<worn as a badge> the atlantan badge of strength of wisdom [72%]
<worn on head> the eladrin-bone crown of the obyriths [poor] (magic) (humming) [77%]
<worn on eyes> the eyes of a bewitched silver dragon [superior] (glowing)
<worn on face> a mask of lost souls [superior] (magic)
<worn around neck> the fangs of the balor of acid defense [superior] made by Daweava (magic)
<worn around neck> a necklace of halfling ears of the Shaman [superior] made by Daweava [60%]
<worn about body> the wings of magna opus [poor] (magic) (glowing) [83%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior] [58%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' (magic)
<attached to belt> a glowing azure potion (magic) (glowing) [81%]
<attached to belt> the fused spine of a swamp mite [superior] (illuminating)
<worn on arms> some scintillating sleeves (magic)
<worn on lower arms> a set of jagged blood crystal arm plates (magic)
<held as shield> a large gold-rimmed church door (magic)[237h 16m 54s]
<worn around wrist> the bracer of Uz's alliance of the Angels [superior] made by Rukkus
<worn around wrist> the power infused bracelet of dark-mithril of the Angels [poor] made by Rukkus
<worn on lower wrist>the bracer of Uz's alliance of good protection [superior] made by Rukkus
<worn on lower wrist>a bracelet of dracolich hide (magic) (humming)
<worn on hands> some gauntlets of cooled magma (magic) (glowing) (illuminating) [61%]
<worn on lower hands>a pair of skeletal gauntlets [85%]
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[237h 16m 54s]
<third weapon> the barb of an ancient green wyrm (magic) (glowing) [63%]
<worn on legs> a haze of swirling green vapor (magic) (glowing)[237h 16m 54s]
M,M
MMMMM
MMM,MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 947h/866H 353v/377V Pos: standing >
o. ,,M
.. ,,M
, ,,M
, ,,M
,M M@
MM ,,,
M ,,
M,M
MMMMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -South -West
< 947h/866H 352v/377V Pos: standing >
o..,,
.o. ,,M
,.. ,,M
, ,,M
, ,@M
,M M,
MM ,,,
,,
M,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 947h/866H 351v/377V Pos: standing >
o..M
oo..,,
..o. ,,M
,.. ,,M
, ,@M
, ,,M
,M M,
M ,,,
,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 947h/866H 350v/377V Pos: standing >
o.MM
oo..M
ooo..,,
..o. ,,M
,.. ,@M
, ,,M
, ,,M
M M,
,,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 947h/866H 349v/377V Pos: standing >
.MM
.o.MM
ooo..M
ooo..,,
..o. ,@M
,.. ,,M
, ,,M
,,M
M,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 947h/866H 348v/377V Pos: standing >
MMM
..MM
..o.MM
ooo..M
ooo..,@
..o. ,,M
,.. ,,M
,,M
,,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -South -West
< 947h/866H 350v/377V Pos: standing >
MMMM
^..MM
,..o.MM
.ooo..M
.ooo..@,
...o. ,,M
,.. ,,M
, ,,M
,,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 947h/866H 349v/377V Pos: standing >
MMMM
^..MM
,,..o.MM
,.ooo..M
..ooo.@,,
...o. ,,M
,.. ,,M
, ,,M
, ,,M
A Warm Cavern in the Upper Strata of the Underdark
Obvious exits: -North -East -West
< 947h/866H 348v/377V Pos: standing >
MMMM
^..MM
,,,..o.MM
,,.ooo..M
..ooo@.,,
...o. ,,M
,.. ,,M
, ,,M
M, ,,M
A Warm Cavern in the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 947h/866H 347v/377V Pos: standing >
MMMM
^..MM
,,,,..o.MM
M,,.ooo..M
..oo@..,,
...o. ,,M
,.. ,,M
, ,,M
MM, ,,
A Small Patch of Carnivorous Fungi
Obvious exits: -North -East -South -West
< 947h/866H 346v/377V Pos: standing >
MMMM
^..MM
,,,,,..o.MM
MM,,.ooo..M
..o@o..,,
...o. ,,M
,.. ,,M
, ,,
MM, ,
A Small Patch of Carnivorous Fungi
Obvious exits: -North -East -South -West
< 947h/866H 346v/377V Pos: standing >
MMMM
^..MM
,,,,,..o.MM
MM,,.o@o..M
..ooo..,,
...o. ,,M
,.. ,,
, ,
A Small Patch of Carnivorous Fungi
Obvious exits: -North -East -South -West
< 947h/866H 345v/377V Pos: standing >
MMMM
^..MM
,,,,,.@o.MM
MM,,.ooo..M
..ooo..,,
...o. ,,
,.. ,
A Warm Cavern in the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 947h/866H 344v/377V Pos: standing >
MMMM
^..MM
M,,,,,@.o.MM
,MM,,.ooo..M
..ooo..,,
...o. ,
,..
A Warm Cavern in the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 947h/866H 345v/377V Pos: standing >
You quickly scan the area.
A shadow who is rather far off to your south.
< 947h/866H 347v/377V Pos: standing >
< 946h/866H 377v/377V Pos: standing >
MMMM
^..MM
MM,,,,..o.MM
,M,,,.@oo..M
..ooo..,,
...o. ,,
,.. ,
,
A Small Patch of Carnivorous Fungi
Obvious exits: -North -East -South -West
< 946h/866H 375v/377V Pos: standing >
Saving Org.
< 946h/866H 375v/377V Pos: standing >
MMMM
^..MM
MM,,,,@.o.MM
,M,,,.ooo..M
..ooo..,,
...o. ,
,..
A Warm Cavern in the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 946h/866H 374v/377V Pos: standing >
A Hidden Passage
Obvious exits: -East -South -Up
< 946h/866H 373v/377V Pos: standing >
You quickly scan the area.
You see nothing.
< 946h/866H 374v/377V Pos: standing >
Zone Name: The Obsidian Citadel
Average mob level in zone: 30
< 946h/866H 377v/377V Pos: standing >
A Hidden Passage
Obvious exits: -Up -Down
< 946h/866H 376v/377V Pos: standing >
You quickly scan the area.
You see nothing.
< 946h/866H 376v/377V Pos: standing >
A Hidden Passage
Obvious exits: -East -Down
< 945h/866H 375v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/866H 375v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/866H 376v/377V Pos: standing >
You quickly scan the area.
You see nothing.
< 945h/866H 377v/377V Pos: standing >
A Hidden Passage
Obvious exits: -Up -Down
< 945h/866H 376v/377V Pos: standing >
A Hidden Passage
Obvious exits: -East -South -Up
< 945h/866H 375v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/866H 375v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/866H 376v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/866H 377v/377V Pos: standing >
A Hidden Passage
Obvious exits: -Up -Down
< 945h/866H 376v/377V Pos: standing >
A Hidden Passage
Obvious exits: -East -Down
< 945h/866H 375v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/866H 375v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/866H 376v/377V Pos: standing >
A Hidden Passage
Obvious exits: -West -Up
< 945h/866H 376v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 945h/866H 376v/377V Pos: standing >
You quickly scan the area.
You see nothing.
< 945h/866H 376v/377V Pos: standing >
A Hidden Passage
Obvious exits: -Up -Down
< 945h/866H 375v/377V Pos: standing >
A Hidden Passage
Obvious exits: -Up# -Down
< 945h/866H 374v/377V Pos: standing >
The trapdoor seems to be closed.
< 945h/866H 375v/377V Pos: standing >
The trapdoor seems to be closed.
< 945h/866H 376v/377V Pos: standing >
The trapdoor seems to be closed.
< 945h/866H 377v/377V Pos: standing >
The trapdoor seems to be closed.
< 945h/866H 377v/377V Pos: standing >
You quickly scan the area.
You see nothing.
< 945h/866H 377v/377V Pos: standing >
Ok.
< 945h/866H 377v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve. To the west lies a hallway
and a gate that leads towards the central spires of the citadel.
Obvious exits: -North -South -West -Down
A Ju-Ju zombie walks around, killing anything that moves.(Red Aura)
< 945h/866H 376v/377V Pos: standing >
Ok.
< 944h/866H 376v/377V Pos: standing >
You quickly scan the area.
A lizardman ghoul who is close by to your south.
A zombie of a human who is not far off to your south.
A lizardman ghoul who is not far off to your south.
A lizardman ghoul who is not far off to your south.
A zombie of a human who is rather far off to your south.
A dangerous drow zombie who is in the distance to your south.
Falas the death knight who is rather far off to your west.
< 944h/866H 376v/377V Pos: standing >
< 944h/866H 376v/377V Pos: standing >
< 944h/866H 376v/377V Pos: standing >
You quickly scan the area.
A lizardman ghoul who is close by to your south.
A lizardman ghoul who is not far off to your south.
A zombie of a human who is a brief walk away to your south.
A lizardman ghoul who is a brief walk away to your south.
A zombie of a human who is rather far off to your south.
A lizardman ghoul who is close by to your west.
< 944h/866H 376v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 944h/866H 376v/377V Pos: standing >
You quickly scan the area.
A dangerous drow zombie who is not far off to your north.
A lizardman ghoul who is close by to your south.
A zombie of a human who is not far off to your south.
A lizardman ghoul who is not far off to your south.
A zombie of a human who is a brief walk away to your south.
A lizardman ghoul who is a brief walk away to your south.
A zombie of a human who is rather far off to your south.
A lizardman ghoul who is close by to your west.
< 944h/866H 376v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
< 944h/866H 375v/377V Pos: standing >
You quickly scan the area.
A wandering ju-ju zombie who is close by to your south.
A lizardman ghoul who is not far off to your south.
A zombie of a human who is a brief walk away to your south.
A lizardman ghoul who is a brief walk away to your south.
A lizardman ghoul who is rather far off to your south.
< 944h/866H 375v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
A drow zombie shambles about.(Red Aura)
< 944h/866H 376v/377V Pos: standing >
You quickly scan the area.
A wandering ju-ju zombie who is not far off to your south.
A lizardman ghoul who is a brief walk away to your south.
A lizardman ghoul who is in the distance to your south.
< 944h/866H 376v/377V Pos: standing >
< 944h/866H 376v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
< 944h/866H 375v/377V Pos: standing >
You quickly scan the area.
A lizardman ghoul who is rather far off to your south.
A lizardman ghoul who is in the distance to your south.
< 943h/866H 375v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
< 943h/866H 376v/377V Pos: standing >
You quickly scan the area.
A lizardman ghoul who is rather far off to your south.
A wandering ju-ju zombie who is rather far off to your south.
A lizardman ghoul who is in the distance to your south.
< 943h/866H 376v/377V Pos: standing >
Base of the Northeast Tower
The northeast tower rises up above, and can be accessed with the ladder
that is carved into the obsidian glass. To the south, a hallway branches
into the interior of the citadel, and far to the west, the base
of the northwest tower is visable.
Obvious exits: -South -West -Up
< 943h/866H 375v/377V Pos: standing >
You quickly scan the area.
A dangerous drow zombie who is a brief walk away to your south.
A lizardman ghoul who is in the distance to your south.
A wandering ju-ju zombie who is in the distance to your south.
A zombie of a human who is close by to your west.
The headless skeleton of an ogre who is not far off to your west.
A zombie of a human who is not far off to your west.
A dangerous drow zombie who is not far off to your west.
A wandering ju-ju zombie who is not far off to your west.
A zombie of a human who is in the distance to your west.
A large skeletal warrior who is close by above you.
A zombie of a human who is close by above you.
Rolart the death knight who is not far off above you.
< 943h/866H 376v/377V Pos: standing >
< 943h/866H 377v/377V Pos: standing >
< 943h/866H 377v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
< 943h/866H 376v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
< 943h/866H 375v/377V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
A drow zombie shambles about.(Red Aura)
< 943h/866H 376v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
< 943h/866H 375v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve. To the west lies a hallway
and a gate that leads towards the central spires of the citadel.
Obvious exits: -North -South -West -Down#
A ghoul that was once a lizardman is here.(Red Aura)
A Ju-Ju zombie walks around, killing anything that moves.(Red Aura)
< 943h/866H 374v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
A zombie, formerly human, stands here looking stupid.(Red Aura)
A ghoul that was once a lizardman is here.(Red Aura)
< 943h/866H 374v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
< 943h/866H 376v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
A zombie, formerly human, stands here looking stupid.(Red Aura)
A ghoul that was once a lizardman is here.(Red Aura)
A zombie, formerly human, stands here looking stupid.(Red Aura)
A ghoul that was once a lizardman is here.(Red Aura)
< 943h/866H 375v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
A drow zombie shambles about.(Red Aura)
< 943h/866H 374v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
< 943h/866H 376v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
< 943h/866H 375v/377V Pos: standing >
Along the Eastern Walls
The eastern walls are COMPLETELY identical to the west walls in all respects
except for the gate. The perfect symetery is disturbing and indicates
precision that no mortal could achieve.
Obvious exits: -North -South
A Ju-Ju zombie walks around, killing anything that moves.(Red Aura)
< 943h/866H 374v/377V Pos: standing >
Southeast Corner of the Citadel
The southeast corner of the citadel is fairly uneventful, consisting of plain,
highly regular obsidian. Above, a ladder leads to the southeast tower, which
must contain some denizen that may or may not be hostile. There is only one
way to find out...
Obvious exits: -North -West -Up
A small piece of copper has been left here.
A Thri-Kreen (medium) stands in mid-air here.(Red Aura)
< 942h/866H 375v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 942h/866H 376v/377V Pos: standing >
Alas, you cannot go that way. . . .
< 942h/866H 377v/377V Pos: standing >
You snap into visibility.
[Damage: 4 ] Your bash knocks a Thri-Kreen to the ground!
< 945h/866H 377v/377V Pos: standing >
< T: Org TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] Your slash strikes a Thri-Kreen.
[Damage: 17 ] Your impressive slash strikes a Thri-Kreen.
[Damage: 7 ] Your fine slash wounds a Thri-Kreen.
[Damage: 17 ] Your impressive pierce strikes a Thri-Kreen.
[Damage: 21 ] Your pierce strikes a Thri-Kreen hard.
[Damage: 23 ] Your impressive pierce strikes a Thri-Kreen hard.
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.
[Damage: 17 ] Your impressive slash strikes a Thri-Kreen hard.
[Damage: 14 ] Your slash strikes a Thri-Kreen hard.
< 952h/866H 377v/377V Pos: standing >
< T: Org TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
You parry a Thri-Kreen's lunge at you.
You snap into visibility.
< 952h/866H 377v/377V Pos: standing >
< T: Org TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
< 952h/866H 377v/377V Pos: standing >
< T: Org TP: sta TC:excellent E: A Thri-Kreen sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] Your impressive slash strikes a Thri-Kreen very hard.
[Damage: 11 ] Your fine slash strikes a Thri-Kreen hard.
[Damage: 9 ] Your slash strikes a Thri-Kreen.
[Damage: 20 ] Your impressive pierce seriously wounds a Thri-Kreen.
A Thri-Kreen blocks your futile lunge at him.
[Damage: 13 ] Your pierce strikes a Thri-Kreen very hard.
[Damage: 9 ] Your fine slash strikes a Thri-Kreen very hard.
[Damage: 21 ] Your pierce enshrouds a Thri-Kreen in a mist of blood.
[Damage: 7 ] Your fine slash strikes a Thri-Kreen very hard.
[Damage: 6 ] Your decent slash strikes a Thri-Kreen very hard.
< 952h/866H 377v/377V Pos: standing >
< T: Org TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
You deflect a Thri-Kreen's blow and strike back at him!
You snap into visibility.
[Damage: 9 ] Your fine slash seriously wounds a Thri-Kreen.
You parry a Thri-Kreen's lunge at you.
< 952h/866H 377v/377V Pos: standing >
< T: Org TP: sta TC:excellent E: A Thri-Kreen sit EP: awful >
You snap into visibility.
You cleanly perform a sweeping attack on a Thri-Kreen!
[Damage: 19 ] Your slash grievously wounds a Thri-Kreen.
A Thri-Kreen clambers to his feet.
< 952h/866H 377v/377V Pos: standing >
< T: Org TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!
< 952h/866H 377v/377V Pos: standing >
< T: Org TP: sta TC:excellent E: A Thri-Kreen sta EP: awful >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves up.
< 952h/866H 377v/377V Pos: standing >
< 952h/866H 377v/377V Pos: standing >
< 951h/866H 377v/377V Pos: standing >
Slay whom?
< 951h/866H 377v/377V Pos: standing >
You quickly scan the area.
A wandering ju-ju zombie who is close by to your north.
A dangerous drow zombie who is rather far off to your north.
A zombie of a human who is rather far off to your north.
The headless skeleton of an ogre who is close by to your west.
A Thri-Kreen who is close by above you.
A large skeletal warrior who is not far off above you.
An ancient vampire who is not far off above you.
< 951h/866H 377v/377V Pos: standing >
Slay whom?
A Thri-Kreen enters from above.
< 951h/866H 377v/377V Pos: standing >
You snap into visibility.
[Damage: 19 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen's beautiful hide arm plates was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.