The death of [24 Necromancer] Gerra (Kobold)

in a Well Traveled Path

from the perspective of [48 Assassin] Pijn AnGEr Of The Honoured (Dwarf)

<worn as a badge>    the badge of the Ceothian thief guild (magic)
<worn on head>       a little dragon cap (magic) (glowing) (humming) (illuminating)
<worn on eyes>       devil eyes of the ghargatula of health (magic) [77%]             
<worn in ear>        an obsidian earring shaped like a skull of damage
<worn in ear>        a crucifix marbled earring
<worn on face>       a copper mask
<worn around neck>   a spiked soulstone collar (magic) [80%]             
<worn around neck>   an amulet of creation of damage (magic) (humming)
<worn on body>       a jeweled dragonscale breastplate from Kobold Settlement
<worn about body>    a cloak of eternal fire [superior] (invis)
<worn on back>       a large leather backpack
<worn as quiver>     a snakeskin quiver made by Om (glowing) [65%]             
<worn about waist>   a belt of body parts [superior] (magic) [83%]             
<worn on belt buckle>a masterly-crafted dragonscale belt buckle
<worn on arms>       some shimmering diamond sleeves from Mazzolin [58%]             
<worn around wrist>  a glowing crystal bracer from Mazzolin
<worn around wrist>  a spiked electrum bracer
<worn on hands>      a pair of swordmaster gloves
<worn on finger>     ring of the past (magic) (glowing)
<worn on finger>     a black opal ring of constitution (magic)
<primary weapon>     a green bladed dagger named 'Sepsis' [poor] (magic) (humming) [83%]             
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<worn on legs>       some well-used sapphire leg plates from Mazzolin [86%]             
<worn on feet>       boots of endurance of health [83%]             


< 516h/516H 151v/245V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.
A tiny infant has been abandoned here, left to die.

< 516h/516H 153v/245V Pos: standing >
You quickly scan the area.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 516h/516H 153v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A small piece of adamantium has been left here.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.

< 516h/516H 154v/245V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your south.
A pudgy commoner who is close by to your south.
A peasant commoner who is close by to your south.
A young villager who is close by to your south.
A traveling adventurer who is close by to your south.
A tiny infant who is close by above you.

< 516h/516H 155v/245V Pos: standing >
A muscular villager leaves south.

< 516h/516H 157v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.

< 516h/516H 156v/245V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your east.
A wandering merchant who is close by to your east.
A wandering adventurer who is close by to your east.
A small villager who is close by to your east.
A traveling merchant who is close by to your east.
A traveling merchant who is close by to your east.
A small villager who is close by to your east.
The zombie of a vicious snardval who is not far off to your east.
The spectre of a peasant commoner who is not far off to your east.
A muscular villager who is not far off to your east.

< 516h/516H 156v/245V Pos: standing >
You feel invigorated as the spirits of Mazzolin bless you.

< 516h/516H 161v/245V Pos: standing >
A traveling merchant leaves east.

< 521h/521H 161v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small amount of wool has been left here.
[2] A bottle is on the ground here gathering dust.
[2] Some padded leather armor is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.

< 521h/521H 165v/245V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
The zombie of a black wolf is lying here, mortally wounded. (minion) 
The zombie of a vicious snardval stands here. (minion) 
The spectre of a pudgy commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
A Kobold (small) stands, floating here.

< 521h/521H 166v/245V Pos: standing >
A small villager leaves west.

< 521h/521H 167v/245V Pos: standing >
A wandering merchant leaves east.

< 521h/521H 172v/245V Pos: standing >
A muscular villager enters from the west.

< 521h/521H 177v/245V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
The zombie of a black wolf is lying here, mortally wounded.
The zombie of a vicious snardval stands here. (minion) 
The spectre of a pudgy commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
A Kobold (small) stands, floating here, fighting the zombie of a black wolf.

< 521h/521H 177v/245V Pos: standing >
A village commoner enters from the east.

< 521h/521H 181v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
The zombie of a black wolf is lying here, mortally wounded.
The zombie of a vicious snardval stands here. (minion) 
The spectre of a pudgy commoner stands here. (minion) 
The spectre of a peasant commoner stands here. (minion) 
A Kobold (small) stands, floating here, fighting the zombie of a black wolf.

< 521h/521H 179v/245V Pos: standing >
You snap into visibility.
[Damage: 89 ] A Kobold makes a strange sound as you place a green bladed dagger named 'Sepsis' [poor] in her back.
[Damage: 93 ] A Kobold makes a strange sound but is suddenly very silent as you place a green bladed dagger named 'Sepsis' [superior] in her back.
A Kobold's small round wooden shield was completely destroyed by the massive blow!
A Kobold's sinister softwood hat was completely destroyed by the massive blow!
A Kobold's diabolical limestone veil was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.