The death of [29 Rogue] Kad (Halfling)

in The Private Quarters of Breandan, the High Ranger

from the perspective of [52 Spiritualist] Lurt La Resistance (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        the earring of a MaDMaN of constitution (magic)
<worn in ear>        an enchanted earring of wisdom
<worn on face>       a virulent case of herpes simplex
<worn around neck>   a spectral holy symbol of Berronar Truesilver of constitution
<worn around neck>   a spectral holy symbol of Berronar Truesilver of wisdom
<worn on body>       some bandedmail bearing a cloak and dagger crest [poor]
<worn about body>    an ornate red cloak (magic)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt>   a flask of the goblin tribe 'Gruneegth' (magic) (glowing)
<worn on arms>       some barbed sleeves oozing slime [poor] (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a sapphire bracelet [superior]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gloves of the mind (magic) [74%]             
<worn on finger>     ring of the past [superior] (magic) (glowing)
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming)
<held>               a fire-imbued totem of Kossuth (magic) [78%]             
<worn on legs>       a pair of soiled leather breeches (magic) [82%]             
<worn on feet>       a pair of clawed demon-hide moccasins


< 884h/884H 340v/360V Pos: standing >
 
  M^.......   
 ^MM^.^..M..  
 ^MM^M....^^  
 ^^MM.@.^...  
 ^^^M^^^^...  
 .^^^^^^...^  
  ...^..M^.   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -NB -EB -SB -WB

< 884h/884H 339v/360V Pos: standing >
 
  MM^.^..M.   
 ^MM^M....^^  
 ^^MM...^...  
 ^^^M^@^^...  
 .^^^^^^...^  
 *...^..M^..  
  *......M^   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -NB -EB -SB -WB

< 884h/884H 338v/360V Pos: standing >
 
  MM^M....^   
 ^^MM...^...  
 ^^^M^^^^...  
 .^^^^@^...^  
 *...^..M^..  
 **......M^^  
  **...****   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -NB -EB -SB -WB

< 884h/884H 337v/360V Pos: standing >
 
  ^MM...^..   
 ^^^M^^^^...  
 .^^^^^^...^  
 *...^@.M^..  
 **......M^^  
 ***...****.  
  M********   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -NB -EB -SB -WB

< 884h/884H 337v/360V Pos: standing >
 
  ^^M^^^^..   
 .^^^^^^...^  
 *...^..M^..  
 **...@..M^^  
 ***...****.  
 .M*********  
  *M*******   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -NB -EB -SB -WB

< 884h/884H 336v/360V Pos: standing >
 
  ^^^M^^^^.   
 ..^^^^^^...  
 **...^..M^.  
 ***..@...M^  
 ****...****  
 ^.M********  
  **M******   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -NB -EB -SB -WB

< 884h/884H 335v/360V Pos: standing >
 
  .^^^^^^..   
 **...^..M^.  
 ***......M^  
 ****.@.****  
 ^.M********  
 .**M*******  
  ****..^.*   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -NB -EB -S -WB

< 884h/884H 334v/360V Pos: standing >
 
  ..^^^^^^.   
 ***...^..M^  
 ****......M  
 *****@..***  
 *^.M*******  
 *.**M******  
  *****..^.   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -NB -EB -S -W

< 884h/884H 333v/360V Pos: standing >
You sit down.

< 884h/884H 334v/360V Pos: sitting >
You wiggle to find the most comfortable position.

< 884h/884H 336v/360V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  1 - earthen rain
               2 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - spirit sight
               1 - wellness
               5 - greater mending
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  5 - scalding blast
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 884h/884H 337v/360V Pos: sitting >
You start meditating...

< 884h/884H 339v/360V Pos: sitting >
You have finished memorizing spirit jump.

< 884h/884H 345v/360V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 884h/884H 351v/360V Pos: sitting >
You clamber to your feet.

< 884h/884H 360v/360V Pos: standing >
 
  *..^^^^^^   
 ****...^..^  
 *****......  
 *****@...**  
 **^.M******  
 **.**M*****  
  ******..^   
The Black Marshlands of DarkPeak Valley
Obvious exits: -NB -EB -S -W

< 884h/884H 358v/360V Pos: standing >
 
  **..^^^^^   
 .****...^..  
 ^*****.....  
 *****@*...*  
 ***^.M*****  
 ***.**M****  
  *******..   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 356v/360V Pos: standing >
 
  .**..^^^^   
 ..****...^.  
 .^*****....  
 ^****@**...  
 ****^.M****  
 ****.**M***  
  ********.   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -SB -W

< 884h/884H 354v/360V Pos: standing >
 
  ^.**..^^^   
 ^..****...^  
 ^.^*****...  
 .^***@***..  
 .****^.M***  
 ^****.**M**  
  *********   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -SB -W

< 884h/884H 353v/360V Pos: standing >
 
  ^^.**..^^   
 ^^..****...  
 ^^.^*****..  
 ^.^**@****.  
 ^.****^.M**  
 ^^****.**M*  
  *********   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 352v/360V Pos: standing >
 
  ^..****..   
 ^^.^*****..  
 ^.^*******.  
 ^.***@^.M**  
 ^^****.**M*  
 ^**********  
  ^********   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -EB -S -W

< 884h/884H 351v/360V Pos: standing >
 
  ^.^*****.   
 ^.^*******.  
 ^.****^.M**  
 ^^***@.**M*  
 ^**********  
 ^^*********  
  *********   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -EB -S -W

< 884h/884H 350v/360V Pos: standing >
 
  .^*******   
 ^.****^.M**  
 ^^****.**M*  
 ^****@*****  
 ^^*********  
 .**********  
  *********   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 349v/360V Pos: standing >
 
  .****^.M*   
 ^^****.**M*  
 ^**********  
 ^^***@*****  
 .**********  
 ^**********  
  *M*******   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 349v/360V Pos: standing >
 
  ^****.**M   
 ^**********  
 ^^*********  
 .****@*****  
 ^**********  
 ^*M*******.  
  ^*******^   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 348v/360V Pos: standing >
 
  *********   
 ^^*********  
 .**********  
 ^****@*****  
 ^*M*******.  
 ^^*******^.  
  ..**.^^..   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 350v/360V Pos: standing >
You start chanting...

< 884h/884H 360v/360V Pos: standing >
Casting: spirit jump *

< 884h/884H 360v/360V Pos: standing >
Casting: spirit jump 

< 884h/884H 360v/360V Pos: standing >
You complete your spell...
You failed.

< 884h/884H 360v/360V Pos: standing >
You sit down.

< 884h/884H 360v/360V Pos: sitting >
You wiggle to find the most comfortable position.

< 884h/884H 360v/360V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  1 - earthen rain
               2 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - spirit sight
               1 - wellness
               5 - greater mending
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  5 - scalding blast
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 884h/884H 360v/360V Pos: sitting >
You start meditating...

< 884h/884H 360v/360V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 884h/884H 360v/360V Pos: sitting >
You clamber to your feet.

< 884h/884H 360v/360V Pos: standing >
 
  *********   
 ^^*********  
 .**********  
 ^****@*****  
 ^*M*******.  
 ^^*******^.  
  ..**.^^..   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 360v/360V Pos: standing >
 
  *********   
 ^*********^  
 ***********  
 *****@*****  
 M********.*  
 ^*******^.^  
  .**.^^...   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 358v/360V Pos: standing >
 
  ********.   
 *********^*  
 ***********  
 *****@*****  
 ********.**  
 *******^.^*  
  **.^^...*   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 356v/360V Pos: standing >
 
  *******..   
 ********^*.  
 ***********  
 *****@*****  
 *******.***  
 ******^.^**  
  *.^^...**   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 354v/360V Pos: standing >
 
  ******..^   
 *******^*.*  
 ***********  
 *****@*****  
 ******.****  
 *****^.^***  
  .^^...***   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 353v/360V Pos: standing >
 
  *****..^.   
 ******^*.*^  
 ***********  
 *****@*****  
 *****.****M  
 ****^.^****  
  ^^...****   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -SB -W

< 884h/884H 352v/360V Pos: standing >
 
  *****^*.*   
 ***********  
 ***********  
 *****@****M  
 ****^.^****  
 .^^...*****  
  ++M++**++   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -SB -W

< 884h/884H 351v/360V Pos: standing >
 
  *********   
 ***********  
 *****.****M  
 ****^@^****  
 .^^...*****  
 +++M++**+++  
  *.^.***^^   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -NB -EB -SB -WB

< 884h/884H 350v/360V Pos: standing >
 
  *********   
 *****.****M  
 ****^.^****  
 .^^..@*****  
 +++M++**+++  
 **.^.***^^*  
  **^^**...   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -NB -E -SB -WB

< 884h/884H 349v/360V Pos: standing >
 
  *********   
 ****.****M*  
 ***^.^*****  
 ^^...@*****  
 ++M++**++++  
 *.^.***^^*.  
  *^^**...*   
The Black Marshlands of DarkPeak Valley
Obvious exits: -NB -E -S -WB

< 884h/884H 349v/360V Pos: standing >
 
  *********   
 ***.****M**  
 **^.^******  
 ^...*@****M  
 +M++**+++++  
 .^.***^^*..  
  ^^**...*^   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W

< 884h/884H 348v/360V Pos: standing >
 
  *********   
 **.****M***  
 *^.^******^  
 ...**@***M.  
 M++**++++++  
 ^.***^^*...  
  ^**...*^^   
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -SB -W

< 884h/884H 347v/360V Pos: standing >
You start chanting...

< 884h/884H 348v/360V Pos: standing >
Casting: spirit jump *

< 884h/884H 354v/360V Pos: standing >
Casting: spirit jump 

< 884h/884H 359v/360V Pos: standing >
You complete your spell...
Bank of Sarmiz'Duul
Obvious exits: -EB
A large wooden counter is here, with a sign posted on it.
A half-orc banker stands here, counting his money.

< 884h/884H 360v/360V Pos: standing >
You start chanting...

< 884h/884H 360v/360V Pos: standing >
Anders sings a song to protect him from the world.

< 884h/884H 360v/360V Pos: standing >
Casting: spirit jump *

< 884h/884H 360v/360V Pos: standing >
Casting: spirit jump 

< 884h/884H 360v/360V Pos: standing >
You complete your spell...
An Obscure, Descending Trail
Obvious exits: -SB -DB
Red Star, the highland Hunter, stands here, looking watchful and alert.

< 884h/884H 360v/360V Pos: standing >

< 884h/884H 360v/360V Pos: standing >
You sit down.

< 884h/884H 360v/360V Pos: sitting >
You wiggle to find the most comfortable position.

< 884h/884H 360v/360V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  1 - earthen rain
               2 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - spirit sight
               1 - wellness
               5 - greater mending
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  5 - scalding blast
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 884h/884H 360v/360V Pos: sitting >
You start meditating...

< 884h/884H 360v/360V Pos: sitting >
You have finished memorizing spirit jump.

< 884h/884H 360v/360V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 884h/884H 360v/360V Pos: sitting >
You clamber to your feet.

< 884h/884H 360v/360V Pos: standing >
Saving Lurt.

< 884h/884H 360v/360V Pos: standing >
An Obscure, Descending Trail
Obvious exits: -SB -DB
Red Star, the highland Hunter, stands here, looking watchful and alert.

< 884h/884H 360v/360V Pos: standing >
You start chanting...

< 884h/884H 360v/360V Pos: standing >
Casting: spirit jump *

< 884h/884H 360v/360V Pos: standing >
Casting: spirit jump 

< 884h/884H 360v/360V Pos: standing >
You complete your spell...
You failed.

< 884h/884H 360v/360V Pos: standing >
An Obscure, Descending Trail
Obvious exits: -SB -DB
Red Star, the highland Hunter, stands here, looking watchful and alert.

< 884h/884H 360v/360V Pos: standing >
You start chanting...

< 884h/884H 360v/360V Pos: standing >
Casting: spirit jump *

< 884h/884H 360v/360V Pos: standing >
Casting: spirit jump 

< 884h/884H 360v/360V Pos: standing >
You complete your spell...
Alazia's Adventurer Supply Shop
Obvious exits: -W#
A water elemental is here, flowing like a living current.
An earth elemental stands here, looking like a living rock.
A fire elemental is here blazing with heat!
(Q)Alazia stands here, tending to her wares.(Gold Aura)

< 884h/884H 360v/360V Pos: standing >
You sit down.

< 884h/884H 360v/360V Pos: sitting >
You wiggle to find the most comfortable position.

< 884h/884H 360v/360V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  1 - earthen rain
               2 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - spirit sight
               1 - wellness
               5 - greater mending
( 5th circle)  1 - shrewtameness
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  5 - scalding blast
               1 - snailspeed
               1 - molevision
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 884h/884H 360v/360V Pos: sitting >
You start meditating...

< 884h/884H 360v/360V Pos: sitting >
You have finished memorizing spirit jump.

< 884h/884H 360v/360V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 884h/884H 360v/360V Pos: sitting >
You clamber to your feet.

< 884h/884H 360v/360V Pos: standing >
Ok.

< 884h/884H 360v/360V Pos: standing >
A Hallway of Living Branches
Obvious exits: -N -E -S -W

< 884h/884H 359v/360V Pos: standing >
Ok.

< 884h/884H 359v/360V Pos: standing >
It's already open!

< 884h/884H 359v/360V Pos: standing >
The Private Quarters of Breandan, the High Ranger
Obvious exits: -N
A few drops of fresh blood are scattered around the area.
A chunk of fine, workable stone sits here.
A small chunk of glasssteel has been left here.
Some marble dust is scattered about here.
A pair of well worn leather boots have been discarded here.
A Halfling (small) stands, floating here, fighting Breandan.
A Human (medium) stands in mid-air here, fighting Breandan. (casting) 
Breandan stands here, fighting a Human.(Gold Aura)

< 884h/884H 358v/360V Pos: standing >
Breandan's fine punch strikes a Human.
Breandan's fine punch strikes a Human.
Breandan's punch wounds a Human.
   Practicing his swordsmanship in preparation for the next lesson he
intends to teach his students, Breandan appears to be paying attention
to little else. Appearances can be deceiving though. Highly revered by
not only his own students, but also the other masters and warriors of
the enclave. Standing nearly six feet in height and slender as all elves
are, Breandan is compact and much stronger than he appears at first glance.
Prefering the solitude and simplicity of the wild forests, he never stays
in one place for long and can be gone without a trace in a moments notice.
Breandan appears to be Grey Elf and looks pretty hurt.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..


< 884h/884H 358v/360V Pos: standing >
A Hallway of Living Branches
Obvious exits: -N -E# -S -W

< 884h/884H 358v/360V Pos: standing >

< 884h/884H 360v/360V Pos: standing >
The Private Quarters of Breandan, the High Ranger
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of Breandan is lying here.
A chunk of fine, workable stone sits here.
A small chunk of glasssteel has been left here.
Some marble dust is scattered about here.
A pair of well worn leather boots have been discarded here.
A Halfling (small) stands, floating here.
A Human (medium) stands in mid-air here.

< 884h/884H 359v/360V Pos: standing >
A Human puts a small pile of coins into a large leather backpack.

< 884h/884H 359v/360V Pos: standing >
Ok.

< 884h/884H 359v/360V Pos: standing >
A Human sits down in a comfortable spot.
You start chanting...
You snap into visibility.

< 884h/884H 359v/360V Pos: standing >
A Human opens a spellbook and begins studying it intently.

< 884h/884H 359v/360V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.

< 884h/884H 359v/360V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 140 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 884h/884H 359v/360V Pos: standing >
A Halfling misses you.
You snap into visibility.
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
A Halfling misses you.
You start chanting...

< 884h/884H 360v/360V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 884h/884H 360v/360V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 You snap into visibility.
Casting: arieks shattering iceball *

< 884h/884H 360v/360V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
You point at a Halfling.
[Damage: 162 ] Your iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's crude hide talons from Valley of Crushk freezes and shatters into million pieces from the intense cold!
A Halfling's magical gem earring freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.