<worn on head> the great helm of mysticism (glowing)
<worn on eyes> the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear> a scale of pulsating darkness [poor]
<worn in ear> a tiny orb of obsidian (magic)
<worn on face> a mask of hades (magic) (glowing)
<worn around neck> some kharma mind beads (magic)
<worn around neck> an amulet of chaos
<worn on body> the robe of lords (glowing) [86%]
<worn about body> a cloak of swirling mist (invis)
<worn on back> a large leather backpack
<worn on spider body>the drider robe of the shadow spinner of health (magic)
<worn as quiver> a snakeskin quiver of darkness [poor] made by Om (glowing) [66%]
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>a spell tome of putrified zombie skin (magic) [32%]
<worn on arms> some sleeves of stretched drow-skin [superior]
<held as shield> a skin-wrapped dragonscale buckler from Ruined Temple of Tezcatlipoca
<worn around wrist> a satanic bracelet (magic)
<worn on hands> some flaming granite talons
<worn on finger> a ring of twisted gray mist
<worn on finger> a ring of citizenship of power (magic)
<held> the gem of the aerie [superior] (magic) [84%]
**...^^^.
**...^^^^.+
*..^^^.^..+
+^^++@+++++
^^..^^^.^^+
^^...^...^+
**....^^.
A Frozen Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
< 743h/743H 162v/232V Pos: standing >
***...^^^
***...^^^^.
**..^^^.^..
++^^+@+++++
.^^..^^^.^^
*^^...^...^
***....^^
A Frozen Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
< 743h/743H 161v/232V Pos: standing >
****...^^
^***...^^^^
***..^^^.^.
+++^^@+++++
..^^..^^^.^
.*^^...^...
.***....^
A Frozen Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
< 743h/743H 161v/232V Pos: standing >
^****...^
*^***...^^^
^***..^^^.^
++++^@+++++
..^^..^^^.
.*^^...^..
.***....
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 743h/743H 161v/232V Pos: standing >
.^****...
.*^***...^^
.^***..^^^.
+++++@^++++
. ..^^..^^^
.*^^...^.
.***...
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 743h/743H 160v/232V Pos: standing >
^.^****..
^.*^***...^
..^***..^^^
+++++@^^+++
. ..^^..^^
.*^^...^
.***..
A Frozen Highway
Obvious exits: -North -EastB -SouthB -WestB
< 743h/743H 159v/232V Pos: standing >
.^.^****.
^^.*^***...
^..^***..^^
^++++@+^^++
. ..^^..^
.*^^...
.***.
A Frozen Highway
Obvious exits: -North -EastB -SouthB -WestB
< 743h/743H 160v/232V Pos: standing >
^.^.^****
M^^.*^***..
M^..^***..^
M^+++@++^^+
. ..^^..
M .*^^..
.***
A Frozen Highway
Obvious exits: -North -EastB -SouthB -WestB
< 743h/743H 160v/232V Pos: standing >
^^.^.^***
MM^^.*^***.
MM^..^***..
MM^++@+++^^
M . ..^^.
MM .*^^.
M .**
A Frozen Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
< 743h/743H 159v/232V Pos: standing >
M^^.^.^**
MMM^^.*^***
MMM^..^***.
MMM^+@++++^
MM . ..^^
MMM .*^^
MM .*
A Frozen Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
< 743h/743H 159v/232V Pos: standing >
MM^^.^.^*
^MMM^^.*^**
^MMM^..^***
^MMM^@+++++
^MM . ..^
^MMM .*^
MMM .
A Frozen Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
< 743h/743H 159v/232V Pos: standing >
An Encampment of the Royal Paladins
This area is currently being used by the royal paladins as a staging
area for the scouting they are conducting. Several large tents have been
erected here, and a large silk banner flutters in the wind. A large
wagon lies still, having been used by the paladins to cart in the arms
that may be needed in case hostilities occur between them and the church
members further down the road.
Obvious exits: -NorthB -EastB
A ravenous imp flitters about the room.(Red Aura)
A ravenous imp flitters about the room.(Red Aura)
A devout dwarven cleric prays to his diety.
A young paladin has already seen many battles.
A grey-haired paladin field general examines a large map.
< 743h/743H 159v/232V Pos: standing >
A young paladin suddenly attacks YOU!
A halo of white light descends upon a young paladin burning your soul.
A young paladin's fine punch wounds you.
Sorry, you aren't allowed to do that in combat.
< 730h/743H 160v/232V Pos: standing >
< T: Mara TP: sta TC:few scratches E: young sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 730h/743H 161v/232V Pos: standing >
< T: Mara TP: sta TC:few scratches E: young sta EP: excellent >
A devout dwarven cleric suddenly attacks YOU!
A devout dwarven cleric misses you.
A grey-haired paladin field general suddenly attacks YOU!
A halo of white light descends upon a grey-haired paladin field general burning your soul.
A grey-haired paladin field general's weak punch grazes you.
< 724h/743H 161v/232V Pos: standing >
< T: Mara TP: sta TC:few scratches E: young sta EP: excellent >
You attempt to flee...
MM^^.^.^*
^MMM^^.*^**
^MMM^..^***
^MMM^@+++++
^MM . ..^
^MMM .*^
MMM .
A Frozen Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
You flee eastward!
< 724h/743H 137v/232V Pos: standing >
You quickly scan the area.
A ravenous imp who is close by to your west.
A ravenous imp who is close by to your west.
A devout dwarven cleric who is close by to your west.
A young paladin who is close by to your west.
A grey-haired paladin field general who is close by to your west.
< 724h/743H 138v/232V Pos: standing >
MMM^^.*^*
^MMM^..^***
^MMM^++++++
^MM @. ..^
^MMM .*^
^MMM .*
^MM^
Rapids of a Shallow River
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 142v/232V Pos: standing >
MMM^..^**
^MMM^++++++
^MM . ..^
^MMM @ .*^
^MMM .*
^^MM^ *
^MMM^..
Rapids of a Shallow River
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 140v/232V Pos: standing >
MMM^+++++
^MM . ..^
^MMM .*^
^MMM @ .*
^^MM^ *
.^MMM^..
^MMM^^M.
Rapids of a Shallow River
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 139v/232V Pos: standing >
MM . ..
^MMM .*^
^MMM .*
^^MM^@ *
.^MMM^..
.^MMM^^M.
^^MMM^^^
Rapids of a Shallow River
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 138v/232V Pos: standing >
MMM .*
^MMM .*
^^MM^ *
.^MMM@..
.^MMM^^M.
.^^MMM^^^
^^MMM^.^.
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 137v/232V Pos: standing >
MMM .
^^MM^ *
.^MMM^..
.^MMM@^M.
.^^MMM^^^
.^^MMM^.^.
.^^MM^^..
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 136v/232V Pos: standing >
MM .*
^MM^ **
^MMM^.. .
^MMM^@M.
^^MMM^^^
^^MMM^.^.
^^MM^^...
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 136v/232V Pos: standing >
MM^ *
^MMM^.. .
^MMM^^M.
^^MMM@^^
^^MMM^.^.
.^^MM^^...
.^MM^..^*
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 134v/232V Pos: standing >
MMM^..
^MMM^^M.
^^MMM^^^
^^MMM@.^.
.^^MM^^...
*.^MM^..^*
.^MM^..**
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 133v/232V Pos: standing >
MMM^^M.
^^MMM^^^
^^MMM^.^.
.^^MM@^...
*.^MM^..^*
*.^MM^..**
**^M^^.**
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 132v/232V Pos: standing >
^MMM^^^
^^MMM^.^.
.^^MM^^...
*.^MM@..^*
*.^MM^..**
***^M^^.***
**^^^^^.*
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 131v/232V Pos: standing >
^MMM^.^.
.^^MM^^...
*.^MM^..^*
*.^MM@..**
***^M^^.***
^**^^^^^.**
^***^^^.*
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 130v/232V Pos: standing >
^^MM^^...
*.^MM^..^*
*.^MM^..**
***^M@^.***
^**^^^^^.**
.^***^^^.**
..**^M.^.
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 129v/232V Pos: standing >
.^MM^..^*
*.^MM^..**
***^M^^.***
^**^^@^^.**
.^***^^^.**
...**^M.^..
+^***.^^^
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -WestB
< 724h/743H 128v/232V Pos: standing >
.^MM^..**
***^M^^.***
^**^^^^^.**
.^***@^^.**
...**^M.^..
++^***.^^^*
+..*..^..
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -SouthB -West
< 725h/743H 126v/232V Pos: standing >
**^M^^.**
^**^^^^^.**
.^***^^^.**
...**@M.^..
++^***.^^^*
.+..*..^..*
++++^...^
Snow Capped Hills of the Tundra
Obvious exits: -NorthB -EastB -South -West
< 725h/743H 125v/232V Pos: standing >
**^M.
**@.^
.*..^
A Cold and Windy Forest
Obvious exits: -NorthB -EastB -SouthB -West
< 725h/743H 124v/232V Pos: standing >
.**^M
^*@*.
..*..
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 725h/743H 123v/232V Pos: standing >
..**^
+^@**
+..*.
A Cold and Windy Forest
Obvious exits: -North -East -SouthB -WestB
< 725h/743H 122v/232V Pos: standing >
.^^**^^^^
MMM.^***^^^
MM+...**^M.
^M^++@***.^
MMM.+..*..^
MMM++++^..
MMMMM.+^.
Foothills of a Lush Mountain Valley
Obvious exits: -NorthB -East -SouthB -WestB
< 725h/743H 122v/232V Pos: standing >
M.^^**^^^
MMMM.^***^^
MM+...**^M
^M^+@^***.
MMM.+..*..
MMM++++^.
MMMMM.+^
Along a Gravel Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
< 725h/743H 121v/232V Pos: standing >
MM.^^**^^
MMMM.^***^
MM+...**^
^M^@+^***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -NorthB -EastB -SouthB -WestB
< 725h/743H 122v/232V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -EastB -WestB
< 725h/743H 122v/232V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -EastB -WestB
< 725h/743H 121v/232V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -EastB -WestB
< 725h/743H 120v/232V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -EastB -DownB
A very large and imposing sign stands in the room. (magic)
< 725h/743H 119v/232V Pos: standing >
< 727h/743H 153v/232V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -WestB -UpB
A massive oak tree reaches towards the sky.
A red fox scurries about the ground, looking for a meal.
< 727h/743H 154v/232V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -EastB -South -WestB
This bluejay sits gracefully on a branch, chirping out a song.
A spotted wildcat is busy stalking a rabbit.
< 727h/743H 153v/232V Pos: standing >
Outside the Eastern Gates of Winterhaven
This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -EastB -South -West#
A single rose grows out from the ground. (magic)
A young doe stands here, grazing on a patch of grass.
This bluejay sits gracefully on a branch, chirping out a song.
< 727h/743H 152v/232V Pos: standing >
A graceful bluejay leaves east.
The gate seems to be closed.
< 727h/743H 153v/232V Pos: standing >
The gate seems to be closed.
< 727h/743H 154v/232V Pos: standing >
The gate seems to be closed.
< 727h/743H 155v/232V Pos: standing >
The gate seems to be closed.
< 728h/743H 156v/232V Pos: standing >
Pardon?
< 728h/743H 161v/232V Pos: standing >
The wind begins to blow.
The gate seems to be closed.
< 728h/743H 162v/232V Pos: standing >
Ok.
< 728h/743H 165v/232V Pos: standing >
Inside The Eastern Gates of Winterhaven
This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -EastB -WestB
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
< 728h/743H 164v/232V Pos: standing >
Ok.
< 728h/743H 168v/232V Pos: standing >
A Large Intersection at Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -NorthB -EastB -SouthB -WestB
A female commoner stands here, trying to look busy.
< 728h/743H 169v/232V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -EastB -WestB
The corpse of an Ambassador from The Citadel is lying here.
< 728h/743H 169v/232V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -EastB -South -WestB
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
< 728h/743H 169v/232V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -EastB -South -WestB
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
< 729h/743H 169v/232V Pos: standing >
Xola's House of the Magi
This shop specializes in the trade of supplies that would make any
true magic-user happy. Hundreds of scrolls line the walls and are neatly
arranged in alphabetical order based on their desired effect. Books of
knowledge form small piles on the countertops, and a variety of wands
and trinkets lie inside a display case. The room doesn't have any windows
or torches to keep the room illuminated. Instead, the walls, ceiling and
even the floors of the room seem to glow a pale white, providing just
enough light so customers can see.
Obvious exits: -SouthB
A shimmering portal hovers before you. (magic)
(Q)Xola the Enchantress stands here examining a scroll.
A merchant stands here, selling Xola's magical supplies.
< 729h/743H 170v/232V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -EastB -South -WestB
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
< 729h/743H 174v/232V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -EastB -South -WestB
A few drops of fresh blood are scattered around the area.
The corpse of an ambassador from The Sky City of Ultarium is lying here.
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A Halfling (small) Legionary of The Empire sits resting.
< 729h/743H 174v/232V Pos: standing >
Sootfoot's Iron Hammer
The first thing you notice is the incredible heat radiating from the large
furnace. Very little is made from wood in this building. The walls and even
the ceilings are made from slabs of obsidian and are held together with by a
creative system of steel shafts and beams. The floor is covered with a thick
layer of soot, a byproduct of the red-hot coals inside the furnace. The steel
poles that support the walls also have hooks attached, from which hang the
diverse array of merchandise this facility produces. A large and very beautiful
display case sits against the far wall.
Obvious exits: -North -SouthB
(Q)Sootfoot Blackburn the Blacksmith is busy hammering red-hot steel.
A merchant stands here, selling Sootfoot's forged items.
< 729h/743H 173v/232V Pos: standing >
< 729h/743H 179v/232V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -EastB -South -WestB
A few drops of fresh blood are scattered around the area.
The corpse of an ambassador from The Sky City of Ultarium is lying here.
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A Halfling (small) Legionary of The Empire sits resting.
< 729h/743H 180v/232V Pos: standing >
You start chanting...
< 729h/743H 181v/232V Pos: standing >
< 730h/743H 183v/232V Pos: standing >
Casting: bigbys clenched fist
< 730h/743H 185v/232V Pos: standing >
You complete your spell...
[Damage: 133 ] Your giant fist of force causes a Halfling to stagger in agony!
< 730h/743H 187v/232V Pos: standing >
You start chanting...
< 730h/743H 192v/232V Pos: standing >
Casting: bigbys clenched fist
< 730h/743H 197v/232V Pos: standing >
You complete your spell...
[Damage: 133 ] Your giant fist of force causes a Halfling to stagger in agony!
< 730h/743H 198v/232V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
< 731h/743H 202v/232V Pos: standing >
You start chanting...
< 731h/743H 203v/232V Pos: standing >
Casting: bigbys clenched fist
< 731h/743H 208v/232V Pos: standing >
You complete your spell...
[Damage: 133 ] Your mighty fist smashes into a Halfling's body, killing him instantly!
A Halfling's hardened cured leather choker from the Valoisian Castle was completely destroyed by the massive blow!
A Halfling's necklace of dangling drider fangs [superior] was completely destroyed by the massive blow!
A Halfling's pair of royal blacksmith sleeves was completely destroyed by the massive blow!
A Halfling's diamond earring [superior] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.