The death of [30 Wizard] Tinnel (Grey Elf)

in The Room of Sorcerers

from the perspective of [30 Wizard] Tinnel (Grey Elf)

<worn on head>       a decent bone helm
<worn in ear>        a tiger's tooth earring [superior]
<worn on face>       a frogskin mask [superior]
<worn around neck>   a tigerbone necklace [poor]
<worn around neck>   a twisted obsidian gorget from Rift Valley Jungle
<worn on body>       a light leather platemail
<worn about waist>   a superior cured leather belt
<worn around wrist>  a decent obsidian wristguard
<worn on hands>      some decent ivory talons
<worn on legs>       a pair of cotton-weave greaves [superior]
<worn on feet>       some muddy cloth boots [superior]

A huge boar charges through here, squeeling viciously.

< 131h/180H 46v/120V Pos: standing >
 
   ....+....    
   ....+.....   
 . ....+......  
 . ..M.+***...  
 . ....@****..  
   ...*+******  
 M....*+******  
  ....*+*****   
   ...*+****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A huge boar charges through here, squeeling viciously.

< 131h/180H 46v/120V Pos: standing >
A huge boar suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 131h/180H 47v/120V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: huge sta EP: excellent >
 You start chanting...

< 131h/180H 47v/120V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: huge sta EP: excellent >
 Casting: magic missile 

< 131h/180H 47v/120V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: huge sta EP: excellent >
 You complete your spell...
[Damage: 18 ] You watch with self-pride as the magic missile hits a huge boar.
A huge boar is incapacitated and will slowly die, if not aided.
[Damage: 18 ] The magic missile tears away the remaining life of a huge boar.
A huge boar is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a huge boar's gurgling and choking signals her demise.

< 131h/180H 47v/120V Pos: standing >
the corpse of a huge boar appears to be empty.

< 131h/180H 47v/120V Pos: standing >
You don't have anything to put in it.

< 131h/180H 47v/120V Pos: standing >
 
   ....+....    
   ....+.....   
 . ..M.+***...  
 . ....+****..  
   ...*@******  
 M....*+******  
  ....*+******  
  ....*+*****   
   ...*+****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 131h/180H 49v/120V Pos: standing >
 
   ....+....    
   ..M.+***..   
 . ....+****..  
   ...*+******  
 M....*@******  
  ....*+******  
  ....*+******  
  ....*+*****   
   ...*+****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 131h/180H 48v/120V Pos: standing >
 
   ..M.+***.    
   ....+****.   
   ...*+******  
 M....*+******  
  ....*@******  
  ....*+******  
 ^....*+******  
  ....*+*****   
   .***+****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 131h/180H 48v/120V Pos: standing >
 
   ....+****    
   ...*+*****   
 M....*+******  
  ....*+******  
  ....*@******  
 ^....*+******  
 .....*+******  
  ..***+*****   
   .***+****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 131h/180H 47v/120V Pos: standing >
 
   ...*+****    
  ....*+*****   
  ....*+******  
  ....*+******  
 ^....*@******  
 .....*+******  
 ...***+******  
  ..***+*****   
   .++++****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 131h/180H 46v/120V Pos: standing >
Autosaving...

< 132h/180H 47v/120V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH!  That really did HURT!

< 85h/180H 51v/120V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
 OUCH!  That really did HURT!
-=[a half-elf bard attacks you.]=- [2 hits]

< 50h/180H 52v/120V Pos: standing >
< T: Tinnel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
 -=[You attack a half-elf bard.]=- [0 hits]

< 50h/180H 52v/120V Pos: standing >
< T: Tinnel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
 PooF! a half-elf bard suddenly performs an evasive maneouver, quickling darting into the shadows!

< 50h/180H 52v/120V Pos: standing >
A half-elf bard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 50h/180H 52v/120V Pos: standing >
< T: Tinnel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[a half-elf bard attacks you.]=- [1 hits]

< 9h/180H 52v/120V Pos: standing >
< T: Tinnel TP: sta TC: awful E: a half-elf bard sta EP: excellent >
 -=[You attack a half-elf bard.]=- [0 hits]
You attempt to flee...
 
   ..*+*****    
  ...*+******   
 ....*+M******  
 ....*+*******  
 ....*M@******  
 ....*+*******  
 ..***+*******  
  .***+******   
   ++++*****    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
You flee eastward!

< 9h/180H 30v/120V Pos: standing >
 
   ..*+*****    
  ...*+M*****   
 ....*+*******  
 ....*+*******  
 ....*+@******  
 ..***+*******  
 ..***+*******  
  .++++******   
   +*******.    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 9h/180H 29v/120V Pos: standing >
 
   ..*+M****    
  ...*+******   
 ....*+*******  
 ....*+*******  
 ..***+@******  
 ..***+*******  
 ..++++******.  
  *+*******.*   
   +******M.    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 9h/180H 27v/120V Pos: standing >
 
   ..*+*****    
  ...*M******   
 ....*+*******  
 ..***+*******  
 ..***+@******  
 ..++++******.  
 .*+*******.*.  
  *+******M..   
   +*****.^.    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 9h/180H 25v/120V Pos: standing >
 
   ..*+*****    
  ...*+******   
 ..***+*******  
 ..***+*******  
 ..++++@*****.  
 .*+*******.*.  
 **+******M...  
  *+*****.^..   
   +*****...    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 9h/180H 23v/120V Pos: standing >
 
   ...*+****    
  ....*+*****   
 ...***+******  
 ...***+******  
 ...+++@******  
 ..*+*******.*  
 ***+******M..  
  **+*****.^.   
   *+*****..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 23v/120V Pos: standing >
 
   ....*+***    
  .....*+****   
  ...***+*****  
  ...***+*****  
  ...++@+*****  
  ..*+*******.  
 ****+******M.  
  ***+*****.^   
   **+*****.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 22v/120V Pos: standing >
 
   ^....*+**    
   .....*+***   
 . ...***+****  
 . ...***+****  
 . ...+@++****  
   ..*+*******  
  ****+******M  
  ****+*****.   
   .**+*****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 22v/120V Pos: standing >
 
    ^....*+*    
  . .....*+**   
 .. ...***+***  
 ^. ...***+***  
 .. ...@+++***  
 .  ..*+******  
 . ****+******  
   ****+*****   
   ..**+****    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 21v/120V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.
 
    .....*+*    
  . ...***+**   
 ^. ...***+***  
 .. ...++++***  
 .  ..*@******  
 . ****+******  
 . ****+*****.  
   ..**+*****   
    D**+*.*.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 20v/120V Pos: standing >
 
    ...***+*    
  . ...***+**   
 .. ...++++***  
 .  ..*+******  
 . ****@******  
 . ****+*****.  
 . ..**+*****.  
    D**+*.*..   
     **+*...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 20v/120V Pos: standing >
 
    ...***+*    
  . ...++++**   
 .  ..*+******  
 . ****+******  
 . ****@*****.  
 . ..**+*****.  
    D**+*.*..^  
     **+*....   
    ^**+.^.^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 19v/120V Pos: standing >
 
    ...++++*    
    ..*+*****   
 . ****+******  
 . ****+*****.  
 . ..**@*****.  
    D**+*.*..^  
     **+*....^  
    ^**+.^.^.   
    ++++....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 18v/120V Pos: standing >
 
    ..*+****    
   ****+*****   
 . ****+*****.  
 . ..**+*****.  
    D**@*.*..^  
     **+*....^  
    ^**+.^.^.^  
    ++++....^   
    **....^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 17v/120V Pos: standing >
 
   ****+****    
   ****+*****   
 . ..**+*****.  
    D**+*.*..^  
     **@*....^  
    ^**+.^.^.^  
    ++++....^^  
    **....^^^   
     ..^D^^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 9h/180H 17v/120V Pos: standing >
 
   ****+****    
   ..**+*****   
    D**+*.*..^  
     **+*....^  
    ^**@.^.^.^  
    ++++....^^  
    **....^^^M  
     ..^D^^MM   
      ..^^^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 10h/180H 16v/120V Pos: standing >
 
   ..**+****    
    D**+*.*..   
     **+*....^  
    ^**+.^.^.^  
    +++@....^^  
    **....^^^M  
     ..^D^^MMM  
      ..^^^MM   
     ^^.^MMM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 10h/180H 15v/120V Pos: standing >
 
    ..**+***    
     D**+*.*.   
 ^    **+*....  
 ^   ^**+.^.^.  
     ++@+....^  
     **....^^^  
      ..^D^^MM  
       ..^^^M   
      ^^.^MM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 10h/180H 15v/120V Pos: standing >
 
   . ..**+**    
  .   D**+*.*   
 .^    **+*...  
 ^^   ^**+.^.^  
 ^    +@++....  
      **....^^  
       ..^D^^M  
        ..^^^   
       ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 10h/180H 14v/120V Pos: standing >
 
   .. ..**+*    
  ..   D**+*.   
 ..^    **+*..  
 .^^   ^**+.^.  
 ^^    @+++...  
       **....^  
        ..^D^^  
         ..^^   
        ^^.^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 10h/180H 13v/120V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A young member of the city guard strolls by here.

< 10h/180H 13v/120V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 10h/180H 13v/120V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West

< 10h/180H 12v/120V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
An elite member of the city guard patrols the streets.
A human stands here, looking gloomy.

< 10h/180H 12v/120V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West

< 10h/180H 11v/120V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
Fresh blood splatters cover the area.
An old sailor looks uneasy on land here.
A man with an insane spark in his eye darts about.

< 10h/180H 10v/120V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An old sailor looks uneasy on land here.

< 11h/180H 10v/120V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 11h/180H 10v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 11h/180H 12v/120V Pos: standing >
You quickly scan the area.
Twyglyroo who is not far off to your north.
Ona who is close by to your east.
A tower guard who is close by to your west.
Durgen who is close by to your west.
A tower guard who is close by above you.
A red dracolich who is not far off above you.
A green dracolich who is not far off above you.
A blue dracolich who is not far off above you.
Tamor who is not far off above you.

< 11h/180H 12v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West

< 12h/180H 14v/120V Pos: standing >
The Room of Psionicists
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Fresh blood covers everything in the area.
Twyglyroo, psionicist master, paces the room back and forth.

< 12h/180H 14v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 12h/180H 14v/120V Pos: standing >
The Room of Bards
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
Fresh blood covers everything in the area.
Slilatel, the master bard, sings softly here.

< 12h/180H 14v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.

< 12h/180H 14v/120V Pos: standing >
The Room of Rogues
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
Fresh blood covers everything in the area.
Hiding in the shadows, Rhogrim teaches his students.

< 13h/180H 13v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 13h/180H 13v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
A few drops of fresh blood are scattered around the area.

< 13h/180H 13v/120V Pos: standing >
The Room of Druids
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
Puddles of fresh blood cover the ground.
A tower guard keeps a close eye on the area.
The famous druid, Durgen, practices his spells here.

< 13h/180H 12v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
Fresh blood covers everything in the area.

< 13h/180H 12v/120V Pos: standing >
The Room of Shamans
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
Puddles of fresh blood cover the ground.
Ona, the shaman master, teaches others her nature twisting magic.

< 13h/180H 11v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
Fresh blood covers everything in the area.

< 14h/180H 13v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 14h/180H 13v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 14h/180H 14v/120V Pos: standing >
The Room of Conjurers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
Fresh blood covers everything in the area.
A tower guard keeps a close eye on the area.
A LARGE water elemental is here, flowing like a living current.
A LARGE water elemental is here, flowing like a living current.
A LARGE water elemental is here, flowing like a living current.
Llyren conjures up elementals here, smiling broadly.

< 14h/180H 13v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
Puddles of fresh blood cover the ground.

< 14h/180H 13v/120V Pos: standing >
The Room of Sorcerers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
The powerful sorcerer, Nirrel, practices his arcane magic.

< 14h/180H 13v/120V Pos: standing >
Nirrel sighs, 'I wish there was someone able to replace me here. I finally need to learn blizzard.'

< 14h/180H 13v/120V Pos: standing >
Nirrel says 'From this day onwards you will follow the path of the Wizard!'

< 15h/180H 16v/120V Pos: standing >
The Room of Sorcerers
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
The powerful sorcerer, Nirrel, practices his arcane magic.

< 15h/180H 18v/120V Pos: standing >
You have no bandage.

< 16h/180H 21v/120V Pos: standing >
Out of nowhere, a half-elf bard stabs you in the back, RIP...
Your decent copper eyepatch was completely destroyed by the massive blow!
Your tiger's tooth earring [poor] was completely destroyed by the massive blow!