<worn on head> a misshaped cured leather coif
<worn on body> a suit of dwarven scale mail armor
<worn about body> an exquisite gold cloak
<worn about waist> a black githzerai sash of rank
<held as shield> a cracked granite buckler
<worn around wrist> an angelic bone wristguard from Shairak and Smokeveil Forest
<primary weapon> a bandit shiv
< 158h/158H 114v/114V Pos: standing >
It is 10pm, on the Day of BloodLust
The 32nd Day of the Month of EverFreeze, Year 1715.
Time elapsed since boot-up: 7:19:29
Current time is: Tue Nov 18 22:07:25 2014 (GMT)
< 158h/158H 114v/114V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
< 158h/158H 113v/114V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
< 158h/158H 111v/114V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
< 158h/158H 110v/114V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
< 158h/158H 110v/114V Pos: standing >
A peasant commoner leaves west.
< 158h/158H 112v/114V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
< 158h/158H 111v/114V Pos: standing >
A young villager enters from the north.
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
< 158h/158H 111v/114V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 158h/158H 110v/114V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
< 158h/158H 109v/114V Pos: standing >
You have memorized the following spells:
( 5th circle) 4 - heal undead
1 - raise spectre
( 4th circle) 6 - life leech
( 3rd circle) 2 - animate dead
3 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
7 - slashing darkness
You can memorize 1 3rd circle spell(s).
< 158h/158H 114v/114V Pos: standing >
A small villager enters from the south.
< 158h/158H 114v/114V Pos: standing >
< 158h/158H 114v/114V Pos: standing >
A wandering adventurer enters from the south.
< 158h/158H 114v/114V Pos: standing >
A young villager enters from the south.
< 158h/158H 114v/114V Pos: standing >
You no longer seem to sense your followers.
< 158h/158H 114v/114V Pos: standing >
< 158h/158H 114v/114V Pos: standing >
< 158h/158H 114v/114V Pos: standing >
The snow is coming down faster now.
< 158h/158H 114v/114V Pos: standing >
You are three quarters the way to your next level.
< 158h/158H 114v/114V Pos: standing >
< 158h/158H 114v/114V Pos: standing >
< 158h/158H 114v/114V Pos: standing >
A hook flier enters from the north.
< 158h/158H 114v/114V Pos: standing >
A hook flier leaves south.
< 158h/158H 114v/114V Pos: standing >
A peasant commoner leaves south.
< 158h/158H 114v/114V Pos: standing >
A peasant commoner enters from the south.
< 158h/158H 114v/114V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
< 158h/158H 112v/114V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 158h/158H 110v/114V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
< 158h/158H 109v/114V Pos: standing >
A wandering merchant enters from the west.
< 158h/158H 110v/114V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
< 158h/158H 110v/114V Pos: standing >
< 158h/158H 114v/114V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A Halfling (small) (HardCore) stands, floating here.
A wandering merchant wanders here looking to buy some wares.
< 158h/158H 112v/114V Pos: standing >
A Halfling starts casting an offensive spell.
< 158h/158H 112v/114V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the EARTH to rise up in the shape of a fist!
YIKES! Another hit like that, and you've had it!!
A Halfling dodges your futile attack.
< 36h/158H 112v/114V Pos: standing >
<Sorry, but you cannot do that here!
< 36h/158H 112v/114V Pos: standing >
<A Halfling starts casting an offensive spell.
< 36h/158H 112v/114V Pos: standing >
<A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
The earthen fist drives the last remnants of life from you!
Your unearthly iron ring was completely destroyed by the massive blow!