<worn on head> a magical mithril helmet
<worn in ear> a slime-covered hoop
<worn around neck> a glowing mithril collar (illuminating)
<worn around neck> a humming bronze charm
<worn on body> a woven silvery net
<worn about body> a hard leather cloak
<worn about waist> a sack of species holding
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a stylish ivory bracelet
<wielding twohanded> a large two-handed sword
<worn on legs> a pair of minotaur leggings
<worn on feet> some decent bark shoes from Woodseer
< 291h/291H 112v/112V Pos: standing >
A killer mosquito leaves south.
On the Wide Expanses of the Plains
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a wild horse is lying here.
The corpse of a large buffalo is lying here.
A golden prairie dog sits here looking at your queerly.
A small rabbit bounds over the prairie here.
Gellz stands in mid-air here.(Red Aura)
< 291h/291H 112v/112V Pos: standing >
Dubar continues to bandage Dubar
< 291h/291H 112v/112V Pos: standing >
Your hands glow as you lay your hands on Dubar.
< 291h/291H 112v/112V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 291h/291H 112v/112V Pos: standing >
Autosaving...
< 291h/291H 112v/112V Pos: standing >
You see nothing special about him.
Dubar appears to be Centaur and has a few scratches.
He's large in size.
He is in the front rank.
He's encased in a shimmering globe!
He is surrounded by a blue glow.
<worn as a badge> a pin of a silver stag
<worn on head> a humming marble circlet from Rift Valley Jungle
<worn on eyes> a finely-woven mesh eyepatch
<worn in ear> a tiny jodani wood chip [88%]
<worn in ear> a tiny jodani wood chip
<worn on face> a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck> a blood-stained iron torque from Rift Valley Jungle
<worn around neck> an angelic gem pendant from Rift Valley Jungle
<worn on body> some gorilla-skin armor
<worn on horse body> a leather saddle
<worn about body> a glowing emerald mantle from Rift Valley Jungle
<worn on tail> an icy flesh tail protector
<worn about waist> a tigerskin belt [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some burnt gold arm plates from Rift Valley Jungle
<worn around wrist> a blue steel bracelet
<worn around wrist> a blue steel bracelet
<worn on hands> a pair of thick hydra-hide gloves [poor]
<worn on finger> a dented ring
<worn on finger> a dented ring [superior]
<primary weapon> a light cured leather stiletto from Rift Valley Jungle
<secondary weapon> a spiked cured leather morningstar from Rift Valley Jungle
< 291h/291H 112v/112V Pos: standing >
Dubar continues to bandage Dubar
< 291h/291H 112v/112V Pos: standing >
You are already guarding them!
< 291h/291H 112v/112V Pos: standing >
You giggle.
< 291h/291H 112v/112V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 291h/291H 112v/112V Pos: standing >
A small rabbit leaves north.
You are carrying: (4/12)
[2] the yellow queen
a green ten
a rugged adventurers satchel (illuminating)
< 291h/291H 112v/112V Pos: standing >
A prairie dog enters from the south.
< 291h/291H 112v/112V Pos: standing >
Character attributes for Snuf
Level: 25 Race: Human Class: Paladin
Age: 22 yrs / 8 mths Height: 70 inches Weight: 237 lbs Size: medium
Actual (Base) Actual (Base)
Str: 92 ( 87) Pow: 88 ( 88)
Dex: 107 (101) Int: 85 ( 85)
Agi: 102 ( 97) Wis: 93 ( 93)
Con: 110 (100) Cha: 87 ( 87) Luc: 86 ( 86)
Equipped Items: 13 Carried weight: 100
Armor Points: -112 Reduces melee damage taken by 11.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 50%
Hitroll: 14 Damroll: 12
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[55] FEA[55]
BRE[44] SPE[44]
Load carried: Light
< 291h/291H 112v/112V Pos: standing >
Dubar sizes up a prairie dog with a quick glance.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
Dubar lets off a rip-roaring fart! Clear the room! Gas explosion!
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
Dubar trots west.
Dubar trots in from the east.
< 291h/291H 112v/112V Pos: standing >
Dubar trots south.
Dubar trots in from the north.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
That person is not fighting anyone.
< 291h/291H 112v/112V Pos: standing >
You see nothing special about him.
Dubar appears to be Centaur and has a few scratches.
He's large in size.
He is in the front rank.
He's encased in a shimmering globe!
He is surrounded by a blue glow.
<worn as a badge> a pin of a silver stag
<worn on head> a humming marble circlet from Rift Valley Jungle
<worn on eyes> a finely-woven mesh eyepatch
<worn in ear> a tiny jodani wood chip [88%]
<worn in ear> a tiny jodani wood chip
<worn on face> a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck> a blood-stained iron torque from Rift Valley Jungle
<worn around neck> an angelic gem pendant from Rift Valley Jungle
<worn on body> some gorilla-skin armor
<worn on horse body> a leather saddle
<worn about body> a glowing emerald mantle from Rift Valley Jungle
<worn on tail> an icy flesh tail protector
<worn about waist> a tigerskin belt [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some burnt gold arm plates from Rift Valley Jungle
<worn around wrist> a blue steel bracelet
<worn around wrist> a blue steel bracelet
<worn on hands> a pair of thick hydra-hide gloves [poor]
<worn on finger> a dented ring
<worn on finger> a dented ring [superior]
<primary weapon> a light cured leather stiletto from Rift Valley Jungle
<secondary weapon> a spiked cured leather morningstar from Rift Valley Jungle
Dubar shifts his weight and viciously slams his rear hooves into a hunter from Tentro's chest with a stunning force.
Autosaving...
< 291h/291H 112v/112V Pos: standing >
A killer mosquito leaves south.
Dubar dodges a hunter from Tentro's attack.
Dubar easily dodges a hunter from Tentro's feeble leg sweep.
< 291h/291H 112v/112V Pos: standing >
Dubar's powerful pierce seriously wounds a hunter from Tentro.
Dubar's mighty bludgeon enshrouds a hunter from Tentro in a mist of blood.
Dubar's impressive pierce seriously wounds a hunter from Tentro.
< 291h/291H 112v/112V Pos: standing >
A large buffalo leaves south.
You are using:
<worn on head> a magical mithril helmet
<worn in ear> a slime-covered hoop
<worn on face> a frogskin mask [superior]
<worn around neck> a glowing mithril collar (illuminating)
<worn around neck> a humming bronze charm
<worn on body> a woven silvery net
<worn about body> a hard leather cloak
<worn about waist> a sack of species holding
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a stylish ivory bracelet
<wielding twohanded> a large two-handed sword
<worn on legs> a pair of minotaur leggings
<worn on feet> some decent bark shoes from Woodseer
< 291h/291H 112v/112V Pos: standing >
You assist Dubar heroically.
[Damage: 7 ] -=[Your fine slash seriously wounds a hunter from Tentro.]=-
< 291h/291H 112v/112V Pos: standing >
< T: Dubar TP: sta TC:few scratches E: hunter sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your impressive slash grievously wounds a hunter from Tentro.]=-
[Damage: 6 ] -=[Your fine slash causes a hunter from Tentro to grimace in pain.]=-
A hunter from Tentro is incapacitated and will slowly die, if not aided.
< 291h/291H 112v/112V Pos: standing >
Dubar stabs viciously at a hunter from Tentro, whose lifeless body falls to the ground.
A hunter from Tentro is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a hunter from Tentro dies in agony.
< 291h/291H 112v/112V Pos: standing >
You get a small pile of coins from the corpse of a hunter from Tentro.
There were: 1 platinum coin, 4 gold coins, 11 silver coins, 15 copper coins.
< 291h/291H 112v/112V Pos: standing >
Into what?
< 291h/291H 112v/112V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 291h/291H 112v/112V Pos: standing >
Into what?
< 291h/291H 112v/112V Pos: standing >
You are not using it.
< 291h/291H 112v/112V Pos: standing >
Into what?
< 291h/291H 112v/112V Pos: standing >
Pardon?
Dubar trots south.
Dubar trots in from the north.
< 291h/291H 112v/112V Pos: standing >
Pardon?
< 291h/291H 112v/112V Pos: standing >
You are using:
<worn on head> a magical mithril helmet
<worn in ear> a slime-covered hoop
<worn on face> a frogskin mask [superior]
<worn around neck> a glowing mithril collar (illuminating)
<worn around neck> a humming bronze charm
<worn on body> a woven silvery net
<worn about body> a hard leather cloak
<worn about waist> a sack of species holding
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a stylish ivory bracelet
<wielding twohanded> a large two-handed sword
<worn on legs> a pair of minotaur leggings
<worn on feet> some decent bark shoes from Woodseer
< 291h/291H 112v/112V Pos: standing >
You are carrying: (4/12)
[2] the yellow queen
a green ten
a rugged adventurers satchel (illuminating)
Dubar shifts his weight and viciously slams his rear hooves into a large buffalo's chest with a stunning force.
< 291h/291H 112v/112V Pos: standing >
Dubar parries a large buffalo's lunge at him.
A large buffalo misses Dubar.
A large buffalo almost sweeps Dubar off of his feet with a well placed leg sweep.
< 291h/291H 112v/112V Pos: standing >
A black wolf leaves north.
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
OUCH! That really did HURT!
Divine power encases you as you turn to battle evil.
With a swift tug a Duergar wrenches the weapon free, ramming it into you again.
Out of nowhere, a Duergar stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a Duergar stabs you in the back.
YIKES! Another hit like that, and you've had it!!
< 52h/291H 112v/112V Pos: standing >
< T: Snuf TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 156h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC: nasty wounds E: someone sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 156h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC: nasty wounds E: someone sta EP: few wounds >
A small rabbit enters from the east.
< 156h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC: nasty wounds E: someone sta EP: few wounds >
You are already standing.
< 156h/395H 112v/112V Pos: standing >
A large buffalo dodges Dubar's attack.
Dubar's powerful bludgeon strikes a large buffalo.
A large buffalo dodges Dubar's attack.
< 156h/395H 112v/112V Pos: standing >
Dubar parries a large buffalo's lunge at him.
< 154h/393H 112v/112V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
Out of nowhere, a Duergar stabs you in the back.
< 108h/393H 112v/112V Pos: standing >
< T: Snuf TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
Pardon?
< 110h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC:pretty hurt E: someone sta EP: few wounds >
Pardon?
< 110h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC:pretty hurt E: someone sta EP: few wounds >
Bash who?
< 110h/395H 112v/112V Pos: standing >
A Duergar snaps into visibility.
-=[A Duergar's pierce strikes you hard.]=-
Out of nowhere, a Duergar stabs you in the back.
< 75h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
Dubar's fine pierce wounds a large buffalo.
Dubar's impressive bludgeon strikes a large buffalo.
Dubar's crude pierce grazes a large buffalo.
Sorry, you aren't allowed to do that in combat.
< 75h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC:pretty hurt E: someone sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 75h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC:pretty hurt E: someone sta EP: few wounds >
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A Duergar snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 75h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
Dubar parries a large buffalo's lunge at him.
Dubar parries a large buffalo's lunge at him.
< 75h/395H 112v/112V Pos: standing >
< T: Snuf TP: sta TC:pretty hurt E: someone sta EP: few wounds >
You attempt to flee...
On The Grassy Field Of Endolin
The vast grassy plain is wide open to the elements. During the harsher
winters this land is a death field, for none of the animals migrate away from
the harsh conditions. There are many bones and such that have been consumed by
the fast growing grasses. They are now no more than bumps on the surface of
the field. There are many small game trails winding in random directions from
this point. One may travel north, south, west or east.
Obvious exits: -North -East -South -West
You flee eastward!
< 75h/395H 89v/112V Pos: standing >
On the Field of Endolin
The Field of Endolin is covered with miles and miles of prairie grass.
The grasses are about two feet high and very thick. Some tall weeds add some
color to the vast green ocean of grass. The lush prairie lands reach to
the furthest horizons. There are a few small holes in the sod here where some
prairie dogs live. There are some game trails through the tall grass. One may
travel north or east.
Obvious exits: -North -East
Puddles of fresh blood cover the ground.
A sparrow hops about the ground here.
A young buffalo runs gaily through the prairie.
A large and very shaggy buffalo grazes on the prairie.
Dubar attempts to flee.
Dubar trots east.
Dubar trots in from the west.
< 75h/395H 89v/112V Pos: standing >
Upon the Lush Grasses of The Field of Endolin
The Fields of Endolin have been this large and wide open plain that lies
before you for centuries. The entire area was once covered with tons of ice
and rock as the large glaciers moved south. The ground was not scarred like
some of the canyons in the western regions but actually was leveled totally
flat. The green grasses grow very well in the infertile soil of the prairie.
The grass is about all that grows here save an occasional weed. One may travel
to the north or east.
Obvious exits: -North -East
< 75h/395H 89v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 75h/395H 89v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 73h/393H 89v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 73h/393H 90v/112V Pos: standing >
Alas, you cannot go that way. . . .
Dubar grins wickedly.
< 73h/393H 90v/112V Pos: standing >
Alas, you cannot go that way. . . .
Dubar trots east.
Dubar trots in from the west.
< 73h/393H 90v/112V Pos: standing >
In Some Wet Grass on the Vast Prairie
The field here is very lush and green. The grasses show a hint of dryness
as the field has not had a heavy rain in several months. There are many small
game trails running across the prairie. There is a fair amount of wildlife in
this area of the realm as many small critters can be seen scurrying through the
tall grasses. The grass here is wet as something has used this part of the
field to relieve itself. One may travel north or west.
Obvious exits: -North -West
Fresh blood covers everything in the area.
A killer mosquito flies through the air here.
A large and very shaggy buffalo grazes on the prairie.
< 73h/393H 90v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 73h/393H 91v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 73h/393H 91v/112V Pos: standing >
A black wolf enters from the north.
Alas, you cannot go that way. . . .
< 73h/393H 91v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 71h/391H 91v/112V Pos: standing >
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A wild horse stands here ready to go for a run.
A field mouse scurries through the grass here.
Dubar trots south.
Dubar trots in from the north.
< 71h/391H 92v/112V Pos: standing >
On the Grassy Plain Outside of Tentro
The wall of Tentro rises high to the east preventing any invading forces
from gaining any ground within the city itself. The plain here is a wild and
untamed place, filled with uncertainty and danger for those not ready to battle
nature itself. The grasses here grow long as they have never been touched by
sickle or plow. There are many small game trails twisting and turning across
the plain, fading as they near the horizon. The wall to the west appears to
be constructed of solid stone, an impressive structure to build so close to the
frontier. One may travel to the east or south from this point.
Obvious exits: -East -South
Dubar trots south.
Dubar trots in from the north.
< 71h/391H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 71h/391H 92v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 71h/391H 93v/112V Pos: standing >
The gate seems to be closed.
< 71h/391H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 71h/391H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 71h/391H 93v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 69h/389H 94v/112V Pos: standing >
The gate seems to be closed.
Dubar opens the gate.
< 70h/389H 94v/112V Pos: standing >
On the Grassy Plain Outside of Tentro
The wall of Tentro rises high to the east preventing any invading forces
from gaining any ground within the city itself. The plain here is a wild and
untamed place, filled with uncertainty and danger for those not ready to battle
nature itself. The grasses here grow long as they have never been touched by
sickle or plow. There are many small game trails twisting and turning across
the plain, fading as they near the horizon. The wall to the west appears to
be constructed of solid stone, an impressive structure to build so close to the
frontier. One may travel to the east or south from this point.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
< 70h/389H 94v/112V Pos: standing >
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A starving looking black wolf prowls the prairie here.
A wild horse stands here ready to go for a run.
A large and very shaggy buffalo grazes on the prairie.
< 70h/389H 94v/112V Pos: standing >
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A wild horse stands here ready to go for a run.
A field mouse scurries through the grass here.
< 70h/389H 95v/112V Pos: standing >
In Some Wet Grass on the Vast Prairie
The field here is very lush and green. The grasses show a hint of dryness
as the field has not had a heavy rain in several months. There are many small
game trails running across the prairie. There is a fair amount of wildlife in
this area of the realm as many small critters can be seen scurrying through the
tall grasses. The grass here is wet as something has used this part of the
field to relieve itself. One may travel north or west.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
A starving looking black wolf prowls the prairie here.
A killer mosquito flies through the air here.
A large and very shaggy buffalo grazes on the prairie.
< 70h/389H 95v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 70h/389H 95v/112V Pos: standing >
Alas, you cannot go that way. . . .
Dubar trots west.
Dubar trots in from the east.
< 70h/389H 95v/112V Pos: standing >
Alas, you cannot go that way. . . .
Dubar trots west.
Dubar trots in from the east.
< 68h/387H 96v/112V Pos: standing >
While mounted? I don't think so...
< 68h/387H 96v/112V Pos: standing >
While mounted? I don't think so...
< 68h/387H 96v/112V Pos: standing >
While mounted? I don't think so...
< 68h/387H 97v/112V Pos: standing >
While mounted? I don't think so...
< 68h/387H 97v/112V Pos: standing >
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A killer mosquito flies through the air here.
A field mouse scurries through the grass here.
Dubar trots north.
Dubar trots in from the south.
< 68h/387H 97v/112V Pos: standing >
On the Prairie Grasses
The grasses of the prairie are very lush and green here. They stretch out
for miles and miles in every direction. The field is full of wildlife. You
can see many animals running freely across the plain. There are many different
kinds of animals that live on this plain. One can see many small prairie dog
holes dotting the field. There are also signs of larger animals as there are
quite a few large piles of waste. One may travel in any direction.
Obvious exits: -North -East -South -West
< 68h/387H 97v/112V Pos: standing >
On the Grassy Plain
This grassy plain is the home to many different kinds of animals. The
animals live in peace usually, but the predators that live here need to live
and eat as well. Most of the creatures live off of the hearty grasses that
grow in great abundance here. The plains are the ideal place in nature, too
big to ruin, yet one area of the plain is as peaceful as another. The Field
of Endolin is a very large field of grasses that is often traveled across by
merchants or travelers. Armies rarely travel here, preferring to stick close
to the mountain ranges, out of sight to their foes. One may travel in any
direction on the plain.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A filthy vulture flies above you.(Red Aura)
Dubar trots west.
Dubar trots in from the east.
< 68h/387H 98v/112V Pos: standing >
Dubar trots north.
Dubar trots in from the south.
< 66h/385H 98v/112V Pos: standing >
Dubar trots west.
Dubar trots in from the east.
< 66h/385H 98v/112V Pos: standing >
Dubar trots east.
Dubar trots in from the west.
< 66h/385H 99v/112V Pos: standing >
Dubar trots east.
Dubar trots in from the west.
< 66h/385H 99v/112V Pos: standing >
Dubar trots south.
Dubar trots in from the north.
< 67h/385H 99v/112V Pos: standing >
Dubar trots south.
Grassy Plain that is the Field of Endolin
This grassy plain is covered with miles of prairie grass and clover. The
field meets the horizon in every single direction. Below your feet the grass
is lush and green with jusdt a hint of being dehydrated. The grass here sways
slightly in the wind, looking very much like a wave over the plain. There are
many small holes that animals have dug into the sod. One may travel in any
direction they choose.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 67h/385H 99v/112V Pos: standing >
Dubar trots south.
Dubar trots in from the north.
< 67h/385H 100v/112V Pos: standing >
Dubar trots east.
Dubar trots in from the west.
< 65h/383H 101v/112V Pos: standing >
Dubar trots east.
Dubar trots in from the west.
< 65h/383H 101v/112V Pos: standing >
A female buffalo enters from the north.
< 65h/383H 102v/112V Pos: standing >
A filthy vulture enters from the north.
< 63h/381H 102v/112V Pos: standing >
Dubar trots west.
Dubar trots in from the east.
< 63h/381H 102v/112V Pos: standing >
Autosaving...
< 63h/381H 103v/112V Pos: standing >
Dubar trots west.
Dubar trots in from the east.
< 63h/381H 104v/112V Pos: standing >
You are carrying: (4/12)
[2] the yellow queen
a green ten
a rugged adventurers satchel (illuminating)
< 61h/379H 104v/112V Pos: standing >
Dubar trots east.
Dubar trots in from the west.
< 62h/379H 105v/112V Pos: standing >
Dubar trots south.
Dubar trots in from the north.
< 62h/379H 106v/112V Pos: standing >
Dubar trots south.
On the Vast Grassy Plain of Tentro
This grassy plain seems to go on forever. To the north the plain seems
to dip down into a depression, a bowl shaped area. The region is normally
filled with wild animals, from buffalo to wild horses. Most animals stay clear
of the city of Tentro for fear of being hunted. Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt. The city wall is still visible from
here, a large and impressive structure. No trees grow on this vast prairie,
the sod is too thick to let any new plants come in. There are some thin trails
leading to the north. One may travel to the north or west from this point.
Obvious exits: -North -West
< 62h/379H 106v/112V Pos: standing >
Dubar trots west.
Dubar trots in from the east.
< 60h/377H 107v/112V Pos: standing >
Dubar trots west.
Dubar trots in from the east.
< 60h/377H 107v/112V Pos: standing >
Dubar trots west.
Dubar trots in from the east.
< 60h/377H 108v/112V Pos: standing >
Dubar trots west.
The Beginning of All Saints Boulevard
All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God. The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope. The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests. There are many nice shade trees and benches that
make this place very nice to walk around in. One may travel east or west.
Obvious exits: -East -West
< 58h/375H 109v/112V Pos: standing >
Dubar trots west.
A Four-Way Intersection on Green Plum Avenue
Green Plum Avenue meets two other streets at this intersection: The
southern walk of Tentro and All Saints Boulevard. This large square formed by
the converging streets is a popular place for people to hang out in. There
are many benches one may rest and converse on. Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro. Many strange smells
come from a nearby food vendor. Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall. That ancient wall has been long
gone and the nice intersection remains. One may travel in any direction.
Obvious exits: -North -East -South -West
< 58h/375H 109v/112V Pos: standing >
Dubar trots west.
Tentro's Southern Walkway
The southern road continues here as it travels along the city wall. The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months. There are some tall tufts of weeds
that grow near to the wall. Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun. The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant. One may travel
west or east from this point.
Obvious exits: -East -West
< 58h/375H 109v/112V Pos: standing >
Dubar trots west.
Dubar trots in from the east.
< 58h/375H 109v/112V Pos: standing >
Dubar trots west.
Dubar trots in from the east.
< 57h/373H 111v/112V Pos: standing >
Dubar trots north.
Dubar trots in from the south.
< 57h/373H 112v/112V Pos: standing >
Dubar opens the door.
< 55h/371H 112v/112V Pos: standing >
Dubar trots east.
Dubar trots in from the west.
< 55h/371H 112v/112V Pos: standing >
Dubar closes the door.
< 53h/369H 112v/112V Pos: standing >
Dubar says in centaur 'shhh'
< 54h/369H 112v/112V Pos: standing >
It's already closed!
< 51h/365H 112v/112V Pos: standing >
It's already closed!
< 51h/365H 112v/112V Pos: standing >
It's already closed!
< 49h/363H 112v/112V Pos: standing >
It's already closed!
< 49h/363H 112v/112V Pos: standing >
It's already closed!
< 49h/363H 112v/112V Pos: standing >
< 47h/361H 112v/112V Pos: standing >
A Very Dirty Abandoned Building
Obvious exits: -West
A dirty piece of cloth lies here undisturbed.
A filthy bum lies on the ground here covered with cardboard.(Red Aura)
< 47h/361H 112v/112V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back, RIP...
Your frogskin mask [superior] was completely destroyed by the massive blow!
The world starts spinning, and your ears are ringing!
You stop riding Dubar.