<worn as a badge> a sergeant's badge of the Hammerhelm militia of the Illithid [poor] made by Rukkus [84%]
<worn on head> a ram horned helm of demonic allegiance of agility (humming)
<worn on eyes> a hydra-scale gorget [46%]
<worn in ear> an earring of congealed blood of strength
<worn in ear> a lightning earring [superior]
<worn on face> a skull-faced warmask lined with feathers
<worn around neck> the dark amulet of Bloodstone (glowing) (illuminating)
<worn around neck> a collar of razor-sharp mithril blades [superior] (glowing) [86%]
<worn on body> a darkmail breastplate
<worn about body> the silvery mantle of giants power
<worn as quiver> a tarnished dematite quiver [89%]
<worn about waist> the threads of astral projection (glowing)
<worn on belt buckle>a blood dagger of Tezcatlipoca [poor]
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a bracelet of dracolich teeth [poor] (glowing)
<worn around wrist> a bowman's adamantium wristband
<worn on hands> a pair of pale, misty gloves [76%]
<worn on finger> an obsidian circle [superior]
<worn on finger> an obsidian circle [poor]
<primary weapon> the stiletto of vanquishing
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor] [84%]
<worn on legs> some flexible leggings of hellfire (glowing) [87%]
<worn on feet> the boots of the war giant Torg (humming)
A killer mosquito who is not far off to your west.
A black wolf who is not far off to your west.
< 553h/891H 305v/343V Pos: standing >
A sparrow leaves west.
Alas, you cannot go that way. . . .
< 559h/891H 316v/343V Pos: standing >
You quickly scan the area.
A sparrow who is close by to your north.
A filthy vulture who is close by to your north.
A young buffalo who is not far off to your north.
A large buffalo who is not far off to your north.
A wild horse who is not far off to your north.
A large buffalo who is a brief walk away to your north.
A prairie dog who is a brief walk away to your north.
A sparrow who is a brief walk away to your north.
A field mouse who is rather far off to your north.
A prairie dog who is rather far off to your north.
A young buffalo who is close by to your east.
A small rabbit who is close by to your east.
A large buffalo who is close by to your east.
A prairie dog who is a brief walk away to your east.
A young buffalo who is a brief walk away to your east.
A black wolf who is rather far off to your east.
A wild horse who is close by to your south.
A sparrow who is close by to your west.
A small rabbit who is close by to your west.
A large buffalo who is not far off to your west.
A killer mosquito who is not far off to your west.
A black wolf who is not far off to your west.
< 560h/891H 317v/343V Pos: standing >
On The Grassy Field Of Endolin
The vast grassy plain is wide open to the elements. During the harsher
winters this land is a death field, for none of the animals migrate away from
the harsh conditions. There are many bones and such that have been consumed by
the fast growing grasses. They are now no more than bumps on the surface of
the field. There are many small game trails winding in random directions from
this point. One may travel north, south, west or east.
Obvious exits: -North -East -South -West
A sparrow hops about the ground here.
A small rabbit bounds over the prairie here.
There are some tracks heading west.
< 561h/891H 317v/343V Pos: standing >
You quickly scan the area.
A prairie dog who is close by to your north.
A prairie dog who is close by to your north.
A small rabbit who is a brief walk away to your north.
A killer mosquito who is close by to your east.
A young buffalo who is not far off to your east.
A small rabbit who is not far off to your east.
A large buffalo who is not far off to your east.
A black wolf who is rather far off to your east.
A prairie dog who is rather far off to your east.
A young buffalo who is rather far off to your east.
A young buffalo who is close by to your south.
A large buffalo who is close by to your south.
A large buffalo who is close by to your west.
A killer mosquito who is close by to your west.
A black wolf who is close by to your west.
< 562h/891H 318v/343V Pos: standing >
Surrounded by Miles of Open Prairie
This large and open grassy field has been named The Field of Endolin. It
is unknown where this term originally came from. In fact, the only language
that has a word even remotely like Endolin is the gutteral language of the
orcs, which doesn't make much sense because the orcs don't care enough to name
pieces of land, they just destroy them. The vast prairie rarely shows up on
maps, for few of the scribes know of a name for this place. It is as natural
a place as any in the entire realm. One may travel in any direction.
Obvious exits: -NorthB -East -South -West
A golden prairie dog sits here looking at your queerly.
< 562h/891H 318v/343V Pos: standing >
You quickly scan the area.
A large buffalo who is close by to your north.
A large buffalo who is close by to your north.
Gellz who is close by to your north.
A small rabbit who is not far off to your north.
A prairie dog who is close by to your east.
A sparrow who is close by to your east.
A filthy vulture who is close by to your east.
A field mouse who is not far off to your east.
A killer mosquito who is a brief walk away to your east.
A young buffalo who is rather far off to your east.
A filthy vulture who is in the distance to your east.
A small rabbit who is in the distance to your east.
A sparrow who is close by to your south.
A small rabbit who is close by to your south.
A young buffalo who is not far off to your south.
A large buffalo who is not far off to your south.
A Centaur who is close by to your west.
A Human who is close by to your west.
< 563h/891H 318v/343V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Wild and Natural Field of Endolin
The plain stretches far and wide. The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it. It seems
that this part of the world has been without water for a few weeks. There are
many signs of animals here on the plain as one can see many game trails. The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips. One may travel in any direction.
Obvious exits: -NorthB -East -South -WestB
Fresh blood splatters cover the area.
The corpse of a hunter from Tentro is lying here.
The corpse of a large buffalo is lying here.
< 565h/891H 323v/343V Pos: standing >
On the Wild and Natural Field of Endolin
The plain stretches far and wide. The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it. It seems
that this part of the world has been without water for a few weeks. There are
many signs of animals here on the plain as one can see many game trails. The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips. One may travel in any direction.
Obvious exits: -NorthB -East -South -WestB
Fresh blood splatters cover the area.
The corpse of a hunter from Tentro is lying here.
The corpse of a large buffalo is lying here.
< 567h/891H 324v/343V Pos: standing >
You quickly scan the area.
A small rabbit who is close by to your north.
A prairie dog who is close by to your north.
A prairie dog who is close by to your east.
A killer mosquito who is not far off to your east.
A large buffalo who is not far off to your east.
A prairie dog who is not far off to your east.
A sparrow who is not far off to your east.
A large buffalo who is a brief walk away to your east.
A field mouse who is a brief walk away to your east.
A killer mosquito who is rather far off to your east.
A young buffalo who is in the distance to your east.
A Centaur who is close by to your south.
A Human who is close by to your south.
A large buffalo who is close by to your south.
A killer mosquito who is close by to your south.
A black wolf who is close by to your south.
A killer mosquito who is close by to your west.
< 567h/891H 325v/343V Pos: standing >
The Edge of the Field of Endolin
The Field of Endolin ends here when it reaches another region of the realm.
There is little difference between this part of the prairie and any other. It
seems that this entire region is the most boring area in all existence. There
are no civilizations, no communities, not even a wandering tribe of nomads.
All that lives here are animals and grass, not exactly exciting. Winter is the
only time this region gets interesting, because that is when many animals can
either starve to death or kill to live. The buffalo dig through the snow to
get at the frozen blades of grass that help them survive the winter. The many
prairie dogs try to store enough food to live through the winter, but the rest
of the animals must try to find another source of food. One may travel east or
north on the field.
Obvious exits: -North -East
A Human (medium) sits atop Dubar.
A large buffalo stands here, fighting a Centaur.
A killer mosquito flies through the air here.
A starving looking black wolf prowls the prairie here.
< 569h/891H 326v/343V Pos: standing >
A black wolf leaves north.
You snap into visibility.
[Damage: 94 ] A Human makes a strange sound as you place the stiletto of vanquishing in its back.
A halo of white light descends upon a Human burning your soul.
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 49 ] A Human makes a strange sound as you place the stiletto of vanquishing in its back.
[Damage: 96 ] A Human makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in its back.
< 571h/891H 329v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
A small rabbit enters from the east.
< 571h/891H 329v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Human sta EP: nasty wounds >
You attempt to flee...
On The Grassy Field Of Endolin
The vast grassy plain is wide open to the elements. During the harsher
winters this land is a death field, for none of the animals migrate away from
the harsh conditions. There are many bones and such that have been consumed by
the fast growing grasses. They are now no more than bumps on the surface of
the field. There are many small game trails winding in random directions from
this point. One may travel north, south, west or east.
Obvious exits: -North -East -South -West
A sparrow hops about the ground here.
There are some tracks heading east.
There are some tracks heading west.
You flee eastward!
< 571h/891H 316v/343V Pos: standing >
The Edge of the Field of Endolin
The Field of Endolin ends here when it reaches another region of the realm.
There is little difference between this part of the prairie and any other. It
seems that this entire region is the most boring area in all existence. There
are no civilizations, no communities, not even a wandering tribe of nomads.
All that lives here are animals and grass, not exactly exciting. Winter is the
only time this region gets interesting, because that is when many animals can
either starve to death or kill to live. The buffalo dig through the snow to
get at the frozen blades of grass that help them survive the winter. The many
prairie dogs try to store enough food to live through the winter, but the rest
of the animals must try to find another source of food. One may travel east or
north on the field.
Obvious exits: -North -East
A small rabbit bounds over the prairie here.
A Human (medium) sits atop Dubar.
A large buffalo stands here, fighting a Centaur.
A killer mosquito flies through the air here.
There are some tracks heading north.
< 571h/891H 315v/343V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 23 ] A Human makes a strange sound as you place the stiletto of vanquishing in its back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 23 ] A Human makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in its back.
< 572h/891H 316v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
You attempt to flee...
On the Wild and Natural Field of Endolin
The plain stretches far and wide. The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it. It seems
that this part of the world has been without water for a few weeks. There are
many signs of animals here on the plain as one can see many game trails. The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips. One may travel in any direction.
Obvious exits: -NorthB -East -South -WestB
Fresh blood splatters cover the area.
The corpse of a hunter from Tentro is lying here.
The corpse of a large buffalo is lying here.
A golden prairie dog sits here looking at your queerly.
A starving looking black wolf prowls the prairie here.
There are Duergar tracks going north.
There are some tracks heading south.
There are Centaur tracks going east.
You flee northward!
< 572h/891H 307v/343V Pos: standing >
The Edge of the Field of Endolin
The Field of Endolin ends here when it reaches another region of the realm.
There is little difference between this part of the prairie and any other. It
seems that this entire region is the most boring area in all existence. There
are no civilizations, no communities, not even a wandering tribe of nomads.
All that lives here are animals and grass, not exactly exciting. Winter is the
only time this region gets interesting, because that is when many animals can
either starve to death or kill to live. The buffalo dig through the snow to
get at the frozen blades of grass that help them survive the winter. The many
prairie dogs try to store enough food to live through the winter, but the rest
of the animals must try to find another source of food. One may travel east or
north on the field.
Obvious exits: -North -East
A small rabbit bounds over the prairie here.
A Human (medium) sits atop Dubar.
A large buffalo stands here, fighting a Centaur.
A killer mosquito flies through the air here.
There are some tracks heading north.
< 572h/891H 305v/343V Pos: standing >
You snap into visibility.
[Damage: 11 ] Your pierce strikes a Human hard.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 24 ] A Human makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [poor] in its back.
< 572h/891H 306v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
A Centaur's fine pierce wounds a large buffalo.
A Centaur's impressive bludgeon strikes a large buffalo.
A Centaur's crude pierce grazes a large buffalo.
< 572h/891H 306v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
You parry a Human's lunge at you.
You parry a Human's lunge at you.
You snap into visibility.
< 572h/891H 306v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
A Centaur parries a large buffalo's lunge at him.
A Centaur parries a large buffalo's lunge at him.
< 572h/891H 306v/343V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Human sta EP: pretty hurt >
A Human attempts to flee.
A Human leaves east riding on A lean Centaur with a scraggly beard.
< 572h/891H 306v/343V Pos: standing >
You attempt to flee...
On The Grassy Field Of Endolin
The vast grassy plain is wide open to the elements. During the harsher
winters this land is a death field, for none of the animals migrate away from
the harsh conditions. There are many bones and such that have been consumed by
the fast growing grasses. They are now no more than bumps on the surface of
the field. There are many small game trails winding in random directions from
this point. One may travel north, south, west or east.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.
You flee eastward!
< 572h/891H 295v/343V Pos: standing >
Backstab who?
< 573h/891H 298v/343V Pos: standing >
Backstab who?
< 574h/891H 298v/343V Pos: standing >
You jump in surprise.. EEK!
< 574h/891H 299v/343V Pos: standing >
Backstab who?
< 574h/891H 300v/343V Pos: standing >
On the Field of Endolin
The Field of Endolin is covered with miles and miles of prairie grass.
The grasses are about two feet high and very thick. Some tall weeds add some
color to the vast green ocean of grass. The lush prairie lands reach to
the furthest horizons. There are a few small holes in the sod here where some
prairie dogs live. There are some game trails through the tall grass. One may
travel north or east.
Obvious exits: -North -East
Fresh blood splatters cover the area.
A sparrow hops about the ground here.
A young buffalo runs gaily through the prairie.
A large and very shaggy buffalo grazes on the prairie.
< 575h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 575h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 576h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 576h/891H 301v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 576h/891H 301v/343V Pos: standing >
Grassy Plain that is the Field of Endolin
This grassy plain is covered with miles of prairie grass and clover. The
field meets the horizon in every single direction. Below your feet the grass
is lush and green with jusdt a hint of being dehydrated. The grass here sways
slightly in the wind, looking very much like a wave over the plain. There are
many small holes that animals have dug into the sod. One may travel in any
direction they choose.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 577h/891H 300v/343V Pos: standing >
Upon the Lush Grasses of The Field of Endolin
The Fields of Endolin have been this large and wide open plain that lies
before you for centuries. The entire area was once covered with tons of ice
and rock as the large glaciers moved south. The ground was not scarred like
some of the canyons in the western regions but actually was leveled totally
flat. The green grasses grow very well in the infertile soil of the prairie.
The grass is about all that grows here save an occasional weed. One may travel
to the north or east.
Obvious exits: -North -East
Fresh blood splatters cover the area.
A wild horse stands here ready to go for a run.
< 577h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 577h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 578h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 578h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 578h/891H 301v/343V Pos: standing >
Backstab who?
< 578h/891H 301v/343V Pos: standing >
A wild horse trots in from the east.
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A field mouse scurries through the grass here.
There are some tracks heading east.
There are some tracks heading north.
< 579h/891H 300v/343V Pos: standing >
A Centaur trots in from the east.
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A starving looking black wolf prowls the prairie here.
A wild horse stands here ready to go for a run.
A large and very shaggy buffalo grazes on the prairie.
There are Duergar tracks going south.
There are Human tracks going west.
< 579h/891H 298v/343V Pos: standing >
On the Vast Grassy Plain of Tentro
This grassy plain seems to go on forever. To the north the plain seems
to dip down into a depression, a bowl shaped area. The region is normally
filled with wild animals, from buffalo to wild horses. Most animals stay clear
of the city of Tentro for fear of being hunted. Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt. The city wall is still visible from
here, a large and impressive structure. No trees grow on this vast prairie,
the sod is too thick to let any new plants come in. There are some thin trails
leading to the north. One may travel to the north or west from this point.
Obvious exits: -North -West
< 579h/891H 297v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 580h/891H 298v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 580h/891H 298v/343V Pos: standing >
Backstab who?
< 580h/891H 299v/343V Pos: standing >
Near the Eastern Wall of Tentro
This large grassy field is a wild and untamed place. The laws of nature
apply here, where the strong survive and the weak get devoured. What lies
beyond the protective walls of Tentro can be deemed as unsafe. The prairie
grasses that grow here are untouched by both man and iron plow. The wild
nature of this field prevents any farming from taking place, its just too
risky. The field stretches off into the distance, a hill dominating the
horizon. One may travel back into Tentro through the gate to the west. One
may travel to the east or north on the plain.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
An apprentice priest walks through the streets preaching his gospel.
< 581h/891H 297v/343V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro. The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain. There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need. There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate. One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East -South -West
A loyal street sweeper of Tentro walks here doing her job
< 581h/891H 296v/343V Pos: standing >
Backstab who?
< 581h/891H 296v/343V Pos: standing >
Along All Saints Boulevard
The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris. The large tent flap is fastened open to allow customers in
at any time of the day. Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established. One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East -South -West
A common citizen walks through the streets here.
< 582h/891H 297v/343V Pos: standing >
Backstab who?
< 582h/891H 297v/343V Pos: standing >
The Beginning of All Saints Boulevard
All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God. The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope. The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests. There are many nice shade trees and benches that
make this place very nice to walk around in. One may travel east or west.
Obvious exits: -East -West
< 583h/891H 297v/343V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Green Plum Avenue meets two other streets at this intersection: The
southern walk of Tentro and All Saints Boulevard. This large square formed by
the converging streets is a popular place for people to hang out in. There
are many benches one may rest and converse on. Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro. Many strange smells
come from a nearby food vendor. Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall. That ancient wall has been long
gone and the nice intersection remains. One may travel in any direction.
Obvious exits: -North -East -South -West
< 583h/891H 297v/343V Pos: standing >
Along Green Plum Avenue
The wide avenue continues here in the eastern part of town. There is a
large building that appears to be a bank to the east. The front of the bank
is adorned with many statues and ornamental decorations. The bank has a large
sign that is plated with tempered copper. The sign reflects golden light on
the street during the day, a superstition of luck assosiated with it. There is
also a modest garden in front of the bank, a well maintained and interesting
arrangement. One may enter the bank to the east or travel north and south on
this road.
Obvious exits: -North -East# -South
< 583h/891H 296v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 584h/891H 297v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 584h/891H 297v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 584h/891H 298v/343V Pos: standing >
Along the Village Wall on Green Plum Avenue
The curving nature of Tentros protective wall had a great effect on the
layout of the cities streets. The city wall is located to the west, which some
might find odd since this is the eastern part of town. The grass is cut short
here, a great deal of care taken to ensure the grass remains healthy. There
are some large stone benches that look like they could hold fifteen people. A
sense of culture is evident here, many statues and mosaics on each building.
One may travel to the north or south from this point.
Obvious exits: -North -South
< 585h/891H 299v/343V Pos: standing >
The End of Green Plum Avenue At The Corner of the Village Wall
The grandly decorated Green Plum Avenue ends here. The nicely made road
meets up with one of the less grandly engineered roads here, one of the many
roads that run parallel to the village wall. The road that travels east from
here is not used in any purpose besides in times of seige and in the moving of
goods on a day to day basis. The small side roads are often the fastest for
moving goods because they are not congested with the heavy traffic as in the
larger and more popular roads. The village wall looms high above ones head
here, casting an ominous, yet reassuring shadow. One may travel north or east
depending on ones destination.
Obvious exits: -North -East
< 585h/891H 298v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 586h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 586h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 586h/891H 300v/343V Pos: standing >
A Tight Alley Near the Village Wall
This side street has no practical purpose. The only real reason this side
path is here is because the builders of the stone buildings to the north didn't
choose to build their structures right up against the village wall. The street
is relatively clear of and debris or filth of any kind. There are many strange
symbols carved into the wall, more than likely a crude monument used to tell
the history of this mountain town. It has fallen into decay as of late and
some parts are very difficult to decipher. There are only two directions to
travel forth from this point, east or west.
Obvious exits: -East -West
< 587h/891H 299v/343V Pos: standing >
In Between a Stone Building and the Village Wall
The narrow street continues here running between the village wall and the
stone buildings to the north. The street is relatively clean and well taken
care of by the village maintenance crews. There are little pieces of grass
growing through the pavement, somehow finding a place to grow. There are some
look-out positions on the wall, used for scanning the horizon for trouble.
The wall is very important for the village because at night, it is rumored that
raiding bands of goblins can often sweep into a village and destroy it in a
matter of hours. One may travel east or west.
Obvious exits: -East -West
< 587h/891H 299v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 587h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 587h/891H 300v/343V Pos: standing >
The End of Longbow Avenue And The Corner of the Village Wall
Longbow Avenue meets here with the wall road in the corner of Tentro. The
large village wall looms high above the street here, keeping the ruffians out
of the village. For many generations this wall has been manned by the ever
vigilant villagers who have volunteered to serve their community. More often
than not the heads of the houses pick their younger sons or eldest daughters
for the watch, not out of spite, but as a manner of pride. Civil servants are
often held with the highest of esteem amongst the peoples of Tentro. The night
watchers are in particular the some of the most appreciated and looked up to
people in the entire village. One may travel up to a guards post, or north or
west on the village roads.
Obvious exits: -North -West -Up
< 588h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/891H 300v/343V Pos: standing >
Nearing the End of Longbow Avenue
The road continues here as it runs parallel to the city wall. This part
of the city sees less traffic and is frequented more by the fur hunters that
make their money on the plains than the actual citizens of this great city.
There is a large greenhouse located to the west, a large building used to grow
and nurture plants. The air is filled with the smells of flowers and of fruits
grown in the greenhouse. One may travel into the greenhouse by traveling west
or north and south on this large road.
Obvious exits: -North -South -West#
< 589h/891H 301v/343V Pos: standing >
Traveling Along Longbow Avenue
Longbow Avenue is a very important road for the city of Tentro. Because of
the location to the city wall, this street is generally kept free of excessive
traffic. The wall itself looms high over the street, a powerful form of safety
and protection from any invading forces. The street here is paved with stones,
much like the rest of town, but here the stones have been covered with a thick
coating, making the street feel smooth. There are no real residential houses
in this part of town, only the market and the bath house. One may travel to
the north or south from this point.
Obvious exits: -North -South
< 590h/891H 301v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 590h/891H 302v/343V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro. The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain. There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need. There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate. One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East -South -West
A loyal street sweeper of Tentro walks here doing her job
< 590h/891H 301v/343V Pos: standing >
Along All Saints Boulevard
The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris. The large tent flap is fastened open to allow customers in
at any time of the day. Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established. One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East -South -West
A common citizen walks through the streets here.
< 590h/891H 301v/343V Pos: standing >
The Beginning of All Saints Boulevard
All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God. The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope. The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests. There are many nice shade trees and benches that
make this place very nice to walk around in. One may travel east or west.
Obvious exits: -East -West
< 591h/891H 300v/343V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/891H 301v/343V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Green Plum Avenue meets two other streets at this intersection: The
southern walk of Tentro and All Saints Boulevard. This large square formed by
the converging streets is a popular place for people to hang out in. There
are many benches one may rest and converse on. Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro. Many strange smells
come from a nearby food vendor. Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall. That ancient wall has been long
gone and the nice intersection remains. One may travel in any direction.
Obvious exits: -North -East -South -West
There are some tracks heading east.
< 591h/891H 300v/343V Pos: standing >
Tentro's Southern Walkway
The southern road continues here as it travels along the city wall. The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months. There are some tall tufts of weeds
that grow near to the wall. Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun. The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant. One may travel
west or east from this point.
Obvious exits: -East -West
There are Centaur tracks going east.
There are Centaur tracks going east.
< 592h/891H 300v/343V Pos: standing >
The Southern Walk of Tentro
The southern walk of Tentro is a very boring place. There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained. There are many large
cracks and pieces of the pavement that have been removed completely. The wall
casts its long shadow over this stret the majority of the time. Small tufts
of grass grow near the structure to the north. One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
There are some tracks heading west.
< 592h/891H 300v/343V Pos: standing >
Backstab who?
< 593h/891H 301v/343V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.
< 593h/891H 301v/343V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
< 594h/891H 301v/343V Pos: standing >
Backstab who?
< 594h/891H 301v/343V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
< 596h/891H 303v/343V Pos: standing >
Backstab who?
< 596h/891H 304v/343V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
< 597h/891H 305v/343V Pos: standing >
The Central Path of Tentro
The mountain village of Tentro opens up before you here. The splendid view
us unmatched in all of the mountain towns. The town is world reknown for its
Battle School and amazing Zoo of exotic animals. The town is currently
inhabited by a large portion of humans native to this region. The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village. The mayor of this village is a noble man and
pays his village guards well. One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South#
An older gentleman stands guard here, protecting Tentro
< 598h/891H 306v/343V Pos: standing >
The double seems to be closed.
< 598h/891H 306v/343V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
< 600h/891H 309v/343V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
< 601h/891H 309v/343V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
< 602h/891H 309v/343V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.
< 602h/891H 309v/343V Pos: standing >
The Southern Walk of Tentro
The southern walk of Tentro is a very boring place. There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained. There are many large
cracks and pieces of the pavement that have been removed completely. The wall
casts its long shadow over this stret the majority of the time. Small tufts
of grass grow near the structure to the north. One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
There are some tracks heading east.
There are some tracks heading west.
< 602h/891H 309v/343V Pos: standing >
Tentro's Southern Walkway
The southern road continues here as it travels along the city wall. The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months. There are some tall tufts of weeds
that grow near to the wall. Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun. The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant. One may travel
west or east from this point.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 602h/891H 308v/343V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Green Plum Avenue meets two other streets at this intersection: The
southern walk of Tentro and All Saints Boulevard. This large square formed by
the converging streets is a popular place for people to hang out in. There
are many benches one may rest and converse on. Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro. Many strange smells
come from a nearby food vendor. Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall. That ancient wall has been long
gone and the nice intersection remains. One may travel in any direction.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 603h/891H 308v/343V Pos: standing >
Tentro's Southern Walkway
The southern road continues here as it travels along the city wall. The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months. There are some tall tufts of weeds
that grow near to the wall. Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun. The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant. One may travel
west or east from this point.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 603h/891H 308v/343V Pos: standing >
The Southern Walk of Tentro
The southern walk of Tentro is a very boring place. There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained. There are many large
cracks and pieces of the pavement that have been removed completely. The wall
casts its long shadow over this stret the majority of the time. Small tufts
of grass grow near the structure to the north. One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
< 604h/891H 307v/343V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.
< 604h/891H 307v/343V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
< 604h/891H 307v/343V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
Thesaloneous, a Paladin of the _-=(Holy Order)=-_ walks here.
A common citizen walks through the streets here.
There are Centaur tracks going west.
< 605h/891H 308v/343V Pos: standing >
Dark Alleyway Between the Buildings of the City
This alley way is made up of the narrow space between the two large stone
buildings. Few of the villagers of Tentro bother to walk in such tight and
obscure places. There are many kinds of vermin and other unmentionable bugs
crawling around in the various trash that has been dropped here. There is a
bad odor here and it smells like rotten potatoes. There is nothing above the
alleyway to protect from the elements. One may travel to the north or south in
the alley. There is a wooden door on the abondonned building to the east.
Obvious exits: -North -East# -South
Fresh blood splatters cover the area.
A common citizen walks through the streets here.
There are some tracks heading north.
There are Centaur tracks going north.
< 606h/891H 307v/343V Pos: standing >
Backstab who?
< 606h/891H 308v/343V Pos: standing >
Dark Back Alley Behind The Buildings
This tight alley is relatively clean for an alley. The trash has been
picked up by the poor people hired by the town to clean the city. The stone
building located to the west is alive with activity. There is a lot of noise
coming from there yet the alley seems to be very lonely. There are no stray
animals at all here as there would be in other major villages. It seems very
odd but one should pay it no heed. One may travel north or south in this
alleyway.
Obvious exits: -North -South
< 607h/891H 309v/343V Pos: standing >
Backstab who?
< 607h/891H 309v/343V Pos: standing >
Dark Alleyway Between the Buildings of the City
This alley way is made up of the narrow space between the two large stone
buildings. Few of the villagers of Tentro bother to walk in such tight and
obscure places. There are many kinds of vermin and other unmentionable bugs
crawling around in the various trash that has been dropped here. There is a
bad odor here and it smells like rotten potatoes. There is nothing above the
alleyway to protect from the elements. One may travel to the north or south in
the alley. There is a wooden door on the abondonned building to the east.
Obvious exits: -North -East# -South
Fresh blood splatters cover the area.
A common citizen walks through the streets here.
< 608h/891H 310v/343V Pos: standing >
The door seems to be closed.
< 609h/891H 311v/343V Pos: standing >
Ok.
< 611h/891H 315v/343V Pos: standing >
A Very Dirty Abandoned Building
This abandoned building was totally gutted by a terrible fire. There is
a layer of filth and grime on the floor left by the bums who sleep here and
have the nerve of using their own shelter as a toilet. The walls have been
beaten on and the bear wood shows beneath the cracked plaster. There are some
three-legged chairs tipped over on the floor. There are lots of newspapers and
cardboard lying on the ground, obviously the homeless' blankets. There is an
exit to the west.
Obvious exits: -West
A dirty piece of cloth lies here undisturbed.
A Human (medium) sits atop Dubar.
A filthy bum lies on the ground here covered with cardboard.
< 611h/891H 315v/343V Pos: standing >
You snap into visibility.
[Damage: 98 ] A Human makes a strange sound but is suddenly very silent as you place the stiletto of vanquishing in its back.
A Human's frogskin mask [superior] was completely destroyed by the massive blow!
A Human is stunned!
A Human falls off its mount!
A Human is dead! R.I.P.
You receive your share of experience.