The death of [24 Necromancer] Gerra (Kobold)

in a Well Traveled Path

from the perspective of [24 Necromancer] Gerra (Kobold)

<primary weapon>     a tiny dagger

You have finished memorizing embalm.

< 110h/110H 114v/114V Pos: sitting >
A traveling merchant enters from the north.

< 110h/110H 114v/114V Pos: sitting >
A wandering merchant leaves south.

< 110h/110H 114v/114V Pos: sitting >
A wandering merchant enters from the south.

< 110h/110H 114v/114V Pos: sitting >
You have finished memorizing embalm.

< 110h/110H 114v/114V Pos: sitting >
You are already meditating.

< 110h/110H 114v/114V Pos: sitting >
A peasant commoner leaves north.

< 110h/110H 114v/114V Pos: sitting >
A wandering merchant leaves south.

< 110h/110H 114v/114V Pos: sitting >
You have finished memorizing raise spectre.
Your studies are complete.

< 110h/110H 114v/114V Pos: sitting >
You clamber to your feet.

< 110h/110H 114v/114V Pos: standing >
You start chanting...

< 110h/110H 114v/114V Pos: standing >
You complete your spell...
You breathe life into the corpse of a pudgy commoner with the awesome power of your art.

< 110h/110H 114v/114V Pos: standing >
A traveling adventurer enters from the south.

< 110h/110H 114v/114V Pos: standing >
A peasant commoner enters from the north.

< 110h/110H 114v/114V Pos: standing >
You start chanting...

< 110h/110H 114v/114V Pos: standing >
You complete your spell...
You feel your awareness improve.

< 110h/110H 114v/114V Pos: standing >
The spectre of a pudgy commoner is now a member of your group.

< 110h/110H 114v/114V Pos: standing >
You are carrying: (11/11)
[2] a spellbook
a buckler
some soft leather boots [superior]
some spiked ringmail
some padded leather armor
a guard's platemail
some spiked splint mail
[2] a hand axe
a large leather backpack

< 110h/110H 114v/114V Pos: standing >
A village commoner enters from the south.
A wandering merchant enters from the south.

< 110h/110H 114v/114V Pos: standing >
A wandering merchant enters from the south.
You put 10 items into a large leather backpack.

< 110h/110H 114v/114V Pos: standing >
A wandering merchant leaves south.

< 110h/110H 114v/114V Pos: standing >
You get a steel dagger from a large leather backpack.

< 110h/110H 114v/114V Pos: standing >
A muscular villager enters from the south.

< 110h/110H 114v/114V Pos: standing >
You get a thin steel dagger from a large leather backpack.

< 110h/110H 114v/114V Pos: standing >
A village commoner enters from the north.

< 110h/110H 114v/114V Pos: standing >
A traveling merchant leaves south.

< 110h/110H 114v/114V Pos: standing >
A traveling adventurer leaves north.

< 110h/110H 114v/114V Pos: standing >
Ok.

< 110h/110H 114v/114V Pos: standing >
Ok.

< 110h/110H 114v/114V Pos: standing >
A wandering merchant leaves south.

< 110h/110H 114v/114V Pos: standing >
Ok.
The spectre of a pudgy commoner wields a steel dagger.
The spectre of a pudgy commoner wields a thin steel dagger.

< 110h/110H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
*The spectre of a pudgy commoner stands here. (minion) 
The zombie of a black wolf stands here. (minion) 
The zombie of a vicious snardval stands here. (minion) 

< 110h/110H 114v/114V Pos: standing >
A traveling merchant enters from the south.

< 110h/110H 114v/114V Pos: standing >
You feel your skill in kick improving.
Your kick crashes into a peasant commoner's chest.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP: few scratches >
 You dodge a peasant commoner's vicious attack.
A peasant commoner misses you.
You duck under a peasant commoner's lame kick.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP: few scratches >
 The zombie of a black wolf says 'I must assist my master!'
The zombie of a black wolf suddenly attacks a peasant commoner!
The zombie of a black wolf's decent pierce wounds a peasant commoner.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP: few scratches >
 The spectre of a pudgy commoner says in goblin 'For glory!'
The spectre of a pudgy commoner snaps into visibility.
The spectre of a pudgy commoner places a steel dagger in the back of a peasant commoner, resulting in some strange noises and some blood.
The spectre of a pudgy commoner's fine pierce strikes a peasant commoner.
The spectre of a pudgy commoner's fine pierce strikes a peasant commoner.
The spectre of a pudgy commoner's pierce wounds a peasant commoner.
A peasant commoner dodges the spectre of a pudgy commoner's attack.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  small wounds >
 Your weak pierce wounds a peasant commoner.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  small wounds >
 The spectre of a pudgy commoner's weak pierce wounds a peasant commoner.
The spectre of a pudgy commoner's fine pierce strikes a peasant commoner.
The spectre of a pudgy commoner's fine pierce strikes a peasant commoner.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 You dodge a peasant commoner's vicious attack.
A peasant commoner misses you.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 The zombie of a vicious snardval says 'I must assist my master!'
A peasant commoner avoids being bashed by the zombie of a vicious snardval, who loses its balance and falls.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 Your weak pierce wounds a peasant commoner.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 A peasant commoner dodges the zombie of a vicious snardval's attack.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 The spectre of a pudgy commoner's decent pierce wounds a peasant commoner.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 You dodge a peasant commoner's vicious attack.
You score a CRITICAL HIT!!!!!
Your weak pierce wounds a peasant commoner.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 A piece of rotted flesh drops from the zombie of a black wolf's body.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 You start chanting...

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 The spectre of a pudgy commoner's fine pierce strikes a peasant commoner.
The spectre of a pudgy commoner's fine pierce strikes a peasant commoner.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 A small villager enters from the south.
Casting: chill touch 

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  few wounds >
 You complete your spell...
You chill a peasant commoner.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  nasty wounds >
 You start chanting...

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant sta EP:  nasty wounds >
 A peasant commoner misses you.
The zombie of a black wolf avoids being bashed by a peasant commoner, who loses his balance and falls.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant ass EP:  nasty wounds >
 The spectre of a pudgy commoner's impressive pierce strikes a peasant commoner very hard.
The spectre of a pudgy commoner's fine pierce strikes a peasant commoner hard.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant ass EP: pretty hurt >
 The zombie of a black wolf groans loudly.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant ass EP: pretty hurt >
 You complete your spell...
You reach out and touch a peasant commoner, leeching some of his's lifeforce.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant ass EP:  awful >
 You start chanting...

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant ass EP:  awful >
 The zombie of a vicious snardval misses a peasant commoner.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: peasant ass EP:  awful >
 You complete your spell...
A peasant commoner apparently has no more life to leech!
A peasant commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a peasant commoner's last actions in this world.

< 110h/110H 114v/114V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 110h/110H 114v/114V Pos: standing >
You get a few coins from the corpse of a peasant commoner.
There were: 3 gold coins, 7 silver coins, 10 copper coins. 

< 110h/110H 114v/114V Pos: standing >
Into what?

< 110h/110H 114v/114V Pos: standing >
Ok.
You put 0 platinum, 3 gold, 7 silver, and 10 copper coins into a large leather backpack.

< 110h/110H 114v/114V Pos: standing >
It appears to be the corpse of a peasant commoner.
Nothing.

< 110h/110H 114v/114V Pos: standing >
the corpse of a peasant commoner does not contain the coins.

< 110h/110H 114v/114V Pos: standing >
You don't have anything to put in it.

< 110h/110H 114v/114V Pos: standing >
Into what?

< 110h/110H 114v/114V Pos: standing >
It appears to be the corpse of a peasant commoner.
Nothing.

< 110h/110H 114v/114V Pos: standing >
You start chanting...

< 110h/110H 114v/114V Pos: standing >
A village commoner leaves north.

< 110h/110H 114v/114V Pos: standing >
You complete your spell...
The corpse of a peasant commoner is preserved for an additional 50 hours.

< 110h/110H 114v/114V Pos: standing >
You start chanting...

< 110h/110H 114v/114V Pos: standing >
A wandering adventurer enters from the south.

< 110h/110H 114v/114V Pos: standing >
You complete your spell...
The corpse of a peasant commoner is preserved for an additional 50 hours.

< 110h/110H 114v/114V Pos: standing >
A traveling adventurer enters from the north.

< 110h/110H 114v/114V Pos: standing >
Your group consists of ( 2/30):
( Head)   110/110   hit,  114/114  move Gerra
(Front)   214/213   hit,  157/157  move the spectre of a pudgy commoner

< 110h/110H 114v/114V Pos: standing >
You sit down and relax.

< 110h/110H 114v/114V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 110h/110H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - heal undead
               1 - raise spectre
( 4th circle)  3 - life leech
( 3rd circle)  2 - animate dead
               1 - embalm
( 2nd circle)  6 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 5th) raise spectre
   25 seconds:  ( 3rd) sense follower
   35 seconds:  ( 2nd) chill touch
   48 seconds:  ( 4th) life leech
   61 seconds:  ( 4th) life leech
   72 seconds:  ( 3rd) embalm
   83 seconds:  ( 3rd) embalm

You can memorize 1 3rd and 1 4th circle spell(s).
You continue your study.
You have memorized the following spells:
( 5th circle)  2 - heal undead
               1 - raise spectre
( 4th circle)  3 - life leech
( 3rd circle)  2 - animate dead
               1 - embalm
( 2nd circle)  6 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 5th) raise spectre
   25 seconds:  ( 3rd) sense follower
   35 seconds:  ( 2nd) chill touch
   48 seconds:  ( 4th) life leech
   61 seconds:  ( 4th) life leech
   72 seconds:  ( 3rd) embalm
   83 seconds:  ( 3rd) embalm

You can memorize 1 3rd and 1 4th circle spell(s).

< 110h/110H 114v/114V Pos: sitting >
A wandering merchant enters from the south.
You start meditating...

< 110h/110H 114v/114V Pos: sitting >
A wandering adventurer leaves north.
You stop meditating.
a Well Traveled Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a peasant commoner is lying here.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
The spectre of a pudgy commoner stands here. (minion) 
The zombie of a black wolf stands here. (minion) 
The zombie of a vicious snardval stands here. (minion) 

< 110h/110H 114v/114V Pos: sitting >
A traveling merchant leaves south.

< 110h/110H 114v/114V Pos: sitting >
You have finished memorizing raise spectre.

< 110h/110H 114v/114V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold               
enervation                 
A traveling adventurer leaves south.
A muscular villager leaves south.
You have finished memorizing sense follower.

< 110h/110H 114v/114V Pos: sitting >
You are memorizing life leech, which will take about 13 seconds.

< 110h/110H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 110h/110H 114v/114V Pos: sitting >
A wandering merchant enters from the south.
Pardon?

< 110h/110H 114v/114V Pos: sitting >
A small villager leaves south.

< 110h/110H 114v/114V Pos: sitting >
You start meditating...

< 110h/110H 114v/114V Pos: sitting >
You have finished memorizing life leech.

< 110h/110H 114v/114V Pos: sitting >
You have finished memorizing life leech.

< 110h/110H 114v/114V Pos: sitting >
A village commoner leaves south.

< 110h/110H 114v/114V Pos: sitting >
You have finished memorizing embalm.

< 110h/110H 114v/114V Pos: sitting >
You have finished memorizing embalm.

< 110h/110H 114v/114V Pos: sitting >
A wandering merchant leaves south.
You have finished memorizing life leech.
Your studies are complete.

< 110h/110H 114v/114V Pos: sitting >
You clamber to your feet.

< 110h/110H 114v/114V Pos: standing >
A muscular villager enters from the south.

< 110h/110H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
The corpse of a peasant commoner is lying here.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
The spectre of a pudgy commoner stands here. (minion) 
The zombie of a black wolf stands here. (minion) 
The zombie of a vicious snardval stands here. (minion) 

< 110h/110H 114v/114V Pos: standing >
A wandering merchant enters from the south.

< 110h/110H 114v/114V Pos: standing >
You start chanting...

< 110h/110H 114v/114V Pos: standing >
Casting: embalm *

< 110h/110H 114v/114V Pos: standing >
You complete your spell...
The corpse of a peasant commoner is preserved for an additional 50 hours.

< 110h/110H 114v/114V Pos: standing >
You start chanting...

< 110h/110H 114v/114V Pos: standing >
A wandering merchant enters from the north.

< 110h/110H 114v/114V Pos: standing >
Casting: raise spectre ***

< 110h/110H 114v/114V Pos: standing >
Casting: raise spectre *

< 110h/110H 114v/114V Pos: standing >
Casting: raise spectre 

< 110h/110H 114v/114V Pos: standing >
You complete your spell...
You breathe life into the corpse of a peasant commoner with the awesome power of your art.
The spectre of a peasant commoner starts following you.

< 110h/110H 114v/114V Pos: standing >
The spectre of a peasant commoner is now a member of your group.

< 110h/110H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
*The spectre of a peasant commoner stands here. (minion) 
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
The spectre of a pudgy commoner stands here. (minion) 
The zombie of a black wolf stands here. (minion) 
The zombie of a vicious snardval stands here. (minion) 

< 110h/110H 114v/114V Pos: standing >
A wandering merchant enters from the south.

< 110h/110H 114v/114V Pos: standing >
A muscular villager leaves south.

< 110h/110H 114v/114V Pos: standing >
A village commoner enters from the south.

< 110h/110H 114v/114V Pos: standing >
Autosaving...

< 110h/110H 114v/114V Pos: standing >
Ok.

< 110h/110H 114v/114V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
[4] A steel dagger about a foot in length lies here.
A muscular villager wanders here looking to start a fight.
The spectre of a pudgy commoner enters from the north.
The zombie of a vicious snardval enters from the north.
The zombie of a black wolf enters from the north.

< 110h/110H 110v/114V Pos: standing >
Ok.
The zombie of a black wolf suddenly attacks a muscular villager!
The zombie of a black wolf's weak pierce grazes a muscular villager.

< 110h/110H 110v/114V Pos: standing >
A wandering merchant enters from the north.

< 110h/110H 110v/114V Pos: standing >
The zombie of a black wolf parries a muscular villager's lunge at it.
A muscular villager kicks the zombie of a black wolf causing parts of the zombie of a black wolf to cave in!

< 110h/110H 110v/114V Pos: standing >
The zombie of a black wolf's fine slash wounds a muscular villager.

< 110h/110H 110v/114V Pos: standing >
A muscular villager's impressive punch strikes the zombie of a black wolf hard.

< 110h/110H 110v/114V Pos: standing >
The zombie of a black wolf throws back its head and cackles with insane glee!
The zombie of a black wolf's face cracks a bit more.

< 110h/110H 110v/114V Pos: standing >
You get a steel dagger.
You get a steel dagger.
You get a steel dagger.
You get a steel dagger.
You got 4 items.

< 110h/110H 110v/114V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 110h/110H 110v/114V Pos: standing >
The zombie of a black wolf dodges a muscular villager's attack.

< 110h/110H 112v/114V Pos: standing >
A muscular villager dodges the zombie of a black wolf's attack.
The zombie of a black wolf throws back its head and cackles with insane glee!
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The spectre of a pudgy commoner appears to be Spectre and is in excellent condition.
It's medium in size.
It is in the front rank.

<primary weapon>     a steel dagger
<secondary weapon>   a thin steel dagger

< 110h/110H 113v/114V Pos: standing >
A muscular villager's fine punch strikes the zombie of a black wolf.
A muscular villager's fine punch strikes the zombie of a black wolf.
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The spectre of a peasant commoner appears to be Spectre and is in excellent condition.
It's medium in size.
It is in the front rank.


< 110h/110H 114v/114V Pos: standing >
A piece of rotted flesh drops from the zombie of a black wolf's body.

< 110h/110H 114v/114V Pos: standing >
A muscular villager's powerful punch seriously wounds the zombie of a black wolf.
A muscular villager's impressive punch strikes the zombie of a black wolf very hard.
A muscular villager kicks the zombie of a black wolf causing parts of the zombie of a black wolf to cave in!

< 110h/110H 114v/114V Pos: standing >
The zombie of a black wolf's pierce wounds a muscular villager.

< 110h/110H 114v/114V Pos: standing >
Ok.

< 110h/110H 114v/114V Pos: standing >
Ok.

< 110h/110H 114v/114V Pos: standing >
A muscular villager's fine punch strikes the zombie of a black wolf very hard.

< 110h/110H 114v/114V Pos: standing >
The zombie of a black wolf throws back its head and cackles with insane glee!
The zombie of a black wolf's face cracks a bit more.

< 110h/110H 114v/114V Pos: standing >
Ok.
The spectre of a peasant commoner wields a steel dagger.
The spectre of a peasant commoner wields a steel dagger.

< 110h/110H 114v/114V Pos: standing >
A wandering merchant enters from the north.

< 110h/110H 114v/114V Pos: standing >
A muscular villager's fine punch strikes the zombie of a black wolf very hard.

< 110h/110H 114v/114V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The zombie of a black wolf appears to be Zombie and has some big nasty wounds and scratches.
It's medium in size.

<primary weapon>     a steel dagger
<secondary weapon>   a steel long sword

< 110h/110H 114v/114V Pos: standing >
The zombie of a black wolf's decent slash grazes a muscular villager.
The zombie of a black wolf throws back its head and cackles with insane glee!

< 110h/110H 114v/114V Pos: standing >
A wandering merchant leaves north.

< 110h/110H 114v/114V Pos: standing >
A muscular villager's decent punch strikes the zombie of a black wolf hard.
A muscular villager's fine punch seriously wounds the zombie of a black wolf.
A muscular villager kicks the zombie of a black wolf causing parts of the zombie of a black wolf to cave in!

< 110h/110H 114v/114V Pos: standing >
A muscular villager dodges the zombie of a black wolf's attack.

< 110h/110H 114v/114V Pos: standing >
A wandering merchant leaves west.

< 110h/110H 114v/114V Pos: standing >
The zombie of a black wolf dodges a muscular villager's attack.
A muscular villager's fine punch enshrouds the zombie of a black wolf in a mist of blood.

< 110h/110H 114v/114V Pos: standing >
A muscular villager dodges the zombie of a black wolf's attack.

< 110h/110H 114v/114V Pos: standing >
   This is a corpse that has mysteriously come to life.  The corpse does
not seem very happy about this as it lets out a strange moaning sound.
The zombie of a black wolf appears to be Zombie and is in awful condition.
It's medium in size.

<primary weapon>     a steel dagger
<secondary weapon>   a steel long sword

< 110h/110H 114v/114V Pos: standing >
A muscular villager's decent punch seriously wounds the zombie of a black wolf.
A muscular villager's fine punch causes the zombie of a black wolf to grimace in pain.

< 110h/110H 114v/114V Pos: standing >
A wandering merchant enters from the west.

< 110h/110H 114v/114V Pos: standing >
A piece of rotted flesh drops from the zombie of a black wolf's body.

< 110h/110H 114v/114V Pos: standing >
A muscular villager's punch hits the zombie of a black wolf.
The zombie of a black wolf is mortally wounded, and will die soon, if not aided.

< 110h/110H 114v/114V Pos: standing >
A muscular villager recognizes you, and charges to attack!
You dodge a bash from a muscular villager, who loses his balance and falls.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: muscular ass EP: few scratches >
 The zombie of a vicious snardval says 'For glory!'
The zombie of a vicious snardval suddenly attacks a muscular villager!
The zombie of a vicious snardval's punch strikes a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: muscular ass EP: few scratches >
 The spectre of a peasant commoner says in goblin 'Today is a good day to die!'
The spectre of a peasant commoner snaps into visibility.
The spectre of a peasant commoner's fine pierce wounds a muscular villager.
The spectre of a peasant commoner's fine pierce wounds a muscular villager.
The spectre of a peasant commoner's weak pierce grazes a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: Gerra TP: sta TC:excellent E: muscular ass EP:  small wounds >
 The spectre of a pudgy commoner says in goblin 'For glory!'
The spectre of a pudgy commoner's decent pierce wounds a muscular villager.
The spectre of a pudgy commoner places a thin steel dagger in the back of a muscular villager, resulting in some strange noises and some blood.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  small wounds >
 Your weak pierce grazes a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  small wounds >
 The spectre of a peasant commoner's fine pierce wounds a muscular villager.
The spectre of a peasant commoner's pierce wounds a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  small wounds >
 A village commoner enters from the north.
The spectre of a pudgy commoner's pierce grazes a muscular villager.
The spectre of a pudgy commoner's impressive pierce wounds a muscular villager.
The spectre of a pudgy commoner's pierce wounds a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  few wounds >
 A muscular villager misses the spectre of a pudgy commoner.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  few wounds >
 A wandering merchant leaves north.
You start chanting...

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  few wounds >
 The spectre of a peasant commoner's pierce strikes a muscular villager.
The spectre of a peasant commoner's pierce wounds a muscular villager.
The spectre of a peasant commoner's pierce wounds a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  few wounds >
 The spectre of a pudgy commoner's pierce wounds a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  few wounds >
 You complete your spell...
You reach out and touch a muscular villager, leeching some of his's lifeforce.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  few wounds >
 The spectre of a pudgy commoner dodges a muscular villager's attack.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  few wounds >
 The zombie of a vicious snardval's decent punch strikes a muscular villager.
The zombie of a vicious snardval throws back its head and cackles with insane glee!
The zombie of a vicious snardval's face cracks a bit more.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  few wounds >
 The spectre of a peasant commoner's fine pierce strikes a muscular villager.
The spectre of a peasant commoner's decent pierce wounds a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  nasty wounds >
 The spectre of a pudgy commoner's pierce grazes a muscular villager.
The spectre of a pudgy commoner's pierce wounds a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  nasty wounds >
 Your pierce grazes a muscular villager.
You start chanting...

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  nasty wounds >
 You complete your spell...
You reach out and touch a muscular villager, leeching some of his's lifeforce.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  nasty wounds >
 A muscular villager misses the spectre of a pudgy commoner.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  nasty wounds >
 The spectre of a peasant commoner's impressive pierce strikes a muscular villager.
The spectre of a peasant commoner's decent pierce wounds a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  nasty wounds >
 The spectre of a pudgy commoner's impressive pierce strikes a muscular villager.
You start chanting...

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  nasty wounds >
 A wandering merchant enters from the north.
The zombie of a vicious snardval groans loudly.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  nasty wounds >
 You complete your spell...
You reach out and touch a muscular villager, leeching some of his's lifeforce.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular ass EP:  awful >
 The spectre of a peasant commoner's pierce strikes a muscular villager hard.
A muscular villager clambers to his feet.
The spectre of a peasant commoner misses a muscular villager.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular sta EP:  awful >
 A muscular villager dodges the spectre of a pudgy commoner's attack.
The spectre of a pudgy commoner's fine pierce strikes a muscular villager very hard.
The spectre of a pudgy commoner's pierce strikes a muscular villager very hard.
You start chanting...

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: muscular sta EP:  awful >
 A muscular villager's fine punch strikes the spectre of a pudgy commoner.
A muscular villager's decent punch wounds the spectre of a pudgy commoner.

< 110h/110H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: muscular sta EP:  awful >
 You complete your spell...
A muscular villager apparently has no more life to leech!
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a muscular villager cause a sickening chill to run up your spine.

< 110h/110H 114v/114V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 6 gold coins, 10 silver coins, 21 copper coins. 

< 110h/110H 114v/114V Pos: standing >
Into what?

< 110h/110H 114v/114V Pos: standing >
Ok.
You put 1 platinum, 6 gold, 10 silver, and 21 copper coins into a large leather backpack.

< 110h/110H 114v/114V Pos: standing >
It appears to be the corpse of a muscular villager.
a smooth piece of polished marble

< 110h/110H 114v/114V Pos: standing >
the corpse of a muscular villager does not contain the coins.

< 110h/110H 114v/114V Pos: standing >
You don't have anything to put in it.

< 110h/110H 114v/114V Pos: standing >
Into what?

< 110h/110H 114v/114V Pos: standing >
It appears to be the corpse of a muscular villager.
a smooth piece of polished marble

< 110h/110H 114v/114V Pos: standing >
A wandering merchant enters from the west.

< 110h/110H 114v/114V Pos: standing >
The zombie of a black wolf stops following you.
Your weak pierce hits the zombie of a black wolf.
The zombie of a black wolf is mortally wounded, and will die soon, if not aided.

< 110h/110H 114v/114V Pos: standing >
<A village commoner leaves west.

< 110h/110H 114v/114V Pos: standing >
<Out of nowhere, a Dwarf stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a Dwarf stabs you in the back, RIP...
Your small round wooden shield was completely destroyed by the massive blow!
Your sinister softwood hat was completely destroyed by the massive blow!
Your diabolical limestone veil was completely destroyed by the massive blow!