276H 138v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the words 'bigbys clenched fist'
A war wizard's fist beats the life out of a su-monster, blood pours from his body!
< 276h/276H 140v/140V Pos: standing >
A war wizard's fine punch strikes a su-monster.
A su-monster dodges a war wizard's attack.
A su-monster's punch grazes a war wizard.
A su-monster misses a war wizard.
< 276h/276H 140v/140V Pos: standing >
Ok.
A war wizard starts casting an offensive spell.
A war wizard starts casting an offensive spell called 'fireball'.
< 276h/276H 140v/140V Pos: standing >
A war wizard completes his spell...
A war wizard utters the word 'yufzbarr'
A war wizard smirks as his fireball explodes into the face of a su-monster.
A war wizard completes his spell...
A war wizard utters the word 'yufzbarr'
The heat from a war wizard's fireball turns a su-monster into a charred corpse.
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A su-monster's death cry reverberates in your head as he falls to the ground.
< 276h/276H 140v/140V Pos: standing >
the corpse of a su-monster does not contain the coins.
< 276h/276H 140v/140V Pos: standing >
You don't have anything to put in it.
< 276h/276H 140v/140V Pos: standing >
It appears to be the corpse of a su-monster.
a small piece of copper
< 276h/276H 140v/140V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
Fresh blood splatters cover the area.
The corpse of a su-monster is lying here.
A Cormyrian war wizard walks hurridely through the city. (minion)
A Cormyrian war wizard walks hurridely through the city. (minion)
< 276h/276H 140v/140V Pos: standing >
A Su-Monster's Lair
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a su-monster is lying here.
A war wizard enters from the east.
A war wizard enters from the east.
< 276h/276H 136v/140V Pos: standing >
You are well on your way towards your next level.
< 276h/276H 136v/140V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 56% complete.
You have 23:16 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:16 left.
< 276h/276H 136v/140V Pos: standing >
< 276h/276H 136v/140V Pos: standing >
Your group consists of ( 3/30):
( Head) 276/276 hit, 136/140 move Tirin
(Front) 421/452 hit, 151/153 move a war wizard
(Front) 376/384 hit, 150/151 move a war wizard
< 276h/276H 136v/140V Pos: standing >
You start chanting...
< 276h/276H 136v/140V Pos: standing >
You complete your spell...
a war wizard's skin seems to turn to stone.
< 276h/276H 136v/140V Pos: standing >
An Orc enters from the east.
An Orc intently searches for tracks.
< 276h/276H 136v/140V Pos: standing >
You don't have that spell memorized.
< 276h/276H 136v/140V Pos: standing >
You sit down and relax.
< 276h/276H 136v/140V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - teleport
( 5th circle) 3 - identify
1 - coldshield
2 - contain being
( 4th circle) 7 - lightning bolt
( 3rd circle) 8 - shocking grasp
( 2nd circle) 9 - chill touch
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
12 seconds: ( 6th) stone skin
25 seconds: ( 6th) stone skin
38 seconds: ( 6th) stone skin
You can memorize 1 7th circle spell(s).
You continue your study.
< 276h/276H 136v/140V Pos: sitting >
You start meditating...
An Orc attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
You abandon your studies.
Out of nowhere, an Orc stabs you in the back.
Out of nowhere, an Orc stabs you in the back.
OUCH! That really did HURT!
< 235h/276H 136v/140V Pos: sitting >
< T: Tirin TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc parries your futile lunge at him.
< 235h/276H 137v/140V Pos: sitting >
< T: Tirin TP: sit TC: small wounds E: An Orc sta EP: excellent >
A war wizard suddenly attacks an Orc!
A war wizard misses an Orc.
< 235h/276H 137v/140V Pos: sitting >
< T: Tirin TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc attempts to flee.
An Orc leaves east.
< 235h/276H 137v/140V Pos: sitting >
An Orc enters from the east.
< 235h/276H 138v/140V Pos: sitting >
Out of nowhere, an Orc stabs you in the back.
OUCH! That really did HURT!
With a swift tug an Orc wrenches the weapon free, ramming it into you again.
Out of nowhere, an Orc stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, an Orc stabs you in the back.
OUCH! That really did HURT!
< 65h/276H 139v/140V Pos: sitting >
< T: Tirin TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
A war wizard suddenly attacks an Orc!
A war wizard misses an Orc.
< 65h/276H 139v/140V Pos: sitting >
< T: Tirin TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
You clamber to your feet.
< 65h/276H 139v/140V Pos: standing >
< T: Tirin TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
Ok.
A war wizard seems a bit busy at the moment, try later.
A war wizard seems a bit busy at the moment, try later.
< 65h/276H 139v/140V Pos: standing >
< T: Tirin TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
< 65h/276H 139v/140V Pos: standing >
< T: Tirin TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
An Orc parries your futile lunge at him.
An Orc parries your futile lunge at him.
< 65h/276H 139v/140V Pos: standing >
< T: Tirin TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
Ok.
A war wizard seems a bit busy at the moment, try later.
Uh oh. They don't seem to have agreed with that last order.
< 65h/276H 139v/140V Pos: standing >
< T: Tirin TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
A war wizard suddenly attacks an Orc!
A war wizard misses an Orc.
An Orc's pierce strikes you very hard.
An Orc's impressive pierce strikes you very hard.
An Orc's mighty pierce critically injures you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< -1h/276H 139v/140V Pos: standing >
< T: Tirin TP: sta TC: awful E: An Orc sta EP: excellent >
An Orc attempts to flee.
An Orc leaves east.
< -1h/276H 139v/140V Pos: standing >
An Orc enters from the east.
< -1h/276H 139v/140V Pos: standing >
Out of nowhere, an Orc stabs you in the back, RIP...