<worn on head> a decent gem coif from Abandoned Elven Homestead.
<worn on eyes> a finely-woven mesh eyepatch
<worn in ear> a strangly glowing ivy leaf (magic) (glowing)
<worn on face> a well-crafted mithril mask
<worn around neck> a flaming marble charm
<worn around neck> an angelic emerald choker
<worn on body> a hardened dragonscale chestplate from The Underworld
<worn about body> a knotted fur hide
<worn as quiver> a fine adamantium quiver from The Motte and Bailey of Duke Delwyn
<worn about waist> a burnt bark belt
<worn on belt buckle>a glowing black tome with a bone splint spine (magic) (glowing)
<attached to belt> a glowing black tome with a bone splint spine (magic) (glowing)
<held as shield> a decent steel shield
<worn around wrist> a set of gem-studded gold cufflinks
<worn around wrist> a bracelet of astrology
<worn on hands> some patched dragonscale gloves
<worn on finger> a glittering dragonscale signet
<worn on finger> a tiny amethyst ring
<worn on legs> some human-made emerald greaves
<worn on feet> some masterly-crafted electrum moccasins from Abandoned Elven Homestead.
< 268h/364H 101v/101V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 268h/364H 100v/101V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 268h/364H 99v/101V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
< 268h/364H 98v/101V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 269h/364H 99v/101V Pos: standing >
A young cleric starts casting a spell.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
< 269h/364H 99v/101V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 270h/364H 99v/101V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 270h/364H 99v/101V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 270h/364H 98v/101V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 270h/364H 98v/101V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.
< 271h/364H 99v/101V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 271h/364H 98v/101V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a Kobold is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 271h/364H 98v/101V Pos: standing >
You are carrying: (1/11)
a large leather backpack
< 271h/364H 99v/101V Pos: standing >
The iron seems to be closed.
< 272h/364H 100v/101V Pos: standing >
Ok.
< 272h/364H 101v/101V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 273h/364H 100v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 273h/364H 98v/101V Pos: standing >
You have memorized the following spells:
(10th circle) 3 - bigbys crushing hand
( 9th circle) 1 - relocate
3 - electrical execution
( 8th circle) 1 - fly
3 - immolate
1 - shadow shield
( 7th circle) 1 - detect invisibility
5 - bigbys clenched fist
( 6th circle) 2 - teleport
5 - fireball
( 5th circle) 3 - cone of cold
2 - dimension door
( 4th circle) 4 - lightning bolt
4 - dispel magic
( 3rd circle) 3 - concealment
5 - shocking grasp
1 - agility
( 2nd circle) 7 - chill touch
2 - sleep
1 - strength
( 1st circle) 2 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 5th) dimension door
10 seconds: ( 5th) coldshield
You can memorize no more spells.
< 273h/364H 99v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 274h/364H 98v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 274h/364H 96v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 275h/364H 96v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
< 275h/364H 95v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 275h/364H 93v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/364H 94v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -East -Down
A huge block of solid ice is here to the east. (magic)
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
< 275h/364H 93v/101V Pos: standing >
An Orc gives an order to his followers.
< 276h/364H 94v/101V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by someone.
< 276h/364H 95v/101V Pos: standing >
An Orc gives an order to his followers.
A camp overseer snaps into visibility.
The globe around a camp overseer's body flares as it bears the brunt of your assault!
You are knocked to the ground by a camp overseer's mighty bash!
A Duergar fills with BloodLust
< 275h/364H 95v/101V Pos: sitting >
< T: Darg TP: sit TC: small wounds E: camp sta EP: excellent >
A camp overseer blocks your futile lunge at him.
< 275h/364H 95v/101V Pos: sitting >
< T: Darg TP: sit TC: small wounds E: camp sta EP: excellent >
Kvolg, the duergar cleric starts casting an offensive spell.
Kvolg, the duergar cleric snaps into visibility.
< 275h/364H 95v/101V Pos: sitting >
< T: Darg TP: sit TC: small wounds E: camp sta EP: excellent >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar attempts to maul you, but falters and falls to his knees!
< 275h/364H 95v/101V Pos: sitting >
< T: Darg TP: sit TC: small wounds E: camp sta EP: excellent >
Kvolg, the duergar cleric completes his spell...
Kvolg, the duergar cleric utters the words 'ghjiilla zuguaig'
< 275h/364H 95v/101V Pos: sitting >
< T: Darg TP: sit TC: small wounds E: camp sta EP: excellent >
-=[A camp overseer's decent punch strikes you.]=-
The globe around a camp overseer's body flares as it bears the brunt of your assault!
-=[A camp overseer's powerful punch seriously wounds you.]=-
OUCH! That really did HURT!
The globe around a camp overseer's body flares as it bears the brunt of your assault!
-=[A camp overseer's punch strikes you.]=-
The globe around a camp overseer's body flares as it bears the brunt of your assault!
-=[A camp overseer's fine punch strikes you hard.]=-
The globe around a camp overseer's body flares as it bears the brunt of your assault!
-=[A camp overseer's impressive punch strikes you very hard.]=-
The globe around a camp overseer's body flares as it bears the brunt of your assault!
-=[A camp overseer's fine punch strikes you hard.]=-
The globe around a camp overseer's body flares as it bears the brunt of your assault!
-=[A camp overseer's decent punch strikes you.]=-
The globe around a camp overseer's body flares as it bears the brunt of your assault!
-=[A camp overseer's punch strikes you.]=-
The globe around a camp overseer's body flares as it bears the brunt of your assault!
< 115h/364H 95v/101V Pos: sitting >
< T: Darg TP: sit TC: nasty wounds E: camp sta EP: excellent >
Kvolg, the duergar cleric starts casting an offensive spell.
< 115h/364H 95v/101V Pos: sitting >
< T: Darg TP: sit TC: nasty wounds E: camp sta EP: excellent >
Kvolg, the duergar cleric completes his spell...
Kvolg, the duergar cleric utters the word 'pawwzf'
Kvolg, the duergar cleric creates a hammer out of thin air that smashes into you!
You feel your pulse begin to slow and you realize you are mortally wounded...
< -6h/364H 95v/101V Pos: sitting >