The death of [51 Zealot] Jubek The Empire (Dwarf)

in Rugged Hills of the Hearth Valley

from the perspective of [51 Zealot] Jubek The Empire (Dwarf)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       a black devil-hide headband [poor] (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a flaming earring
<worn in ear>        a brightly flaming earring
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] (illuminating)
<worn around neck>   a spectral holy symbol of Berronar Truesilver of dexterity (illuminating) [84%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver of constitution (illuminating) [74%]             
<worn on body>       a suit of diamond platemail (magic) (humming)
<worn about body>    a cloak of swirling mist of intelligence [88%]             
<worn on back>       the masters quiver of precision (magic) (glowing)
<worn about waist>   a belt bearing the seal of Shairak [poor] [52%]             
<worn on belt buckle>a black leather quiver [superior] [86%]             
<worn on arms>       some glowing sleeves made of devil skin [poor] (magic) (glowing) [84%]             
<held as shield>     an angel wyrm scale (magic) [84%]             
<worn around wrist>  a brutal mithril bracelet
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of angelic sandals of constitution [89%]             

             *    
A Small Island on Lake Kilfray
Obvious exits: -N -E -S -W

< 917h/917H 91v/171V Pos: standing >
      ..          
      **.     *   
      **.      *  
      .*.      *  
      ..@      .  
           M      
                  
             **   
            **    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 917h/917H 91v/171V Pos: standing >
You start chanting...

< 917h/917H 94v/171V Pos: standing >
You complete your spell...

<map>
Zone: Tharnadia - City of Humans.
Room: Kienar's Fast Foods
</map>
Kienar's Fast Foods
Obvious exits: -W
Kienar Verdock stands behind the counter, a silly grin upon his face.(Gold Aura)

< 917h/917H 95v/171V Pos: standing >
Kienar Verdock starts casting a spell.

< 917h/917H 107v/171V Pos: standing >
Kienar Verdock completes his spell...
Kienar Verdock utters the word 'eakkrz'
Kienar Verdock begins to sparkle!

< 917h/917H 113v/171V Pos: standing >

< 917h/917H 140v/171V Pos: standing >

< 917h/917H 150v/171V Pos: standing >

< 917h/917H 150v/171V Pos: standing >

< 917h/917H 160v/171V Pos: standing >

< 917h/917H 162v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >
You feel less strong.

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >
Kienar Verdock starts casting a spell.

< 917h/917H 171v/171V Pos: standing >
Kienar Verdock completes his spell...
Kienar Verdock utters the word 'babratgtui'
Kienar Verdock's skin gains the texture and toughness of bark.

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -W
An old lady stands here on the cart, peddling her foods to passing customers.(Gold Aura)

< 917h/917H 170v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 917h/917H 169v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 917h/917H 168v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
*Hod Duifu - AnGEr Of The Honoured (Halfling)(small) in mid-air sits atop a gazelle.
A globe of darkness floats near Hod's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 917h/917H 168v/171V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A commoner who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is rather far off to your west.

< 917h/917H 170v/171V Pos: standing >
You start chanting...

< 917h/917H 171v/171V Pos: standing >
Casting: vitality 

< 917h/917H 171v/171V Pos: standing >
You complete your spell...
You vitalize Hod.

< 917h/917H 171v/171V Pos: standing >
Tilran sits down in a comfortable spot.

< 917h/917H 171v/171V Pos: standing >
The sun rises over the northern horizon.
Tilran clambers to his feet.

< 917h/917H 171v/171V Pos: standing >
You start chanting...

< 917h/917H 171v/171V Pos: standing >
Casting: vitality 

< 917h/917H 171v/171V Pos: standing >
You complete your spell...
You vitalize Tilran.

< 917h/917H 171v/171V Pos: standing >
You start chanting...

< 917h/917H 171v/171V Pos: standing >
You complete your spell...

< 917h/917H 171v/171V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Tilran.
You start chanting...

< 917h/917H 171v/171V Pos: standing >
Tilran thanks you heartily.

< 917h/917H 171v/171V Pos: standing >
You complete your spell...

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >
You start chanting...

< 917h/917H 171v/171V Pos: standing >
Casting: vitality 

< 917h/917H 171v/171V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 917h/917H 171v/171V Pos: standing >
You sit down and relax.

< 917h/917H 171v/171V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - plague
(10th circle)  4 - full harm
( 9th circle)  2 - holy word
               2 - silence
( 8th circle)  3 - dispel magic
               1 - mass heal
               1 - banish
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               1 - continual light
               4 - flame strike
( 5th circle)  4 - heal
               1 - soulshield
( 4th circle)  4 - poison
               5 - invigorate
( 3rd circle)  2 - earthquake
               1 - remove poison
               4 - cause critical
               3 - disease
( 2nd circle)  4 - blindness
               1 - preserve
               2 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  2 - armor
               1 - bless
               1 - cure light
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    3 seconds:  ( 9th) word of recall
    5 seconds:  ( 5th) vitality
    7 seconds:  ( 5th) vitality
    8 seconds:  ( 1st) armor
    9 seconds:  ( 1st) bless
   11 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your praying.

< 917h/917H 171v/171V Pos: sitting >
You start meditating...

< 917h/917H 171v/171V Pos: sitting >
You have finished praying for word of recall.

< 917h/917H 171v/171V Pos: sitting >
You have finished praying for vitality.

< 917h/917H 171v/171V Pos: sitting >
You have finished praying for vitality.

< 917h/917H 171v/171V Pos: sitting >
You have finished praying for armor.

< 917h/917H 171v/171V Pos: sitting >
You have finished praying for bless.

< 917h/917H 171v/171V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 917h/917H 171v/171V Pos: sitting >
A faint hum can be heard from a gladius called 'Backstabber' carried by Tilran.

< 917h/917H 171v/171V Pos: sitting >
Tilran's skin seems to turn to stone.

< 917h/917H 171v/171V Pos: sitting >
Hod leaves east riding on a gazelle.

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 917h/917H 171v/171V Pos: sitting >
The snow is coming down faster now.

< 917h/917H 171v/171V Pos: sitting >
The day has begun.

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.

< 878h/878H 171v/171V Pos: sitting >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 878h/878H 171v/171V Pos: sitting >

< 878h/878H 171v/171V Pos: sitting >
Drax tips his hat.

< 878h/878H 171v/171V Pos: sitting >
You get a green potion with black chunks from a bottomless bag of the shield dwarves.

< 878h/878H 171v/171V Pos: sitting >
As you quaff a green potion with black chunks, the vial disappears in a bright flash of light!
Suddenly, you feel much stronger!
Nothing new seems to happen.

< 878h/878H 171v/171V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >
You are already resting.

< 917h/917H 171v/171V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - plague
(10th circle)  4 - full harm
( 9th circle)  1 - word of recall
               2 - holy word
               2 - silence
( 8th circle)  3 - dispel magic
               1 - mass heal
               1 - banish
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               1 - continual light
               4 - flame strike
( 5th circle)  4 - heal
               3 - vitality
               1 - soulshield
( 4th circle)  4 - poison
               5 - invigorate
( 3rd circle)  2 - earthquake
               1 - remove poison
               4 - cause critical
               3 - disease
( 2nd circle)  4 - blindness
               1 - preserve
               2 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  3 - armor
               2 - bless
               1 - cure light
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

You can pray no more spells.

< 917h/917H 171v/171V Pos: sitting >
You say in dwarven 'soc a'

< 917h/917H 171v/171V Pos: sitting >
You clamber to your feet.

< 917h/917H 171v/171V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 917h/917H 171v/171V Pos: standing >
You failed.

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >
You sit down and relax.

< 917h/917H 171v/171V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - plague
(10th circle)  4 - full harm
( 9th circle)  1 - word of recall
               2 - holy word
               2 - silence
( 8th circle)  3 - dispel magic
               1 - mass heal
               1 - banish
( 7th circle)  6 - full heal
( 6th circle)  2 - curse
               1 - continual light
               4 - flame strike
( 5th circle)  4 - heal
               3 - vitality
               1 - soulshield
( 4th circle)  4 - poison
               5 - invigorate
( 3rd circle)  2 - earthquake
               1 - remove poison
               4 - cause critical
               3 - disease
( 2nd circle)  4 - blindness
               1 - preserve
               2 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  3 - armor
               2 - bless
               1 - cure light
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

You can pray no more spells.

< 917h/917H 171v/171V Pos: sitting >
You start meditating...

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >

< 917h/917H 171v/171V Pos: sitting >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 917h/917H 171v/171V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 917h/917H 171v/171V Pos: standing >

< 917h/917H 171v/171V Pos: standing >
Drax is applying for membership in your association!

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 917h/917H 170v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 917h/917H 168v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 917h/917H 166v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W

< 917h/917H 164v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.

< 917h/917H 163v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 917h/917H 162v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U

< 917h/917H 161v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D

< 917h/917H 160v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 917h/917H 158v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 917h/917H 157v/171V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 917h/917H 156v/171V Pos: standing >
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *P+**P**.^  
       ^@+++M+++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 917h/917H 155v/171V Pos: standing >
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *P+**P**.^.  
      ^+@++M++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 917h/917H 155v/171V Pos: standing >
   M^***..^M^M    
  M^**^*.^^.M^.   
   *******....MM  
    *P+**P**.^.^  
     ^++@+M+++++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 917h/917H 156v/171V Pos: standing >
   ^***..^M^M.    
  ^**^*.^^.M^.M   
  *******....MM+  
   *P+**P**.^.^+  
    ^+++@M++++++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 917h/917H 155v/171V Pos: standing >
   ^**^.^MM...    
  M^***..^M^M..   
 M^**^*.^^.M^.M+  
  *******....MM+  
   *P+**@**.^.^+  
    ^++++M++++++  
   *M+*^*.****.+  
  M^******....^   
   M^***^..^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
An Orc (medium) La Resistance stands in mid-air here.(holy)(Red Aura)
*A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
You sense a lifeform nearby.

< 917h/917H 155v/171V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
   ^**^.^MM...    
  M^***..^M^M..   
 M^**^*.^^.M^..+  
  *******....MM+  
   *P+**@**.^.^+  
    ^++++M++++++  
   *M+*^*.****.+  
  M^******....^   
   M^***^..^MM    
You miss a Drow Elf.
A Drow Elf snaps into visibility.

< 917h/917H 157v/171V Pos: standing >
< T: Jubek TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
    ^**^.^MM.M.    
  M^***..^M^...   
 M^**^*.^^.M^..+  
  *******....MM+  
   *P+**@**.^.^+  
    ^++++M++++++  
   *M+*^*.****.+  
  M^******....^   
   M^***^..^MM    

< 917h/917H 157v/171V Pos: standing >
< T: Jubek TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 
< 917h/917H 157v/171V Pos: standing >
< T: Jubek TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
An Orc grins as he skewers you with his holy flamberge of the efreeti.
The globe around an Orc's body flares as it bears the brunt of your assault!

< 876h/917H 157v/171V Pos: sitting >
< T: Jubek TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 An Orc snaps into visibility.
Out of nowhere, an Orc stabs you in the back.
OUCH!  That really did HURT!
[Damage: 10 ] An Orc suffers from contact with the aura about you.

< 753h/917H 157v/171V Pos: sitting >
< T: Jubek TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 You block an Orc's lunge at you.
You block an Orc's lunge at you.
An Orc snaps into visibility.
An Orc's fine pierce wounds you.
[Damage:  3 ] An Orc suffers from contact with the aura about you.
An Orc's fine pierce wounds you.
[Damage:  4 ] An Orc suffers from contact with the aura about you.

< 730h/917H 157v/171V Pos: sitting >
< T: Jubek TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 You block a Drow Elf's lunge at you.
You block a Drow Elf's lunge at you.

< 730h/917H 157v/171V Pos: sitting >
< T: Jubek TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 An Orc snaps into visibility.
An Orc's impressive slash wounds you.
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc's crude slash grazes you.
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc's slash wounds you.
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc's crude slash grazes you.
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc's fine slash wounds you.
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc's fine slash wounds you.
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
You cry out in pain as an Orc burns you.
You are enveloped in flames from a fireball sent by an Orc - OUCH!
OUCH!  That really did HURT!

< 405h/917H 157v/171V Pos: sitting >
< T: Jubek TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You miss a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf snaps into visibility.
A Drow Elf starts casting an offensive spell.

< 405h/917H 157v/171V Pos: sitting >
< T: Jubek TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 An Orc snaps into visibility.
An Orc's pierce wounds you.
[Damage:  3 ] An Orc suffers from contact with the aura about you.
An Orc's impressive pierce strikes you.
[Damage:  4 ] An Orc suffers from contact with the aura about you.
An Orc's powerful pierce strikes you hard.
[Damage:  9 ] An Orc suffers from contact with the aura about you.
An Orc's pierce strikes you.
[Damage:  4 ] An Orc suffers from contact with the aura about you.
An Orc's powerful pierce strikes you hard.
[Damage:  8 ] An Orc suffers from contact with the aura about you.

< 302h/917H 157v/171V Pos: sitting >
< T: Jubek TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!
Your glowing sleeves made of devil skin [poor] is weakened from the intense cold!
   ^**^.^MM.M.    
  M^***..^M^...   
 M^**^*.^^.M^..+  
  *******....MM+  
   *M+**@**.^.^+  
    ^++++M++++++  
   *M+*^*.****.+  
  M^******....^   
   M^***^..^MM    

< 172h/917H 157v/171V Pos: sitting >
< T: Jubek TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 172h/917H 157v/171V Pos: sitting >
< T: Jubek TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 An Orc snaps into visibility.
Before you can react an Orc suddenly lashes at you.
[Damage:  4 ] An Orc suffers from contact with the aura about you.
An Orc steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 114h/917H 157v/171V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 Someone's impressive pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  4 ] Someone suffers from contact with the aura about you.
Someone's powerful pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
[Damage:  8 ] Someone suffers from contact with the aura about you.
Someone's fine pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  2 ] Someone suffers from contact with the aura about you.
Someone misses you.
Someone's fine pierce strikes you hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] Someone suffers from contact with the aura about you.
Someone's pierce strikes you hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  2 ] Someone suffers from contact with the aura about you.
Someone's fine pierce reached your arm severing tendons and muscles.
You wish that your wounds would stop BLEEDING so much!
[Damage:  3 ] Someone suffers from contact with the aura about you.

< 38h/917H 157v/171V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 You feel the hatred in your heart subside.

< 38h/917H 157v/171V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'abrauztg gpahhzfuio uqzbarr'
As someone's iceball shatters in your face, you swear you hear taps..
Your something freezes and shatters into million pieces from the intense cold!
Your something freezes and shatters into million pieces from the intense cold!
Your something freezes and shatters into million pieces from the intense cold!
Your something freezes and shatters into million pieces from the intense cold!