The death of [56 Assassin] Cerif La Resistance (Goblin)

in A Bedrock Passage

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[239h 53m 47s]
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [88%]             
<worn in ear>        a tiny sapphire earring (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   the collar of Infinite Flames of intelligence (magic) (glowing)
<worn around neck>   the necklace of the icecrag royalty of intelligence (magic)
<worn on body>       the robe of lords (glowing) [76%]             
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn as quiver>     a snakeskin quiver of the Angels [superior] made by Daweava (glowing)
<worn about waist>   a belt of iron bands (magic)
<worn on belt buckle>an arcane tome of spells made by Om
<worn on arms>       sleeves of gold dragonskin (magic) [87%]             
<held as shield>     a static gem tower shield from The Kingdom of Torg
<worn around wrist>  a bracelet of finger bones [superior] [84%]             
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      the cubes of protection of intelligence (humming)
<worn on finger>     an enchanted ring of balor bone [superior]
<worn on finger>     a ring of the Neogi Lords (glowing)
<held>               a long gnarled moorwood staff headed with dwarven skulls [superior] (magic) (glowing)
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       the slippers of rot and decay

A drunk flind who is rather far off to your south.
An undead commoner who is in the distance to your south.
A dark skeleton who is close by to your west.
A dark skeleton who is close by to your west.
An undead commoner who is not far off to your west.
A dark skeleton who is not far off to your west.
An undead high noble who is not far off to your west.

< 1054h/1054H 159v/160V Pos: standing >

< 1054h/1054H 160v/160V Pos: standing >
You quickly scan the area.
A drunk flind who is not far off to your north.
A wandering soldier who is a brief walk away to your north.
A wandering soldier who is a brief walk away to your north.
A wandering soldier who is a brief walk away to your north.
A fire lizard who is a brief walk away to your north.
An undead high noble who is close by to your east.
A wandering soldier who is not far off to your east.
A dark skeleton who is not far off to your east.
A fire lizard who is not far off to your east.
A sinister vampire who is not far off to your east.
An undead child who is close by to your south.
A fire elemental who is close by to your south.
A lava para-elemental who is close by to your south.
A deadly bat who is not far off to your south.
A drunk flind who is rather far off to your south.
A dark skeleton who is rather far off to your south.
An undead commoner who is in the distance to your south.
A dark skeleton who is close by to your west.
A dark skeleton who is not far off to your west.

< 1054h/1054H 160v/160V Pos: standing >
Org leaves north.
You follow Org.

Lava Springs Forgotten Inn
Obvious exits: -N -S -U -D#
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Durka, the undead innkeeper stands here ready to serve.(Red Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 1054h/1054H 158v/160V Pos: standing >
You quickly scan the area.
A drunk flind who is close by to your north.
An undead child who is not far off to your north.
A wandering soldier who is not far off to your north.
A wandering soldier who is not far off to your north.
A wandering soldier who is not far off to your north.
A fire lizard who is not far off to your north.
Fonlak, the honest banker who is not far off to your north.
An undead commoner who is close by to your south.
An undead child who is not far off to your south.
A fire elemental who is not far off to your south.
A lava para-elemental who is not far off to your south.
A deadly bat who is a brief walk away to your south.
A drunk flind who is in the distance to your south.
A dark skeleton who is in the distance to your south.
An eerie ghost who is close by above you.
An eerie ghost who is close by above you.

< 1054h/1054H 158v/160V Pos: standing >
Org leaves south.
You follow Org.

A Bedrock Intersection
Obvious exits: -N -E -S -W
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An undead commoner is here wandering around.(Red Aura)
Orthyn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 1054h/1054H 156v/160V Pos: standing >
Org leaves south.
You follow Org.

A Grand Foyer
Obvious exits: -N -S -U
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An undead child stands here searching for his parents.(Red Aura)
A fire elemental stands in mid-air here, fighting a lava para-elemental. (minion) 
A lava para-elemental stands here, fighting a fire elemental.
Orthyn sneaks in from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 1054h/1054H 154v/160V Pos: standing >
Org leaves up.
You follow Org.

A Lookout Post
Obvious exits: -E# -D
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A valiant post guard stands here looking over the town.(Red Aura)
A valiant post guard stands here looking over the town.(Red Aura)
A valiant post guard stands here looking over the town.(Red Aura)
A valiant post guard stands here looking over the town.(Red Aura)
Orthyn sneaks in from below.
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.

< 1054h/1054H 153v/160V Pos: standing >

< 1054h/1054H 158v/160V Pos: standing >
You quickly scan the area.
A fire elemental who is close by below you.
A lava para-elemental who is close by below you.

< 1054h/1054H 159v/160V Pos: standing >
You quickly scan the area.
An undead child who is close by below you.
A fire elemental who is close by below you.
A lava para-elemental who is close by below you.

< 1054h/1054H 160v/160V Pos: standing >

< 1054h/1054H 160v/160V Pos: standing >
Org leaves down.
You follow Org.

A Grand Foyer
Obvious exits: -N -S -U
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An undead child stands here searching for his parents.(Red Aura)
A fire elemental stands in mid-air here, fighting a lava para-elemental. (minion) 
A lava para-elemental stands here, fighting a fire elemental.
Orthyn sneaks in from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
You quickly scan the area.
An undead commoner who is close by to your north.
Durka, the undead innkeeper who is not far off to your north.
A wandering soldier who is a brief walk away to your north.
An undead commoner who is a brief walk away to your north.
A drunk flind who is rather far off to your north.
An undead child who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A wandering soldier who is rather far off to your north.
Fonlak, the honest banker who is rather far off to your north.
A deadly bat who is close by to your south.
A dark skeleton who is a brief walk away to your south.
An undead commoner who is rather far off to your south.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.

< 1054h/1054H 158v/160V Pos: standing >
You quickly scan the area.
An undead commoner who is close by to your north.
Durka, the undead innkeeper who is not far off to your north.
A wandering soldier who is a brief walk away to your north.
An undead commoner who is a brief walk away to your north.
A drunk flind who is rather far off to your north.
An undead child who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A fire lizard who is rather far off to your north.
Fonlak, the honest banker who is rather far off to your north.
A deadly bat who is close by to your south.
An undead commoner who is rather far off to your south.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.

< 1054h/1054H 158v/160V Pos: standing >

< 1054h/1054H 158v/160V Pos: standing >
You quickly scan the area.
Durka, the undead innkeeper who is not far off to your north.
A wandering soldier who is a brief walk away to your north.
An undead commoner who is a brief walk away to your north.
A drunk flind who is rather far off to your north.
An undead child who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A fire lizard who is rather far off to your north.
Fonlak, the honest banker who is rather far off to your north.
A deadly bat who is close by to your south.
A drunk flind who is a brief walk away to your south.
A dark skeleton who is a brief walk away to your south.
An undead commoner who is rather far off to your south.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.

< 1054h/1054H 158v/160V Pos: standing >
You quickly scan the area.
Durka, the undead innkeeper who is not far off to your north.
A wandering soldier who is a brief walk away to your north.
An undead commoner who is a brief walk away to your north.
A drunk flind who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A wandering soldier who is rather far off to your north.
Fonlak, the honest banker who is rather far off to your north.
A dark skeleton who is a brief walk away to your south.
An undead commoner who is rather far off to your south.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.

< 1054h/1054H 158v/160V Pos: standing >

< 1054h/1054H 158v/160V Pos: standing >
You quickly scan the area.
Durka, the undead innkeeper who is not far off to your north.
A wandering soldier who is a brief walk away to your north.
An undead commoner who is a brief walk away to your north.
An undead child who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A fire lizard who is rather far off to your north.
Fonlak, the honest banker who is rather far off to your north.
A deadly bat who is close by to your south.
A drunk flind who is a brief walk away to your south.
A dark skeleton who is a brief walk away to your south.
An undead commoner who is rather far off to your south.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.

< 1054h/1054H 158v/160V Pos: standing >
A fire elemental's crush strikes a lava para-elemental.
A fire elemental dodges a lava para-elemental's attack.
A lava para-elemental misses a fire elemental.

< 1054h/1054H 158v/160V Pos: standing >
Org leaves up.
You follow Org.

A Lookout Post
Obvious exits: -E# -D
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A valiant post guard stands here looking over the town.(Red Aura)
A valiant post guard stands here looking over the town.(Red Aura)
A valiant post guard stands here looking over the town.(Red Aura)
A valiant post guard stands here looking over the town.(Red Aura)
Orthyn sneaks in from below.
An air elemental enters from below.
An air elemental enters from below.
An air elemental enters from below.

< 1054h/1054H 156v/160V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness you are carrying.

< 1054h/1054H 160v/160V Pos: standing >

< 1054h/1054H 160v/160V Pos: standing >
The door is closed.
A Hidden Lookout
The closed door blocks your farsight.

< 1054h/1054H 160v/160V Pos: standing >
You are carrying: (3/12)
Illesarus, the Sword of Sharpness (magic) (glowing)
[2] a bottomless bag of the illithids (magic)

< 1054h/1054H 160v/160V Pos: standing >
Org closes the trapdoor.

< 1054h/1054H 160v/160V Pos: standing >
The trapdoor is closed.
A Grand Foyer
The closed trapdoor blocks your farsight.

< 1054h/1054H 160v/160V Pos: standing >

< 1054h/1054H 160v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 1054h/1054H 160v/160V Pos: standing >

< 1054h/1054H 160v/160V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 1054h/1054H 160v/160V Pos: standing >

< 1054h/1054H 160v/160V Pos: standing >
A Lookout Post
Obvious exits: -E# -D#
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A valiant post guard stands here looking over the town.(Red Aura)
A valiant post guard stands here looking over the town.(Red Aura)
A valiant post guard stands here looking over the town.(Red Aura)
A valiant post guard stands here looking over the town.(Red Aura)

< 1054h/1054H 160v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 1054h/1054H 160v/160V Pos: standing >
Your group consists of ( 7/30):
( Head)   827/827   hit,  252/252  move Org
(Front)                                Aktosh
(Front)   771/771   hit,  209/209  move Orthyn
(Front)   410/410   hit,  141/143  move an air elemental
(Front)   411/411   hit,  156/158  move an air elemental
(Front)   404/404   hit,  159/161  move an air elemental
(Front)  1054/1054  hit,  160/160  move Yans

< 1054h/1054H 160v/160V Pos: standing >

< 1054h/1054H 160v/160V Pos: standing >
Orthyn quaffs the potion of blistering cold.
Orthyn looks vitalized.

< 1054h/1054H 160v/160V Pos: standing >
Aktosh floats in from below.

< 1054h/1054H 160v/160V Pos: standing >
Org opens the trapdoor.
You are carrying: (3/12)
Illesarus, the Sword of Sharpness (magic) (glowing)
[2] a bottomless bag of the illithids (magic)

< 1054h/1054H 160v/160V Pos: standing >
Aktosh floats down.

< 1054h/1054H 160v/160V Pos: standing >
Org leaves down.
You follow Org.

A Grand Foyer
Obvious exits: -N -S -U
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An undead child stands here searching for his parents.(Red Aura)
A humanoid figure, consisting of only lava, scorches holes in the ground here.

< 1054h/1054H 158v/160V Pos: standing >
A lava para-elemental suddenly attacks Org!
Org snaps into visibility.
A lava para-elemental's feeble crush grazes Org.

< 1054h/1054H 158v/160V Pos: standing >
Org makes a futile attempt to bash a lava para-elemental, but it is simply immovable.

< 1054h/1054H 158v/160V Pos: standing >
You quickly scan the area.
A dark skeleton who is close by to your north.
Durka, the undead innkeeper who is not far off to your north.
A wandering soldier who is a brief walk away to your north.
A fire lizard who is a brief walk away to your north.
A wandering soldier who is a brief walk away to your north.
A drunk flind who is rather far off to your north.
An undead child who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A fire elemental who is close by to your south.
A drunk flind who is a brief walk away to your south.
A dark skeleton who is a brief walk away to your south.
Aktosh who is in the distance to your south.
An air elemental who is close by above you.
An air elemental who is close by above you.
An air elemental who is close by above you.
Orthyn who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.
A post guard who is close by above you.

< 1054h/1054H 158v/160V Pos: standing >
Orthyn sneaks in from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.

< 1054h/1054H 158v/160V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a deadly bat is lying here.
You sense a lifeform nearby.
A fire elemental is here blazing with heat! (minion) 

< 1054h/1054H 156v/160V Pos: standing >
Org enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
You quickly scan the area.
An undead child who is close by to your north.
A lava para-elemental who is close by to your north.
A dark skeleton who is not far off to your north.
Durka, the undead innkeeper who is a brief walk away to your north.
A wandering soldier who is rather far off to your north.
A fire lizard who is rather far off to your north.
A wandering soldier who is rather far off to your north.
A drunk flind who is in the distance to your north.
An undead child who is in the distance to your north.
Fonlak, the honest banker who is in the distance to your north.
A drunk flind who is not far off to your south.
A dark skeleton who is not far off to your south.

< 1054h/1054H 157v/160V Pos: standing >
A Goblin snaps into visibility.
An air elemental snaps into visibility.
A Goblin places Tiamat's poison tail stinger in the back of an air elemental, resulting in some strange noises and some blood.
With a swift tug a Goblin wrenches the weapon free, ramming it into an air elemental's spine!
A Goblin places Tiamat's poison tail stinger in the back of an air elemental, resulting in some strange noises and some blood.
A Goblin places the dagger of Wind in the back of an air elemental, resulting in some strange noises, a lot of blood and a corpse.
An air elemental is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an air elemental dies in agony.
An air elemental vanishes into thin air.
An air elemental stops following Orthyn.

< 1054h/1054H 158v/160V Pos: standing >
A Goblin suddenly appears a bit confused!
Org snaps into visibility.
A Goblin's weak pierce grazes Org.
A Goblin attempts to stab Org in the back, but Org's stone skin quickly absorbs the impact before fading away!
Org snaps into visibility.
A Goblin places the dagger of Wind in the back of Org, resulting in some strange noises and some blood.
With a swift tug a Goblin wrenches the weapon free, ramming it into Org's spine!
A Goblin places the dagger of Wind in the back of Org, resulting in some strange noises and some blood.
A Goblin snaps into visibility.
Org's feeble slash grazes a Goblin.
Org's feeble slash grazes a Goblin.
Org's slash grazes a Goblin.
Org's slash grazes a Goblin.
Org's feeble slash grazes a Goblin.
Org's feeble bludgeon grazes a Goblin.
Org's feeble bludgeon grazes a Goblin.
A Goblin snaps into visibility.
Org's feeble bludgeon grazes a Goblin.
Org's slash grazes a Goblin.
Org's weak bludgeon grazes a Goblin.
Org's fine slash grazes a Goblin.
Org's crude slash grazes a Goblin.
Org's fine slash grazes a Goblin.
A Bedrock Passage
Obvious exits: -N -S -W

< 1054h/1054H 157v/160V Pos: standing >
You quickly scan the area.
A lava para-elemental who is close by to your north.
An air elemental who is close by to your north.
An air elemental who is close by to your north.
Orthyn who is close by to your north.
Org who is close by to your north.
A fire elemental who is close by to your north.
A dark skeleton who is a brief walk away to your north.
Durka, the undead innkeeper who is rather far off to your north.
A wandering soldier who is in the distance to your north.
A fire lizard who is in the distance to your north.
A drunk flind who is close by to your south.
A dark skeleton who is close by to your south.
A wandering soldier who is close by to your west.
A wandering soldier who is close by to your west.
A menacing rakshasa who is close by to your west.

< 1054h/1054H 158v/160V Pos: standing >

< 1054h/1054H 160v/160V Pos: standing >
A Bedrock Passage
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a deadly bat is lying here.
A lava para-elemental stands here, fighting an air elemental.
An air elemental stands in mid-air here, fighting a lava para-elemental. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here, fighting a Goblin.(Gold Aura)
*A Goblin (small) La Resistance stands in mid-air here, fighting Org.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
A fire elemental is here blazing with heat! (minion) 
Orthyn gives an order to his followers.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Goblin snaps into visibility.
An air elemental's mass slams into a Goblin, knocking him to the ground!

< 1054h/1054H 158v/160V Pos: standing >
An air elemental's feeble crush grazes a Goblin.
An air elemental's crush grazes a Goblin.

< 1054h/1054H 158v/160V Pos: standing >
Pardon?

< 1054h/1054H 158v/160V Pos: standing >
Org parries a Goblin's lunge at him.
Org parries a Goblin's lunge at him.
Org parries a Goblin's lunge at him.
A Goblin snaps into visibility.
Org snaps into visibility.

< 1054h/1054H 158v/160V Pos: standing >
Org snaps into visibility.
A Goblin avoids being bashed by Org, who loses his balance and falls.

< 1054h/1054H 158v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 1054h/1054H 158v/160V Pos: standing >
A lava para-elemental dodges an air elemental's attack.
Org snaps into visibility.
A Goblin snaps into visibility.
Org's slash grazes a Goblin.
Org's mighty slash knocks a Goblin's weapon from his grasp!
A Goblin snaps into visibility.
Org's fine slash grazes a Goblin.
Org's feeble slash grazes a Goblin.
Org's feeble slash grazes a Goblin.
Org's feeble slash grazes a Goblin.
Org's bludgeon grazes a Goblin.
A Goblin snaps into visibility.
Org's feeble bludgeon grazes a Goblin.

< 1054h/1054H 158v/160V Pos: standing >
You complete your spell...
A Goblin snaps into visibility.
[Damage: 155 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Goblin.
A tentacle of solified mist coils itself around a Goblin
tossing him to the ground.
[Damage: 54 ] Twin bolts of writhing power slam into a Goblin's chest.
Ice crystals form around a Goblin as intense cold causes his body to freeze.
[Damage: 52 ] Twin bolts of writhing power slam into a Goblin's chest.

< 1054h/1054H 158v/160V Pos: standing >
A lava para-elemental misses an air elemental.
A lava para-elemental's decent crush wounds an air elemental.
Aktosh sneaks in from the south.

< 1054h/1054H 158v/160V Pos: standing >
A Goblin misses Org.
Org blocks a Goblin's lunge at him.
A Goblin snaps into visibility.
Org snaps into visibility.
A Goblin's powerful punch grazes Org.
A Goblin ignites into black flames as he hits Org!

< 1054h/1054H 159v/160V Pos: standing >
A Goblin snaps into visibility.
An air elemental's weak crush grazes a Goblin.
An air elemental ignites into black flames as it hits a Goblin!
An air elemental's crush grazes a Goblin.
An air elemental ignites into black flames as it hits a Goblin!
An air elemental's feeble crush grazes a Goblin.
An air elemental ignites into black flames as it hits a Goblin!

< 1054h/1054H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 1054h/1054H 160v/160V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 50 ] Your missile of force hits a Goblin soundly.
[Damage: 55 ] Your missile of force hits a Goblin soundly.
[Damage: 75 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Goblin.
[Damage: 50 ] Your missile of force hits a Goblin soundly.

< 1054h/1054H 160v/160V Pos: standing >
A fire elemental suddenly attacks Org!
A fire elemental suddenly appears a bit confused!
A fire elemental misses Org.

< 1054h/1054H 160v/160V Pos: standing >
Org easily blocks a Goblin's lunge at him.
Org easily blocks a Goblin's lunge at him.
A Goblin snaps into visibility.
Org snaps into visibility.
A Goblin's impressive punch grazes Org.
A Goblin ignites into black flames as he hits Org!
Aktosh snaps into visibility.
You start chanting...
You snap into visibility.

< 1054h/1054H 160v/160V Pos: standing >
An air elemental misses a lava para-elemental.

< 1054h/1054H 160v/160V Pos: standing >
Org snaps into visibility.
A Goblin snaps into visibility.
Org's fine slash wounds a Goblin.
Org's slash wounds a Goblin.
Org's fine slash wounds a Goblin.
Org's decent slash grazes a Goblin.
Org's crude slash grazes a Goblin.

< 1054h/1054H 160v/160V Pos: standing >
You snap into visibility.
You complete your spell...
A Goblin snaps into visibility.
[Damage: 50 ] Your missile of force hits a Goblin soundly.
[Damage: 51 ] Your missile of force hits a Goblin soundly.
[Damage: 48 ] Your missile of force hits a Goblin soundly.
[Damage: 79 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Goblin.
A Goblin's collar of Infinite Flames was damaged from the massive blow!
An air elemental's feeble crush grazes a Goblin.
An air elemental ignites into black flames as it hits a Goblin!
An air elemental misses a Goblin.
An air elemental misses a Goblin.
A lava para-elemental's crude crush wounds an air elemental.
A lava para-elemental misses an air elemental.

< 1054h/1054H 160v/160V Pos: standing >
Aktosh snaps into visibility.

< 1054h/1054H 160v/160V Pos: standing >
A Goblin seems to have overcome his battle madness.

< 1054h/1054H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 1054h/1054H 160v/160V Pos: standing >
A Goblin snaps into visibility.
Org snaps into visibility.
A Goblin's punch wounds Org.
A Goblin ignites into black flames as he hits Org!
A Goblin's punch wounds Org.
A Goblin ignites into black flames as he hits Org!

< 1054h/1054H 160v/160V Pos: standing >
Aktosh snaps into visibility.
Orthyn gives an order to his followers.

< 1054h/1054H 160v/160V Pos: standing >
You snap into visibility.
You complete your spell...
A Goblin snaps into visibility.
[Damage: 43 ] Your missile of force hits a Goblin soundly.
[Damage: 56 ] Your missile of force hits a Goblin soundly.
[Damage: 36 ] Your missile of force hits a Goblin soundly.
[Damage: 37 ] Your missile of force hits a Goblin soundly.
A Goblin is stunned!
Org easily blocks a fire elemental's lunge at him.
A fire elemental misses Org.
Org snaps into visibility.

< 1054h/1054H 160v/160V Pos: standing >
A Goblin is dead! R.I.P.
You receive your share of experience.