The death of [51 Enslaver] Gonskr <:Clan Abrakadabra:> (Githzerai)

in Road Beneath the Northern Tower

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[239h 52m 40s]
<worn as a badge>    the mark of the saboteur made by Daweava [75%]             
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming) [73%]             
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn on body>       the platemail of the DragonLord (magic)[239h 52m 40s]
<worn about body>    a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing) [78%]             
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt>   an intricate hourglass running in reverse [superior] (invis) (magic)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale (magic)
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn around wrist>  the bracer of Uz's alliance of damage [70%]             
<worn on hands>      a pair of hazy green gloves of dexterity (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of health
<worn on finger>     Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[239h 52m 40s]
<worn on legs>       greaves of cracked bluestone of wisdom (glowing)
<worn on feet>       the boots of inertia (magic) (glowing)[239h 52m 40s]



< 1613h/1331H 251v/253V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Znar.
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1613h/1331H 251v/253V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1613h/1331H 253v/253V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Kroth sneaks in from the south.

< 1613h/1331H 252v/253V Pos: standing >
You bravely step in front of Kroth, shielding him from harm!
You dodge a bash from the Tharnadian Quartermaster, who loses his balance and falls.
You snap into visibility.
You feel unholy power coursing through your limbs!
Sorry, you aren't allowed to do that in combat.

< 1613h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1613h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1613h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: excellent >
 You anticipate the Tharnadian Quartermaster's maneuver and masterfully parry the attack.
You snap into visibility.

< 1613h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: excellent >
 The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster is lying here, fighting YOU!(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1612h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: excellent >
 You dodge a bash from a militia guard, who loses his balance and falls.

< 1612h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 25 ] -=[Your impressive slash strikes the Tharnadian Quartermaster.]=-
[Damage: 38 ] -=[Your powerful slash strikes the Tharnadian Quartermaster very hard.]=-
[Damage: 28 ] -=[Your slash strikes the Tharnadian Quartermaster hard.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 119 ] -=[Your awesome slash causes the Tharnadian Quartermaster to grimace in pain.]=-
[Damage: 30 ] -=[Your powerful slash seriously wounds the Tharnadian Quartermaster.]=-
[Damage: 33 ] -=[Your slash seriously wounds the Tharnadian Quartermaster.]=-

< 1626h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: pretty hurt >
 A militia guard assists a militia guard heroically.
You dodge a bash from a militia guard, who loses his balance and falls.

< 1626h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: pretty hurt >
 The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
A militia guard is lying here, fighting YOU!
A militia guard is lying here, fighting YOU!
The Tharnadian Quartermaster is lying here, fighting YOU!(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1626h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: pretty hurt >
 You parry a militia guard's lunge at you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 1626h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: pretty hurt >
 You anticipate the Tharnadian Quartermaster's maneuver and masterfully parry the attack.
Znar assists you heroically.
Znar snaps into visibility.
Znar's powerful slash enshrouds the Tharnadian Quartermaster in a mist of blood.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing the Tharnadian Quartermaster to scream in pain!

< 1626h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: pretty hurt >
 You dodge a militia guard's vicious attack.

< 1626h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 1626h/1331H 252v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: tharnadian ass EP: pretty hurt >
 The town crier recognizes you, and charges to attack!
The town crier suddenly attacks YOU!
The town crier suddenly appears a bit confused!
You watch in glee as the town crier looks dazzled.
-=[The town crier's feeble punch grazes you.]=-
Your improved dexterity grants you an additional attack!
[Damage: 37 ] -=[Your slash causes the Tharnadian Quartermaster to grimace in pain.]=-
[Damage: 30 ] -=[Your powerful slash hits the Tharnadian Quartermaster.]=-
The Tharnadian Quartermaster is mortally wounded, and will die soon, if not aided.
[Damage: 38 ] Your final slash sends the Tharnadian Quartermaster's head bouncing along the ground.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the Tharnadian Quartermaster dies in agony.
You have killed 1 of 1 Human(s) for boon # 1402.

< 1626h/1331H 252v/253V Pos: standing >
Kroth gets a small pile of coins from the corpse of the Tharnadian Quartermaster.

< 1626h/1331H 252v/253V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!
Znar enters from the north.

< 1626h/1331H 251v/253V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1625h/1331H 251v/253V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 1625h/1331H 253v/253V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Znar La Resistance (Revenant)(large) stands in mid-air here.(Red Aura)
*Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kroth's head.
Kroth puts a small pile of coins into a bottomless bag of the illithids.

< 1625h/1331H 253v/253V Pos: standing >
Saving Nib.

< 1625h/1331H 253v/253V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1624h/1331H 253v/253V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1624h/1331H 253v/253V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1624h/1331H 253v/253V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a Minotaur is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A militia guard is lying here.
A militia guard is lying here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1624h/1331H 252v/253V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A young cleric who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1624h/1331H 252v/253V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A young cleric who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 1624h/1331H 252v/253V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1624h/1331H 251v/253V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is in the distance to your south.
The shady youth who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The town crier who is close by to your west.
A young cleric who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A militia guard who is rather far off to your west.
The shady youth who is rather far off to your west.
The doctor who is in the distance to your west.

< 1623h/1331H 253v/253V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is in the distance to your south.
The shady youth who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The town crier who is close by to your west.
A young cleric who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A militia guard who is rather far off to your west.
The shady youth who is rather far off to your west.
The doctor who is in the distance to your west.

< 1623h/1331H 253v/253V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Znar sneaks in from the south.

< 1623h/1331H 252v/253V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 1623h/1331H 252v/253V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 1623h/1331H 252v/253V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Kroth sneaks in from the south.
Znar sneaks in from the south.

< 1622h/1331H 251v/253V Pos: standing >
You quickly scan the area.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1622h/1331H 251v/253V Pos: standing >
You quickly scan the area.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia guard who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1622h/1331H 253v/253V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
Kroth sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1621h/1331H 252v/253V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.

< 1621h/1331H 252v/253V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
The corpse of A tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[3] The corpse of a swarm of insects is lying here.
The corpse of a stray dog is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kroth sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 1621h/1331H 251v/253V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Githzerai who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1621h/1331H 251v/253V Pos: standing >

< 1621h/1331H 253v/253V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Znar sneaks in from the south.
Alarm bells sound, signalling an invasion!

< 1620h/1331H 252v/253V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 1620h/1331H 251v/253V Pos: standing >
Bash who?

< 1620h/1331H 251v/253V Pos: standing >
A Githzerai enters from the north.

< 1620h/1331H 253v/253V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Znar sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1620h/1331H 252v/253V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Kroth sneaks in from the north.
Alarm bells sound, signalling an invasion!

< 1619h/1331H 250v/253V Pos: standing >
Bash who?

< 1619h/1331H 250v/253V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Kroth sneaks in from the north.

< 1619h/1331H 252v/253V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
The corpse of A tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[3] The corpse of a swarm of insects is lying here.
The corpse of a stray dog is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
A Githzerai (medium) Arch Magus<:Clan Abrakadabra:> stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
Alarm bells sound, signalling an invasion!
Kroth sneaks in from the north.
Znar sneaks in from the north.

< 1619h/1331H 251v/253V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Githzerai to the ground!

< 1618h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Znar assists you heroically.
Znar snaps into visibility.
Znar's weak slash grazes a Githzerai.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Githzerai to scream in pain!

< 1618h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Znar's slash wounds a Githzerai.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Githzerai to scream in pain!
Znar's weak slash grazes a Githzerai.
Searing bolts of black lightning flow forth from Znar's the mystical longsword of Volo the Traveler, causing a Githzerai to scream in pain!
Znar's weak slash grazes a Githzerai.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Githzerai to scream in pain!
Znar's fine slash wounds a Githzerai.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Githzerai to scream in pain!
Znar's weak slash grazes a Githzerai.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Githzerai to scream in pain!

< 1617h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  2 ] -=[Your weak slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
[Damage:  1 ] -=[Your feeble slash grazes a Githzerai.]=-
[Damage:  1 ] -=[Your feeble slash grazes a Githzerai.]=-
[Damage:  2 ] -=[Your weak slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!

< 1626h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  small wounds >
 You deflect a Githzerai's blow and strike back at him!
You snap into visibility.
[Damage:  1 ] -=[Your slash grazes a Githzerai.]=-

< 1626h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  small wounds >
 Kroth grasps his totem tightly, and begins communing with the spirits.
Kroth starts casting an offensive spell called 'arieks shattering iceball'.
Kroth snaps into visibility.

< 1626h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  small wounds >
 Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Githzerai.
Kroth's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.

< 1625h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Kroth starts casting an offensive spell.
Kroth snaps into visibility.

< 1625h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Kroth snaps into visibility.
Kroth completes his spell...
Kroth utters the words 'abrauztg gpahhzfuio uqzbarr'
Kroth points at a Githzerai.
Kroth's spell flows around a Githzerai, leaving him unharmed!
Znar snaps into visibility.
Znar's crude slash grazes a Githzerai.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Githzerai to scream in pain!
Znar's decent slash wounds a Githzerai.
Searing bolts of black lightning flow forth from Znar's the mystical longsword of Volo the Traveler, causing a Githzerai to scream in pain!
Znar's weak slash grazes a Githzerai.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Githzerai to scream in pain!
Znar's weak slash grazes a Githzerai.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Githzerai to scream in pain!
Znar's slash wounds a Githzerai.
Searing bolts of black lightning flow forth from Znar's Sunblade, longsword of Justice, causing a Githzerai to scream in pain!

< 1625h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  4 ] -=[Your crude slash wounds a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You score a DEVASTATING HIT!!!!!
[Damage: 24 ] -=[Your impressive slash strikes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!
[Damage:  3 ] -=[Your weak slash grazes a Githzerai.]=-
The globe around your body flares as it bears the brunt of a Githzerai's assault!

< 1626h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Kroth grasps his totem tightly, and begins communing with the spirits.
Kroth starts casting an offensive spell.
Kroth snaps into visibility.

< 1626h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A Dwarf enters from the east.

< 1626h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 A Dwarf leaves north.

< 1626h/1331H 253v/253V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Kroth completes his spell...
Kroth utters the words 'ofzahzf gsufuh aiojugp'
Kroth points at a Githzerai.
A Githzerai SCREAMS in utter anguish, caused by Kroth's spiritual assault!
A Githzerai's well-used silver collar from Abandoned Elven Homestead. shattered in bits as the tortured body spasms and quivers!
A Githzerai's skin-wrapped emerald vambraces shattered in bits as the tortured body spasms and quivers!
A Githzerai's frost-rimed dragonscale leg plates from the Obsidian Citadel shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.